Title |
Publisher |
Price ▲ |
A mysterious message in a bottle leads to a high seas adventure full of danger and intrigue in this D&D one-shot for players level 1-3. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
Breaking waves
This One Shot Adventure Module contains:
The story for a single maritime adventure - ideal for introducing D&D 5e to new players
Builds for 2 new monsters and 1 new boss monster
Builds for multiple tough NPCs
A simple treasure riddle
Detailed Maps of the mysterious ship called the "Selandia"
A loot table for plundering a passenger ship
Multiple social,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THIS IS A FREE SAMPLE
The full version is here: Caravan Guard
CARAVAN GUARD
SOMETIMES PROTECTING THE CARGO IS EASY BUT GETTING THE PAY NOT SO MUCH.
SCHOOL TRIP
(level 2)
This adventure is designed to guide the players through some basic game mechanics, show them combat tactics and an interesting social encounter.
Work has been scarce, coin hard to come by, armor needs... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is my first adventure that I've written, so any feedback is welcome!
On this adventure, you will set sail for numerous islands, rescue the gods from their curse and slay the undead.
This title is being updated with NPC sketches at the back! ... [click here for more] |
Dungeon Masters Guild |
FREE
|
An Adventure for Levels 1 to 3.
Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena.
In this adventure, the players will need to:
survive harsh prison conditions, including the rivalry between prisoner factions: human, orc, goblin and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Author's personal note to readers:
* work in progress is scheduled to be approx. 300 formatted pages with maps, npc art, 3 subclass options, several vehicle blue prints and a level 1 to 16 adventure. The campaign setting is the Forgotten Realms 1490DR on the peninsula of Aglarond.
* This is a work in progress. Not by any means is it a finished product, but some pieces are ready to be enjoyed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
La mano della morte è un avventura one-shot per 3-4 personaggi di 3° livello per D&D 5ed. Un misterioso relitto contiene un pericoloso artefatto foriero di una maledizione... Riusciranno gli eroi a scoprirne i segreti? Se volete farvi un idea dell'avventura, l'ho personalmente masterata sul canale Youtube in cui prendo spesso il ruolo del master "The GDR Team" ... [click here for more] |
Dungeon Masters Guild |
FREE
|
 This is the 110th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters.
The PCs encounter the wooden crab, an automaton constructed for war on and under the sea. Will they cook up some splintery crab cakes or feel the pinch-pinch of its claws?
It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 95th in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
The PCs encounter the snartle, a monstrous combination of snaping turtle and giant snake created by the wizard Jah-Aims. Will they triumph or whine about their uncool defeat?
It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
On Conch Shell Island, the adventurers's ship is busted, and they have to ask the locals for a gig. Fortunately for them, the local goblins have a bounty on the heads of some tricky grungs. Seems that the grungs are acting as lookouts for a pirate gang, and their job is to report back when they see an unprotected vessel. The adventurers have to put a stop to it, but the job isn't that simple. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
A one session pirate themed adventure for PC's levels 4-5
Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows.
Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Galley of Death
This One-Shot Adventure Module contains:
The story for a single adventure
Builds for three different enemies / monsters
Builds for two kinds of friendly NPCs
A table for rolling events for a ship caught in a storm
A simple sketched map of a ship
Several high detail maps to be used in an online tabletop such as Roll20
The Story
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The rumours of a treasure filled island have resurfaced after years of being nothing but whispers. Perhaps your party stumbles upon the treasure map, or maybe they're given it by a sea-faring individual. However it occurs, adventure awaits on the sea.
This adventure is created with level 4 players in mind, but can be adapted for any range of levels. All maps work well with any VTT.
Enjoy this aquatic... [click here for more] |
Dungeon Masters Guild |
FREE
|
A perfect storm has washed wreckage of a ship into a series of sea caves. How many caves can you plunder for treasure before the high tide washes it all away?
A side adventure for characters level 1-3 ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Passage of Doom is a free one encounter preview of Journey Through the Center of the Underdark 2 - The Darklake Strikes Back.
Now available - Journey Through the Center of the Underdark 2 - The Darklake Strikes Back contains even more side trek adventures for your Rage of Demons Out of the Abyss or home set Underdark campaign.
The Passage of Doom is... [click here for more] |
Dungeon Masters Guild |
FREE
|
Miniature Mariners
is a two page adventure that is balanced for four level 3 characters and will take approximately 3 hours to play (excluding random encounters)
In this adventure, the party will stumble upon a tiny creature and his construct, shrink to a tiny size, travel to a small coral reef, meet colourful coral folk and might even take down a terrible seadragon.
If you have... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|