Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Theme
Aquatic   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Aquatic
 
 Hottest Community Aquatic
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Sanguine Sacrament

Sanguine Sacrament


Sanguine Sacrament The Godless Depths For the first time in eons, ancient aberrations are emerging from the deep ocean. Driven by some otherworldly fervour, they encroach upon the local villages, searching with beady eyes for anyone linked to the Gods. Even now you hear rumours of kidnap, men and women dragged kicking and screaming into the depths. A 4-hour adventure...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
DC-PoA-CONMAR-16 Iceberg Dead Ahead

DC-PoA-CONMAR-16 Iceberg Dead Ahead


A season 10 tier 2 adventure APL 8.  Seed: The littlest Squidling This title is a seafaring adventure where you are tasked by the Zhentarim disguising as the Merchants guild to retrieve a missing cargo. The players have to travel out to the sea of Ice on search of the missing ship, roumored to be stuck onto an iceberg.Other interested parties are also looking for this cargo, who will find it first,...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
The Dark Tide of Damodan

The Dark Tide of Damodan


The Dark Tide of Damodan is an underwater rescue adventure, where time is of the essence. NOW AVAILABLE ON FANTASY GROUNDS! GET IT HERE This four to five-hour challenging adventure is designed for a party of 5th-8th level adventurers. A mysterious disease is killing off locals and visitors alike in the port town of Havenword. While the adventurers are in town, Havenword is attacked...   [click here for more]
Dungeon Masters Guild  $5.95

Add to Dungeon Masters Guild Order  
The Investigation of Toecap's Tragedy

The Investigation of Toecap's Tragedy


New Remastered Version with a cleaned-up PDF, DungeonDraft maps, and art by PastelVui A family was murdered in their own home, and the murderers were never caught. Can somebody find the truth and bring a grieving soul peace? The Investigation of Toecap's Tragedy is an Investigation style adventure for a party of four 1st level characters that will take them to level 3. There are...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Aboard the Osmorton

Aboard the Osmorton


Aboard the Osmorton is a one-shot horror adventure designed for characters levels 5-8 and is expected to take 2-4 hours to complete. It is a lighter combat adventure with a special betrayal mechanic that adds a unique twist! This adventure is one of the only I have written that I do not suggest dropping in your existing campaign without modifications, as part of the adventure includes one of the party...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Druid Circle: Circle of the Sea

Druid Circle: Circle of the Sea


Tsunamis, Lightning, Wind and Water Control, and Invisibility; These are only some of the Powers granted to a Druid in the Circle of the Sea A large figure in a purple cloak stands on the deck of a crumbling ship with no weapon but the staff which it holds in the midst of whizzing cannons and chaos. The pirates firing the cannons laugh and jeer at the certain fate of this unknown...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Captured by Slavers

Captured by Slavers


"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master" - Ryan Herden, Australian Tabletop Gaming Network ...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Fifty Encounters for the High Waves and Salty Seas

Fifty Encounters for the High Waves and Salty Seas


It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures. The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Deep Dweller Warlock Patron (5e)

Deep Dweller Warlock Patron (5e)


The ocean; progenitor of life, and that which everything inevitably returns to. Land dwellers hold a reserved reverence for the power and unfathomable mystery of the ocean, but the same cannot be said for that creatures that dwell deep within it. These creatures view the surface world as a mystery they'd rather leave untouched, but every so often one of great power touches the mind of a surface dweller...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
X1 The Isle of Dread - 5e Conversion Guide with Maps

X1 The Isle of Dread - 5e Conversion Guide with Maps


This is a 5e D&D conversion of the various monsters, creatures, spells, magic items, and encounters for the classic D&D module X1 The Isle of Dread. The original module, the Monster Manual, and either Volo’s Guide to Monsters or Monsters of the Multiverse are required to use this conversion guide. Appendix A: Of Ships and the Sea in Ghosts of Saltmarsh may be helpful but is not required....   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Captains and Cannons (Fantasy Grounds)

Captains and Cannons (Fantasy Grounds)


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds! This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable,...   [click here for more]
Dungeon Masters Guild  $10.00

Add to Dungeon Masters Guild Order  
WBW-DC-CBB-04 Naufrage Atoll

WBW-DC-CBB-04 Naufrage Atoll


In the Tidalbore Isles, The Dreaded Pirates Queens, a coven of sea hags, have been collecting a series of enchanted artifacts that are scattered across this Feywild Domain. The Pirate Queens’ motives are unknown, but whatever they are, it can't be good. The good fey of the realm  have been working with brave adventurers to obtain these artifacts before the hags can get their hands on them. The adventure...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Underwater Campaigns (Fantasy Grounds)

Underwater Campaigns (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. A Guide to Running Underwater Campaigns Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your dungeon, flesh out trade...   [click here for more]
Dungeon Masters Guild  $29.99

Add to Dungeon Masters Guild Order  
The Islands of Insanity

The Islands of Insanity


Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain.  Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration? The Islands of Insanity is a mini-campaign.  This adventure is designed to work as a wrap around story.  Each Island is a separate...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
The Good Ship Kraken's Conscience

The Good Ship Kraken's Conscience


Having stopped the Raiders operating out of the Cloakwood along the Coast way, the players return to Baldur’s gate to return their prisoner to Belynne Stelmane, and learn of a slavers operation she would like them to sniff out and break up in her continued bid for political clout. This adventure is a continuation of It Always starts in a Tavern, but will contain suggestions for...   [click here for more]
Dungeon Masters Guild  $2.25

Add to Dungeon Masters Guild Order  
CCCHATMS01-01 Threatening Tides

CCCHATMS01-01 Threatening Tides


On the eve of Shieldmeet, the sunken Isle of Maos rises from the depths of the Moonsea, only to return to the water with the rising of the sun. But this year, the island does not sink beneath the waves, and destruction follows in its wake. A drunkard named Will Brightsong is somehow connected, and the adventurers must keep him alive long enough to find out why! A 4-hour adventure...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Sunken Temple of the Swamp God

Sunken Temple of the Swamp God


 From Of Gods and Gamemasters! A setting neutral adventure for 4 to 6 characters of 6th level. The Black Swamp holds many secrets. Go deep within on a quest to save a missing boy, and discover hints of greater dangers to come. Useful as a one shot adventure, to be finished in one or two sessions, or can be used as part of my Black Swamp Campaign. Keep your eyes out for more titles in the series!...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Path of the Kraken

Path of the Kraken


Path of the Kraken introduces a new Barbarian path for those who follow the great power beneath the waves. A primordial force, worshipped and feared by any being who has seen one, physically or in warped visions, a Kraken is a creature far beyond that which most mere mortals can even comprehend. This supplement introduces the Path of the Kraken into your D&D games. This subclass contains...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Champions of Ravenloft Pirate of the Sea of Sorrows

Champions of Ravenloft Pirate of the Sea of Sorrows


Bring Ravenloft to your table with this new Martial Archetype. In this new supplement for Ravenloft, you are introduced to the Pirate of the Sea of Sorrows a sailor who is both fearless seaman and ruthless warrior In Martial Archetype: Pirate of the Sea of Sorrow, you meet a fighter who is not only a skilled seaman but also an unmatched warrior with pistol and rapier. This new...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Sea of Blood

Sea of Blood


Dante Coldharbour, undead scourge of the sword coast, has taken to the sea in his ship "The Maiden's Neck" once again. Awakened from his long slumber by an accidental run in with Zhentarim slave traders who most graciously offered their blood, Captain Coldharbour has mercilessly slaughtered any foe who has come against him. Every crew he murders adds to his undead fleet and brings him one step closer...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Adventure: The Tower Golem

Adventure: The Tower Golem


    "It appears you are incapable of grasping which raw power and awful potential this Tower has. In the right hands, it could topple empires or revitalize dead worlds! " - Azaketh Azaketh, a sly and industrious devil, prepares his revenge against his bitter enemy Zirkex. Naturally, the mortals affected by his schemes are mere pawns to further his goals. It is up to the heroes...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Vehicle Construction Kit: Medieval Ships

Vehicle Construction Kit: Medieval Ships


This book includes statistics for 18 medieval-era ships for use with D&D 5th edition. They can be used with the Vehicle Construction Kit or standalone. Byrding Knarr Snekkja (light longship) Skeid (medium longship) Busse (heavy longship) Birlinn (Scottish longship) Ousiakon (light dromon) Pamphyion (medium dromon) Heavy dromon (dromon proper) Trade cog War cog Hulk Grand junk Zaw (junk) Kakam...   [click here for more]
Dungeon Masters Guild  $2.42

Add to Dungeon Masters Guild Order  
Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)

Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)


Take to the seas and briny depths with this tome of 101 encounters, now for Fantasy Grounds! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Beach Episode

Beach Episode


Hi! How do you feel about taking a break? This is a no-stakes adventure of hanging out on the beach for those sessions when you really need a break (be at a break from drama, high stakes, or DM prep). Set the scene. Beach. Mission? Beach. Plot? None to speak of, we're just hanging out. Archliches and apocalypses and BBEGs are not invited. ...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Go Fish

Go Fish


A small adventure for 4 level 7 characters. Can be a one shot or a small side adventure prefect for campaigns with Fey leanings.  In this adventure, the party will tangle with powerful fey entities to save the people of Marbleridge Heights, a local fishin village. There is a powerful curse, some quirky crones, and a local card game for the kids! Will the party be able to save the town? or will they...   [click here for more]
Dungeon Masters Guild  $2.00 $1.60

Add to Dungeon Masters Guild Order  
Jade Waters Job

Jade Waters Job


Tales of the Infinite Planes Jade Waters Job Find this adventure among others compiled in Tales of the Infinite Planes for PDF and Print on Demand! An unusual merchant is paying well for bodyguards to accompany her on a “short journey across long distances.” The coin is good, but something about her offer seems unusual. Where does this offer of employment by the merchant of...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Ravenloft: Sorrow on the Sea

Ravenloft: Sorrow on the Sea


Sorrow on the Sea Moans carry through-out the dense mists that float across the Sea of Sorrows, a massive expanse of open water that spans the western mainland of The Core, also known as the Dread Domain and Ravenloft. A large, spectral ship moves about in silence on the waves with a nightmarish storm overhead. Lightning cracks and burns the sunless sky, and rain...   [click here for more]
Dungeon Masters Guild  $3.80

Add to Dungeon Masters Guild Order  
House of Silent Tides (CCC-HAL-06)

House of Silent Tides (CCC-HAL-06)


Welcome to an adventure in the Spies Below the Moonsea series of Underdark adventures! This adventure can be played as entirely stand-alone.  The body of a strange elf is discovered on the shores of Moonsea. Efforts to identify its origin lead to a sea bound expedition to the home of the sea elves. Elsewhere, an ambitious merchant sets upon the deadly...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Tidelings

Tidelings


Do you enjoy playing characters from the ocean, such as tritons or sea elves? Ever wanted to play a sea-based trickster? Want to add a bit of spice to the merfolk of any world or setting? If so,  tidelings will make a great addition to your home table. Possessing both a changeling’s ability to change form and the power to shed their tails for legs, these clever and artistic shapechangers can be...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Esmeraldas Schwimmender Zirkus

Esmeraldas Schwimmender Zirkus


Esmeraldas Schwimmender Zirkus Ein schwimmender Zirkus ist aufgetaucht. Gerüchte sagen, dass sich unter den Zirkusleuten böse Kreaturen verbergen, die für einige Tote und Verschwundene verantwortlich sein sollen. Erkundet das Zirkusschiff, lernt Artisten, Crew und Gäste kennen und findet heraus was dem Vermissten zugestoßen ist! Ein Abenteuer für 4 SpielerInnen der 3. Stufe....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Shadows in Shallow Waters

Shadows in Shallow Waters


Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting. The Islands of Laquama provide peaceful respite for...   [click here for more]
Dungeon Masters Guild  $1.00 $0.50

Add to Dungeon Masters Guild Order  
Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
Dungeon Masters Guild  $5.00

Add to Dungeon Masters Guild Order  
The Foggy Isle

The Foggy Isle


This adventure module concerns a storm at sea and a shipwreck on an unfamiliar isle. The foggy marshland is inhabited by merfolk, lizardfolk, a sea hag named Shastina the Vile, and her monstrous underlings. Shastina controls the storm with her magic, trapping ships on the island, and abducting survivors for her rituals and experiments. This adventure is designed for a party of four 3rd-level characters....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Endless Shores: Class Archetypes for the Seaborne

Endless Shores: Class Archetypes for the Seaborne


Those made for a life at sea are like no other. Are you a barbarian walking the Path of the Depths, powerful enough to split the ocean in two? Or perhaps a Lost Librarian, filling your spellbook with the magic of civilizations fallen below the water? These archetypes and much, much more can be found within Endless Shores. Book Features: New archetypes for every class!...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Undersea Sourcebook: Feats and Equipment

Undersea Sourcebook: Feats and Equipment


The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the second of the series, you’ll find feats and items essential to rounding of your character for an undersea or ocean-spanning campaign. The Feats chapter includes feats suited to pirates, sailors, underwater explorers, and characters...   [click here for more]
Dungeon Masters Guild  $5.95

Add to Dungeon Masters Guild Order  
A Wrestling Wizard's Favor

A Wrestling Wizard's Favor


Your party will meet Rory, a wizard participating in the WWE competition (Wizards Wrestling Each other) who needs someone to watch over their house; including feeding the fish and chickens, and watering the plants. The party will soon find themselves in treacherous waters without a lifevest. To make it out alive, they'll need to work together to solve the mysteries of the deep unknown. A Wrestling...   [click here for more]
Dungeon Masters Guild  $1.49

Add to Dungeon Masters Guild Order  
Pirate Trinkets: Lost At Sea

Pirate Trinkets: Lost At Sea


100 Trinkets for Pirates on the High Seas! Add some grimcracks and curios to your PC and NPCs alike with a little something extra at character creation or as quirky loot-- - be it pick-pocketingdungeon-crawling or just ransacking. A hundred trinkets from pirates, historical and fantastical, engaged...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Hidden Cove

Hidden Cove


Get Ready for an Adventure! This 4 hour module takes the characters from a hidden cove near the Moonsea to hidden tunnels leading under the Glacier of the White Worm.  What starts as a recovery mission leads to the uncovering of a much more sinister plot. Optimized for a group of level 7's (APL 7), this adventure can be adjusted for any Tier 2 party. Inside you'll find: Three...   [click here for more]
Dungeon Masters Guild  $2.79

Add to Dungeon Masters Guild Order  
Legendary Hunts: Coastal Encounters (Fantasy Grounds)

Legendary Hunts: Coastal Encounters (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration....   [click here for more]
Dungeon Masters Guild  $24.95

Add to Dungeon Masters Guild Order  
Shadowed Bellview

Shadowed Bellview


CCC-ALMOG-26 DAGON01-01 Some things are best left to rot in their forgotten temples. Even in the isolated village of Bellview, common folk suffers the consequences of a treasure hunter’s greed. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
Dungeon Masters Guild  $2.95 $2.36

Add to Dungeon Masters Guild Order  
Gargantuas of Kara-Tur 5E

Gargantuas of Kara-Tur 5E


Gargantuas of Kara-Tur 5E Gargantuas are truly monstrous species, both in size and ferocity. Whether they are throwbacks to another age, aberrations of natural processes, or results of crazed magical experiments is unknown. Gargantua appear in many different forms, but most resemble gigantic humanoids, insects, and reptiles. This document converts 5 AD&D 2E Gargantuas...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Crab Cave: A Coastal Adventure for PCs level 1-2

Crab Cave: A Coastal Adventure for PCs level 1-2


The Crab Cave is a very short adventure for characters level 1-2. It is intended as a short modular piece, a single lego brick, that can be inserted into any campaign taking place near an ocean. It uses terrain and tide to make simple animals into an interesting (and possibly lethal) challenge. It can be easily modified for higher levels by swapping out the monsters and raising some of the difficulty...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
MZM1 Teoatl Magic

MZM1 Teoatl Magic


Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns.  This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic. Teoatl is the magic of the Maztican seas...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Waters Above: Astral Adventuring (5e)

Waters Above: Astral Adventuring (5e)


Sail the Psychic Tides of the Astral Sea This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty...   [click here for more]
Dungeon Masters Guild  $10.00

Add to Dungeon Masters Guild Order  
Trinkets 3: The Third One

Trinkets 3: The Third One


"I search inside the fireplace. What do I find?"   "Look at all the junk in this room. There has to be something good here!"   "It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"   We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
DC-PoA-MCIW-01 Icewind Whale

DC-PoA-MCIW-01 Icewind Whale


A sudden break in the sea ice has freed the remains of a sperm whale that perished while trapped in the ice. For those that earn their living on the Sea of Moving Ice this is a welcomed sight and they'll need all the help they can get to harvest it before the polar bears find it.  Icewind Whale is a 2-hour Icewind Dale adventure for characters level 1-4. This is...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Circle of the Sea

Circle of the Sea


Druids that are part of the Circle of the Sea are sworn to protect the ocean and use the ocean’s power to protect the rest of the world. They are not necessarily underwater residents, they might be seafarer or simply feel a strong emotional connection to the sea. The ocean’s powers are manifold. Turn into sea animals, channel the healing power of the ocean, and drown your enemies. Created by...   [click here for more]
Dungeon Masters Guild  $0.50

Add to Dungeon Masters Guild Order  
Vehicle Construction Kit: Wondrous Vehicles II

Vehicle Construction Kit: Wondrous Vehicles II


This is a supplement for the Vehicle Construction Kit, adding new magical and extraordinary options for your Dungeons & Dragons 5th edition vehicles. New Components! Astral Engine - Move your vehicle through the Astral Plane with the psionic energy of mind flayer brains. Aeolipile - For when steam engines are too futuristic. Guidelines for incorporating dungeons into your design. New options...   [click here for more]
Dungeon Masters Guild  $6.05

Add to Dungeon Masters Guild Order  
Seafaring Feats - 20 Feats for Pirates, Mariners, and Other Seadogs

Seafaring Feats - 20 Feats for Pirates, Mariners, and Other Seadogs


This is the PDF version, for the Fantasy Grounds version click here. Hit the open sea! Feeling landlocked?  Shark got your tongue?  Or just thirsty for more character options?  Seafaring Feats contains 20 all new feats with a nautical theme to add a little extra yo-ho-ho to your seafaring characters. New feats include: Ship's Surgeon: don't be afraid to amputate! Knotter:...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Displaying 301 to 350 (of 1280 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number