Title |
Publisher |
Price |
"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)
"The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition.
This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need.
Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99
|
60 maps for your D&D campaign
Click the full and quick previews to see a complete map list and a larger preview of every map. These maps cover a variety of locations...
A fishing town festival and some surrounding locations
A journey across... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
(ENG) The Feathered Aponkalypse is Here!
Of all of the horrifying and dreaded children of goosekind, the honkrasque is the most feared, destructive and unpredictable one. Also known as the feathered aponkalypse and the beak of havonk, the honkrasque is able to bring down entire kingdoms that are on its path, motivated only by its insatiable hunger.
Even if slightly less physically threatening... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Every creature in the multiverse has a story to tell — even the monsters.
Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.
Volume II is currently available as both a digital... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
You can find the FANTASY GROUNDS version here
Print On Demand is finally available, with hardcover, a new layout and updated version!
A Guide to Running Underwater Campaigns
Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your... [click here for more] |
Dungeon Masters Guild |
$19.99
|
I want to loot Thousand Teeth!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to our Explorer's Guide!
Within the pages of this book, you'll find a collection of immersive and detailed descriptions of various locations, each ripe for exploration and adventure. Whether you seek to journey through the wilds, delve into ancient ruins, or explore strange new worlds, this guide has something for you.
Each chapter is carefully curated to... [click here for more] |
Dungeon Masters Guild |
$22.00
|
From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:
20 unique randhonk effects, designed to deliver chaos... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep?
The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A SUCCESSFUL adventure is REALLY more about the FRIENDS you make along the way, than it is the monsters you slay while you PLAY!
A fifth edition D&D adventure for 9th level locathah characters. Rules for creating locathah characters are contained herein.
Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure... [click here for more] |
Wizards of the Coast |
$9.99
|
 Sorcerer: Bloodline of the Cosmos
Beyond the known lands of the mortal realms, the cosmos stretches infinitely, a canvas of stars, nebulae, and black voids. From this mysterious yet fascinating expanse, some souls draw a power older and more unique than any other. These individuals may trace their lineage to ethereal entities that traverse the night skies, or perhaps their first breath... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Cleric: The Ocean Domain
Whispers of the sea breeze, the rhythmic crash of waves, and the vast expanse of the endless ocean—all hold an inexplicable allure for those who find solace in the embrace of the deep. In the sacred temples and hidden coves, devoted clerics pray to deities of the ocean, storms, and marine life, seeking to harness the immense power that lies beneath the surface.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Within these pages you will find many unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea.
19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life!
Every entry includes descriptive box text. Never worry about your players asking "so what do we see around us?"... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The DMs Guide to Fishing is a rules supplement containing fishing mechanics and an abundance of fish to use in your games. Among these fish are real fish reimagined for D&D 5th Edition and new, completely original fantasy fish.
This supplement includes:
Simple and Easy-to-Use Mechanics for Fishing
Optional Rules for Fishing Proficiency, Magical Equipment, & Bait... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the village... [click here for more] |
Dungeon Masters Guild |
$19.95
|
 Within the pages of this supplement, you'll find a treasure chest of subclasses, feats, and a new race, all designed to immerse your campaigns in the vivid tapestry of coastal life. Whether you're a salty seafarer, a mystical guardian of the deep, or a coastal folk hero, this supplement offers a selection of tools to breathe life into your coastal characters. All content contained within this book... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Lutrinian are part of the Uncharted Waters bundle grab them with other great aquatic races and coastal adventures! Or grab the Anthropomorphic Races bundle!
Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river,... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Ships & Crews
This supplementary material is taken from the Call from the Deep Campaign. It contains all the information you need to populate the oceans with ships and crews be they pirate, merchant, naval, or otherwise. The supplement starts with a brief primer on running naval combat, is followed by statistics for ships, and... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Coastal Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes
Encounters for adventures and campaigns in terrain of coasts, beaches, shipwrecks, cliffs and Saltmarsh.
Includes d8+d12 tables for ...
Using Coastal Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
"This is a fantastic product that is easy to run and easy to fall in love with...Intrigue, swashbuckling, and a spritz of horror" -Cameron D, "Comics, Clerics, & Controllers".
"What do we want in a pirate adventure? A rowdy crew? A mutiny? Ship battles? Hidden treasure? Lots of fun references to other popular pirate stories? You’ll find all that in The... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Underwater Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of sea depths, underwater cities, ocean empires, sahagin and merfolk.
Includes d8+d12 tables for ...
Using Underwater Encounters (Dice... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this.
A stat block for the Jabberwocky as an epic level... [click here for more] |
Dungeon Masters Guild |
$0.75
|
 Illithoids are a diminutive relative of the dreaded Mind Flayers. Their thin, wiry bodies are so pale as to be translucent - their veins seem to float beneath the warped glassiness of their skin, and their organs can be seen floating in their translucent torsos. Their limbs are long and their fingers are slender and grasping, their pale eyes large and watery, and their tentacles are much shorter than... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Take to the seas and briny depths with this tome of 101 encounters!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the... [click here for more] |
Dungeon Masters Guild |
$8.95
|
Hose down your enemies with a flood of water themed spells for every level!
Use a pressurized stream of water to cut through enemies and objects with Jet Cutter!
Blast your foes into the air with Scalding Geyser!
Turn potions or poisons into wide range sprays with Atomize Liquid!
All this and more awaits you in the soggy... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Sorcerer: Ocean Soul
The ocean, a vast and mysterious expanse, is older than the mountains and forests, its depths teeming with ancient secrets and primal energies. To many, the ocean is simply a source of life, trade, or danger; but for few, it's an arcane wellspring that beckons their spirit. An Ocean Soul sorcerer is born from the union of this boundless watery realm and an innate... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Unleash the Power of the Deep!
Seeking unrivaled arcane might? Embrace the Leviathan Patron, and become a Warlock of legendary seas. Command the waters with devastating force, summon tempests, and wield aquatic mastery. But the ocean's secrets are not your only ally; as you channel the primordial Leviathan's power, command the very tides of fate itself. Venture forth, both underwater... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Sea Tables for Non-Combat, Creatures, Locations, Items and Extras
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns in terrain of seas and ships, island reefs and volcanic archipelagos, pirates and sea monsters.
Includes d8+d12 tables for ...
Using Sea... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The small coastal town of Pinepass spends its days in relative peace until the nearby lighthouse stops shining. Nobody knows what could be the cause but with reports of one ship already wrecked along the shores it won't be much longer before others follow. Travel across open ocean to reach the Nightwatch Lighthouse and reignite the flames above while also investigating... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A treasure trove of items for seafaring adventurers
Adventures on — or even under! — the high seas present Dungeon Masters and players alike with opportunities to explore an alien world without venturing too far from home. This collection of sea-themed magic items is equal parts conversion from Stormwrack, a supplement for the 3rd edition of Dungeons & Dragons, and original... [click here for more] |
Dungeon Masters Guild |
$3.45
|
Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration. You see, you can always tell whether a sailor's speaking... [click here for more] |
Dungeon Masters Guild |
$19.99
|
A series of disappearances from nearby beaches has led to a dark panic descending on a small village. What’s taking the people? Are they safe? Only adventurers can help.
If you’re not a DM, look no further!
A One-Shot Adventure
The Lair of Auntie Ethel is an original adventure set in the worlds of Dungeons & Dragons. It is meant for use with D&D’s fifth edition... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Races & Feats
This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Expanded Sailing
Ship Options & Upgrades
Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hags.
Is there any more perfect monster in the D&D canon?
They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind of antagonists your... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Taag'thrith, a powerful illithilich, desires to assimilate all knowledge. Taag'thrith plans to unleash a 10th level spell that will grant it just that-at the cost of all sentient life on the Material Plane. Will the heroes be able to traverse the dangerous corpse of a dead God, find Taag'thrith's aqueous lair, & pit their foes against one another in order to destroy the foul lich once and for all?... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Monsters & Magic Items
This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature... [click here for more] |
Dungeon Masters Guild |
$0.95
|
In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh.
Please follow my facebook page to stay updated... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans.
Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Take the characters adventuring on the savage seas!
Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so they can be used with different party levels.
Encounter a Living Storm
Race in the Aqua500
Search the... [click here for more] |
Dungeon Masters Guild |
$18.95
|