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Do you want your world to feel alive? Do you want your players to feel the continual presence of danger as they make their way through the wilderness? Are you tired of rolling random encounters to liven up travel? That's where Hazardous Terrain Challenges come into play! I've always enjoyed placing puzzles and intricate traps in my games to give my players something to do aside from roleplaying social... [click here for more] |
Dungeon Masters Guild |
$2.95
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Travel to the depth!
Inside this adventure, you will find eight underwater encounters with story and strategy, which heroes may face on way to great artifact of Thassa - Dekella Bident.
Also you will see new mechanic of "disturbance", which you can use in any adventure, where characters investigating some secret place with habitants, who don't like intruders.
It's first adventure from series about... [click here for more] |
Dungeon Masters Guild |
$0.99
|
BLACKTIDE COVE
THE CULT OF THE FISH-MEN
From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle."
A century ago, during the Spellplague, pirates hid a treasure... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The second adventure in the Carnevale series.
Traveling to a mystical realm to help find some lost objects, the characters find more trouble brewing in the south-western sea. Do they find what they were looking for, or do they get lost in the mighty sand dunes?
This is the third and final adventure in the TETRADCLOVER domain, can the heroes solve the last mystery. Or do the hideous Hags stop them... [click here for more] |
Dungeon Masters Guild |
$4.49
|
From the industrious Dao to the terrifying Dybbuk, the fourth volume of Naturalist's Guide to Eberron provides more of the monster flavour and optional material components the series is known for, as well as a new item template. Visit with Rhen, Ardiane, Fortunine and Immok as they search and research creatures across the length and breadth of Eberron. ... [click here for more] |
Dungeon Masters Guild |
$4.50
|
A terrible plague of monsters has started moving into the surrounding town of Pinepass. Each day that passes, new creatures encroach further into the fields and homes that lie on the outskirts of this region. It has fallen to the members of the Emerald Eye to protect the citizens of Pinepass. With their members stretched thin, rumors brought to Aranella Duskwalker, the guild's leader, about a new threat... [click here for more] |
Dungeon Masters Guild |
$1.45
|
An old man, a powerful artifact, and an entire ancient city wait for you in the cold depths of the Moonsea. Nothing is certain about what lies ahead, except that someone will get wet. Bring your bathing suits, it is time to take a dip. A 4-Hour Adventure for 5-10 Level Characters This module is a standalone module published at Bookwyrm 2018 along with two other standalone modules: CCC-BWM-001 Howling... [click here for more] |
Dungeon Masters Guild |
$2.99
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"Those who enter may never come out..."
The group has been hired to rescue an innocent person from Gunbarg Prison on Gundarlun Island. It doesn’t take long before they realize a dark magic lurks beneath the surface. Upon further investigation, they find themselves in more danger than what they bargained for.
This is a session for 3 to... [click here for more] |
Dungeon Masters Guild |
$2.99
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COMPLETE GM RESOURCES FOR GHOSTS OF SALTMARSH
This product contains a number of resources for dungeon masters running Ghosts of Saltmarsh, or wanting to use the setting and maps in new, interesting ways.
Alternate hooks & adventures
New watery creatures for use in games
Random tables for events, ships and crew
Fully accurate battle maps of every maps in the GoS book, with versions for use on Fantasy... [click here for more] |
Dungeon Masters Guild |
$5.98
|
Liutprand's Guide to Sand
An Analysis to Coasts and Deserts
Julius Luitprand is a brilliant explorer of many wondrous lands who doesn't at all take the liberty to write his own introduction if he get's the chance. Within this heavily researched guide lies records of sand-dwelling monsters, new races, and threats, both environmental and biological. Created over a... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Introducing an extraordinary collection of 100 ship-dwelling NPCs, designed to enrich your high-seas fantasy role-playing adventures! This expansive cast of characters encompasses a variety of races, social ranks, and maritime roles, ensuring your players encounter a broad spectrum of fascinating personalities as they explore the ship and interact with its crew.
As your players navigate the ship's... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Elemental Paladin Oaths
Want a paladin who wields his anger like an inferno? One who is cold and collected? Look no further! These Oaths mix the elements with their emotional counter part to create fun combat and role play moments for your paladin.
Oath of the Enduring Stone - Paladins of this order swear to never flee, to endure even the most terrifying threats with stalwart faith.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Dive into the mystifying pages of Bramblethorn’s masterwork and unleash a menagerie of the most bizarre and unusual monsters ever seen! Crafted with passion and infused with arcane knowledge, this bestiary is an essential tome for every aspiring dungeon master and adventurer.
Features Include:
Over 100 Unique Creatures: Every monster is a product of Bramblethorn’s... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape.
Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Zor von Finklestein has purchased an aging cargo vessel and filled it with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port. A four-hour D&D Adventurers League Convention Created Content adventure on the Moonsea for 1st-4th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Planet Anati is on the verge of destruction because of previous abuse to the Weave, and the only people who tried to save it failed. Will you be the one to finish what they started? Or will you quack under the pressure? Enjoy this escape room like adventure.
A Four -Hour Adventure for Tier 3 Characters. Optimized for APL 14.
CONTENT WARNING: Puzzles, Dead Bodies, Mentions of death, Mentions of loss,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An evil menace once thought dead has resurfaced in Faerûn.
This menace is a member of the Dark Priory, a doomsayer cult. You have the important mission to bring him to Phlan for prosecution.
This is part 1 of 3!
A 2-hour Adventure for 1st – 4th Level Characters
This adventure originally debuted at Pretzcon in Omaha, Nebraska. Visit them here: http://www.pretzcon.org
Want... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Albatross has an exciting and mysterious new attraction that’s sure to amaze crowds of all ages! However, before the attraction can premiere, terrible sea creatures board the ship and threaten the lives of the passengers and the crew. Can a brave group of adventurers get this ship back on course? Or will the Albatross be lost forever at the bottom of the sea?
A Two-Hour adventure with two bonus... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Sorrow on the Sea
Moans carry through-out the dense mists that float across the Sea of Sorrows, a massive expanse of open water that spans the western mainland of The Core, also known as the Dread Domain and Ravenloft.
A large, spectral ship moves about in silence on the waves with a nightmarish storm overhead. Lightning cracks and burns the sunless sky, and rain... [click here for more] |
Dungeon Masters Guild |
$3.76
|
As you may know, Steamboat Willie, the first cartoon where Mickey Mouse appeared, is now public domain. As such, anyone is free to use its plot, characters, frames and even music from it, under the condition that we don’t try to convince people that this is a product made by Disney.
Side note, just to clarify, this module is not affiliated in any way, shape or form with Disney.
This module is a... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Swamp Kobolds have risen up, crowned themselves a king, and even built a ramshackle city deep in their fetid swamps. Now they freely pillage the nearby towns. Who will stand up for the innocents who have been slain? Who will brave the dangers of the swamp to burn this kobold city to the ground? A hero is needed....
A one sheet adventure module for 2nd level characters. Optimized for double sided,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
THE GUNFORGER, ARTIFICER SUBCLASS (5E)
Included:
The Gunforger subclass
An excerpt from the Work-in-progress "Tales From the Low Seas", starring Springbolt
In the smoke-filled workshop of the Gunforger, the air echoes with the constant clang of metal and the sharp scent of gunpowder. These artisans of destruction are a unique breed of artificers, weaving their... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master"
- Ryan Herden, Australian Tabletop Gaming Network
... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"Aquatic Races" is a collection of 4 races designed for the water--perfect for your nautical campaigns (here's looking at you, Ghosts of Saltmarsh!). Includes:
The Aboling, a mortal descendent of aboleths
The Bullywug, a frog-like master of the swamp
The Deepfolk, an angler-fish predator that hunts in the darkness
The Merchild, a half-merfolk caught between worlds
... [click here for more] |
Dungeon Masters Guild |
$2.49
|
SOLVE THE RIDDLE UNDER THE WAVES
An ancient legend, a missing wife, and a broken heart that time won’t mend.
Bourne of Candles is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 4th-level characters. It is the fourth part of the Elvenflow Saga, a series of standalone adventures set on the banks of the Elvenflow Estuary... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Aristocrats and nobles from all around the Moonsea come to vacation upon the pleasure barge that sets sail from the floating Sokol Sea Palace. However, recent late-night howling and frightening shapes in the dark have discouraged the usual number of customers from boarding the Sokol Sea Palace. Rumors of Zhentarim cargo ships being attacked by unseen monsters in Moonsea have also added to the fear... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Sanguine Sacrament
The Godless Depths
For the first time in eons, ancient aberrations are emerging from the deep ocean. Driven by some otherworldly fervour, they encroach upon the local villages, searching with beady eyes for anyone linked to the Gods. Even now you hear rumours of kidnap, men and women dragged kicking and screaming into the depths.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The new archfey has gone bonkers in the domain of Marinaria and driven its people on the run. An underwater city has been rumored and seems fit as a safe place for the refugees, but it must be secured first.
Are you adventurer enough to brave what lies at the bottom of the endless ocean to help those in need?
A four-hour adventure for characters level 5 to 10. Optimized for APL 8.
Includes VTT friendly... [click here for more] |
Dungeon Masters Guild |
$4.99
|
If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!!
Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 7 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Fantastic Taverns is a supplement to enhance your tabletop role-playing setting. We recognize that taverns play a large role in many games so we wanted to provide you with a variety of different taverns that are ready to use at your table.
A Special Treat
Memorable games come from immersive experiences. With Fantastic Taverns, you're not only provided in-game content but also real... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In 1983, TSR published the module named “The Final Enemy” with the module code “U3”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw and Keith Parkinson. It consisted of a 48 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.
This adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun?
A Four-Hour Adventure with two bonus objectives for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Wonderful World of Fishing!
Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check!
This supplement includes:
11 unique fishing skill check rules, including ones such as Noodling and Bowfishing!
Over 20 new forms of fishing... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Set sail for adventure!
Open Waters is a collection of 5 one-page encounters that can be dropped into ongoing campaigns, or used as jumping off points for new adventures. These encounters range from 1st to 16th level, and are designed to be easy to pick up and use.
Included in this title:
5 one-page encounters filled with exciting events to add while traveling... [click here for more] |
Dungeon Masters Guild |
$2.95
|
A priestess of Umberlee plans to sacrifice the characters, the crew, and the innocent passengers aboard the Wave Reaver. They must survive her and the storm that follows. Death on the Water makes an adventure out of any trip over water, from Port Nyanzaru to the Snout of Omgar, or anywhere in between.
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Esmeraldas Schwimmender Zirkus
Ein schwimmender Zirkus ist aufgetaucht. Gerüchte sagen, dass sich unter den Zirkusleuten böse Kreaturen verbergen, die für einige Tote und Verschwundene verantwortlich sein sollen. Erkundet das Zirkusschiff, lernt Artisten, Crew und Gäste kennen und findet heraus was dem Vermissten zugestoßen ist!
Ein Abenteuer für 4 SpielerInnen der 3. Stufe.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a one on one adventure. It is designed for one player and a DM. It can be scaled to be played with multiple characters. You must find a cure for a deadly disease, and must go to the bottom of a mere to find it. This adventure is most appropriate for a tier 4 character level 17+. ... [click here for more] |
Dungeon Masters Guild |
$0.89
|
Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer... [click here for more] |
Dungeon Masters Guild |
$1.00
|
ODKRYJ SEKRETY WYSPY ŻYWYCH TRUPÓW
Bohaterowie graczy, w pogoni za złotem, magią i emocjonującymi przygodami, trafiają na tajemniczą, tropikalną wyspę. Ma być to samotnia błogosławionego pustelnika, jednak – jak to zwykle bywa – nic nie jest takim, jakim się początkowo wydaje. Na drużynę czeka cała horda nieumarłych, tropikalne koboldy, szalona... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This book includes statistics for 18 medieval-era ships for use with D&D 5th edition. They can be used with the Vehicle Construction Kit or standalone.
Byrding
Knarr
Snekkja (light longship)
Skeid (medium longship)
Busse (heavy longship)
Birlinn (Scottish longship)
Ousiakon (light dromon)
Pamphyion (medium dromon)
Heavy dromon (dromon proper)
Trade cog
War cog
Hulk
Grand junk
Zaw (junk)
Kakam... [click here for more] |
Dungeon Masters Guild |
$2.54
|
Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting.
The Islands of Laquama provide peaceful respite for... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.50
|
A 4 - 6 hour aquatic Cosmic Horror/Body Horror one-shot for 4th Level Characters
Fortune’s Death was once known as one of the most infamous pirate ships in the Sea of Swords. But things have changed since the death of her former captain. Now, in order... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Immerse Yourself in the Inner Sea! For years beyond measure, folk of Faer?n have sailed and swum the Inner Sea from the Lake of Dragons to the Alamber Sea, but few believed there was more here than a vast expanse of blue water filled with fish, a few sea monsters, and ever-present pirates. Come, take another look and discover new worlds above and beneath the sea. Once you enter the Sea of... [click here for more] |
Wizards of the Coast |
$9.99
|
Hi! How do you feel about taking a break?
This is a no-stakes adventure of hanging out on the beach for those sessions when you really need a break (be at a break from drama, high stakes, or DM prep).
Set the scene. Beach.
Mission? Beach.
Plot? None to speak of, we're just hanging out. Archliches and apocalypses and BBEGs are not invited. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A Mermaid has washed ashore at the player's local village, and she is not well. She is seemingly wounded by an unknown attacker, the players must embark on a journey underwater to a sunken galleon in order to stop a curse that is plaguing a captain trapped within. This adventure is relatively short and is inspired by One-Page Dungeons. Players that are levels 1-2 (Maybe even 3) are perfect for this... [click here for more] |
Dungeon Masters Guild |
$1.00
|
本書は『ダンジョンズ&ドラゴンズ第5版』5レベル・キャラクター1人向けアドベンチャー集です。
■あらすじ
君は旅の途中、蒼ヶ浜という海辺の村を訪れた。
陽の光に照らされて光る蒼い海を見るため、旅人もよく訪れるという。
そんな蒼ヶ浜で、近くの海に人魚が出ると噂になっている。... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain. Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration?
The Islands of Insanity is a mini-campaign. This adventure is designed to work as a wrap around story. Each Island is a separate... [click here for more] |
Dungeon Masters Guild |
$0.99
|