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An original oneshot adventure designed for 4-5 5th level characters.
"... a tight, challenging adventure perfect to slot into a campaign or keeping in your pocket as a one shot ..."
Plot Summary
Every year, the small town of Whitetree has to sacrifice a child as tribute to a fiery salamander slaver, Zassan. The players must pursue the slaver, attempting to stop him... [click here for more] |
Dungeon Masters Guild |
$3.95
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Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens... [click here for more] |
Dungeon Masters Guild |
$0.99
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IMPORTANT!! The conents of this product are identical to those in Chapter 4 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the monsters!
Ahlan and well met, my friend!
This book is a collection of creatures and NPCs hailing from the great peninsula of Zakhara, the Land of Fate! Within you will find genies,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A season 10 tier 2 adventure APL 8.
Seed: The littlest Squidling
This title is a seafaring adventure where you are tasked by the Zhentarim disguising as the Merchants guild to retrieve a missing cargo. The players have to travel out to the sea of Ice on search of the missing ship, roumored to be stuck onto an iceberg.Other interested parties are also looking for this cargo, who will find it first,... [click here for more] |
Dungeon Masters Guild |
$4.99
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Weather is always in the background of any adventure that takes place under the open sky, and it’s often a factor even when indoors. It can be just as much of a character as a boisterous nobleman and as much of a challenge as a deadly dragon. The tools in these rules help the Dungeon Master use weather to make their world feel real and dynamic.
What are Hex Flowers?
Hex flowers are essentially... [click here for more] |
Dungeon Masters Guild |
$4.95
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Long journeys over water can often be a problem to run. Quite often it results in a Dungeon Master hand-waving the trip with an unsatifactory, "You get there," summary.
Probelm Solved!
This volume contains the following:
Simple rules for giving your players an opportunity to participate in the storytelling during a narrative travel montage, complete with 16 story... [click here for more] |
Dungeon Masters Guild |
$2.00
|
These are the digital map files to use with The Serpentine Path adventure.
For the adventure itself, click here. The Serpentine Path
Included are:
Map
Format
Size
Dock and Lighthouse
jpg and dd2vtt
6144 x 4608
The Empty Net
jpg and dd2vtt
4608 x 4608
Jungle Path/Pass
jpg and dd2vtt
6144 x 3968
Jungle Road
jpg and dd2vtt
6144 x... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Beneath the waves, catastrophe awaits
Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters.
Now the threads binding this scar on our reality together are fraying, and new heroes must rise.
Whispers carry in on the wind, drawing people to an island off the coast.
A cavern here descends into the depths, where... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Channel the great might of thunder and lightning as you work to protect the natural realm from those that would see its demise.
While you're here, check out some of my other works:
Dragon Turtle Dragonborn - Dungeon Masters Guild | Dungeon Masters Guild (dmsguild.com)
Sandbox Treant & The Awakened Verdu - Dungeon Masters Guild | Dungeon Masters Guild (dmsguild.com)
3 Arcane Traditions - Dungeon... [click here for more] |
Dungeon Masters Guild |
$0.73
|
A Bloodline of Forgotten Divinity
Venture forth into danger with the power granted by a far off relative, a Titan. Having been descended from one of the many minor deities or nature spirits spawned by these humongous immortals you have acquired powerful magic, however it seems to resemble the domain of your most divine ancestor.
Choose from 4 different bloodlines!
Atlas:... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await!
This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides... [click here for more] |
Dungeon Masters Guild |
$3.95
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A mysterious location has been uncovered and a group of adventurers are tasked with charting a ship onto the Moonsea. There they begin their underwater quest to find the treasures of the Lost City of Northkeep, facing an assortment of deep-sea challenges and enemies and eventually meeting with an ancient clan of Orcs guarding the isolated ruins of Northkeep.
A 4-Hour Adventure for 5-10th Level Characters.... [click here for more] |
Dungeon Masters Guild |
$3.99
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Explore a range of elemental options for Dungeons and Dragons 5th edition.
Swim the seven seas as a marine yuan-ti or octofolk
Embrace your heritage as a para-genasi: a genasi of more than one elemental origin
Discover elemental feats, magic items, and more!
... [click here for more] |
Dungeon Masters Guild |
$0.99
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"Every land to drown in the avenging sea of blood" —from the Prophecy of the Deep Mother The deep sea holds many perils, some known, some secret, some merely hungry — and some outright evil. Those who live on dry land speak in whispers of the dreadful City of Abiding Hunger, where sea devils cavort in the court of their king, awful rites pay homage to a brutal shark god, and desperate refugees... [click here for more] |
Wizards of the Coast |
$4.99
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration.... [click here for more] |
Dungeon Masters Guild |
$29.95
|
A group of strangers have been kidnapped by Merfolk. Taken as hostages in exchange for the return of an heirloom, can they band together to save themselves, or will they die before their story even begins?
This is the first in a new series, called Party Starters! We all know and love the 'start in a tavern' trope, but some DMs and players would like to mix things up. That's where this series comes... [click here for more] |
Dungeon Masters Guild |
$2.95
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A scavver has swam away with a reigar’s talarith!
Can you recover the priceless piece of jewelry for Glixnorglex before its owner ruins his astral inn and petting zoo’s reputation?
The first adventure of the series.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Lots of replay value!
CONTENT WARNINGS: predator/prey... [click here for more] |
Dungeon Masters Guild |
$4.99
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Set to the seas with this pack of eight standalone adventures on distant, solitary shores, and discover the mysteries of the Pieces Of Eight! Battle monster islands, face ferocious ferals, and explore the unknown in eight short one-shot adventures designed to be encountered by a party sailing the seas of any world, any setting - or tie them together in a grander quest, each of the... [click here for more] |
Dungeon Masters Guild |
$5.09
|
Coral Palace of the Marid
- The Second in a Series of Jewel Heists at the End of the Multiverse -
Wherein our adventurers seek out the Emerald of Aquatic Perfection, reputed to be held within an extraplanar undersea genie basilica.
A D&D 5E adventure for 4-7 characters of 12th-15th level. 40 pages.
... [click here for more] |
Dungeon Masters Guild |
$4.00
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Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded sleep The Kraken sleepeth. – Alfred Tennyson
Sleeper of the Sunken City is a 20th-level one-shot inspired by H P Lovecraft’s classic short story, ‘The Call of Cthulhu’. In this adventure, the characters encounter strange dreams and horrible rituals... [click here for more] |
Dungeon Masters Guild |
$1.00
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Conclusion in Karpri, a two-hour module for Tier 2, is the third in a series of adventures that was designed to follow right after Spelljammer Academy (Part 4).
The Space Anemone Ship stats are included. A small, aquatic vessel that fits in any Spelljammer campaign awaits! Exploring hidden mysteries underneath the waves with a small crew is the focus, as... [click here for more] |
Dungeon Masters Guild |
$1.00
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Beware the Potions of Thingizzard!
- Notation on the map of White Plume Mountain
Tales from the Yawning Portal collects the greatest hits from the history of Dungeons and Dragons. The Yawning Portal Campaign guides contains a backstory, hooks and encounters to provide links and context to connect these adventures into an epically deadly and epically fun campaign.
Volume... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Calling All Pirates!
Gather up your finest band of pirates and adventurers for this nautical themed and puzzle-filled one-shot adventure! Inspired by the likes of Treasure Planet, Atlantis, and National Treasure, this adventure will take your party down to the depths of the ocean inside of Captain Zertes' Sunken Palace in search of her long lost treasure.
Inside, adventurers will... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This fast-paced action adventure for fifth edition is intended to be played by 4-6 level 1 characters, and it could be completed in a single session. The characters will begin chained to the oars of a pirate ship and as they free themselves and advance through the ship, they will be able to acquire equipment and ally or become enemies with different factions, to finally face the captain, and the Kraken.... [click here for more] |
Dungeon Masters Guild |
$3.26
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In this adventure, your players will explore a mysterious lake and search for the source of a strange disturbance. As they get closer to the source of the disturbance, they'll come face to face with a mermaid, who will be scared and need their help. This is a relatively short adventure, but it packs a lot of punch in terms of story and character interactions and combat.
My Linktree: https://linktr.ee/theshunbun... [click here for more] |
Dungeon Masters Guild |
$1.99
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Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
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A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ... [click here for more] |
Dungeon Masters Guild |
$3.74
|
Once upon a Cajun swamp, a traveling circus, folks say, was headed through the bayou on the way to perform in New Orleans when one of their cages of prize performing Chimpanzees sprang open and all escaped into the bog, never to be seen again...
That is, until a new creature emerged, haunting the area around honey island where the chimps disappeared - a creature part ape, part alligator, causing folks... [click here for more] |
Dungeon Masters Guild |
$1.00
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Mythic destiny awaits you in this campaign expansion for Mythic Odysseys of Theros!
In Mythic Odysseys of Theros we were introduced to the Theriad, the epic poem that contains the adventures, legends, and myths of those champions that ascended to demigod status. But what about those hopeful heroes that didn't complete their quests? What secrets and powers might they have offered to... [click here for more] |
Dungeon Masters Guild |
$16.99
|
Unhappy with their lots in life, an unlikely group of adventurers seek to find new lives and untold riches in the newly discovered continent of Izdihar. Across the Faragoth Sea lies fertile soil to be farmed, untamed wilds to be explored, and vast fortunes to be earned!
Destiny Abroad is a series of adventures set in a newly discovered continent, allowing players to start fresh and escape... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Warriors! Rise and wield the powers of nature!
Utilize the powers of nature to great effect! This collective of warriors manipulate elemental power in a variety of ways.
Within this book you will find:
10 new Player Options, all related to the usage of the elements.
A new creature statblock for each Player Option.
Original art for every new subclass.
Specialized... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"When the storm comes in with its teeth, teeth, teeth..." Black clouds build on the horizon with supernatural swiftness as the light of day drains away like a guttering candle. As the wind screams and sea spray blinds the eyes, the masts splinter and the deck heels over, a plaything of the storm. A nightmare shark hunts the murky ocean for all that succumb to the hammer of the winds. Can anyone... [click here for more] |
Wizards of the Coast |
$4.99
|
This was created by combining the 3.5e Scarlet Corsair and the 4e Sword Coast Corsair.
“The seas run red this night, and terror has a face. You are looking upon that face. Pretty, isn’t it?”
–Adia Ironheart of the Red Wake, a scarlet corsair
Many pirates sail the seas, but few reach the infamy of the scarlet corsair, so called from the trail of blood left in her wake.... [click here for more] |
Dungeon Masters Guild |
$1.00
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What do I get?
One new playable subclass - The Halioic Soul - an Oceanic Sorcerer.
One NPC statblock for a typical member of the subclass.
Four additional alternative metamagic options.
This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything. The Halioi are the Hellenic Greek gods of the sea, and... [click here for more] |
Dungeon Masters Guild |
$1.95
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"You'll nautical want to miss this!!" - Curse of Sebs (@CurseofSebs)
Oceans swell and waves crash on every shore as masters of depths, ships, and the creatures therein fight for their desires. In the pages of this tome players of the world’s greatest roleplaying game Dungeons & Dragons can find paths of power and mystery for those with the sea legs to survive the journey. Dungeon Masters (DMs)... [click here for more] |
Dungeon Masters Guild |
$2.99
|
We are now at Vol 47 brings you mermaids!~ A surfer, kelpthrasher, and queen here to swim into your game! ... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Now for Fantasy Grounds!
Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean!
Will you fight the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In 1997, TSR published the adventure named “Sea of Blood” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 64 page book with maps. "Sea of Blood" was the third adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded by "Evil Tide"... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1997, TSR published the adventure named “Night of the Shark” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Todd Lockwood. It consisted of a 32 page book with maps. "Night of the Shark" was the second adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Amphibious Offerings:
A whimsical underwater adventure for 2 or more players of level 4 or higher.
A young lord has been kidnapped by a mysterious frog-like beast, and the players have been tasked with rescuing him. They'll delve into the depths of a sunken temple and face a horde of watery creatures. Can they tell friend from foe, and tame mysterious gods, or will they be sleeping... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Delve into the heart of a mysterious coralline pyramid that conceals the resting place of Lachlan T’Sharkskin, the Undead Pharaoh of the Depths. As the party discovers the entrance and descends into the foreboding depths, they will encounter an ominous prophecy and a mechanism that transports them through various levels, each more treacherous than the last.
Explore the Worshiping Rooms, where... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In a world where things are arbitrarily categorized...
Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power of air, earth, fire, and water in this collection that is meant to flesh out thin places in the spell lists while also trying new things (I also found some surprising space to cover basic effects, like setting creatures on fire or summoning rain). Here's... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Avast Ye!
Welcome to the High Seas!
This 5E Supplement includes 10 extensive encounters with an interesting combination or roleplay, combat, and exploration through expansive world building that fits well in any campaign setting.
Journey the high seas filled with piracy and several compelling NPCs (many based on actual pirates from history).
It also includes multiple new creatures and... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.36
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Fleur Sleetshaper was a rare gem of a dwarf: born from a northern clan, she dedicated her life to the study of fire and ice magic. After building an icy tower on a glacier, she helped found the crabbing village of Firnboro, but in the last thirty years, she and the people of Firnboro have disappeared. Did Fleur's arcane studies have a hand in Firnboro's disappearance?"
"Seized Fire... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This pack contains 3 versions of a battlemap setted in the base of a huge pillar or tower
Version 1: base map with day lights Version 2: base map in dark mode Version 3: water map
Every map is 4500x4500 pixels and both with or without grid, for a total of 6 files
PREVIEW:
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Deep Dread
Now available for Fantasy Grounds Unity!
Trouble stirs in Neverwinter as the player characters are summoned to assist in a precarious escort mission, of a notorious criminal known as the Mangler. The prisoner is among the most wanted for vile crimes in numerous cities and states, yet Neverwinter is not one of them. Lord Neverember’s right hand will enlist the heroes to escort the Mangler... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
Take the characters adventuring on the savage seas!
Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Greetings Adventurers! Ever wanted to join the ranks of Giants and become imbued with the elements? I am here today with knowledge of Half-giants that will enhance your travels throughout the forgotten realms. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A primal path for players (and DMs) who want to build a seafaring babarian with powers gifted from beyond the grave.
Barbarians who walk this path excel in aquatic combat and have recieved blessings (or curses) from souls who lost their lives at sea. This has granted them an undead resilience and fortitude while also granting them ghostly abilities that other sailors would view as unnatural and bad... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|