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Zassan the Slaver

Zassan the Slaver


An original oneshot adventure designed for 4-5 5th level characters. "... a tight, challenging adventure perfect to slot into a campaign or keeping in your pocket as a one shot ..." Plot Summary Every year, the small town of Whitetree has to sacrifice a child as tribute to a fiery salamander slaver, Zassan. The players must pursue the slaver, attempting to stop him...   [click here for more]
Dungeon Masters Guild  $3.95

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Dust Up At The Oasis

Dust Up At The Oasis


Mysterious disappearances, a thief and strange mirage-like creatures plague the lonely oasis town of Blueridge. Adventure Synopsis Arrive at the oasis town of Blueridge, hot on the trail of a thief who has stolen a valuable magical artifact. Avoid a looming sandstorm and learn of the mysteries plaguing Blueridge, from the many recent disappearances to the arrival...   [click here for more]
Dungeon Masters Guild  $2.95 $2.36

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Mountain of Ash

Mountain of Ash


Resting atop the dormant volcano, "Takraviti", a village of druids has lived peacefully for hundreds of years. Recently though the mountain has begun to shake, and the villagers grow wary. They fear not just for their safety, but for the safety of a sacred tree that is central to their culture.These villagers will be hard pressed to leave their home, but staying will also mean their doom. What's more...   [click here for more]
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The Cave of the Moonsea Hags

The Cave of the Moonsea Hags


Travel to the Moonsea and defeat a Coven of Hags that are using their Cavern Whirlpool Cauldron and the bodies of sailors to summon a many-tentacled sea monstrosity.  The Cave of the Moonsea Hags is a short adventure with a few path choices leading to varying encounters, culminating in one nasty boss fight.  Set in the Moonsea region of Faerûn, but generic enough to be placed in any sea.  ...   [click here for more]
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Monstrous Arcana: The Sea Devils (2e)

Monstrous Arcana: The Sea Devils (2e)


Evil denizens of the depths: the sahuagin. The sahuagin are known by many names. Some call them the Devil Men of the Deep; to others, they are simply the Sea Devils. This deadly race of aquatic beings has remained a mystery to surfacedwellers - until now. This fully illustrated 96-page accessory details the highly organized structure of sahuagin society, offers insight into the workings of the predatory...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Tremendous Feats for Theros Heroes

Tremendous Feats for Theros Heroes


From the starry realm of Nyx, the gods of Theros observe mortal champions rising up in the lands in this mythic realm. On their adventures, those champions may obtain great blessings from Oracles, draw power from the realms of the damned, or even discover forbidden rites that strike fear into the hearts of the divine. Tremendous Feats for Theros Heroes is filled with 20...   [click here for more]
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Vohtark's Prison

Vohtark's Prison


Looking for a spooky one-shot to terrorize your friends for Halloween? Look no further than the haunted island of Ironchain. Abandoned a hundred years ago, the island prison, Ironchain, crumbles slowly to dust. The madness that caused this destruction lingers on, waiting to corrupt any who set foot on the island's shore. Those who do risk death and insanity, but the beckon of Vohtark's...   [click here for more]
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Otherwordly Patron - The River Styx - A Greek Subclass

Otherwordly Patron - The River Styx - A Greek Subclass


Rise from the river and take the world by storm! Your pact is not with a single entity, but a greater force. The primordial river of the Underworld has made an unspoken pact with you, granting the chance to become a legend. Inspired by the legend of Achilles from Greek Mythology, this Warlock sports Iron skin, which will grow tougher as you become more powerful....   [click here for more]
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A Cruise to Die For

A Cruise to Die For


Designed for a party of 3rd level characters, A Cruise to Die For is an adventure that takes place during a three-day overseas journey. The events of the adventure occur aboard the Faoileán (pronounced fie-lawn), a merchant cargo ship that ferries passengers and cargo along the coast from port to port. By the end of the adventure the characters should advance...   [click here for more]
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99 Cent Adventures - The Derelict Ship - Addon Adventure

99 Cent Adventures - The Derelict Ship - Addon Adventure


Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens...   [click here for more]
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Encounters Vol 2 Water Borne Journeys

Encounters Vol 2 Water Borne Journeys


Long journeys over water can often be a problem to run.  Quite often it results in a Dungeon Master hand-waving the trip with an unsatifactory, "You get there," summary. Probelm Solved! This volume contains the following: Simple rules for giving your players an opportunity to participate in the storytelling during a narrative travel montage, complete with 16 story...   [click here for more]
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Evil Tide (2e)

Evil Tide (2e)


YOU SHOULD BE AFRAID OF THE WATER... When the sun sinks low, the sea devils rise dripping from the dark waves. They swarm like sharks, lethal and unstoppable. Death glints like a promise in their rabid eyes, and the blood of their prey paints their claws and teeth scarlet. Night after night they come, slaying all who stand in their way. Their sudden raids have devastated the island, bringing fishing...   [click here for more]
Wizards of the Coast  $4.99

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Ships of Saltmarsh (Fantasy Grounds)

Ships of Saltmarsh (Fantasy Grounds)


Now for Fantasy Grounds! Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean! Will you fight the...   [click here for more]
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Undersea Sourcebook: Race and Class Guide

Undersea Sourcebook: Race and Class Guide


The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the first of the series, you’ll find races, classes, and backgrounds for creating characters suitable to an undersea or ocean-spanning campaign. The Races of the Oceans, Coastlines, and Rivers chapter features detailed descriptions...   [click here for more]
Dungeon Masters Guild  $6.95

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Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)


Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await! This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides...   [click here for more]
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Vehicle Construction Kit: Watercraft

Vehicle Construction Kit: Watercraft


VCK: Watercraft adds new components and options for your Dungeons & Dragons vehicles designed with the Vehicle Construction Kit. New components and options include Waterjets Ducted Propellers Rim Driven Thrusters New types of Helm Hydrofoils Cavitator Sidewall Hovercraft Skirts Marine Sensors (radars and sonars) Catamaran Hull Submarine Hull Planing Hull Example vehicles include "Bluetail" AUV,...   [click here for more]
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CCC-CNE-01 The Treasure Beneath

CCC-CNE-01 The Treasure Beneath


A mysterious location has been uncovered and a group of adventurers are tasked with charting a ship onto the Moonsea. There they begin their underwater quest to find the treasures of the Lost City of Northkeep, facing an assortment of deep-sea challenges and enemies and eventually meeting with an ancient clan of Orcs guarding the isolated ruins of Northkeep. A 4-Hour Adventure for 5-10th Level Characters....   [click here for more]
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The Atlantean Compendium

The Atlantean Compendium


The Atlantean Compendium: Full of All the Deep-Sea Content you Could Ever Want! In this 42 page compendium you will find 4 Atlantean themed subclasses, 2 races, 6 backgrounds, 7 monsters, 14 items, 33 exclusive deep sea spells, and a fully fleshed city of Atlantis ready to be plopped into whatever setting you are running! Become an Atlantean! With the added Wavedancer for Fighters,...   [click here for more]
Dungeon Masters Guild  $15.00

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Vehicle Construction Kit: Sail Plans

Vehicle Construction Kit: Sail Plans


Sail Plans is a supplement for the Vehicle Construction Kit, adding more options for the sailing rig component. Fore-and-aft rig Full rig Barquentine sail plan Spinnaker sail Performance for each sailing rig is given for each type of rig for each technological era, including pre-calculated tables of base water speeds. Finally two example vehicles: 45-ft. Pilot Cutter Extreme Clipper ...   [click here for more]
Dungeon Masters Guild  $1.21 $0.61

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DA4 The Duchy of Ten (Basic)

DA4 The Duchy of Ten (Basic)


The Well of Souls. . . That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? and they would be mighty. Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh,...   [click here for more]
Wizards of the Coast  $4.99

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Damnation: A Goblin Tale

Damnation: A Goblin Tale


Twenty years ago, the humans built a dam and flooded Gormelin Valley. They drove the Cinderborn goblins away from their land. But now the Cinderborn are back and they want vengeance. The dam must fall and the human towns must drown! Play this adventure from the perspective of the "heroes" or from the perspective of the "monsters". Discover each side's capacity for good and evil. Fuel...   [click here for more]
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Zombie Pirates: Keelhaul the Horde!

Zombie Pirates: Keelhaul the Horde!


Dead Men Tell No Tales but they can still sail a ship Following the port city of Silverstow being overrun by zombies, one of the vessels that regularly docked there has gone missing. What remains of Silverstow’s leadership wants to retrieve the vessel, various thieves want the bounty of silver it undoubtable carries, and adventurers are going to get involved one way or another. This...   [click here for more]
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A Mermaid's Errand

A Mermaid's Errand


A Dungeons and Dragons 5e adventure for groups levels 5-10 that pulls from Caribbean environments and cultures. Set in the tropical land of the Sapphire Star Coast, the players must deliver a mysterious package to Oshanda the mermaid while traversing a beautiful rainforest filled with all manner of flora and fauna, and deal with a dragon and their kobold bandits.  Highlights of this adventure...   [click here for more]
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Classic Modules Today: Evil Tide (5e)

Classic Modules Today: Evil Tide (5e)


In 1997, TSR published the adventure named “Evil Tide” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jennell Jaquays and Glen Michael Angus. It consisted of a 32 page book with maps. "Evil Tide" was the first adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was followed by "Night...   [click here for more]
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Pillar Base battlemap

Pillar Base battlemap


This pack contains 3 versions of a battlemap setted in the base of a huge pillar or tower Version 1: base map with day lights Version 2: base map in dark mode Version 3: water map Every map is 4500x4500 pixels and both with or without grid, for a total of 6 files PREVIEW: ...   [click here for more]
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DDAL-DRW-01 VTT Assets

DDAL-DRW-01 VTT Assets


Hello all! This my first publication. I built these assets to run the adventure DDAL-DRW01 Breaking Umberlee's Resolve as DM and decided to sell them here. Hope you enjoy. Feedback is always welcome. Assets included: Maps Colorful Caravel Forest Morkoth's Lair Hawk's Isle Overland (new in 1.1) NPCs' portraits and tokens Captain Lazlo Sharktooth First Mate Samara Elisiar Malady Mezhar Quarter...   [click here for more]
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Amphibious Offerings

Amphibious Offerings


Amphibious Offerings:  A whimsical underwater adventure for 2 or more players of level 4 or higher. A young lord has been kidnapped by a mysterious frog-like beast, and the players have been tasked with rescuing him. They'll delve into the depths of a sunken temple and face a horde of watery creatures. Can they tell friend from foe, and tame mysterious gods, or will they be sleeping...   [click here for more]
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Monster Hunts Weekly: Issue 10

Monster Hunts Weekly: Issue 10


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to...   [click here for more]
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Cleric Domains - Air, Earth, Fire, and Water

Cleric Domains - Air, Earth, Fire, and Water


On some worlds within the multiverse of Dungeons & Dragons, there are gods who have one or more aspects that embody one of the primal elements of air, earth, fire, or water. On others, clerics might worship and gain power from the primordials of each of those elements instead, connecting to them in much the same way most clerics do a divine power.  Presented here are four new domains,...   [click here for more]
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Subclasses of the Sea

Subclasses of the Sea


"You'll nautical want to miss this!!" - Curse of Sebs (@CurseofSebs) Oceans swell and waves crash on every shore as masters of depths, ships, and the creatures therein fight for their desires. In the pages of this tome players of the world’s greatest roleplaying game Dungeons & Dragons can find paths of power and mystery for those with the sea legs to survive the journey. Dungeon Masters (DMs)...   [click here for more]
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Not So Random Encounters

Not So Random Encounters


Throwing a bunch of random creatures at your players is all fine and good, but what if we took the opportunity to do something more? This first installment of "Not So Random" provides 120 encounters that cover Urban, Road, Mountain, Forest, Swamp, and Ocean areas. These encounters aim to offer opportunities to build up the game world, challenge the character's skills, and encourage the players to...   [click here for more]
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Weird Stuff I Found In The Depths

Weird Stuff I Found In The Depths


Welcome to the Depths!  There is darkness at the bottom of the ocean, and strange sounds which defy logic. There are creatures which have adapted to bitter cold, and pressure. Nightmares live within the depths, and even those that stare into the far realm fear that which lies below the waves. It’s best to think of the depths as layers. Near the surface you may find underwater vessels and large...   [click here for more]
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Temple of the Sunken Sun

Temple of the Sunken Sun


Temple of the Sunken Sun is an underwater dungeon delve where the characters get to explore an ancient temple dedicated to a eldritch horror.  This is a eight-hour adventure for 5th to 10th level characters. When playing this adventure, the characters will be sent to the bottom of the Sea, to an ancient temple for a forgotten sun god. They may find themselves...   [click here for more]
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Kallista's Floating Keep

Kallista's Floating Keep


Fear the mists, fear the tides, fear the seagull’s call! A sea-witch from a bygone age has returned to exact revenge, her floating keep spelling doom for surface dwellers! Two centuries ago, the seaside town of Saltmarsh was held in thrall by a powerful sea hag called Kallista the Heartless, who demanded tribute and...   [click here for more]
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Dragonborn Dragon Turtle

Dragonborn Dragon Turtle

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Sorcerous Origin - Titan's Blood - A Greek Subclass

Sorcerous Origin - Titan's Blood - A Greek Subclass


A Bloodline of Forgotten Divinity Venture forth into danger with the power granted by a far off relative, a Titan. Having been descended from one of the many minor deities or nature spirits spawned by these humongous immortals you have acquired powerful magic, however it seems to resemble the domain of your most divine ancestor. Choose from 4 different bloodlines! Atlas:...   [click here for more]
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Yawning Portal Campaign Guide: Volume 2

Yawning Portal Campaign Guide: Volume 2


Beware the Potions of Thingizzard!   Notation on the map of White Plume Mountain Tales from the Yawning Portal collects the greatest hits from the history of Dungeons and Dragons. The Yawning Portal Campaign guides contains a backstory, hooks and encounters to provide links and context to connect these adventures into an epically deadly and epically fun campaign. Volume...   [click here for more]
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ANM7 Pond Scum

ANM7 Pond Scum


When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller! Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible...   [click here for more]
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Smitty's Wagons & Ships

Smitty's Wagons & Ships


A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ...   [click here for more]
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Island Adventures: The Pieces Of Eight

Island Adventures: The Pieces Of Eight


Set to the seas with this pack of eight standalone adventures on distant, solitary shores, and discover the mysteries of the Pieces Of Eight! Battle monster islands, face ferocious ferals, and explore the unknown in eight short one-shot adventures designed to be encountered by a party sailing the seas of any world, any setting - or tie them together in a grander quest, each of the...   [click here for more]
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Rise of the Genie Lords - Part Four

Rise of the Genie Lords - Part Four


Deep beneath the waves of the Shining Sea lies the ancient city of Ajhuutal. It is here that the ancient water genie lord, Ajhuu, remains bound by Calim’s magic. In this adventure, you will need to venture into the depths of the Shining Sea to prevent Ozhan and his followers from freeing the ancient water genie lord by collecting the talismans Calim used to bind him. This is the fourth in a series...   [click here for more]
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The Tarrasque

The Tarrasque


Behold the king of monsters - the Tarrasque!  In this supplement, you are introduced to four "variant" Tarrasques: the "classic" Tarrasque, an update to an old favorite, now with rock throwing and a severing bite! the Mechatarrasque, a robotic version of the world's most terrifying monster. the Phasmotarrasque, a spectral Tarrasque that spawns when a living Tarrasque is slain. the Xenotarrasque,...   [click here for more]
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Bracelets of Friendship

Bracelets of Friendship


Bracelets of Friendship are customizable magic items that you can share with your friends. Each bracelet has 4 abilities (chosen from 12) that can be used as a bonus action to benefit a friend who also wears a Bracelet of Friendship. Templates are included to help you build your own. ...   [click here for more]
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Destiny Abroad: The Voyage of the Rose Marie

Destiny Abroad: The Voyage of the Rose Marie


Unhappy with their lots in life, an unlikely group of adventurers seek to find new lives and untold riches in the newly discovered continent of Izdihar. Across the Faragoth Sea lies fertile soil to be farmed, untamed wilds to be explored, and vast fortunes to be earned! Destiny Abroad is a series of adventures set in a newly discovered continent, allowing players to start fresh and escape...   [click here for more]
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Plants Perilous and Precious

Plants Perilous and Precious


Where are all the plant monsters? Here they are! I scoured old products to bring plant creatures to 5e..... There are 36 plants without statblocks, including those from other planes, "normal" plants, magical mushrooms and more. There are more than 30 with statblocks! There are brutes and spellcasters....and plants tthat love to sing, and plants that love to kill. Want something different in your...   [click here for more]
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Sea of Blood (2e)

Sea of Blood (2e)


"Every land to drown in the avenging sea of blood" —from the Prophecy of the Deep Mother The deep sea holds many perils, some known, some secret, some merely hungry — and some outright evil. Those who live on dry land speak in whispers of the dreadful City of Abiding Hunger, where sea devils cavort in the court of their king, awful rites pay homage to a brutal shark god, and desperate refugees...   [click here for more]
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GPH2: Coral Palace of the Marid (5e)

GPH2: Coral Palace of the Marid (5e)


Coral Palace of the Marid - The Second in a Series of Jewel Heists at the End of the Multiverse - Wherein our adventurers seek out the Emerald of Aquatic Perfection, reputed to be held within an extraplanar undersea genie basilica. A D&D 5E adventure for 4-7 characters of 12th-15th level. 40 pages.         ...   [click here for more]
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Encounters on the Savage Seas II (Fantasy Grounds)

Encounters on the Savage Seas II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  Take the characters adventuring on the savage seas! Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so...   [click here for more]
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Blood of the Ice

Blood of the Ice


A 3-4 hour Eldritch mystery far to the North of Icewind Dale. The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach,...   [click here for more]
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Shipboard Encounters, Digital Map Pack

Shipboard Encounters, Digital Map Pack


These are the full sized digital maps that go along with the Shipboard Encounters supplement. Included are: Map Format Size Prison Barge png and dd2vtt 6144 x 3328 Dogger Fishing Boat png 1906 x 1456 Recreation Barge png 1508 x 2500 Smoldering Fort png 1866 x 1837 Whale Carcass png 2000 x 2428 ...   [click here for more]
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