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In this collection of spells, we present a total of 50 unique spells between level 1 to 9. Artificers get 4, Bards get 10, Clerics get 15, Druids get 10, Paladins get 4, Rangers get 2, Sorcerers get 9, Warlocks get 21 and finally Wizards get 28 spells. All of these spells are inspired from the colleges from Spelljammer: Adventures in Space. These spells represent the general needs of the Astral Sea... [click here for more] |
Dungeon Masters Guild |
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In this adventure, your players will encounter a mysterious creature lurking in the shadows of a tavern cellar. The creature is intent on capturing the souls of the villagers, and its lair is full of old photographs and relics from the past. Your party will need to work together and use quick thinking to overcome this foe and rescue the villagers. The adventure can be completed in one session, and... [click here for more] |
Dungeon Masters Guild |
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Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party... [click here for more] |
Dungeon Masters Guild |
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Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic... [click here for more] |
Dungeon Masters Guild |
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When a storm-ravaged merchant vessel is grounded violently on a rocky shore, the death of its crew and the sad state of its strange cargo tell of a bad plan gone badly awry.
Explore the wreck of this ill-fated vessel and discover the hidden dangers and secrets it holds. Players will encounter riddles, traps, monsters and mysteries in this 3-5 hour module designed for a party of 3-6 level 1... [click here for more] |
Dungeon Masters Guild |
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A group of dwarves are testing a new form of propulsion in a nearby town. They are facing threats of sabotage and unrest, as people find their devices to be what some would call unnatural. Given a chance, they will hire the party to act as guards and protectors for their intellectual and physical property against whatever threat tries to destroy their ship, the Ocean Screamer. The dwarves'... [click here for more] |
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Ahoy! College of the Shanty Bard subclass offers full archetype options for your next bardic sailor character, perfect for coastal or ocean campaigns and settings.
College of the Shanty bards use their four shanty options and archetype features to aide their comrades through the majesty of nautical song, making it a perfect support/buff caster option for situations where coordination and teamwork... [click here for more] |
Dungeon Masters Guild |
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On every world there is a city known for its capitalization on corruption. Performances in these dens of inequity have given rise and prominence to art forms that wallow in personal hubris. The College of Pride and Puppetry, home of those so in love with the sound of their own voice they would rather talk to themselves than someone else. The College of Wrath and Dominance, whether a controlling... [click here for more] |
Dungeon Masters Guild |
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Prepare to board!
In this Ship vs Ship Naval combat map your players can unleash their inner pirate as they battle above AND below deck in these highly detailed encounter maps. Included in this pack are standard (1156x1800@72ppi) and high (3312x3600@144ppi) resolution maps with and without gridlines.
... [click here for more] |
Dungeon Masters Guild |
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This product contains battle maps for every biome in 5E Dungeons and Dragons. These carefully created and detailed maps covery a wide array of adventuring scenarios, with innovative and interactable terrain features. Whether your players are trudging through deadly spider infested bogs or fighting on treacherously brittle frozen lakes, this map pack has something for every situation.
Inside the product... [click here for more] |
Dungeon Masters Guild |
$1.99
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Ahoy, rafters! I'm Bryndil Brinehook of Topport, and this is my guide to the underwater city of Fathoms Below! Printed on premium sharkhide vellum in Summerrise, Brinehook's Guides are your essential handscrolls to exploring the Eight Seas of the Deep Blue. Available in fine scrollstores near you! This guide covers:
The history of Fathoms Below
Racial and religious demographics of Fathoms Below... [click here for more] |
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At 2nd level, a druid gains the Druidic Circle feature. Here is an option for your epic adventures! Circle of Seafoam ... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Swamp Kobolds have risen up, crowned themselves a king, and even built a ramshackle city deep in their fetid swamps. Now they freely pillage the nearby towns. Who will stand up for the innocents who have been slain? Who will brave the dangers of the swamp to burn this kobold city to the ground? A hero is needed....
A one sheet adventure module for 2nd level characters. Optimized for double sided,... [click here for more] |
Dungeon Masters Guild |
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Unhappy with their lots in life, an unlikely group of adventurers seek to find new lives and untold riches in the newly discovered continent of Izdihar. Across the Faragoth Sea lies fertile soil to be farmed, untamed wilds to be explored, and vast fortunes to be earned!
Destiny Abroad is a series of adventures set in a newly discovered continent, allowing players to start fresh and escape... [click here for more] |
Dungeon Masters Guild |
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Esta es una aventura para 4 personajes de Nivel 1.
Un mago ha secuestrado a un joven leñador…
¿Qué macabro ritual llevará a cabo con su sangre? ¿Qué demonio conjurará para ocupar su cuerpo? ¿En qué aberración convertirá al joven?
Una doncella quiere recuperar a su prometido, un padre quiere recuperar a su hijo, un pueblo quiere recuperar... [click here for more] |
Dungeon Masters Guild |
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Elvish Ruins
Once a temple to a long-forgotten Elvish deity, it is now a crumbling ruin teeming with Underdark creatures. This map packet features an expansive, maze-like structure with additional maps for underwater spelunking (3 unique maps).
This complete collection includes:
Three versions of every map:
Gridded, with map keys and secret area markings for the Dungeon Master’s... [click here for more] |
Dungeon Masters Guild |
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Do you want your world to feel alive? Do you want your players to feel the continual presence of danger as they make their way through the wilderness? Are you tired of rolling random encounters to liven up travel? That's where Hazardous Terrain Challenges come into play! I've always enjoyed placing puzzles and intricate traps in my games to give my players something to do aside from roleplaying social... [click here for more] |
Dungeon Masters Guild |
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At 3rd level, a fighter gains the Fighter Archetype feature. Here is an option for your epic adventures! High Seas ... [click here for more] |
Dungeon Masters Guild |
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"It was a hell lot of fun!"
"One of the best adventures I've ever seen."
"Nice opening, good layout, nice maps!"
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After your ship crashed onto a small island you and a few other survivors quickly discover you're not entirely alone. There are creatures slithering in a nearby cave, taking everything they can from the wreckage as they hunt for something. With no other way out, you'll have to trek... [click here for more] |
Dungeon Masters Guild |
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Elves are a fascinating race and show up in many examples of fantasy (and other) fiction. But Elves are an ancient and varied race and there are many more subraces of Elves. I present to you 7 new subraces of Elves to use as your PCs and NPCs:
p3 .. Frost Elf p4 .. Twilight Elf p5 .. Burnt Elf p6 .. Clan Elf p7 .. Wild Elf p8 .. Arcane Elf p9 .. Mariner Elf
Each page has a description of the elf... [click here for more] |
Dungeon Masters Guild |
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Who is the Mother of Life?
She is the goddess to all that live in the True World and she is considered the Mother of All. Her name has been given to the very land itself, where it is said all of mankind stands upon her body. It is she who gave birth to Qotal, Zaltec and their brothers and sisters, though she herself no longer lives. She is Maztica, the Mother of Life.
The... [click here for more] |
Dungeon Masters Guild |
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Monsters of the True World
Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery.
While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril.... [click here for more] |
Dungeon Masters Guild |
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A lost sailor, a drowned man, or a sea denizen that wondered too far. You have stumbled across an ancient and powerful being, who by his good graces and loveable nature, has extended to you his great gift.
Become a paladin, take up the Oath of the Deep, and explore a very different view of worship.
I use the kraken for the purpose of this subclass, but that doesnt mean you have too. While making... [click here for more] |
Dungeon Masters Guild |
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Ocean Encounters
If random encounters leave your players feeling uninspired and your DM rote and mechanical, and your characters happen to be on or near a boat, look no further. This 28-page maritime-themed booklet contains twenty ready-to-play encounter hooks for parties levels 6-10, with a variety of challenges ranging from unique, creative high-seas combat to code-busting riddles and RP opportunities.... [click here for more] |
Dungeon Masters Guild |
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Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 1st Generation of games, for a total of 174 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
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Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 2nd Generation of games, for a total of 107 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
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Inspired by the hit Pokémon video game.
Looking for magic items based upon Pokémon? Items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This book contains magic items based on Pokémon from the 5th Generation of games, for a total of 167 magic items!
There’s also an accompanying... [click here for more] |
Dungeon Masters Guild |
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Not all who drown are dead. Return to the surface as a Drowned One Warlock, bringing with you the horrific memories of your own demise, and the fell powers of the one who brought you back.
Not to be confused with the most recent Unearthed Arcana, this warlock is about the experience of drowning and a dark elemental connection. If you're looking for Cthulu, go there. If you're looking for... [click here for more] |
Dungeon Masters Guild |
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"Come! And marvel at the beauty of the week's bounty! Feast, friends, and may we all be merry!" - Phineas Pherdek after the twenty seventh score of his third season
This document conatins archetypes for every class in the standard Player's Handbook that fit the theme of pirates and piracy
It is hoped that you can take these archetypes and this document and make it your own to work perfectly for your... [click here for more] |
Dungeon Masters Guild |
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For all your pirate encounter needs, here be a pirate ship! This map has three levels, including a forecastle and quarterdeck. (Now with PDF and VTT formats, optimized for Roll20 and 55" screens). ... [click here for more] |
Dungeon Masters Guild |
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A solo/small party adventure for level 3 characters.
PREPARE YOURSELVES, THIS WILL NOT BE EASY.
Pirates have always pestered the coast around the trading town of Sharnwick. Now they appear to have become organised and are causing chaos to the surrounding villages. Investigate the Pirates sudden boldness and bring an end to the suffering of the towns people.... [click here for more] |
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In this collection, we present a total of 12 archetypes, 13 magic items and 8 spells that are inspired by oceans and deep sea, and they can be used with all established and homebrew campaign settings like Forgotten Realms, Ravenloft or Eberron and adventures. Although these magical items and spells are especially useful in an aquatic environment, most of them are still useful at landlocked adventures.... [click here for more] |
Dungeon Masters Guild |
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A Fresh New Kind Of Adventurer!
You’ve seen every manner of animal-hybrid Humanoid: draconic, avian, insectoid, equine, leporine, caprine, reptilian, hippo-like, and more. Want something a little weirder? How about a Humanoid descended from a whole different phylum—the invertebrate sponges!
Okay, hear me out… I know this sounds strange. This isn’t a joke... [click here for more] |
Dungeon Masters Guild |
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The Great Old Ones are older than time, always hungering and yearning for power. In the blink of an eye they could shatter reality and turn their followers into a meaty ooze.
The items held within are not for the faint of heart, sound of mind, or those that wish to sleep without incessant nightmares. ... [click here for more] |
Dungeon Masters Guild |
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Return From Adventure RFA-01 takes place in the campaign setting Forgotten Realms but can easily adapt to any fantasy medieval world. It is the first module in a campaign in which the player characters traverse a wide and dangerous landscape on their return home to the Sword Coast after having found adventure in the eastern lands of Kara Tur.
In this adventure the players find refuge from cold winter... [click here for more] |
Dungeon Masters Guild |
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ROSE THORN PASS BATTLEMAP
The path here isn’t very traveled. Few know this place exists. But to grasp the beauty and magic of what lies beyond you must first pass here. There is a steep cliff wall to one side, and a drop off to water on the other. The pass is protected by magically sharp thorny rose bushes to prevent any climbing. Do you come... [click here for more] |
Dungeon Masters Guild |
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Within these pages you will find many unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea.
19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life!
Every entry includes descriptive box text. Never worry about your players asking "so what do we see around us?"... [click here for more] |
Dungeon Masters Guild |
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The Sea Ghost's Manifest contains ten new nautical themed sublclasses, perfect for use with Ghosts of Saltmarsh or any other seafaring campaign.
Barbarian - Path of the Sea Reaver
Sea Reavers are terrible predators on the open seas. Most often pirates and raiders of coastal cities, they arrive with the ferocity of a storm at sea and are just as deadly.
Bard - College of Shanties
Bards of the... [click here for more] |
Dungeon Masters Guild |
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Now for Fantasy Grounds
80 Sea Trinkets and Creation tables to create more trinkets. Using 1d20 tables
Use in Saltmarsh themed campaign or pirate adventure.
Includes...
80 Sea Trinkets (tables A-D)
Modifying and Building Winter Trinkets (Modifying Existing Trinkets, Building Your Own, Trinket Base Item A, Trinket Base Item B)
Descriptors... [click here for more] |
Dungeon Masters Guild |
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A heroic fantasy adventure with intrigue and an epic battle!
Shark-Raid-O is a 4-hour adventure designed for 14th level characters. This adventure takes the party to the wetlands island of Cynykor, where Lynafel, a community of sea elves is under attack by sahuagin, a warmongering race of shark people. The sahuagin have brought a terrible sea creature to the battlefield, and it is up to the players... [click here for more] |
Dungeon Masters Guild |
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Shipboard Encounters
Fill in your adventure with amazing shipborne encounters. This random encounters supplement provides hundreds of encounter variations (over 1,000 possible permutations) for your ocean going voyage.
This also includes:
13 New Creatures: Algae Amalgam, Brine Ooze, False Jellyfish, Hammerhead Turtle, Oil Sludge, Rum Barrel... [click here for more] |
Dungeon Masters Guild |
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When a storm moves into town the smart thing to do is get the heck out of dodge. Good thing most adventures don’t have a lick of common sense! When the going gets tough the tough get XP and in this case it might just be the XP from a stormy ice dragon! All they have to do is follow the sirens call! ... [click here for more] |
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SKY (& WATER) ISLANDS BATTLEMAP
The thing to look for, if you want your island to float, is the right type of crystals to be in the soil somewhere. Once you find some land like that it just takes a little magic and boom, private floating estate. Easy magic for an antisocial wizard who needs a little space. But not so antisocial he doesn’t have... [click here for more] |
Dungeon Masters Guild |
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You’re pirates! Renegades, vagabonds, the terror of the seas. But a fearsome battle with the dreaded Captain Squallhunter saw your ship destroyed, your crew killed, and your treasure stolen. On the long trip back to civilisation, clinging to life on a makeshift raft, you realise there’s only one thing to do, and it’s what pirates do best:
Get back to a port, raise a crew, commandeer a ship,... [click here for more] |
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Cover art for use in your projects. A license is included if you're using in commercial projects. Feel free to use this for covers or for interior artwork, you can crop, zoom, stretch, or otherwise modify it for whatever your layout needs might be.
The zip contains two PNG files: the original sketch and a digitally colored version, along with a license.
The Blood Queen by Bryan Holmes
While... [click here for more] |
Dungeon Masters Guild |
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Avast ye cack-handed deck apes! This be the Dark Caribbean!
This 74-page bookmarked supplement provides a host of monsters and NPCs that pirates and scallywags are likely to encounter on their voyages across haunted waters and raucous ports of call. Additionally, detailed encounter tables provide you with a rich swashbuckling milieu and just the right touch of horror and mystery to spice... [click here for more] |
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An adventure for 5th Edition Dungeons & Dragons. The Drifting Challenge is designed for Four First Level Characters.
Being the First Part of the Planar Challenge, a series of linked D&D modules that take characters from Levels One to Twenty
This is a tough adventure. It's designed for low level characters - not inexperienced players!
... [click here for more] |
Dungeon Masters Guild |
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Swinging a hammer of pure stone into a mass of duergar, a half orc rushes forward, his rocklike skin holding fast against the evil dwarves who dared to mine from his earth. Summoning a colossal wave of water, a human rises from the sea, intent on teaching a lesson to the green dragon whose poison corrupted her home. Deep in concentration, a lithe elf disappears an instant before... [click here for more] |
Dungeon Masters Guild |
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This is an adventure for 4 characters of Level 1.
A Wizard has kidnapped a young lumberjack ... What macabre ritual will he perform with his blood? What devil will he conjure to occupy his body? In what kind of aberration will he transform the young man?
A maiden wants to recover her fiancé, a father wants to recover his son, a village wants to recover his hero.
The village anxiously hope the road... [click here for more] |
Dungeon Masters Guild |
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In The Fate of the Egenon, your players will find themselves drawn into the intrigue of a nautical eldritch mystery. Set on a ship voyage, this flexible one-shot for 3-5 players around level 5 provides you with the characters, plot and mechanics you need to hook your party for 3-5 hours. After providing the DM with easy paths into character introductions and plot hooks, the intrigue begins with the... [click here for more] |
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