Title |
Publisher |
Price ▲ |
 The arserin are goosefolk who can trace their origins to mighty red dragons.
Legends speak of great wars where the arserin of old, giants in their own right, served their red dragon lords as second in command. They were loyal soldiers to tyrants and gained great wealth from it.
Now, the descendants of these once mighty draconic servants are small and only a shred of their ancestors might remains.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
These scaly, beaked Yokai are at home in the water. Despite their monstrous appearance, Kappa are intelligent and often knowledgeable about a surprising range of topics, from games of chance to healing broken bones. They have their own strange culture, with its own delicacies (cucumbers and humanoid intestines), phobias (fear of cows and horses), and a bizarre code of honor that binds kappa to their... [click here for more] |
Dungeon Masters Guild |
$0.53
|
 The acclaimed national set begins with Champy, the monster of the Champlain Lake. Filled with details about the monster, its habitat and its general behaviors. Its carefully made, with extremely diverse skills that gives a challenge to any team of players in the 3rd tier (11th - 16th) and can be incredibly deadly to teams with an average level less than 10. "Tread carefully with this beast,... [click here for more] |
Dungeon Masters Guild |
$0.59
|
This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE.
Alister Konezegel's Field Guide
Volume II: Aquatic Terrors
Within the pages of this field guide are a handful of eerie and unusual water-dwelling... [click here for more] |
Dungeon Masters Guild |
$0.95
|
 Everyone loves having a cool weapon in hand, but what about those of us who wish to carry a weapon in each hand. This compendium provides a list of interesting weapons for those of you that wish to walk the path of the dual wielder. From rings allowing you to conjure scimitars of wind to dual pistols that let you reel your enemies in; with blades of blood and bone and wind and wave put a weapon in... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"Enough time for one more story. One more story, before dawn, just to keep us warm."
Fog Over Barovia is a ghostly adventure for Curse of Strahd inspired by John Carpenter's classic nautical horror film, The Fog. The adventure is set in a new Barovian village, Antonbucher, a lakeside fishing village opposite Vallaki. It is designed for three tiers of challenge... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"Enough time for one more story. One more story, before dawn, just to keep us warm."
Fog Over Saltmarsh is a ghostly adventure for Saltmarsh inspired by John Carpenter's classic nautical horror film, The Fog. The adventure is designed for three tiers of challenge covering PCs of level 1-6, to be played in 1-2 sessions.
Can your PCs save the people of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 An original Dungeons and Dragons adventure designed as a sequel to the official Lost Mines of Phandelver adventure. Players are taken on an epic journey across forest, town and sea as they uncover the Cult of Mormesk!
The adventure is split into five parts, including a classic dungeon exploration, a run-down fishing village and a mysterious ship. Woven in and around these all-new creations are locations... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 A malevolent mist grows in the town of Valls. Nature grows restless there. The threat of famine grows. A leader has called upon adventurers.
Part 1 of The Fallen Star series.
A Four Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure is loosely based on the 3rd and 5th edition Forgotten Realms setting. It is meant for new players. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|

A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between.
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Up on a salty windswept ocean cliff rests a dilapidated mansion where few dare to tread. Rumors of ghostly lights that drift through its decaying halls and disembodied voices fuel the terror that is spread through hushed drunken whispers and wide eyed childrens tales. The people of Saltmarsh have good reason to fear the secrets hidden within this accursed ruin... the flames of their fears fanned... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Become a Blood Hunter that channels the darkest depths of the ocean in order to destroy their foes!
The Order of the Black Spot is a new Blood Hunter archetype, perfect for a Ghosts of Saltmarsh game or any aquatic/seaborne setting. Wield the legendary black spot curse and give no quarter to the aberrations that plague the sea!
Contains the full archetype with brand-new... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Travel to the Moonsea and defeat a Coven of Hags that are using their Cavern Whirlpool Cauldron and the bodies of sailors to summon a many-tentacled sea monstrosity.
The Cave of the Moonsea Hags is a short adventure with a few path choices leading to varying encounters, culminating in one nasty boss fight.
Set in the Moonsea region of Faerûn, but generic enough to be placed in any sea. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 THE MONSTERS WITHIN is the sequel of The Nightmare.
This adventure starts right at the end of the previous one, where the characters escaped the dream-caged where they were imprisoned. With no memory of any recent event, the players have to take back control of their ship and escape from the monsters that boarded it overnight. Along the way the characters might make... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This adventure is set in the town of Marione where the PCs will be asked to retrieve a lost amulet. ... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The cold claspe of the waves wraps around you, and as you feel the last breath of air fading from your lungs, you hear a deep sonorous voice rumble "Be reborn, my Drowned...".
Across the world, legends of powerful water spirits exist continent to continent, ocean to ocean. And from the grasps of those spirits rise reborn souls once drowned and thought lost - but they are not the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 The Great Old Ones are older than time, always hungering and yearning for power. In the blink of an eye they could shatter reality and turn their followers into a meaty ooze.
The items held within are not for the faint of heart, sound of mind, or those that wish to sleep without incessant nightmares. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 In The Fate of the Egenon, your players will find themselves drawn into the intrigue of a nautical eldritch mystery. Set on a ship voyage, this flexible one-shot for 3-5 players around level 5 provides you with the characters, plot and mechanics you need to hook your party for 3-5 hours. After providing the DM with easy paths into character introductions and plot hooks, the intrigue begins with the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Explore the Rainy Isles, a brand new Domain of Dread that draws inspiration from famous films such as the Pirates of the Caribbean, Jaws, and the Lighthouse. The Rainy Isles is a domain of strange aquatic creatures and raging storms. Pirates roam the Rumbling Sea of the Isles, many of them unliving. Curses, magic, and madness permeate this domain.
Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A NEW PLAYABLE SPECIES: HUMANOID GIANT ISOPODS AND THEIR CREEPY LITTLE HANDS
Bathynomians crawl out of the ocean's depths to stare in awe at the light of the sun — or terrify hapless fisherfolk who snag one in a net. These giant isopods come a dismal world so deep beneath the waves that light itself is a commodity, where ancient things buried even deeper in the silt and muck burble... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Subclasses of the craziest kind. We have eight subclasses for you today! And conveniently, today's Saturday on my side of the world!
We have s2 subclasses each for the following classes:
Fighter
Rouge
Bard
Barbarian ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 While crossing a river on route to adventure, the mists of the Shadowfell envelope the party. Landing on the shore of an unexpected island, the adventurers must now contend with both a strange new land and the witches who lurk there.
This adventure is designed to serve as a route into the Ravenloft setting and the lands of Barovia, as detailed in Curse of Strahd.
Updated... [click here for more] |
Dungeon Masters Guild |
$2.00
|
CCC-ALMOG-26 DAGON01-01
Some things are best left to rot in their forgotten temples. Even in the isolated village of Bellview, common folk suffers the consequences of a treasure hunter’s greed.
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.36
|
 The city state of Thentia is plagued with relentless storms, with no sunlight in sight. The local wizards believe that the weather may be linked to a sunken ruin and the previous expedition has gone missing. Will the party be able to rescue the adventurers and clear the skies once and for all?
This two-hour adventure is designed for Tier-1 characters and optimized for level 3s. Additionally,... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
This PDF contains a version of the infamous monster Zargon, which first appeared in the Basic Edition (BX) Edition of Dungeons and Dragons adventure The Lost City, which is presented as a 5th Edition legendary creature with lair actions, regional effects and the classic Zargon treasure pile that has also been transfered to 5th Edition. The version of Zargon takes influence from both the 1st Edition... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Grasp of the Crooked Coven: Out of Water
This adventure is part of a full level 1-5 campaign. To see the complete campaign click HERE.
This is the PDF. For the Fantasy Grounds version click HERE.
The sea hag Mandy Brinebreath has poisoned Sailor's Folly Creek, mutating its fish into violent monsters. These fishy mutants attack the town's fishermen and threaten to destabilize the... [click here for more] |
Dungeon Masters Guild |
$2.95
|

Channel the vicious spirit of the hungering deep with the Path of the Bloodseeker Barbarian.
Embody the spirit of shark and bulette, as the Bloodseeker. Carve a swath through sea or earth or enter a brutal frenzy in the presence of weakened foes. Learn to track wounded prey across great distances and become an unstoppable hunter, devouring the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Looking for a spooky one-shot to terrorize your friends for Halloween? Look no further than the haunted island of Ironchain.
Abandoned a hundred years ago, the island prison, Ironchain, crumbles slowly to dust. The madness that caused this destruction lingers on, waiting to corrupt any who set foot on the island's shore. Those who do risk death and insanity, but the beckon of Vohtark's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Finding themselves on a foggy bank alongside the Moonsea, the adventurers must dive into sunken ruins to save six innocent children from the God Who Eats. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Enjoy hellish horror, inspired by "Out of the Abyss" and the Season 3 Adventurers League adventures, along with some of your favorite scary movies. This is the third in a three-part... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99
|

Ship of Horror
The Gothic
Conversion
Requires the AD&D RA2 Ravenloft
Adventure Ship of Horror, to play
by Igor Comunale
This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Ship of Horror adventure set in Ravenloft.
The adventure can be played individually... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Aye. A visit to the Red Herring is a must. The ale is good, and the fire is warm. And the ladies who serve will charm the heart from your chest. I guarantee it. --Grom Stoutkeel, Fisherman
There is a good reason that the Red Herring is the only inn in the village: no one goes anyplace else. Owned and operated by four beautiful sirens, the Red Herring has become... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An underground ocean, a city of vices, and a temple lost to darkness.
A Stolen Sun takes inspiration from the game Sunless Sea while setting players off on a traditional D&D adventure. Delving into the Underdark you’ll learn about the Torach-El, an underground ocean that’s teeming with pirates and sea monsters.
Tasked with finding an ancient lost temple the characters will fight against... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Discover the Legend!
Stormwind is beset by an unnatural fog. Merchant vessels have gone missing, sea trade is at a halt, the citizens are terrified, and a rumor rips through the city - a Ghost Ship prowls the bay! Will you answer the call for brave heroes, or will you plunder the shipwrecks for your own profits?
Pick your allies and enemies carefully. Opportunists abound, and everyone seeks... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Designed for a party of 3rd level characters, A Cruise to Die For is an adventure that takes place during a three-day overseas journey. The events of the adventure occur aboard the Faoileán (pronounced fie-lawn), a merchant cargo ship that ferries passengers and cargo along the coast from port to port. By the end of the adventure the characters should advance... [click here for more] |
Dungeon Masters Guild |
$3.16
|
 Sorrow on the Sea
Moans carry through-out the dense mists that float across the Sea of Sorrows, a massive expanse of open water that spans the western mainland of The Core, also known as the Dread Domain and Ravenloft.
A large, spectral ship moves about in silence on the waves with a nightmarish storm overhead. Lightning cracks and burns the sunless sky, and rain... [click here for more] |
Dungeon Masters Guild |
$3.77
|
A rumination on harmful legacies, our relationship to nature, and how fun it is to punch ghosts on a ghost ship. Now with an album of custom music!
Fishers bring back less and less every day. Sailors see strange figures swimming in the cove. An explorer disappears into thin air moments before revealing a huge discovery. There’s something wrong in our small coastal town of Buffettcove and if nobody... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Twelve days ago, the moon began to die.
Tides shifted and animals panicked. Temples and wizarding schools were thrown in disarray, trying to find the source before the moon disappears entirely. A band of heroes sails to the source of the disruption: an island cloaked in shadow, terrorized by a mysterious figure living in the woods...
Isle of the Dying... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await!
This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides... [click here for more] |
Dungeon Masters Guild |
$3.95
|
An isle shrouded in mist serves as the final resting place and vault for the legendary Captain Darkmoon. The characters must brave the isles depths for a chance at retrieving her legendary artifact, rumoured to control the very ocean itself.
The Treasure of Captain Darkmoon is a 3-5 hour adventure for 3rd - 5th level characters
This adventure is designed... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A 4 hour adventure on the high seas and in the Shadowfell optimised for 8th level characters
A dangerous fugitive is on the run from the Lords Alliance and the Order of the Gauntlet.
As the net closes in on the fugitive, the heroes are deputized by the order and boards a departing ship to flush out the target of the manhunt.
Shore... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical underwater saga in the Domain of Delight, Samsara.
A sacred stone has been stolen from the Coral Kingdom of the archfey of Samsara, The Dragon Lord. Summoned to track down the... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
The Drowners of Hawkesbury Bay have already claimed the lives of Jess Wren's crewmates, and now they're scheming to add her to their dark collection.
Is there anybody that can help her to stand fast against the evil waiting out at sea?
Fight hideous monsters and battle terrible danger in this brand new nautical adventure from the studio behind The Wild Sheep Chase... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Corsairs of The Pneumean Expanse is a short sea-based adventure for a party of Tier 2 adventurers. The adventure pits the party against mindflayers, an aboleth, and even the ability to mount aquatic creatures!
Hunt down the planar-slavers alongside a gith raiding party, travelling from coast to cove in their endeavors. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Within this art pack you will be getting eight full-color PNGs of the character pieces artist Marcel Budde procuded for our book WARFORGED!: The Feyforged - A Warforged Variant. It contains the frost, wave, fire, earth, stone, air, shadow, and starforged character pieces. Want to add some kickass elemental heroes to your next DMs Guild product - then we got you covered!
___________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Wanting to add an Advanced D&D feel to your next product? Perhaps you need some 1930s monster flair? Look no further than this amazing art pack from Phil Stone who did the art for our book Genus Vampiricum! Seven character pieces showcasing each type of vampire: infernal, trench, celestial, construct, astral, fey, and aberrant; seven action set pieces displaying each... [click here for more] |
Dungeon Masters Guild |
$4.95
|