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A 3-4 hour Eldritch mystery far to the North of Icewind Dale.
The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Finally, I can play a frog!
This full guide is a look into a personal creation called Ribbitans. Helpful frog people of the Feywild that can provide much needed rest and information for adventurers. Included in this book is:
Player Options - Create a Ribbitan for your next game
DM Options - Information on how to roleplay a Ribbitan and setup... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Color Digital Maps for DDAL 05-06 Beneath the Fetid Chelimber & DDAL05-07 Chelimbers Descent. These maps include "The Island", "Chapel Level", and "Library Level". This includes the maps usable for both adventures. Chapel Level and Library Level include both a players and DM map (including labeling the rooms). Two variations of each map are included, one at Roll20... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now for Fantasy Grounds!
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Looking for a single nautical supplement for your campaign? You have come to the right place!
To Account for Ships and Sailors is a single 8 page supplement that contains tools for the DM to randomly create a Ship name, npcs and crew! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the journey and avoid everyone sitting around in the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago.
The DM's Guide contains a list of the rules and subsystems that will be used in the Expedition to Chult adventure path, as well as a detailed description of the history, people, and landmarks in... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
That Fiendish Blood
A a collection of 6 races designed around the question 'What if there were tieflings of other races.'
In this book are 6 brand new races to the Forgotten realms, or any setting of your choice, that come with a brief summary regarding how they came to be in the forgotten realms, how their respective cultures treat them, and a description of their physical features, alongside... [click here for more] |
Dungeon Masters Guild |
$2.50
|
On the world’s first offshore rig Captain Seaslick and his crew are drilling for dragon essence - a rare and valuable substance often called Red Gold. They’re about to be filthy rich, but not everyone’s happy for them.
Dragon cultists have infiltrated the rig and are trying to steal a stash of the precious essence for their rites. In their eagerness they’ve magically sped... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Sea Ghost's Manifest contains ten new nautical themed sublclasses, perfect for use with Ghosts of Saltmarsh or any other seafaring campaign.
Barbarian - Path of the Sea Reaver
Sea Reavers are terrible predators on the open seas. Most often pirates and raiders of coastal cities, they arrive with the ferocity of a storm at sea and are just as deadly.
Bard - College of Shanties
Bards of the... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Ghosts of the Glimmersea
For 4 adventurers between 5th and 10th level
An expedition was lost in the Glimmersea. The famous explorers, the Loxers, abruptly stopped communicating, sparking concern in those familiar with them. Maer, the merchant... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons.
Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now for Fantasy Grounds!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes!
Inside you'll find:
4 new Cleric Domains
4 philosophies of the clergy
4 new spells, 1 for each element
4 capstones fitting of the epic tier
Burn red... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Synopsis
In the heart of a bustling seaside town lies a dangerous quest for adventurers bold enough to undertake it. A grizzled old fishing store owner named Loster seeks the help of intrepid heroes to retrieve golden algae from a perilous rock formation off the coast. The problem is, the rocks are 300 yards offshore, and the surf and crashing waves make it nearly impossible to reach... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A NEW PLAYABLE SPECIES: HUMANOID GIANT ISOPODS AND THEIR CREEPY LITTLE HANDS
Bathynomians crawl out of the ocean's depths to stare in awe at the light of the sun — or terrify hapless fisherfolk who snag one in a net. These giant isopods come a dismal world so deep beneath the waves that light itself is a commodity, where ancient things buried even deeper in the silt and muck burble... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This supplement is a practical compilation of the many tables and resources presented in App. A: Of Ships and the Sea of the Ghosts of Saltmarsh book. It allows DM’s to generate weather and sea conditions along with a wide variety of rich ocean encounters and locales. The three Hex Engines presented below are the only tool you need to run realistic and engaging ship travel on the Azure... [click here for more] |
Dungeon Masters Guild |
$3.70
|
In the Tidalbore Isles, The Dreaded Pirates Queens, a coven of sea hags have been collecting a series of enchanted artifacts that are scattered across this Feywild Domain. The Pirate Queens’ motives are unknown, but whatever they are can’t be good. The good fey of the realm have located one of these enchanted artifacts on Murkmire Isle. The artifact is said to be a part of the horde of the island’s... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Welcome to Tides of danger, a D&D Eberron adventure, part 4 of 4 of the “Shadows of the fiend” story.
The adventure begins with the characters repairing their crashed airship and taking the route to home, filled with gold, new passengers and dangerous entities.
The coasts of Khorvaire are on sight – are they near enough?
A level 2 adventure for 5 characters in Eberron.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Surge forth from the deep ocean as a Dragon Turtle Dragonborn - a new subrace for the Dragoborn!
While you're here, check out some of my other works:
Oath of the Storms Paladin - Dungeon Masters Guild | Dungeon Masters Guild (dmsguild.com)
Sandbox Treant & The Awakened Verdu - Dungeon Masters Guild | Dungeon Masters Guild (dmsguild.com)
3 Arcane Traditions - Dungeon Masters Guild | Dungeon... [click here for more] |
Dungeon Masters Guild |
$0.73
|
Twenty years ago, the humans built a dam and flooded Gormelin Valley. They drove the Cinderborn goblins away from their land. But now the Cinderborn are back and they want vengeance. The dam must fall and the human towns must drown!
Play this adventure from the perspective of the "heroes" or from the perspective of the "monsters". Discover each side's capacity for good and evil. Fuel... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Version 2 now available! New content, more links, easier-to-follow instructions, and the Brassy Casket Tavern map.
Set sail for Enthos, a drop-in vacation island full of adventure and relaxation for your characters. Including 2 quests, numerous activities, vivid descriptions, new spells and creatures, and of course, rum. Travel via a portal at sea... [click here for more] |
Dungeon Masters Guild |
FREE
|
For levels 3-5. This is the first of four modules in a series. In this module we learn of an impending demon war, and go in search of a magical sword. Full of battles, riddles and puzzles. ... [click here for more] |
Dungeon Masters Guild |
$0.89
|
Welcome to the Depths!
There is darkness at the bottom of the ocean, and strange sounds which defy logic. There are creatures which have adapted to bitter cold, and pressure. Nightmares live within the depths, and even those that stare into the far realm fear that which lies below the waves. It’s best to think of the depths as layers. Near the surface you may find underwater vessels and large... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds.
3 NPCs have been included as additional merchants. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds!
Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Some weeks ago, a tiny sliver of shadow crept into Yarralanya Swamp. It fed on the worms, then on the fish and snakes, growing larger over time until it threatened the lives of the swamp folk, who took up their weapons and fought back, to no avail. In order to buy time for a second attempt, the swamp folk began to steal livestock from the nearby village to satiate the beast’s hunger. After all, who... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Many heroes are born among those whose who ply rivers, lakes, and oceans for their livelihood. Some are simple fishermen, pearl divers, or traders but many others are scoundrels, pirates, or reavers. This volume provides:
4 new races: the deck-dwelling hadozee, shadowy malenti, proud locathah, and fey skinchangers (both selkie and swanmay).
5 class archetypes and one modification: charm, opportunity,... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Some horrors of the deep are not dead; just dreaming. Some are both.
The Drowning Deep provides eight new monsters for use in aquatic or coastal encounters, from undead variants to eldritch abominations dreamed by some sleeping Great Old One, as well as some ideas on possible encounters.
Beware, seafaring adventurer; here be monsters. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The glorious battle Against the Pirate King now for Fantasy Grounds!
A Wandering Pilgrim Games Product
Within the area known as the Middle Islands, sits the Free Cities of Vosika, Lonia, and Somila. It is these cities that have fallen under the gaze of the mysterious figure known simply as the Pirate King. It is the forces of this figure that assaulted the city of Vosika... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Essential Phandalin 007: Tower of Storms continues the adventure in the box set Dragon of Icespire Peak- which is required to play successfully. This module expands and details the quest Tower of Storms. The adventure takes the box set encounters and provides complete stat blocks, and provides several new encounters and items to play. This adventure also set up a new... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Wyrmskull Throne - the ruling seat of the great dwarven nation of Shanatar - has been lost for five millennia. Now, rumors have surfaced that it has been found, and there are sinister parties that will stop at nothing to claim it. But the path to finding the throne is long and twisted, leading from a small village in the remotest regions of Tethyr to the bottom of the ocean! Those who follow it... [click here for more] |
Wizards of the Coast |
$4.99
|
This module contain three handy encounters for the time your players have to face a mighty river.
The encounters are varied and can be faced with violence or wits, wathever you players choose to.
The encounters leads from one to the other so you can run the three in the same session if you are lucky or you can save some for another river.
The encounters are adjusted for characters level 1, level... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Collected here are over 50 original and updated stat blocks for animals and dragons ready to drop right into your game! Including art, lore, and in some cases educational material drawn from life, Eoth Khlastan’s Revised Encyclopedia of Great Animals and Draconic Beings brings to you inspiration to spice up encounters on the material plane and beyond.
If your... [click here for more] |
Dungeon Masters Guild |
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
'The Sunken Village of Little Corth' is a 2nd level Dungeons and Dragons adventure centered on a time-paradox puzzle. The PCs travel across a necrotic marsh (the Grey Creeping) to a sunken village where, upon being transported back 2000 years into the past, they must prevent a necromancer freeing Orcus... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Mysterious disappearances, a thief and strange mirage-like creatures plague the lonely oasis town of Blueridge.
Adventure Synopsis
Arrive at the oasis town of Blueridge, hot on the trail of a thief who has stolen a valuable magical artifact.
Avoid a looming sandstorm and learn of the mysteries plaguing Blueridge, from the many recent disappearances to the arrival... [click here for more] |
Dungeon Masters Guild |
$2.95
|
In the Tidalbore Isles, The Dreaded Pirates Queens, a coven of sea hags, have been collecting a series of enchanted artifacts that are scattered across this Feywild Domain. The Pirate Queens’ motives are unknown, but whatever they are, it can't be good. The good fey of the realm have been working with brave adventurers to obtain these artifacts before the hags can get their hands on them. The adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Unleash new powers of the weave with these three new Arcane Traditions for the Wizard Class! Blood Magic: Wound yourself to unleash powerful spells and abilities! Biomancy: Use your nature-infused magic to mutate yourself, your allies, and your enemies.
Hydrokinesis: Manipulate liquid water to control the battlefield.
While you're here, check out some of my other works:
Oath of the Storms Paladin... [click here for more] |
Dungeon Masters Guild |
$1.11
|
Anchored off the coast, outside the shipping lanes of Waterdeep, rests the Marvelous Marie. A small sailing vessel, the Marvelous Marie is the discrete flagship of the up-and-coming pirate lord Darrius Young. A tactically minded man, Darrius has already enlisted the loyalty of several larger pirate vessels out of Luskan. Their small flotilla ambushes and raids merchant vessels traveling... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A children’s doll that has seaweed hair.
- 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it.
- 93: An ornately carved dolphin whistle. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
A far cry from their monstrous brethren on Toril, the minotaurs of Krynn are a highly organized warrior race primarily occupying the remote islands of Mithas and Kothas. As far as the minotaurs of the Blood Sea are concerned, might makes right; and of course, they are the mightiest.
This product contains 9 brand new minotaur statblocks for use in your Dragonlance games, whether your heroes are braving... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Not long age, a magical vortex released into the lands of Thunder Rift a strange and haunted ship from another time and place. A cursed ship, bad luck for those who see it. The party never wanted to see the ship, much less board it. However, the mystical astrolabe they found must have had great power?at least enough to send them here. Too bad it's missing, now. Will the heroes find a way off the... [click here for more] |
Wizards of the Coast |
$4.99
|
Become a Blood Hunter that channels the darkest depths of the ocean in order to destroy their foes!
The Order of the Black Spot is a new Blood Hunter archetype, perfect for a Ghosts of Saltmarsh game or any aquatic/seaborne setting. Wield the legendary black spot curse and give no quarter to the aberrations that plague the sea!
Contains the full archetype with brand-new... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A newly erupted volcano exposes an ancient temple to a world that has forgotten it. Race to the Depths will pit players against other groups of adventurers and treasure seekers to recover plunder from this crumbling edifice.
Race to the Depths is a fun, flexible, and accesible adventure for new players and veterans alike. While it is designed for 4th level characters, there are sugestions within for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Field Guide to Cold Explorers is a 27-page source of content that supplements the Monster Manual. It aims to provide Dungeon Masters with more options and flexibility in adventures for cold biomes, such as tundras, frozen seas, and other arctic environments, featuring 14 new monsters. Finally, it also comes with a variety of digital tokens to ease the process for virtual tabletop games. ... [click here for more] |
Dungeon Masters Guild |
$7.99
|
For all your pirate encounter needs, here be a pirate ship! This map has three levels, including a forecastle and quarterdeck. (Now with PDF and VTT formats, optimized for Roll20 and 55" screens). ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Designed for a party of 3rd level characters, A Cruise to Die For is an adventure that takes place during a three-day overseas journey. The events of the adventure occur aboard the Faoileán (pronounced fie-lawn), a merchant cargo ship that ferries passengers and cargo along the coast from port to port. By the end of the adventure the characters should advance... [click here for more] |
Dungeon Masters Guild |
$3.16
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Explore the Rainy Isles, a brand new Domain of Dread that draws inspiration from famous films such as the Pirates of the Caribbean, Jaws, and the Lighthouse. The Rainy Isles is a domain of strange aquatic creatures and raging storms. Pirates roam the Rumbling Sea of the Isles, many of them unliving. Curses, magic, and madness permeate this domain.
Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Hello. This document contains random encounters specific for the coastal sea which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dead Men Tell No Tales
but they can still sail a ship
Following the port city of Silverstow being overrun by zombies, one of the vessels that regularly docked there has gone missing. What remains of Silverstow’s leadership wants to retrieve the vessel, various thieves want the bounty of silver it undoubtable carries, and adventurers are going to get involved one way or another.
This... [click here for more] |
Dungeon Masters Guild |
$1.95
|