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"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)
"The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
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Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
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The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk.
In other words... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.79
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Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
|
 Cutthroat pirates reave across the Northlander Isles, and our heroes have been called upon to stop these sea devils. On a ship disguised as a merchant vessel, can they lure out these marauders and put an end to their pillaging with cutlass and cannon fire?
Voyage into Darkness (FR-DC-MELB-02-01)
An Official Mistbourne Dungeoncraft Adventure written by the Melbourne DDAL community... [click here for more] |
Dungeon Masters Guild |
$4.99
|

Tower of Storms (Dragon of Icespire Peak)
Battlemaps
Includes battlemaps for: Tower of Storms (70x40) - Ground Floor, Roof, Beacon, Top Roof - with high and low tide, plus beacon on & off
Includes
A pdf with 300dpi images ready for A4 printing (n.b. Only the default variant (low tide, beacon on) is provided in this format.... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$39.95 $27.96
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Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.
In this document, we seek... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.79
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Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
|
This is the PDF version. For all your Fantasy Grounds needs, click here
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
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Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99 $2.79
|
Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95 $2.77
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Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
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The pirate company known as The Dark Tide are up to something wicked and otherworldly, even their own pirate brethren are scared of them. Can you infiltrate the pirate-only tavern known as The Salty Mast and find out how to stop them before it’s too late?
BRINE AND BONE
An Official Mistbourne Dungeoncraft Adventure written by the Melbourne DDAL community... [click here for more] |
Dungeon Masters Guild |
$4.99
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.07
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Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the village... [click here for more] |
Dungeon Masters Guild |
$19.95 $13.97
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Within these pages you will find many unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea.
19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life!
Every entry includes descriptive box text. Never worry about your players asking "so what do we see around us?"... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
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 When The Dark Tide's stronghold is traced to a cursed island veiled in thunderclouds and ancient mysticism, a daring mission is launched to strike at the heart of their operation.
Can you stop The Dark Tide in time, or will you be swept beneath the tide with the rest of the world?
THE TURNING TIDE
An Official Mistbourne Dungeoncraft Adventure written... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A nautical themed add-on the bestselling Ancestral Weapons with new upgrades, traits, personalities, and NPC's
A captains rapier, having cut down countless pirates terrorizing trade routes, the obsidian maul wielded by a monster hunter, or a sahuagin leaders trident that glows with imbued power. These are the weapons of the sea.
Ancestral Weapons are powerful heirlooms gifted through the... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.07
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Stars Over Stormwreck is a short adventure for four to five characters with an Average Character Level of 4. This product is designed to act as a bridge adventure between the Dungeons & Dragons Starter Set adventure Dragons of Stormwreck Isle and the Spelljammer: Adventures in Space adventure Light of... [click here for more] |
Dungeon Masters Guild |
$6.95 $4.87
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"This is a fantastic product that is easy to run and easy to fall in love with...Intrigue, swashbuckling, and a spritz of horror" -Cameron D, "Comics, Clerics, & Controllers".
"What do we want in a pirate adventure? A rowdy crew? A mutiny? Ship battles? Hidden treasure? Lots of fun references to other popular pirate stories? You’ll find all that in The... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
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Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black
This is a DMs Guild Adept product. The Dungeon Masters Guild... [click here for more] |
Dungeon Masters Guild |
$5.95 $4.17
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Even with the release of Volo's Guide to Monsters the amount and variety of fey is still somewhat lacking in 5e, particularly in aquatic environments and the underdark (which, let's face it, have always been pretty lacking in fey to begin with). The books are also quite lacking on fey with a high challenge rating. I've decided to remedy this.
A stat block for the Jabberwocky as an epic level... [click here for more] |
Dungeon Masters Guild |
$0.75 $0.53
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This handy pack for the DM contains a wealth of material for Prisoner 13 to make your prep easier and make your heist run more smoothly.
The pack includes:
2 pages of advice for running the adventure including advice on prepping the players, complications, NPCs, Timing, the inside of the prison, the outside of the prison, and additional optional mechanics;
a single-page reference version... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
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Turbo charge your Waterdeep: Dragon Heist campaign – and maximise player engagement - with these 30+ background hooks that tie your PCs to the storyline's NPC cast with bonds of love, friendship, jealousy, prophecy, justice and revenge.
***SPOILER ALERT:*** This is a DM supplement, do not buy this, or even read the preview, if you're a PC about to play... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
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A Dreams of the Red Wizards: Terminal Ambitions Adventure DDAL- DRW-09 VILE BOUNTY Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why. Part One of the Shadow Games series of adventures.
A Four-Hour Adventure for 5th through 10th-Level Characters. Optimized for: APL 8
CONTENT WARNINGS: abduction, enslavement (forced labor, combat), imprisonment, natural disasters (earthquake,... [click here for more] |
D&D Adventurers League |
$7.99 $5.59
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"... incredibly engaging... masterfully weaves together all three pillars of the D&D experience for a truly enjoyable story!"
"It was a great adventure, for sure!"
"A lot of fun... A great read... Really enjoyed it!"
"These adventures keep getting better and better!"
Hellmaw Island is a place of legend, a hidden fortress protecting the greatest treasures in the world. Rumour says it is guarded... [click here for more] |
Dungeon Masters Guild |
$3.95 $2.77
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Now only $2.99!
Rules and Encounters for Airships and Other Vehicles
You've done it! You've taken the leap, and bought your first airship. The thrill of excitement is nigh over whelming, untill a simple thought bursts your bubble.
"Now what?"
You've got some awesome airships, but how are they controlled? What sort of encounters will you face? What is the best way to integrate them into your campaign?... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to recover what was lost?
This supplement... [click here for more] |
Dungeon Masters Guild |
$3.95 $2.77
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A town of sea elves has been ruled over by a democratic council for centuries. It has been a place of peace — but now someone has killed a member of the council. To complicate matters, the murdered is undoubtedly someone else on the council. It’s up to the adventurers to figure out who the killer is and stop whatever nefarious plans they’re brewing.
A One-Shot Adventure
Sullied Waters is... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.49
|
The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ... [click here for more] |
D&D Adventurers League |
$4.99 $3.49
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Races & Feats
This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented should... [click here for more] |
Dungeon Masters Guild |
$0.95 $0.67
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Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$59.99 $41.99
|
Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans.
Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.07
|
Take the characters adventuring on the savage seas!
Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so they can be used with different party levels.
Encounter a Living Storm
Race in the Aqua500
Search the... [click here for more] |
Dungeon Masters Guild |
$14.95 $10.47
|
In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 I have been lucky enough to both DM for and Play in sea based campaigns. A few years ago I collected terminology references, sayings, and other water craft related information. The collection was a bit hap-hazard and so it is here. I added a few pictures and maps, but they are for visual reference and aren't necessarily to scale. Please enjoy.
(Document includes Lookout and Weather tables,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure can be played with the Ghosts of Saltmarsh hardcover. ... [click here for more] |
D&D Adventurers League |
$4.99 $3.49
|
An adventure for 2nd-level characters for your Tomb of Annihilation campaign as they travel from Baldur’s Gate to Chult.
This adventure is intended to be used as an alternative to Syndra Silvane teleporting the characters to Chult. Even though Syndra knows the Harbor Ward of Port Nyanzaru well enough, she does not want to risk a mishap or teleporting off target. In the interest of time though,... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.49
|

Cursed Shipwreck (Dragons of Stormwreck Isle Chapter 3)
Battlemaps
Includes battlemaps for: Wreck of Compass Rose (each deck 40x30, plus crows nest) and Kobold Ambush (20x20 - from the Encounters section of the adventure)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for poster... [click here for more] |
Dungeon Masters Guild |
$6.50 $4.55
|
THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
|
The adventure continues! An interactive narrative solo adventure for level 3 characters.
Part 1 now Available!
Part 2 now available!
Part 3 now available!
Part 4 now available!
Part 5 now available!
New class for solo play now available!
Summary:
The council of elders asks that you defeat the... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.39
|

Clifftop Observatory (Dragons of Stormwreck Isle Chapter 4)
Battlemaps
Includes battlemaps for: Clifftop Observatory (50x30, including magic bridge variants) and Owlbear Woods (20x20 - from the Encounters section of the adventure)
Includes
A pdf with 300dpi images ready for A4 printing
A set of 300dpi full size jpeg files, for... [click here for more] |
Dungeon Masters Guild |
$6.50 $4.55
|
In the dockside taverns of Baldur's Gate, whispers tell of a cursed isle: Sorcerer's Isle. This speck of rock is rumored to be the home of a reclusive necromancer or a demented sorcerer, but none can claim to have been there. It appears on no chart, and boats that venture in search of it either vanish or are found months later, drifting without their crew. But now, Captain Hammond Jast,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Waterdeep Fantasy Grounds module is the most comprehensive module on Waterdeep for Fantasy Grounds Classic and Unity. The module adapts and updates information about Waterdeep (NPCs, Locations, and Organizations) from AD&D, 3.5E, and 4E books into one module for Dungeons and Dragons 5th Edition. The module organizes and connects the information from all of these materials to save Dungeon Masters... [click here for more] |
Dungeon Masters Guild |
$14.99 $10.49
|
 A simple one-page document featuring an updated version of the 2014 Kuo-Toa playable species, redesigned to better align with the 2024 Dungeons & Dragons ruleset. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors.
Part Three of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99 $3.49
|
Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.
This adventure can be played with the Ghosts of Saltmarsh hardcover.
This purchase includes both print-friendly and full layout versions of the adventure. ... [click here for more] |
D&D Adventurers League |
$4.99 $3.49
|