IMPORTANT!!The conents of this product are identical to those in Chapter 4 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the monsters!
Ahlan and well met, my friend!
This book is a collection of creatures and NPCs hailing from the great peninsula of Zakhara, the Land of Fate! Within you will find genies,... [click here for more]
The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the first of the series, you’ll find races, classes, and backgrounds for creating characters suitable to an undersea or ocean-spanning campaign.
This title now includes Undersea Sourcebook: Mutants & Mariners as... [click here for more]
Long journeys over water can often be a problem to run. Quite often it results in a Dungeon Master hand-waving the trip with an unsatifactory, "You get there," summary.
This volume contains the following:
Simple rules for giving your players an opportunity to participate in the storytelling during a narrative travel montage, complete with 16 story... [click here for more]
Beneath the waves, catastrophe awaits
Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters.Now the threads binding this scar on our reality together are fraying, and new heroes must rise.Whispers carry in on the wind, drawing people to an island off the coast.A cavern here descends into the depths, where... [click here for more]
Explore a range of elemental options for Dungeons and Dragons 5th edition.
Swim the seven seas as a marine yuan-ti or octofolk
Embrace your heritage as a para-genasi: a genasi of more than one elemental origin
Discover elemental feats, magic items, and more!
... [click here for more]
Warriors! Rise and wield the powers of nature!
Utilize the powers of nature to great effect! This collective of warriors manipulate elemental power in a variety of ways.
Within this book you will find:
10 new Player Options, all related to the usage of the elements.
A new creature statblock for each Player Option.
Original art for every new subclass.
Specialized... [click here for more]
These are the digital map files to use with The Serpentine Path adventure.
For the adventure itself, click here. The Serpentine Path
Dock and Lighthouse
jpg and dd2vtt
6144 x 4608
The Empty Net
jpg and dd2vtt
4608 x 4608
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6144 x 3968
jpg and dd2vtt
6144 x... [click here for more]
A Bloodline of Forgotten Divinity
Venture forth into danger with the power granted by a far off relative, a Titan. Having been descended from one of the many minor deities or nature spirits spawned by these humongous immortals you have acquired powerful magic, however it seems to resemble the domain of your most divine ancestor.
Choose from 4 different bloodlines!
Atlas:... [click here for more]
Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await!
This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides... [click here for more]
A scavver has swam away with a reigar’s talarith!
Can you recover the priceless piece of jewelry for Glixnorglex before its owner ruins his astral inn and petting zoo’s reputation?
The first adventure of the series.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Lots of replay value!
CONTENT WARNINGS: predator/prey... [click here for more]
A group of strangers have been kidnapped by Merfolk. Taken as hostages in exchange for the return of an heirloom, can they band together to save themselves, or will they die before their story even begins?
This is the first in a new series, called Party Starters! We all know and love the 'start in a tavern' trope, but some DMs and players would like to mix things up. That's where this series comes... [click here for more]
A mysterious location has been uncovered and a group of adventurers are tasked with charting a ship onto the Moonsea. There they begin their underwater quest to find the treasures of the Lost City of Northkeep, facing an assortment of deep-sea challenges and enemies and eventually meeting with an ancient clan of Orcs guarding the isolated ruins of Northkeep.
A 4-Hour Adventure for 5-10th Level Characters.... [click here for more]
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration.... [click here for more]
Weather is always in the background of any adventure that takes place under the open sky, and it’s often a factor even when indoors. It can be just as much of a character as a boisterous nobleman and as much of a challenge as a deadly dragon. The tools in these rules help the Dungeon Master use weather to make their world feel real and dynamic.
What are Hex Flowers?
Hex flowers are essentially... [click here for more]
"Every land to drown in the avenging sea of blood" —from the Prophecy of the Deep Mother The deep sea holds many perils, some known, some secret, some merely hungry — and some outright evil. Those who live on dry land speak in whispers of the dreadful City of Abiding Hunger, where sea devils cavort in the court of their king, awful rites pay homage to a brutal shark god, and desperate refugees... [click here for more]
Coral Palace of the Marid- The Second in a Series of Jewel Heists at the End of the Multiverse -
Wherein our adventurers seek out the Emerald of Aquatic Perfection, reputed to be held within an extraplanar undersea genie basilica.
A D&D 5E adventure for 4-7 characters of 12th-15th level. 40 pages. ... [click here for more]
Below the thunders of the upper deep;Far, far beneath in the abysmal sea,His ancient, dreamless, uninvaded sleepThe Kraken sleepeth. – Alfred Tennyson
Sleeper of the Sunken City is a 20th-level one-shot inspired by H P Lovecraft’s classic short story, ‘The Call of Cthulhu’. In this adventure, the characters encounter strange dreams and horrible rituals... [click here for more]
This fast-paced action adventure for fifth edition is intended to be played by 4-6 level 1 characters, and it could be completed in a single session. The characters will begin chained to the oars of a pirate ship and as they free themselves and advance through the ship, they will be able to acquire equipment and ally or become enemies with different factions, to finally face the captain, and the Kraken.... [click here for more]
Calling All Pirates!
Gather up your finest band of pirates and adventurers for this nautical themed and puzzle-filled one-shot adventure! Inspired by the likes of Treasure Planet, Atlantis, and National Treasure, this adventure will take your party down to the depths of the ocean inside of Captain Zertes' Sunken Palace in search of her long lost treasure.
Inside, adventurers will... [click here for more]
Now available for Fantasy Grounds Unity!
Trouble stirs in Neverwinter as the player characters are summoned to assist in a precarious escort mission, of a notorious criminal known as the Mangler. The prisoner is among the most wanted for vile crimes in numerous cities and states, yet Neverwinter is not one of them. Lord Neverember’s right hand will enlist the heroes to escort the Mangler... [click here for more]
WAY OF THE TYPHOON, MONK SUBCLASS (5E)Included:
The Way of the Typhoon subclass
An excerpt from the Work-in-progress "Tales From the Low Seas", starring Mella and Raza
The monks who walk the Way of the Typhoon harness the raw and unbridled power of the storm itself, channeling the fury of the tempest into their martial prowess. These disciplined warriors are... [click here for more]
Set to the seas with this pack of eight standalone adventures on distant, solitary shores, and discover the mysteries of the Pieces Of Eight! Battle monster islands, face ferocious ferals, and explore the unknown in eight short one-shot adventures designed to be encountered by a party sailing the seas of any world, any setting - or tie them together in a grander quest, each of the... [click here for more]
Beware the Potions of Thingizzard!- Notation on the map of White Plume Mountain
Tales from the Yawning Portal collects the greatest hits from the history of Dungeons and Dragons. The Yawning Portal Campaign guides contains a backstory, hooks and encounters to provide links and context to connect these adventures into an epically deadly and epically fun campaign.
Volume... [click here for more]
In this adventure, your players will encounter a mysterious creature lurking in the shadows of a tavern cellar. The creature is intent on capturing the souls of the villagers, and its lair is full of old photographs and relics from the past. Your party will need to work together and use quick thinking to overcome this foe and rescue the villagers. The adventure can be completed in one session, and... [click here for more]
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more]
Once upon a Cajun swamp, a traveling circus, folks say, was headed through the bayou on the way to perform in New Orleans when one of their cages of prize performing Chimpanzees sprang open and all escaped into the bog, never to be seen again...
That is, until a new creature emerged, haunting the area around honey island where the chimps disappeared - a creature part ape, part alligator, causing folks... [click here for more]
A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ... [click here for more]
Mythic destiny awaits you in this campaign expansion for Mythic Odysseys of Theros!
In Mythic Odysseys of Theros we were introduced to the Theriad, the epic poem that contains the adventures, legends, and myths of those champions that ascended to demigod status. But what about those hopeful heroes that didn't complete their quests? What secrets and powers might they have offered to... [click here for more]
This was created by combining the 3.5e Scarlet Corsair and the 4e Sword Coast Corsair.
“The seas run red this night, and terror has a face. You are looking upon that face. Pretty, isn’t it?”–Adia Ironheart of the Red Wake, a scarlet corsair
Many pirates sail the seas, but few reach the infamy of the scarlet corsair, so called from the trail of blood left in her wake.... [click here for more]
Welcome to the Creature Crucible searies. In this series I look for the most part at previous editions of Dungeons and dragons, and either find creatures or am inspired by the things I find. I then convert the creatures or use the inspiration to create stat blocks for the creatures for the 5th eddition of the game.
This time I have brought to you a slew of creatures that live under the waters. ... [click here for more]
Unhappy with their lots in life, an unlikely group of adventurers seek to find new lives and untold riches in the newly discovered continent of Izdihar. Across the Faragoth Sea lies fertile soil to be farmed, untamed wilds to be explored, and vast fortunes to be earned!
Destiny Abroad is a series of adventures set in a newly discovered continent, allowing players to start fresh and escape... [click here for more]
"You'll nautical want to miss this!!" - Curse of Sebs (@CurseofSebs)
Oceans swell and waves crash on every shore as masters of depths, ships, and the creatures therein fight for their desires. In the pages of this tome players of the world’s greatest roleplaying game Dungeons & Dragons can find paths of power and mystery for those with the sea legs to survive the journey. Dungeon Masters (DMs)... [click here for more]
Unleash new powers of the weave with these three new Arcane Traditions for the Wizard Class! Blood Magic: Wound yourself to unleash powerful spells and abilities! Biomancy: Use your nature-infused magic to mutate yourself, your allies, and your enemies.
Hydrokinesis: Manipulate liquid water to control the battlefield.
While you're here, check out some of my other works:
Oath of the Storms Paladin... [click here for more]
Now for Fantasy Grounds!
Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean!
Will you fight the... [click here for more]
"When the storm comes in with its teeth, teeth, teeth..." Black clouds build on the horizon with supernatural swiftness as the light of day drains away like a guttering candle. As the wind screams and sea spray blinds the eyes, the masts splinter and the deck heels over, a plaything of the storm. A nightmare shark hunts the murky ocean for all that succumb to the hammer of the winds. Can anyone... [click here for more]
Welcome to the High Seas!
This 5E Supplement includes 10 extensive encounters with an interesting combination or roleplay, combat, and exploration through expansive world building that fits well in any campaign setting.
Journey the high seas filled with piracy and several compelling NPCs (many based on actual pirates from history).
It also includes multiple new creatures and... [click here for more]
A whimsical underwater adventure for 2 or more players of level 4 or higher.
A young lord has been kidnapped by a mysterious frog-like beast, and the players have been tasked with rescuing him. They'll delve into the depths of a sunken temple and face a horde of watery creatures. Can they tell friend from foe, and tame mysterious gods, or will they be sleeping... [click here for more]
In 1997, TSR published the adventure named “Sea of Blood” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 64 page book with maps. "Sea of Blood" was the third adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded by "Evil Tide"... [click here for more]
In 1997, TSR published the adventure named “Night of the Shark” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Todd Lockwood. It consisted of a 32 page book with maps. "Night of the Shark" was the second adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded... [click here for more]
The Field Guide to Cold Explorers is a 27-page source of content that supplements the Monster Manual. It aims to provide Dungeon Masters with more options and flexibility in adventures for cold biomes, such as tundras, frozen seas, and other arctic environments, featuring 14 new monsters. Finally, it also comes with a variety of digital tokens to ease the process for virtual tabletop games. ... [click here for more]
This pack contains 3 versions of a battlemap setted in the base of a huge pillar or tower
Version 1: base map with day lights Version 2: base map in dark mode Version 3: water map
Every map is 4500x4500 pixels and both with or without grid, for a total of 6 filesPREVIEW:
... [click here for more]
Fleur Sleetshaper was a rare gem of a dwarf: born from a northern clan, she dedicated her life to the study of fire and ice magic. After building an icy tower on a glacier, she helped found the crabbing village of Firnboro, but in the last thirty years, she and the people of Firnboro have disappeared. Did Fleur's arcane studies have a hand in Firnboro's disappearance?""Seized Fire... [click here for more]
Codex of the Infinite Planes
Volume 2: Plane of Water
Now available for Fantasy Grounds Unity!
The secrets of the Plane of Water... dredged up at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this... [click here for more]
Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past.... [click here for more]
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Take the characters adventuring on the savage seas!Encounters on the Savage SeasII contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so... [click here for more]
The Shining Seas Mercantile League’s presence throughout the Border Kingdoms, and especially on the Lake of Steam, is too much to bear. To fight back, and earn some coin, you have chosen to join Captain Blackblade’s growing pirate gang. Your first task is to travel a short way down the coast to secure a much-needed harbor for the expanding fleet.
Part One of the Pirates of the Border Kingdoms series... [click here for more]
A primal path for players (and DMs) who want to build a seafaring babarian with powers gifted from beyond the grave.
Barbarians who walk this path excel in aquatic combat and have recieved blessings (or curses) from souls who lost their lives at sea. This has granted them an undead resilience and fortitude while also granting them ghostly abilities that other sailors would view as unnatural and bad... [click here for more]
An Enemy, a two-hour module for Tier 2, is the first of a series of adventures that will follow right after Spelljammer Academy (Part 4). As an alternative to Light of Xaryxis, each module will be balanced to take characters from levels 5 to 10. With recurring places and NPC's, it makes this a perfect starting point for recent graduates and fresh characters alike.... [click here for more]
Greetings Adventurers! Ever wanted to join the ranks of Giants and become imbued with the elements? I am here today with knowledge of Half-giants that will enhance your travels throughout the forgotten realms. ... [click here for more]