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Fishing for Fortunes

Fishing for Fortunes


Tensions are rising in the usually sleepy fishing town of Altwick. The annual Altwick Fishing Tournament is quickly approaching, but recently, things have been amiss. Something has been capsizing boats, stealing supplies, and driving away all the fish. To make matters worse, Altwick’s best fisherperson and long time tournament winner, Kevmorn Barros, went out on the water and never returned. If things...   [click here for more]
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Hill Giants River Gauntlet

Hill Giants River Gauntlet


Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block...   [click here for more]
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Draconomicon: Gem Dragons

Draconomicon: Gem Dragons


Discover the gem dragons, psionic true dragons that hail from the inner planes! "The gem dragons are a subspecies of true dragon that are rarely encountered on the material plane, preferring as they do to dwell on the inner planes. Enough of their kind have been encountered, however, to definitively establish that they are a subcategory of dragon, like the chromatics and metallics. Like...   [click here for more]
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Druid:  Beast Forms, An essential guide

Druid: Beast Forms, An essential guide


Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search...   [click here for more]
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Weird & Wonderful Races of the Realms: Half Giants

Weird & Wonderful Races of the Realms: Half Giants


Greetings Adventurers! Ever wanted to join the ranks of Giants and become imbued with the elements? I am here today with knowledge of Half-giants that will enhance your travels throughout the forgotten realms. ...   [click here for more]
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Sea Ghost's Manifest

Sea Ghost's Manifest


The Sea Ghost's Manifest contains ten new nautical themed sublclasses, perfect for use with Ghosts of Saltmarsh or any other seafaring campaign. Barbarian - Path of the Sea Reaver Sea Reavers are terrible predators on the open seas. Most often pirates and raiders of coastal cities, they arrive with the ferocity of a storm at sea and are just as deadly. Bard - College of Shanties Bards of the...   [click here for more]
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100 Non-Combat Random Encounters (Underwater)

100 Non-Combat Random Encounters (Underwater)


Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat rules....   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light...   [click here for more]
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Gargantuas of Kara-Tur 5E

Gargantuas of Kara-Tur 5E


Gargantuas of Kara-Tur 5E Gargantuas are truly monstrous species, both in size and ferocity. Whether they are throwbacks to another age, aberrations of natural processes, or results of crazed magical experiments is unknown. Gargantua appear in many different forms, but most resemble gigantic humanoids, insects, and reptiles. This document converts 5 AD&D 2E Gargantuas...   [click here for more]
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Waters Above: Astral Adventuring (5e)

Waters Above: Astral Adventuring (5e)


Sail the Psychic Tides of the Astral Sea This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty...   [click here for more]
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Pets and Familiars of the Realms

Pets and Familiars of the Realms


15 new stat blocks for familiars, pets, dungeon fodder, and more! Wherever your adventurers encounter these small and tiny creatures, they will be enchanted by the opportunity to tame them, make them mounts, or bring back as a present for the family. ...   [click here for more]
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Sewers Map Pack

Sewers Map Pack


JUST UPDATED!!! ADDED 12 NEW PIECES This map pack uses high resolution pictures to bring your sewers to life. Choose from 31 different tiles to build and construct a dungeon to your liking. Pack includes Chambers tunnels drains textures wall outlines center focus items and more ...   [click here for more]
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Encounters Vol 2 Water Borne Journeys

Encounters Vol 2 Water Borne Journeys


Long journeys over water can often be a problem to run. Quite often it results in a Dungeon Master hand-waving the trip with an unsatifactory, "You get there," summary. Probelm Solved! This volume contains the following: Simple rules for giving your players an opportunity to participate in the storytelling during a narrative travel montage, complete with 16...   [click here for more]
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Zulobzulobdop, the Shrine of Kuo-Toa [Dungeon]

Zulobzulobdop, the Shrine of Kuo-Toa [Dungeon]


All profits from this title are donated to local stray animal charities.  A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand alone.  In Drow city of Belaernz’hin, there are recent troubling reports on...   [click here for more]
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99 Cent Adventures - The Derelict Ship - Addon Adventure

99 Cent Adventures - The Derelict Ship - Addon Adventure


Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens...   [click here for more]
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CCC-CNE-01 The Treasure Beneath

CCC-CNE-01 The Treasure Beneath


A mysterious location has been uncovered and a group of adventurers are tasked with charting a ship onto the Moonsea. There they begin their underwater quest to find the treasures of the Lost City of Northkeep, facing an assortment of deep-sea challenges and enemies and eventually meeting with an ancient clan of Orcs guarding the isolated ruins of Northkeep. A 4-Hour Adventure for 5-10th Level Characters....   [click here for more]
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Ships of Saltmarsh

Ships of Saltmarsh


Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean! Will you fight the good fight alongside the guard, or let...   [click here for more]
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CCC-MWGF-01 The Constellation (Part Four of the Dead Men Series)

CCC-MWGF-01 The Constellation (Part Four of the Dead Men Series)


Recently, residents of the Moonsea have been accosted by undead rising from the depths of the waters. Not only lost pirates, but sea creatures, too. An old fisherman's recurring dream could lead to an ancient oracle and an explanation. This is, if the party survives the journey. A 2- to 4-hour adventure for Tier 2 characters. Optimized of APL 8. This adventure premiered at MidWest GameFest 2019. The...   [click here for more]
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Manewry Monstrów

Manewry Monstrów


Czy miałaś wrażenie, że potwory w piątej edycji Naszej Ulubionej Gry są... nudne? Że warto nieco uatrakcyjnić ich możliwości w walce? Ten piętnastostronicowy pdf zawiera ponad pół setki dodatkowych opcjonalnych zdolności taktycznych i fabularnych mogących wzbogacić spotkania z bestiami z Księgi Potworów, od chimer i couatlów po smokożółwie i zjawy.  Hakowe poczwary wykorzystują...   [click here for more]
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Of Slavers and Sahuagin

Of Slavers and Sahuagin


Of Slavers and Sahuagin is a standalone adventure set in a hidden pirate city that can easily be slipped into existing settings. It involves the search for a missing person who is suspected of being kidnapped by the slavers that haunt the streets of the city. The truth, however, is far more sinister and far fishy. A 12 hour adventure designed to be run over three to four sessions taking the characters...   [click here for more]
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A Lake Full of Mystery

A Lake Full of Mystery


Just a quick 1-2 hour adventure for 4-6 2nd level adventurers. This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ...   [click here for more]
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Shadows in Shallow Waters

Shadows in Shallow Waters


Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting. The Islands of Laquama provide peaceful respite for...   [click here for more]
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To Account for Ships and Sailors

To Account for Ships and Sailors


Looking for a single nautical supplement for your campaign? You have come to the right place! To Account for Ships and Sailors is a single 8 page supplement that contains tools for the DM to randomly create a Ship name, npcs and crew! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the journey and avoid everyone sitting around in the...   [click here for more]
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Dungeon Builder's Guidebook (2e)

Dungeon Builder's Guidebook (2e)


You are probably wondering: Is this guidebook for me? In a word?yes! Dungeon Builder's Guidebook assembles tried-and -true dungeon building advice, approaches, and tactics gathered over many years. The suggestions and samples in this book are an invaluable resource for initiaing and fleshing out the ruins, mines, caverns, and tombs of your imagination. What if your already design all your own dungeons?...   [click here for more]
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Island Adventures: The Pieces Of Eight

Island Adventures: The Pieces Of Eight


Set to the seas with this pack of eight standalone adventures on distant, solitary shores, and discover the mysteries of the Pieces Of Eight! Battle monster islands, face ferocious ferals, and explore the unknown in eight short one-shot adventures designed to be encountered by a party sailing the seas of any world, any setting - or tie them together in a grander quest, each of the...   [click here for more]
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The Tarrasque

The Tarrasque


Behold the king of monsters - the Tarrasque!  In this supplement, you are introduced to four "variant" Tarrasques: the "classic" Tarrasque, an update to an old favorite, now with rock throwing and a severing bite! the Mechatarrasque, a robotic version of the world's most terrifying monster. the Phasmotarrasque, a spectral Tarrasque that spawns when a living Tarrasque is slain. the Xenotarrasque,...   [click here for more]
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Mermay Art Pack

Mermay Art Pack


Hi there! So this is my mermaid art pack, which contains three mermaids I've produced for the Mermay tag.  As far is this goes for licensing you do whatever you want with these arts(except launch them as your own art pack even if modified in some capacity). All three are PNG with CMYK color profile, which makes them ideal for printing, although in digital it works as well. The images where made...   [click here for more]
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Crab Cave: A Coastal Adventure for PCs level 1-2

Crab Cave: A Coastal Adventure for PCs level 1-2


The Crab Cave is a very short adventure for characters level 1-2. It is intended as a short modular piece, a single lego brick, that can be inserted into any campaign taking place near an ocean. It uses terrain and tide to make simple animals into an interesting (and possibly lethal) challenge. It can be easily modified for higher levels by swapping out the monsters and raising some of the difficulty...   [click here for more]
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Zassan the Slaver

Zassan the Slaver


An original oneshot adventure designed for 4-5 5th level characters. "... a tight, challenging adventure perfect to slot into a campaign or keeping in your pocket as a one shot ..." Plot Summary Every year, the small town of Whitetree has to sacrifice a child as tribute to a fiery salamander slaver, Zassan. The players must pursue the slaver, attempting to stop him...   [click here for more]
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Side Quests: Mightyhammer Hold and Thunderforge

Side Quests: Mightyhammer Hold and Thunderforge


This product includes two short, high-level adventures that are perfect for side quests. In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis. In Thunderforge...   [click here for more]
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Smitty's Wagons & Ships

Smitty's Wagons & Ships


A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ...   [click here for more]
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Il Tesoro Dimenticato della Gloria di Ahghairon

Il Tesoro Dimenticato della Gloria di Ahghairon


Dall’autore de “La Congrega” una nuova campagna che porterà dei personaggi dal 1° al 5° livello, nel corso di 12 capitoli (per una durata, emersa da playtesting, tra le 40 e le 50 ore) La comparsa al mercato di Baldur’s Gate di una antica moneta celebrativa, dono di Waterdeep alla nascente città di Baldur, fa scattare una caccia al tesoro...   [click here for more]
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Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e

Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e


Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form.  Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D.  This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your...   [click here for more]
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Visions of Death

Visions of Death


Get Ready for an Adventure! This 4 to 6 hour module goes from Saltmarsh to Baldur's Gate in a race against time. A dark vision warns of a terribly cataclysmic event in Baldur's Gate and the characters are hired to deliver supplies before its too late. This adventure can be adjusted for any Tier 1, 2, or 3 party. It is intended to help usher characters...   [click here for more]
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Destiny Abroad: The Voyage of the Rose Marie

Destiny Abroad: The Voyage of the Rose Marie


Unhappy with their lots in life, an unlikely group of adventurers seek to find new lives and untold riches in the newly discovered continent of Izdihar. Across the Faragoth Sea lies fertile soil to be farmed, untamed wilds to be explored, and vast fortunes to be earned! Destiny Abroad is a series of adventures set in a newly discovered continent, allowing players to start fresh and escape...   [click here for more]
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9 Random Battle Maps

9 Random Battle Maps


This is a Fantasy Grounds Module. You have to have Fantasy Grounds to Utilize this Product. ...   [click here for more]
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Vohtark's Prison

Vohtark's Prison


Looking for a spooky one-shot to terrorize your friends for Halloween? Look no further than the haunted island of Ironchain. Abandoned a hundred years ago, the island prison, Ironchain, crumbles slowly to dust. The madness that caused this destruction lingers on, waiting to corrupt any who set foot on the island's shore. Those who do risk death and insanity, but the beckon of Vohtark's...   [click here for more]
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The Frozen Harbor

The Frozen Harbor


Strange ice infests the city's harbor, stealing warmth and minds alike. Can your party save the Frozen Harbor before it is too late?  The Frozen Harbor is a 25-page adventure for 5th level characters, centered on the mystery of the strange appearance of stygian ice. Drawn from the lower planes by an insidious cult, stygian ice steals the memories of anyone who feels its chill. Players will...   [click here for more]
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Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)

Amarune's Almanac: Coasts of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword) "It’s easy to think of the adventures of the land and the adventures...   [click here for more]
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Misty Voyager

Misty Voyager


The Misty Voyager is a caravel-class sailing ship customized for a group of intrepid adventurers. Whether they were awarded this vessel for an epic achievement, won it in a dirty card game, or obtained it some other way; this vehicle provides a worthy base of operations for almost any adventuring group with plenty of room for further customization. Along with the description of the ship, this package...   [click here for more]
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Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains

Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains


Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes! Inside you'll find: 4 new Cleric Domains 4 philosophies of the clergy 4 new spells, 1 for each element. 4 capstones fitting of the epic tier Burn...   [click here for more]
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Liber Varietas: 50 Monster Templates

Liber Varietas: 50 Monster Templates


Get 50 Monster templates to turn ordinary monsters to flavorful, new, and awesome monsters! There are a lot of monsters in the 5th edition monster manual, but prior publications have deliberately given us a larger array of monsters instead of lots of options for specific monsters. Gone are the 14 different goblinoid options a previous edition had. However, with some very easy steps,...   [click here for more]
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Harps and Harpies

Harps and Harpies


Stonetide is a coastal town with a harpy problem. A nearby island called Pénthos houses a nest of harpies that attack any ships sailing close by. Legend persists that sailors used to be free to travel to it, because a woman sang to the harpies and soothed them. But she was lost to the sea, and without music, the harpies attack anyone who dares approach their home.  Aegis Roulade is closer to this...   [click here for more]
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Silent Screechers

Silent Screechers


A 2-3 hour adventure for 5th level characters (Click on “Full-size Preview” to view the entire product before purchasing. I am confident you will love what you see, and I appreciate your support!) Plot Summary An ancient shrine in the center of a small jungle island is filled with small, lifelike statues and ape-like monsters. Dangerous fruit and a deadly...   [click here for more]
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An Artifact and A Villain [PLL-0]

An Artifact and A Villain [PLL-0]


Pretty Little Liches: An Artifact & A Villain An Artifact and a Villain is the prologue to Pretty Little Liches, a trilogy of adventures designed for high-level play and centered around three unique liches and their lairs. These three adventures can be run individually or tied together into a mini-campaign about the destruction of the dangerous lich organization...   [click here for more]
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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline. Feel free to check out my other work on the Dungeon Masters Guild. Swanmay Player Race (5e) and Additional Random Encounters for Curse of Strahd ...   [click here for more]
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CCC-TTS-3: Heart of the Storm

CCC-TTS-3: Heart of the Storm


The city state of Thentia is plagued with relentless storms, with no sunlight in sight. The local wizards believe that the weather may be linked to a sunken ruin and the previous expedition has gone missing. Will the party be able to rescue the adventurers and clear the skies once and for all? This two-hour adventure is designed for Tier-1 characters and optimized for level 3s. Additionally,...   [click here for more]
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Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)


Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await! This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides...   [click here for more]
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Dodecronomicon Presents: The Drowning Deep

Dodecronomicon Presents: The Drowning Deep


Some horrors of the deep are not dead; just dreaming. Some are both. The Drowning Deep provides eight new monsters for use in aquatic or coastal encounters, from undead variants to eldritch abominations dreamed by some sleeping Great Old One, as well as some ideas on possible encounters. Beware, seafaring adventurer; here be monsters. ...   [click here for more]
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The Lost Isle of Captain Vale

The Lost Isle of Captain Vale


A group of adventurers stumbles upon a mysterious island that doesn’t appear on maps and is surrounded by both colorful mist and poisoned waters. One thing is known: There’s treasure here. But what else lies on Vale’s Isle? The Lost Isle of Captain Vale is an original adventure in the Sword Coast setting of Dungeons & Dragons. It is meant for use with D&D’s...   [click here for more]
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