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Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource

Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource


Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures....   [click here for more]
Dungeon Masters Guild  $2.99

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Icewind Dale: Rime of the Frostmaiden Adventure Bundle

Icewind Dale: Rime of the Frostmaiden Adventure Bundle


Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with: 3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World. 2 Dungeon Maps...   [click here for more]
Dungeon Masters Guild  $7.95

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Saltmarsh's Notice Boards: 30 Quest Seeds for Nautical Campaigns

Saltmarsh's Notice Boards: 30 Quest Seeds for Nautical Campaigns


"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This is a collection of 30 quest seeds to be used in Ghosts of Saltmarsh or any other campaign...   [click here for more]
Dungeon Masters Guild  $4.95

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The Call of the Drowned

The Call of the Drowned


The Drowners of Hawkesbury Bay have already claimed the lives of Jess Wren's crewmates, and now they're scheming to add her to their dark collection. Is there anybody that can help her to stand fast against the evil waiting out at sea? Fight hideous monsters and battle terrible danger in this brand new nautical adventure from the studio behind The Wild Sheep Chase...   [click here for more]
Dungeon Masters Guild  $4.00

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Adventure Anthology II

Adventure Anthology II


P.B. Publishing Presents: Adventure Anthology 2! This is the 2018 collection of adventures released by P.B. Publishing and Loot the Room. We have pulled together 6 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 & @pangalactic For only $12.95 (50% cheaper than...   [click here for more]
Dungeon Masters Guild  $12.95

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Death on the Water

Death on the Water


A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between. ...   [click here for more]
Dungeon Masters Guild  $1.00

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It Sleeps Beneath The Waves

It Sleeps Beneath The Waves


A 4 - 6 hour aquatic Cosmic Horror/Body Horror one-shot for 4th Level Characters Fortune’s Death was once known as one of the most infamous pirate ships in the Sea of Swords. But things have changed since the death of her former captain. Now, in order...   [click here for more]
Dungeon Masters Guild  $4.95

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Shadowed Bellview

Shadowed Bellview


CCC-ALMOG-26 DAGON01-01 Some things are best left to rot in their forgotten temples. Even in the isolated village of Bellview, common folk suffers the consequences of a treasure hunter’s greed. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
Dungeon Masters Guild  $2.95 $2.36

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The Cave of the Moonsea Hags

The Cave of the Moonsea Hags


Travel to the Moonsea and defeat a Coven of Hags that are using their Cavern Whirlpool Cauldron and the bodies of sailors to summon a many-tentacled sea monstrosity.  The Cave of the Moonsea Hags is a short adventure with a few path choices leading to varying encounters, culminating in one nasty boss fight.  Set in the Moonsea region of Faerûn, but generic enough to be placed in any sea.  ...   [click here for more]
Dungeon Masters Guild  $1.00

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A Cruise to Die For

A Cruise to Die For


Designed for a party of 3rd level characters, A Cruise to Die For is an adventure that takes place during a three-day overseas journey. The events of the adventure occur aboard the Faoileán (pronounced fie-lawn), a merchant cargo ship that ferries passengers and cargo along the coast from port to port. By the end of the adventure the characters should advance...   [click here for more]
Dungeon Masters Guild  $3.16

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The Fate of the Egenon

The Fate of the Egenon


In The Fate of the Egenon, your players will find themselves drawn into the intrigue of a nautical eldritch mystery. Set on a ship voyage, this flexible one-shot for 3-5 players around level 5 provides you with the characters, plot and mechanics you need to hook your party for 3-5 hours. After providing the DM with easy paths into character introductions and plot hooks, the intrigue begins with the...   [click here for more]
Dungeon Masters Guild  $1.99

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Lake Marione a d&d 5e Level 3 One-Shot Adventure

Lake Marione a d&d 5e Level 3 One-Shot Adventure


This adventure is set in the town of Marione where the PCs will be asked to retrieve a lost amulet. ...   [click here for more]
Dungeon Masters Guild  $1.50

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The Cult of Mormesk

The Cult of Mormesk


An original Dungeons and Dragons adventure designed as a sequel to the official Lost Mines of Phandelver adventure. Players are taken on an epic journey across forest, town and sea as they uncover the Cult of Mormesk! The adventure is split into five parts, including a classic dungeon exploration, a run-down fishing village and a mysterious ship. Woven in and around these all-new creations are locations...   [click here for more]
Dungeon Masters Guild  $0.99

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CCC-TTS-3: Heart of the Storm

CCC-TTS-3: Heart of the Storm


The city state of Thentia is plagued with relentless storms, with no sunlight in sight. The local wizards believe that the weather may be linked to a sunken ruin and the previous expedition has gone missing. Will the party be able to rescue the adventurers and clear the skies once and for all? This two-hour adventure is designed for Tier-1 characters and optimized for level 3s. Additionally,...   [click here for more]
Dungeon Masters Guild  $2.99 $2.39

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CCC-DES-02-03 Those Who Eat

CCC-DES-02-03 Those Who Eat


Finding themselves on a foggy bank alongside the Moonsea, the adventurers must dive into sunken ruins to save six innocent children from the God Who Eats. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Enjoy hellish horror, inspired by "Out of the Abyss" and the Season 3 Adventurers League adventures, along with some of your favorite scary movies. This is the third in a three-part...   [click here for more]
Dungeon Masters Guild  $2.99

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Legend of the Chaos Wind

Legend of the Chaos Wind


Discover the Legend! Stormwind is beset by an unnatural fog. Merchant vessels have gone missing, sea trade is at a halt, the citizens are terrified, and a rumor rips through the city - a Ghost Ship prowls the bay! Will you answer the call for brave heroes, or will you plunder the shipwrecks for your own profits? Pick your allies and enemies carefully. Opportunists abound, and everyone seeks...   [click here for more]
Dungeon Masters Guild  $3.00

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The Song of the Red Herring

The Song of the Red Herring


Aye.  A visit to the Red Herring is a must.  The ale is good, and the fire is warm.  And the ladies who serve will charm the heart from your chest.  I guarantee it. --Grom Stoutkeel, Fisherman There is a good reason that the Red Herring is the only inn in the village: no one goes anyplace else.  Owned and operated by four beautiful sirens, the Red Herring has become...   [click here for more]
Dungeon Masters Guild  $1.99

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The Snow-covered Tombs Part 2: The Disease

The Snow-covered Tombs Part 2: The Disease


Chapter two in The Snow-Covered Tombs Story. A Four- to Six-hour adventure for 1st through 4th level characters. Distant screams can be heard through the storm as you look down to the town of Lonleywood. You glimpse through the whipping snow and see that parts of the town have started to burn. The screams fade a bit and you see shapes moving about. Have you come too late? Has the undead overtaken...   [click here for more]
Dungeon Masters Guild  $4.99

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The Snow-covered Tombs Part 3: The Moving Ice

The Snow-covered Tombs Part 3: The Moving Ice


Chapter three in The Snow-Covered Tombs Story. A Four- to Six-hour adventure for 2nd to 6th level characters. "It’s time for this curse to end” you tell yourself as you push your canoe into the freezing waters of the sea of moving ice. As your paddle hits the water and you shoot through the waves, all you can hear is the wind blowing but your only focused on one thought: ” if I am to survive,...   [click here for more]
Dungeon Masters Guild  $4.99

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