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Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY!
Over 200 pages of usable content
4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette!
85 various external map images in high definition quality (great for your online play or large print-outs)
Printer-friendly versions... [click here for more] |
Dungeon Masters Guild |
$4.95
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Roll20 version ONLY.
A Roll20 Game Addon with 60 Maps for 5 styles of campaign setting:
A fishing town festival
A journey across badlands
A cursed city beset with demon attacks
An oasis city, the jewel of the desert
The corrupted underwater ruins of an ancient city
Nightmare visions of a past long lost to time
The light layer is built in for applicable maps. This is 78MB... [click here for more] |
Dungeon Masters Guild |
$6.99
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AN AQUATIC ADVENTURE, WITH A PLANAR TWIST!
The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him.
To save the genie the characters will need to dive into the ocean... [click here for more] |
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One hundred different uncharted islands that your players can discover. ... [click here for more] |
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After the Descent of the Drow, all dark elves were transformed into drow. But what about the dark elves of Miyeritar who were not guilty of the crimes of the dark elves of Ilythiir or the gold elves of Aryvandaar? Delve into the mysteries of the Illefarni havens where the dark elves of Miyeritar took refuge. Learn the secrets of Ascarle, Jhachalkhyn, and the Moondark Mountains and the fates of their... [click here for more] |
Dungeon Masters Guild |
$4.00
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A hideous hag threatens to corrupt everything it can, including a young bronze dragon who protects this stretch of coastline.
The heroes must stop Dread Shelan at all costs, lest the entire area come to ruin.
Can the brave adventurers defeat Dread Shelan and her pet sahuagin?
This package (adventure, maps, etc. within) forms a complete module for use with Dungeons & Dragons ® 5th... [click here for more] |
Dungeon Masters Guild |
$2.95
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Back for more with Part 4! Welcome to Nerzugal's Dungeon Master Toolkit 4!
This fourth installment in the Dungeon Master Toolkit series comes with 296 pages of Adventures, Dungeons, Puzzles, and Creature stat blocks and over 20 maps to use in your digital tabletop of choice to help run the content contained within.
Why Not Have It All?
If you are interested... [click here for more] |
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Within the pages of this supplement, you'll find a treasure chest of subclasses, feats, and a new race, all designed to immerse your campaigns in the vivid tapestry of coastal life. Whether you're a salty seafarer, a mystical guardian of the deep, or a coastal folk hero, this supplement offers a selection of tools to breathe life into your coastal characters. All content contained within this book... [click here for more] |
Dungeon Masters Guild |
$1.95
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The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as:
Vessel Ability Scores and Actions in combat.
Officer makeup, including ability mods... [click here for more] |
Dungeon Masters Guild |
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NOW A SILVER BEST SELLER!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika and sent your crew on the run from the encroaching armada.
It is as you... [click here for more] |
Dungeon Masters Guild |
$5.99
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Seven different fully colored battle maps for the new Saltmarsh Campaign!
This set includes:
Galley, Knellboat, Longship, Sailing Ship, Warship, Ghostship, and Rowboat.
Every picture comes with the separate options of a water background or a transparent background, with or without a grid.
The pictures are compatible with digital mapping software and are large enough to be printed.... [click here for more] |
Dungeon Masters Guild |
$3.99
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 Trinkets of Saltmarsh
This supplement introduces 100 new trinkets that you may find exploring the port town of Saltmarsh
The trinkets presented in this supplement are inspirited by the local of Saltmarsh a fishing and trading port in Lower Keoland. The trinkets in this supplement will bring an additional layer of depth to anyone running the Ghosts of Saltmarsh... [click here for more] |
Dungeon Masters Guild |
$1.00
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"Water" is a D&D 5th Edition adventure featuring a Thirst Mechanic that will put survival in the forefront. The adventure contains 7 pages of content through 5 main scenes, 1 new mechanic (Thirst), 4 handouts and 4 battle maps (with and without grid). It is expected to provide about 4-5 hours of play time with active roleplay for a party of 3 or 4 adventurers at level 4.
The Story
... [click here for more] |
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 The players are hired by the local fishermen's guild to investigate the disappearance of one of their own. The fisherman Griggs Seafoam was last seen in the nearby bay, and his boat was found washed up on shore with no sign of him. The players must search the bay and the nearby islands for clues and track down the missing fisherman.
This is a level 1 adventure that takes place in the Moonsahe Isles... [click here for more] |
Dungeon Masters Guild |
$2.00
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From the creative team that brought you Animal Sidekicks:
Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Splice the main brace! It's time to set sail!
Here's the scuttlebut, ya dregs. Merchants out of Lantan are carrying a secret and dangerous new inventions: firearms. We've got a plan to take 'em and become the most notorious pirates to ply the Trackless Sea.
Inside this tome you'll find new character options for the Fighter, Rogue, Gunslinger, and Warlock that are suitable... [click here for more] |
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From Nord Games LLC, creators of Ultimate NPCs: Skulduggery and Ultimate Bestiary: Revenge of the Horde, comes our first foray into DMs Guild. Extend your expeditions in Chult in the upcoming Tomb of Annihilation or add some prehistoric flavor to your homebrew jungles with 31 new dinosaurs. Includes low CR creatures suitable for familiars and ranger companions, as well as prehistoric behemoths to... [click here for more] |
Dungeon Masters Guild |
$3.00
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Expand your adventures on the wine-dark seas of Theros with this accompanying gazetteer to the Odyssey Anthology, with a guide that combines several islands into one adventure, plus rules for setting up a maritime trade network!
The Stolen Compass: A Theros Odyssey
The Stolen Compass weaves an adventure through... [click here for more] |
Dungeon Masters Guild |
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Adventure Compendium Vol I JVC Parry
This bundle of adventures contains all of my one-shot adventures from 2016! You'll receive 7 adventures at a 40% discount, many of which are best sellers! They contain hand drawn maps, incredible artwork, new monsters and magic items, plus hours of gaming inspiration!
Facebook Twitter
The Compendium:... [click here for more] |
Dungeon Masters Guild |
$13.95
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 Dive into the mystifying pages of Bramblethorn’s masterwork and unleash a menagerie of the most bizarre and unusual monsters ever seen! Crafted with passion and infused with arcane knowledge, this bestiary is an essential tome for every aspiring dungeon master and adventurer.
Features Include:
Over 100 Unique Creatures: Every monster is a product of Bramblethorn’s... [click here for more] |
Dungeon Masters Guild |
$9.99
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An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one.
This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure.
Other adventures and resources written by Pete McDonald:
Undermountain Stand-alone Part 1: Down the Well: Explore Undermountain... [click here for more] |
Dungeon Masters Guild |
$2.00
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Tendrils of Saltmarsh Part 2
Gellan Primewater feels his enterprise may be in danger. He has sent his eldest daughter to investigate.
A local official has found a message in a wine bottle, a plea for help. Worried about affairs at the winery he wants the party to investigate and make sure nothing there is threatening.
This adventure is presented as APL 8... [click here for more] |
Dungeon Masters Guild |
$4.99
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Finally Oswald reveals his secrets. Now your party can take to the sky as well. Oswalt Fiddlebender is nothing if not courageous. Despite the dangers that fill the skies of Toril, he keeps returning to the vast blue and white firmament in his experimental airships.
Throughout the long years if his career as a wizard and one of Faerun’s finest engineers Oswald has gathered an impressive... [click here for more] |
Dungeon Masters Guild |
$8.00
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 Once upon a Cajun swamp, a traveling circus, folks say, was headed through the bayou on the way to perform in New Orleans when one of their cages of prize performing Chimpanzees sprang open and all escaped into the bog, never to be seen again...
That is, until a new creature emerged, haunting the area around honey island where the chimps disappeared - a creature part ape, part alligator, causing folks... [click here for more] |
Dungeon Masters Guild |
$1.00
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Monsters of the True World
Far to the west of Faerûn across the sea of Swords lies the mysterious land of Maztica. It was discovered, pillaged and then lost again to exile on the even stranger world of Abeir. Back once again, Maztica and its mysteries are ripe for discovery.
While there may be treasure aplenty to find, there are also horrors that are seen nowhere else on Toril.... [click here for more] |
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A collection of 25 new magical items suitable for characters and DMs looking to add a little sea-faring flavor to their campaigns. Balanced, illustrated and suitable for PC and NPC alike, Nautical Treasures - Magical Items of the Sea is sure to be a great addition to any table looking to add that slippery feel to their magical item roster. This supplement includes:
25... [click here for more] |
Dungeon Masters Guild |
$0.75
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Explore a world of maritime adventures with "Benethor's Seafarer Manual," a supplement designed for Dungeons & Dragons 5th Edition. This guide equips your next naval themed campaign with a lot of content:
Naval Combat Ruleset: Immerse yourself in exciting naval encounters using our carefully crafted ruleset. Sail through treacherous waters, unleash devastating broadsides, and face enemy ships... [click here for more] |
Dungeon Masters Guild |
$5.99
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This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE.
Alister Konezegel's Field Guide
Volume II: Aquatic Terrors
Within the pages of this field guide are a handful of eerie and unusual water-dwelling... [click here for more] |
Dungeon Masters Guild |
$0.95
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Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths?
The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure.... [click here for more] |
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From harpy hoodoos to ghoulish giff the Trackless Sea beyond the Sea of Swords is full of surprises and traversing it is an adventure in itself.
In this book you will find forty encounters for the forty days it takes to reach Maztica from the harbor of the great city of Waterdeep.
There are literally enough new creatures in this book for it to be considered it’s own small monster manual. With new... [click here for more] |
Dungeon Masters Guild |
$3.99
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 In this adventure, your players shall set sail to explore the dangerous seas of Marmalade Bay. They have been hired by Captain Spelter of the Wavemaster Galley, a grizzled seafarer who has been robbed of precious jewels. You and your party must navigate treacherous waters, investigate rumors of a mermaid who has been stealing the jewels, and face fearsome enemies. The mermaid herself is a beautiful... [click here for more] |
Dungeon Masters Guild |
$1.99
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Scientific Secrets of Avernus
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh... [click here for more] |
Dungeon Masters Guild |
$5.95
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Bandits have been raiding the heart of the Border Kingdoms. Terrified survivors tell tales of ambushes by brigands with preternatural speed and other strange abilities. A brave group of adventurers must put an end to the bandit threat and suss out the source of these otherworldly powers before the bandits become unstoppable...
A Two-Hour to Four-Hour Adventure for Characters of 5th - 10th Level ... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is an one-session summer adventure for 4 to 6 players of level 5.
Set sail on an unforgettable summer adventure as the coastal town of Seabreeze welcomes the awakening of the ancient sea deity, Summerfall. But when the tides turn unexpectedly, chaos erupts on the beaches, and the sea creatures grow restless. Embark on a thrilling quest to uncover the mystery... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Book of Tides
"The elven captain pirate captain pulls his cutlass from the body of the sailor as it falls before him, licking the blade, tasting the iron of the blood and the rust. With a wild cry and maniacal cheer, he lunges forward, grabbing his foe's blade, ready to strike the surviving crew he has boarded."
"A diminutive gnome with glowing gold eyes stares at the map in front of her, translating... [click here for more] |
Dungeon Masters Guild |
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The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons.
The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage... [click here for more] |
Dungeon Masters Guild |
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 Venture into the depths of the ocean and embark on a perilous journey to retrieve the legendary Pearl of Alaron in this thrilling Dungeons and Dragons adventure for level 4 characters.
Explore vast underwater caverns, navigate treacherous waters, and face off against dangerous sahuagin warriors in your quest to uncover the priceless artifact. But the dangers do not end there - the decision of what... [click here for more] |
Dungeon Masters Guild |
$2.00
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In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
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This combines encounters 31 to 40 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can get dusty in the fallen desert outpost, clean up in the Bath of Pelthonus and get chopped up by the Gladiomortuus.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
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AN AQUATIC ADVENTURE, ON A SUBMARINE!
A giant shark capable of destroying entire ships has been wreaking havoc across The Sword Coast. When the characters set out to hunt down the creature, they may get more then they bargained for! The Shark God is a colossal metal shark controlled by the sahuagin. Will the characters survive the Temple of the Shark God?
Temple of the Shark God is a 5th... [click here for more] |
Dungeon Masters Guild |
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Beware the Deep
Beneath the waters lurk dangers that threaten all the Dessarin Valley. The mysterious cult of the Crushing Wave has infested the Dessarin river with all manner of beasts, and monsters in service of their dark lord. No one is safe while they raid all who make their livelihood on the river.
The Crushing Wave have gathered new monsters and have grand schemes for the... [click here for more] |
Dungeon Masters Guild |
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SAVE 25% BY PURCHASING THIS BUNDLE
More than 80 pages.
Hammer, blade and three-pronged spear.
Weapons worthy of the greatest heroes.
Linked by fate through the ages .
Bane of Giantkind, protector of the Dankir.
Razor of the night, stealer... [click here for more] |
Dungeon Masters Guild |
$3.25
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The world of Theros is steeped in magic, mystery and mythology—and it's yours to explore!
Taken from the award-winning Uncaged anthology, the heroes take some of their first steps into Theros with this adventure for four to six 3rd level characters.
You are headed back to Meletis after a successful adventure at the edge of the world. Driven off course by a devastating storm, you crash land on an... [click here for more] |
Dungeon Masters Guild |
$1.99
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"It was a hell lot of fun!"
"One of the best adventures I've ever seen."
"Nice opening, good layout, nice maps!"
---
After your ship crashed onto a small island you and a few other survivors quickly discover you're not entirely alone. There are creatures slithering in a nearby cave, taking everything they can from the wreckage as they hunt for something. With no other way out, you'll have to trek... [click here for more] |
Dungeon Masters Guild |
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Thanks for making this adventure an Electrum Bestseller!
The Treasure of One-Armed Jack is a pirate treasure hunt inspired by 1980s movie Goonies and the book Treasure Island by Robert Louis Stevenson. A treasure map leads to Jolly Roger Isle, the location of a hidden treasure belonging to the legendary pirate, One-Armed Jack. However, the characters aren't the only ones after this... [click here for more] |
Dungeon Masters Guild |
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 Embark on a perilous quest to find the legendary Pearl of Alaron, a powerful artifact created by the merfolk from the essence of the ocean itself. You have been hired by a wealthy merchant to retrieve the pearl, but the journey will not be easy. Navigate dangerous waters, battle fierce sea creatures, and face off against a group of sahuagin who have stolen the pearl. Along the way, you will encounter... [click here for more] |
Dungeon Masters Guild |
$2.00
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 In the previous adventure, the party rescued the fisherman Griggs Seafoam from the pirates that kidnapped him while he was looking for the legendary Pearl of Alaron. He never did manage to go down and get it but knows where it is.
This is a level 2 adventure that takes place in the Moonshae Isles in the Forgotten Realms.
Look for the previous Level 1 adventure The Missing Fisherman! ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Ocean Encounters
If random encounters leave your players feeling uninspired and your DM rote and mechanical, and your characters happen to be on or near a boat, look no further. This 28-page maritime-themed booklet contains twenty ready-to-play encounter hooks for parties levels 6-10, with a variety of challenges ranging from unique, creative high-seas combat to code-busting riddles and RP opportunities.... [click here for more] |
Dungeon Masters Guild |
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Warriors! Rise and wield the powers of nature!
Utilize the powers of nature to great effect! This collective of warriors manipulate elemental power in a variety of ways.
Within this book you will find:
10 new Player Options, all related to the usage of the elements.
A new creature statblock for each Player Option.
Original art for every new subclass.
Specialized... [click here for more] |
Dungeon Masters Guild |
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Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize.
Not to worry, this adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
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