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Every creature in the multiverse has a story to tell — even the monsters.
Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.
Volume I is currently available... [click here for more] |
Dungeon Masters Guild |
$14.95
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A SUCCESSFUL adventure is REALLY more about the FRIENDS you make along the way, than it is the monsters you slay while you PLAY!
A fifth edition D&D adventure for 9th level locathah characters. Rules for creating locathah characters are contained herein.
Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure... [click here for more] |
Wizards of the Coast |
$9.99
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The FANTASY GROUNDS version is now available!
Youtube Review: https://www.youtube.com/watch?v=lQJGw0GSIX8
"Monster Manual Expanded has plenty that should spark a player's imagination. From enormous mimics to mind flayer assassins to succubi with bardic abilities, there's plenty of monsters to add to a DM's arsenal and turn a good encounter into an instantly memorable one. Best of all,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Every creature in the multiverse has a story to tell — even the monsters.
Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.
Volume II is currently available as both... [click here for more] |
Dungeon Masters Guild |
$14.95
|
GET THIS ADVENTURE AS PART OF THE "NOT A CHRISTMAS BUNDLE"
55% OFF MEANS JUST $7.95 FOR FOUR BESTSELLING AND TOP RATED ADVENTURES
WHAT TIES THESE TOGETHER? THEY HAVE NOTHING TO DO WITH CHRISTMAS!
"This adventure is a critical hit on almost every single aspect of adventure writing."... [click here for more] |
Dungeon Masters Guild |
$4.95
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Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk.
In other words... [click here for more] |
Dungeon Masters Guild |
$3.99
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Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99
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Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.
In this document, we seek... [click here for more] |
Dungeon Masters Guild |
$3.99
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Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
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Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition.
This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need.
Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here... [click here for more] |
Dungeon Masters Guild |
$7.99
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Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign.
Scott Niedjela
Sick of not being able to find a game? Have a burning passion for D&D and everything it... [click here for more] |
Dungeon Masters Guild |
$14.99
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
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Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate... [click here for more] |
Dungeon Masters Guild |
$39.95
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Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Lutrinian are part of the Uncharted Waters bundle grab it with other great aquatic races and coastal adventures!
Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river, sea, and giant lutrinians will be right at home in your... [click here for more] |
Dungeon Masters Guild |
$1.00
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Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the... [click here for more] |
Dungeon Masters Guild |
$9.95
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100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile.... [click here for more] |
Dungeon Masters Guild |
$2.00
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This is the PDF version. For all your Fantasy Grounds needs, click here
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist... [click here for more] |
Dungeon Masters Guild |
$4.95
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Hags.
Is there any more perfect monster in the D&D canon?
They’re clever, they’re wicked, and above all they’re social creatures - for all their love of isolation. They’re ageless and malicious, schemers who pull the strings of creatures around them for their own cruel whims. They’re also larger-than-life personalities who make brilliantly memorable NPCs: the kind... [click here for more] |
Dungeon Masters Guild |
$6.95
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Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition!
With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options... [click here for more] |
Dungeon Masters Guild |
$6.95
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Within these pages you will find more than a dozen unique shops, shipwrecks, and other places of interest for your adventures along the Azure Sea.
19 unique entries! Shipwrecks, Sea Captains, Shops, Shrines, and even a Halfling village! Fill Saltmarsh and the surrounding area with life!
Every entry includes descriptive box text. Never worry about your players asking "so what do we see... [click here for more] |
Dungeon Masters Guild |
$1.29
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The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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This product is Adventurers League legal! Code: DDHC-TOA-3
PURCHASE NOW INCLUDES THE FANTASY GROUNDS FILE!
No Tomb of Annihilation campaign is complete without this collection of more thunder lizards… and more zombie thunder lizards! Behold new dinosaurs, including the legendary giganotosaurus and titanosaurus, and new zombie dinosaurs with terrifying and unique necrotic abilities!... [click here for more] |
Dungeon Masters Guild |
$4.99
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A treasure trove of items for seafaring adventurers
Adventures on — or even under! — the high seas present Dungeon Masters and players alike with opportunities to explore an alien world without venturing too far from home. This collection of sea-themed magic items is equal parts conversion from Stormwrack, a supplement for the 3rd edition of Dungeons & Dragons, and... [click here for more] |
Dungeon Masters Guild |
$1.45
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In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh.
Please follow my facebook page to stay updated... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This is a collection of 30 quest seeds to be used in Ghosts of Saltmarsh or any other... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 A Dungeons and Dragons 5e adventure for groups levels 5-10 that pulls from Caribbean environments and cultures. Set in the tropical land of the Sapphire Star Coast, the players must deliver a mysterious package to Oshanda the mermaid while traversing a beautiful rainforest filled with all manner of flora and fauna, and deal with a dragon and their kobold bandits.
Highlights of this adventure... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Ships & Crews
This supplementary material is taken from the Call from the Deep Campaign. It contains all the information you need to populate the oceans with ships and crews be they pirate, merchant, naval, or otherwise. The supplement starts with a brief primer on running naval combat, is followed by statistics for ships,... [click here for more] |
Dungeon Masters Guild |
$0.95
|
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
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THE SKIES ARE TROUBLED OVER SALTMARSH...
Long-forgotten magic spreads its wicked wings once more, and the birds are out for blood.
Down Came a Blackbird is a 4-hour adventure for 1st-4th level characters, inspired by Hitchcock's The Birds. The adventure is designed to complement Ghosts of Saltmarsh, but can be adapted to any coastal town setting.... [click here for more] |
Dungeon Masters Guild |
$3.95
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Meet some of the high sea's strangest ships and their salty crews
Looking for the Fantasy Grounds module? Find it here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow in these ships' wakes!... [click here for more] |
Dungeon Masters Guild |
$14.95
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Take to the seas and briny depths with this tome of 101 encounters!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst... [click here for more] |
Dungeon Masters Guild |
$7.95
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A hideous hag threatens to corrupt everything it can, including a young bronze dragon who protects this stretch of coastline.
The heroes must stop Dread Shelan at all costs, lest the entire area come to ruin.
Can the brave adventurers defeat Dread Shelan and her pet sahuagin?
This package (adventure, maps, etc. within) forms a complete module for use with Dungeons & Dragons ® 5th... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"Wow! Nicely done!"
"A great change of pace from traditional wilderness and dungeon crawls"
"awesome... another winner"
Ahoy, mateys! Join Captain Moonlight and her crew aboard the Dawn Chaser for swashbuckling adventures on the high seas. You'll fight pirates, tangle with storms, explore a ship wreck and confront an ancient power on a lost island! This... [click here for more] |
Dungeon Masters Guild |
$1.95
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Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.
This adventure can be played with the Ghosts of Saltmarsh hardcover.
This purchase includes both print-friendly and full layout versions of the adventure. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Take the characters adventuring on the savage seas!
Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so they can be used with different party levels.
Encounter a Living Storm
Race in the Aqua500
Search... [click here for more] |
Dungeon Masters Guild |
$9.95
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Ahoy, rafters! I'm Bryndil Brinehook of Topport, and this is my guide to the underwater city of Fathoms Below! Printed on premium sharkhide vellum in Summerrise, Brinehook's Guides are your essential handscrolls to exploring the Eight Seas of the Deep Blue. Available in fine scrollstores near you! This guide covers:
The history of Fathoms Below
Racial and religious demographics of Fathoms... [click here for more] |
Dungeon Masters Guild |
$2.99
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Are your player's going fishing in the Underdark? Booked a ride with the Kua Toa Travel Agency? Taking a cruise on the Darklake? Well then Journey Through the Center of the Underdark 2 - The Darklake Strikes Back is just what the Leemooggoogon ordered! Like the first Journey, The Darklake Strikes Back contains several encounters designed with Out of the Abyss traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
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An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure can be played with the Ghosts of Saltmarsh hardcover. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A collection of encounters suitable for the seas and terrains of the Saltmarsh Adventures.
Included are:
Coastal Encounters
Sea Adventures
Underwater Encounters
Swamp Encounters
Each contains simple encounter tables for Low (1-4), Mid (5-10) and High (11+) levels. Support for Volo's... [click here for more] |
Dungeon Masters Guild |
$2.99
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Encounters on the Savage Seas III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your library of nautical and coastal encounters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A nautical themed add-on the bestselling Ancestral Weapons with new upgrades, traits, personalities, and NPC's
A captains rapier, having cut down countless pirates terrorizing trade routes, the obsidian maul wielded by a monster hunter, or a sahuagin leaders trident that glows with imbued power. These are the weapons of the sea.
Ancestral Weapons are powerful heirlooms gifted through the... [click here for more] |
Dungeon Masters Guild |
$2.95
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Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans.
Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing... [click here for more] |
Dungeon Masters Guild |
$1.99
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The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as:
Vessel Ability Scores and Actions in combat.
Officer makeup, including ability... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 "Nautical Spells" is a collection of 16 spells for sailors, pirates, and other sea-faring folks. Use your mystical wiles to calm the tides, take control of your ship's cannons with your mind, and blast foes with tendrils of violent seawater! ... [click here for more] |
Dungeon Masters Guild |
$2.99
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Races & Feats
This supplementary material is taken from the Call from the Deep Campaign. It contains four new aquatic races and 11 new nautical feats for your campaigns. These races and feats work best when used in a seafaring adventure or campaign, and could be difficult to play in a more terrestrial setting. All of the options presented... [click here for more] |
Dungeon Masters Guild |
$0.95
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Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
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Do you want your world to feel alive? Do you want your players to feel the continual presence of danger as they make their way through the wilderness? Are you tired of rolling random encounters to liven up travel? That's where Hazardous Terrain Challenges come into play! I've always enjoyed placing puzzles and intricate traps in my games to give my players something to do aside from roleplaying social... [click here for more] |
Dungeon Masters Guild |
$2.95
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Monsters & Magic Items
This supplementary material is taken from the Call from the Deep Campaign. It contains 25 horrifying new creatures you might meet beneath the waves, or in the lairs of illithid villains, as well as 10 new magic items that seafaring adventurers should not go without! The mix of monsters and items here hints at the nature... [click here for more] |
Dungeon Masters Guild |
$0.95
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