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Roll Forward: Magical Items of Saltmarsh

Roll Forward: Magical Items of Saltmarsh


Don't Be Salty! Look at some sweet nautical choices to make your enemies sweat! These items are sure to make foes scrub the deck. Eight magical items of power renown are yours for the taking to enhance any sea-based or underwater campaign. Featured   Eight magical items "rolled forward" from previous editions A taste for more cowbell Bonus...   [click here for more]
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Saltmarsh Ship Stats Sheet

Saltmarsh Ship Stats Sheet


In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. Please follow my facebook page to stay updated...   [click here for more]
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Sea of Blood

Sea of Blood


Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer...   [click here for more]
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Sea Traveling, Episode 1 - Where No Adventurer Has Gone Before

Sea Traveling, Episode 1 - Where No Adventurer Has Gone Before


The Sea Traveling series is a collection of adventures, each of which touches on a larger, looming threat. Episode 1: Where No Adventurer Has Gone Before At the edge of the sea, something lurks, something watches, something waits. It yearns to enter our reality, and its purpose is beyond our comprehension. The adventurers encounter a strange phenomenon at the horizon, where...   [click here for more]
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Seafarer's Solutions

Seafarer's Solutions


The Seafarer's Solutions is here to help up and coming adventurers get their sea legs for any and all buisness, quests or piracy that they may end up partaking upon in their campaign. Below are small boatfull of subcraces that can be used in any campaign to enhance a player's experience in themed water based campaigns. Contains subraces for the following races. - Aasamir - Dragonborn - Goblin -...   [click here for more]
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Selkie Race

Selkie Race


A Race and a creature based on the Selkie of Celtic folklore.  "Oh children of the cold seas. Oh hunters of the frozen waters. Hear me now. I banish thee from these shores. No more shall ye steal from us our animals. No more shall ye seduce our folk away." The village elder shouted out to the stormy skies above a dark northern sea. The Selkie and seals on the stoney shores below watched and listened...   [click here for more]
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Shadow over Purple Rocks

Shadow over Purple Rocks


Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow...   [click here for more]
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SJ-DC-NMB1-01 An Enemy

SJ-DC-NMB1-01 An Enemy


An Enemy, a two-hour module for Tier 2, is the first of a series of adventures that will follow right after Spelljammer Academy (Part 4). As an alternative to Light of Xaryxis, each module will be balanced to take characters from levels 5 to 10. With recurring places and NPC's, it makes this a perfect starting point for recent graduates and fresh characters alike....   [click here for more]
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SJ-DC-NMB1-03 Conclusion in Karpri

SJ-DC-NMB1-03 Conclusion in Karpri


Conclusion in Karpri, a two-hour module for Tier 2, is the third in a series of adventures that was designed to follow right after Spelljammer Academy (Part 4). The Space Anemone Ship stats are included. A small, aquatic vessel that fits in any Spelljammer campaign awaits! Exploring hidden mysteries underneath the waves with a small crew is the focus, as...   [click here for more]
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Sleeper of the Sunken City

Sleeper of the Sunken City


Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded sleep The Kraken sleepeth. – Alfred Tennyson Sleeper of the Sunken City is a 20th-level one-shot inspired by H P Lovecraft’s classic short story, ‘The Call of Cthulhu’. In this adventure, the characters encounter strange dreams and horrible rituals...   [click here for more]
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Spelljammer: Wildspace System Generator

Spelljammer: Wildspace System Generator


This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ...   [click here for more]
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Squall Shaping Wizard Tradition

Squall Shaping Wizard Tradition


The tradition of Squall Shaping blends principles of conjuration and transmutation, rather than specializing in either of those schools. This combination of changing, creating and moving matter naturally lends itself to seafaring purposes. As such most squall shaping is taught privately on merchant and pirate vessels during long nights at sea. This document provides wizards at your table a flavorful...   [click here for more]
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Stormwracked

Stormwracked


Brave a deadly storm in this one-shot adventure of tempestuous survival! "The storm rages all around you. Everywhere you look there are dark clouds, churning, white-capped waves, and driving rain. The lantern atop the mast sways wildly with the bucking of the raft, casting bizarre shadows over the tense faces of your companions.” Have your adventurers become a...   [click here for more]
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Temple of the Dragon Turtle - Battlemap and One-Page Dungeon

Temple of the Dragon Turtle - Battlemap and One-Page Dungeon


Hey Adventurers! Before they can listen to the prophecies of the Dragon Turtle, the heroes must first prove themselves worthy before the tide comes in and puts everything under water. Will they overcome the numerous traps and solve the riddle of the temple that opens the entrance to the inner sanctum, or will the Sahuagin drag them into the depths of the cold sea?...   [click here for more]
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Temple of the Shark God - Adventure

Temple of the Shark God - Adventure


AN AQUATIC ADVENTURE, ON A SUBMARINE! A giant shark capable of destroying entire ships has been wreaking havoc across The Sword Coast. When the characters set out to hunt down the creature, they may get more then they bargained for! The Shark God is a colossal metal shark controlled by the sahuagin. Will the characters survive the Temple of the Shark God? Temple of the Shark God is a 5th...   [click here for more]
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Terror in the Depths

Terror in the Depths


The town of Portsmouth bears a terrible secret. A powerful cult has set its eye on the party of adventurers that have stumbled upon its mystery. Can the party free Portsmouth of the cult’s oppressive darkness—and will they face the focus of the cult’s sinister adoration? This is a sandbox-style adventure for a 6th to 9th level party. It can be used in any setting or campaign....   [click here for more]
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Tharilea Nailo's Atlas of the Northern Isles of the Trackless Sea

Tharilea Nailo's Atlas of the Northern Isles of the Trackless Sea


A set of maps including Gundarlun, The Purple Rocks, Tuern, Ruathym and The Whale Bones for use with the JVC Parry's Call from the Deep module. ...   [click here for more]
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The Beast Mantle Barbarian Path

The Beast Mantle Barbarian Path


The feral nature of some barbarians can cause them to shun normal society (if they were ever part of one to begin with), choosing instead, to live a more solitary life in the wild. These barbarians eschew traditional weapons and adopt the fighting styles of the animals whose spirits they revere. ...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight major...   [click here for more]
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The Cave of the Moonsea Hags

The Cave of the Moonsea Hags


Travel to the Moonsea and defeat a Coven of Hags that are using their Cavern Whirlpool Cauldron and the bodies of sailors to summon a many-tentacled sea monstrosity.  The Cave of the Moonsea Hags is a short adventure with a few path choices leading to varying encounters, culminating in one nasty boss fight.  Set in the Moonsea region of Faerûn, but generic enough to be placed in any sea.  ...   [click here for more]
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The Choral Legion

The Choral Legion


The Choral are a race of marine humanoids sailing from the deepest crevices of the ocean floor. These bioluminescent creatures grow an outer rocky shell in the shape of a humanoid, which they employ to move and fight. Conquerors at heart, the Choral enter a battle trance whenever a hostile creature is spotted and stop at nothing to attack her....   [click here for more]
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The Dragon's Nest

The Dragon's Nest


The Adventurers have been told of a trove of treasure left behind by a long dead pirate queen. They have gone to the Lanky Lass Tavern and Inn to find her final living crew member who is supposed to have a map to her treasure. The adventurers have no idea what this man looks like, except for a telltale tattoo on his wrist. Finding the right man is the easy part however, as they must then adventure...   [click here for more]
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The Drydock

The Drydock


Populate the ocean with custom ships. This document provides guidelines to be able do design ships for D&D 5e. ...   [click here for more]
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The Fortunate

The Fortunate


Whether you're looking to take your players on a journey across an ocean or just from port to port The Fortunate can get them there. What you can expect in this supplement: <> Detailed maps and diagrams meant to be a visual aid for GMs or players. <> Informational NPCs with suggested statblocks, descriptions, equipment, languages, traits, backstory, relationships, and their typical day...   [click here for more]
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The Grovewright

The Grovewright


The Grovewright is an alternative to the Druid, creating small spheres of influence and inflicting conditions on enemies within them, and healing allies with them. ...   [click here for more]
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The Idol

The Idol


The Kuo-Toa have a unique ability to manifest holy entities with their belief. These beings, brought to life by belief, need new believers to survive, and can offer a portion of their power in exchange for preserving faith in them. With this subclass, make a pact to a Kuo-Toa god, create a randomised idol from mundane objects, and bring to life manifestations of your beliefs ...   [click here for more]
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The Lost Island

The Lost Island


Lost at sea, a mysterious Island appears promising supplies and water. What else could be hiding here? The Lost Island is a Survival challenge at the heart of which is a mysterios item. This module can be used in any D&D 5e and is designed to help the DM develop their own story surrounding the Island. Included within is a HQ Battle Map for VTT/TV and printable, along with a PDF giving the background...   [click here for more]
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The Monsters Within

The Monsters Within


THE MONSTERS WITHIN is the sequel of The Nightmare. This adventure starts right at the end of the previous one, where the characters escaped the dream-caged where they were imprisoned. With no memory of any recent event, the players have to take back control of their ship and escape from the monsters that boarded it overnight. Along the way the characters might make...   [click here for more]
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The Pirates of Shadow Ichorous

The Pirates of Shadow Ichorous


Introduction: The following adventure is inspired and pulls from a “western” animated cartoon. Adventure on the ever changing seas of a world being taken over by a darkness. Evade pirates on the 20-Seas as you search for 13 Treasures that will stop this darkness from spreading. The alien world of Meros is being devoured by Shadow Ichorous. By finding the lost 13 Treasures...   [click here for more]
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The Port Regan Lighthouse

The Port Regan Lighthouse


The city of Port Regan maintains a lighthouse on a small island in the Picaroon Sea, approximately twelve miles south of Port Regan.  The lighthouse is essential to preventing trading ships from running aground on treacherous shoals in the bay, but two nights ago, the lighthouse’s light went unexpectly dark.  In two weeks, the prominent merchant Yvonne Voclain will be coming into port with her...   [click here for more]
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The Salamdrid, a race for 5e

The Salamdrid, a race for 5e


A simple race based on newts and salamanders. This is very much a work in progress and I hope to update this in the future, however until then I hope this keeps people interested. I also would like to hear any ideas or critisisms you may have.  ...   [click here for more]
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The Sarlow - A New Aquatic Race For 5e

The Sarlow - A New Aquatic Race For 5e


The Sarlow, a new aquatic race for Dungeons & Dragons 5e! Originally from the elemental plane of water, these amphibious creatures dwell in coral cities. Social and curious, the Sarlow exhibit axolotl-like faces to their friends, and horrifying angler fish-like faces to their enemies.  Find within all of the rules you need to play one of these unique characters. ...   [click here for more]
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The Shimmering Southern Isles

The Shimmering Southern Isles


A Homebrew Island jungle setting for 5e. The 25 page module includes 9 Islands that make up the setting, 10 adventure ideas, 20 unique creatures, alternate weapons, armor and items. The world setting allows for one shot play or entire campaigns. ...   [click here for more]
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The Wellerman's Song

The Wellerman's Song


The tiny port town of Brittenborough has a big problem: not one of the flea-bitten, salt-crusted sailors of the local fishing guilds are willing to risk putting out to sea to deliver a shipment of sugar, tea and rum to re-suppy the most famous ship in its fleet. For the players: the local council have begged you for aid, so you’re going on a supply run to ferry a few barrels to a ship that is probably...   [click here for more]
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The Wrecker

The Wrecker


At the turn of the 16th century in our history, several coastal communities started a horrifying practice to earn money. By lighting large beacons on rocky shores, they would lure passing ships to close to the shore and watch them break on the rocks. The next morning the so-called Wreckers would walk the shoreline, looting the remains that came to shore. Should a crew member wash ashore, they were...   [click here for more]
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Three villages to use in your campaign

Three villages to use in your campaign


This document is intended as a supplement for DM’s to use in their own campaigns or perhaps to use as a one-shot. These villages are nice to use when the party needs an interesting place to rest or perhaps as a random encounter on a hex crawl based campaign. In total there are three fleshed out villages. I have tried to also add some ideas how the villages can be used in your overall world.  This...   [click here for more]
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Tides of Fate - Adventure

Tides of Fate - Adventure


AN AMPHIBIOUS ADVENTURE, WITH A PLANAR TWIST!  After a narrow escape from a sahuagin attack, the characters find themselves stranded on a mysterious unmarked island. Upon closer examination the foliage appears to resemble life on the ocean floor, and small crabs scurry about. Atop the islands single massive peak is a fantastic castle. Little do the characters know, the island itself...   [click here for more]
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Tides of Fate - Turtle Island Map

Tides of Fate - Turtle Island Map


FREE Turtle Island Map This is a map I made for an aquatic adventure series called Tides of Fate.  Now you can use this map of Eorvu, the Giant Sea Turtle, for your own games, or DMsGuild products!  If you do use this map for DMsGuild products, it would be nice if you included a link back to my work, but this is not neccissary. Follow me on Twitter @JamesPatrickDnD for updates and more!...   [click here for more]
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Trinkets of Saltmarsh

Trinkets of Saltmarsh


Trinkets of Saltmarsh This supplement introduces 100 new trinkets that you may find exploring the port town of Saltmarsh The trinkets presented in this supplement are inspirited by the local of Saltmarsh a fishing and trading port in Lower Keoland. The trinkets in this supplement will bring an additional layer of depth to anyone running the Ghosts of Saltmarsh...   [click here for more]
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Velya - Vampires of the Water

Velya - Vampires of the Water


Velya (acquatic vampires) were first introduced in the module X7 War Rafts of Kron (1984) – a module for D&D Expert. It also appeared in the Creature Catalogue for Basic D&D (1986) – as well as the 1993 update of the Catalogue. The Legacy of Blood module introduced the Swamp Velya in 1987. Now updated for 5e and featured in my upcoming DMs Guild...   [click here for more]
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Warlock Subclass: The Ebony Deep

Warlock Subclass: The Ebony Deep


A pact forged in breathlessness and desperation, the Ebony Deep takes its drowned and drained vessels and sends them out into the world, awaiting their offerings of blood and smoke.  ...   [click here for more]
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Waverunner Conclave Ranger Subclass 5E

Waverunner Conclave Ranger Subclass 5E


Waverunners make their home far from the shores of the mainland: out to sea, between the banks of large river deltas, or amid vast swamps, and wherever water predominates the landscape that is the domain of Waverunners. Only the hardiest of folk dwell in such places long. Waverunners however not only live in these watery places they thrive and do their best to contain...   [click here for more]
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Way of the Crashing Wave: A Monk Subclass

Way of the Crashing Wave: A Monk Subclass


A Monk subclass for D&D 5e. For when being able to run on top of water isn't enough. Become a deadly aquatic martial artist, gliding through the water like a shark or toppling your enemies like a rushing tidal wave.  ...   [click here for more]
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Weird Stuff I Found In The Depths

Weird Stuff I Found In The Depths


Welcome to the Depths!  There is darkness at the bottom of the ocean, and strange sounds which defy logic. There are creatures which have adapted to bitter cold, and pressure. Nightmares live within the depths, and even those that stare into the far realm fear that which lies below the waves. It’s best to think of the depths as layers. Near the surface you may find underwater vessels and large...   [click here for more]
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Wild Locations - Sunken Mythal

Wild Locations - Sunken Mythal


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Sunken Mythal is the third of my Wild Locations products....   [click here for more]
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Zulobzulobdop, the Kuo-Toa Shrine (For Stray Animals Charity)

Zulobzulobdop, the Kuo-Toa Shrine (For Stray Animals Charity)


All profits from this title are donated to local stray animal charities.  A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand-alone.  In Drow city of Belaernz’hin, there are recent troubling reports on Drow...   [click here for more]
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Enigma Paradox Monthly Map Pack: Continent of Antares (FULL BUNDLE)

Enigma Paradox Monthly Map Pack: Continent of Antares (FULL BUNDLE)


This bundle includes the colour map pack, gray printer friendly pack and the scenario booklet. Colour and gray maps are at full 4000x4000 resolution with 50x50 grids The Scenario booklet is a 14 a4 booklet including example scenarios/monsters/loot/NPC's ...   [click here for more]
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Enigma Paradox Monthly Map Pack: Continent of Veik (FULL BUNDLE)

Enigma Paradox Monthly Map Pack: Continent of Veik (FULL BUNDLE)


This bundle includes the colour map pack, gray printer friendly pack and the scenario booklet. Colour and gray maps are at full 4000x4000 resolution with 40x40 grids The Scenario booklet is a 14 a4 booklet including example scenarios/monsters/loot/NPC's ...   [click here for more]
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51 Exciting(ish) Plot Hooks

51 Exciting(ish) Plot Hooks


A new year means a new adventure. A chance to dust off the shield sharpen the sword and get back out on the road.  But where do you go?  Maybe head off to the Island of Jopad and investigate the legend of the singing mermaid statue? Or perhaps you might want to look into why an icy throne has suddenly appeared at the top of a local mountain? Whatever kind of adventure you're looking for this new...   [click here for more]
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The Drakeblood Race

The Drakeblood Race


For those who wish to play a better Dragonborn, I introduce to you the Drakeblood. Descendants to titanic draconic beings, the Drakeblood give you more than a dozen options for how to play. Be it through sailing through the static clouds as a Storm Clan Female or barreling through enemies as a massive Earth Clan Male. This player race includes Four Subraces...   [click here for more]
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