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Pearlescent Temple

Pearlescent Temple


A 1-2 session adventure for level 6-8 characters. A recent earthquake has brought forth ancient evil from beneath the waves, to terrorize a sleepy coastal town. People are disappearing. The heroes will sail to an ancient, steam powered temple in the ocean. They'll encounter mad fishmen, deadly traps and ancient horrors that slumbered until now. FEATURES: Simple and Streamlined. This...   [click here for more]
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Subrace Compendium

Subrace Compendium


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. From the ashes of two of my first Guild works here comes the Subrace Compendium, a collection of variants and options for the most common of D&D nonhuman races (dwarf,...   [click here for more]
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Sunsmoke on the Water (lvl 5-10)

Sunsmoke on the Water (lvl 5-10)


A Monastic Adventure for Characters Level 5-10 The Isle of Labyrinth derives its name from the myriad passages of the monastery built upon its sands. While normally a tranquil place of meditation and self-reflection, foul forces have conspired against the order of monks that reside there. One of the monastery’s masters has issued a cry for help - but who would seek to harass such...   [click here for more]
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Shipwrecked on Furan: An adventure for 3-5 Level 1-5 players

Shipwrecked on Furan: An adventure for 3-5 Level 1-5 players


** Now downloaded over 150 times*** Imprisoned on a Slaver's ship, the players begin their adventure battling not only the old seadogs but the ocean itself. Shipwrecked on the distant island of Furan the adventurers step foot in an old Celtic fishing community celebrating the annual Festival of the Seas. Praying for a bountiful catch, the villagers of the town of Bacaan keep their...   [click here for more]
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Humanlike Races

Humanlike Races


"In most Dungeons & Dragons settings, human societies dominate the much of the world, and human culture is the standard by which other cultures are described. Despite the ancient legacies and magical abilities of other races, it is humanity and its related races which seem poised to control the future." In this supplement, you will find 9 additional races which share a common,...   [click here for more]
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Races from Thay and Rashemen

Races from Thay and Rashemen


Journey beyond the Sword Coast with new race options from the Unapproachable East! Included are 5 new playable Races, 1 new subrace, and racial feats for all of them! Including Gnolls: Vicious Hyenafolk who worship a brutal Demon Lord. Hagspawn: Powerful children of hags who must choose to embrace or reject their mother's influence. Spirit Folk:...   [click here for more]
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Phineas Pherdek's Phenomenal Pamphlet of Piracy - 5th Edition Pirate Archetypes for Every Class

Phineas Pherdek's Phenomenal Pamphlet of Piracy - 5th Edition Pirate Archetypes for Every Class


"Come! And marvel at the beauty of the week's bounty! Feast, friends, and may we all be merry!" - Phineas Pherdek after the twenty seventh score of his third season This document conatins archetypes for every class in the standard Player's Handbook that fit the theme of pirates and piracy It is hoped that you can take these archetypes and this document and make it your own to work perfectly for...   [click here for more]
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Beyond the Brine

Beyond the Brine


A fishing town is plagued by attacks from sea creatures and asks a group of heroes for help. They believe their town cursed by a strange woman, who reveals herself to be a merfolk in disguise. The merfolk is running from ocean powers greater than herself that would drag her to a world she no longer belongs within.  The betrayal of the ocean’s natural order stirs storms on the sea and draws a dangerous...   [click here for more]
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Merfolk: Denizens of the Deep

Merfolk: Denizens of the Deep


A young woman comes into town once a month, arms laden with the treasure of sunken ships. She trades it for tools and trinkets, and heads back out to sea the same evening. No one has ever seen where she docks her ship. It is said that ships one chain of islands in this part of the sea. If the shoals weren't danger enough, attackers are known to board ships from beneath the very waves...   [click here for more]
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Crabmen 5E Player Race

Crabmen 5E Player Race


The Crabmen are humanoid crustaceans that live on many coastline, scavenging shiny items to add to their personal hoards. Based off of the 2nd Edition creature of the same name and the Aldani from the jungles of Chult, these creatures could make for excellent adventurers in your aquatic based campaigns! Like this product? Check out my other products on the DM's Guild! Zebediah's...   [click here for more]
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The Doom That Came To Lithica

The Doom That Came To Lithica


The town of Lithica has fallen victim to an ancient curse that has transformed its people into monstrous fish-folk. Can the adventurers beat the clock to reverse the curse, or is Lithica indeed doomed? This single session adventure is composed of an investigation followed by short dungeon. It makes a great side-quest or modular adventure that can be dropped into a lengthier campaign. Includes a...   [click here for more]
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Shipwrecked on Ichtaca Island

Shipwrecked on Ichtaca Island


A Dungeons & Dragons 5e introductory adventure. Ships make their way, back and forth, across the Trackless Sea from the Sword Coast to the distant land of Maztica. The journey takes 60 days to reach Maztica, but 80 days to return because of the gulf stream currents. The adventurers have left Maztica on a merchant vessel, bound for Waterdeep, with a hold full of cocoa...   [click here for more]
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Captains of the Coasts of Chult

Captains of the Coasts of Chult


Captains of Chult is a DM's resource for the players. Expand on the guides and experts for hire in your Tomb of Annihilation campaign and expand upon the players' options for exploring Chult by sailing along the coasts. With these five new Captains your players have more options for exploring the wilderness, as they can traverse the coasts and enter...   [click here for more]
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I Tyrant- 7 new Beholders for 5th Edition D&D

I Tyrant- 7 new Beholders for 5th Edition D&D


A description of seven unique Beholder personalities, each with a few unique abiities and effects. They range from Craggenoth, a beholder who has taken to a life of piracy, to Master Shoolagool, a beholder turned by a Gith missionary to the ways of Zerth. Among these pages you'll be introduced to a two-faced beholder, one whose fey-heavy diet has changed him, one whose madness has spawned it's own...   [click here for more]
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Skull Catacombs

Skull Catacombs


The ruins of an old temple scattered across the landscape near the base of a mountain. A large skull in the side of the rock face reveals an opening to the catacombs. Inside, there are bunks, storage rooms. An altar room for rituals. There are multiple caved in areas and an underwater cave area that leads to a spider room. Part of the catacombs have collapsed into a bottomless abyss. Included:...   [click here for more]
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A Stolen Sun

A Stolen Sun


An underground ocean, a city of vices, and a temple lost to darkness. A Stolen Sun takes inspiration from the game Sunless Sea while setting players off on a traditional D&D adventure. Delving into the Underdark you’ll learn about the Torach-El, an underground ocean that’s teeming with pirates and sea monsters. Tasked with finding an ancient lost temple the characters will fight...   [click here for more]
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Sea Lords: By Gold or Steel

Sea Lords: By Gold or Steel


Sea Lords: By Gold or Steel gives players and Dungeon Masters powerful new tools to find adventure on the high seas. Crew a Viking longboat on raiding missions to far off lands, turn war galleys into splinter with a ram, or command a Man-o-War loaded to bear with spell-firing cannons! The salt air calls your name. Will you be lost or legend? This would pair well with any adventure...   [click here for more]
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Boite à outil de Nerzugal

Boite à outil de Nerzugal


Cette boite à outils contient une multitude d'éléments pouvant améliorer n'importe quelle campagne. Elle inclut un assortiment de cartes, d'énigmes, de donjons bien détaillés, de rencontres aléatoires, d'aventures complètes ainsi qu'une multitude de tables permettant de créer vos propres objets magiques originaux. La majorité...   [click here for more]
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Thunder of Karkaros

Thunder of Karkaros


Duel violent mobsters, overthrow tyrants, and slay dragons in this adventure for the fifth edition. Entertain your players as they explore the large, fleshed out town of Cammindwell, destroying the darkness that lay there. Thunder of Karkaros is intended to be run with a group of fifth level characters. If you enjoyed this adventure, please leave a review! ...   [click here for more]
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Adventures Under the Sea

Adventures Under the Sea


Everything's Better Down Where It's Wetter! This new book by Christopher Willett provides options and resources for players and DMs to run adventures and campaigns under the surface of the ocean. Adventures Under the Sea includes: 2 new races, Merfolk and Sahuagin. 5 new monsters. 10 random charts to add flavor to your adventures. ...   [click here for more]
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Shadow over Purple Rocks

Shadow over Purple Rocks


Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow...   [click here for more]
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Corsairs of The Pneumean Expanse

Corsairs of The Pneumean Expanse


Corsairs of The Pneumean Expanse is a short sea-based adventure for a party of Tier 2 adventurers. The adventure pits the party against mindflayers, an aboleth, and even the ability to mount aquatic creatures! Hunt down the planar-slavers alongside a gith raiding party, travelling from coast to cove in their endeavors. ...   [click here for more]
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Pact of the Drowned One - A Warlock Class for those drowned but not dead

Pact of the Drowned One - A Warlock Class for those drowned but not dead


Not all who drown are dead. Return to the surface as a Drowned One Warlock, bringing with you the horrific memories of your own demise, and the fell powers of the one who brought you back. Not to be confused with the most recent Unearthed Arcana, this warlock is about the experience of drowning and a dark elemental connection. If you're looking for Cthulu, go there. If you're looking for...   [click here for more]
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Giant Beaver for 5th Edition

Giant Beaver for 5th Edition


One of the monsters found in the first pages of the first edition Monster Manual was the Giant Beaver. The humanoid giant beaver subsequently and sadly disappeared from later editions. Here it returns for fifth edition along with the giant beaver as a character race and an example encounter. Here you will find stats for the giant beaver, giant berserker beaver, giant beaver chieftain, giant beaver...   [click here for more]
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DDAL-JGD-03 Tortle Tribulations

DDAL-JGD-03 Tortle Tribulations


A young tortle named Sunny has lingered in Tribridge long after all his friends and family passed on in the Great Migration. He awaits the arrival of two others, who remained in the Evermoors to look after their clutch of eggs. They promised to catch up, but the time has come and gone when they should have joined Sunny. Now the young tortle is beginning to fear the worst. A Two/Four-Hour Adventure...   [click here for more]
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Corsairs of the Great Sea (2e)

Corsairs of the Great Sea (2e)


Set Sail with the Pirates of Chaos! A thousand welcomes, noble friend! I see your eye is as keen as the eagle and your mind as sharp as my jambiya, for you hold in your hand a great treasure. This box contains everything needed to launch an epic adventure featuring corsairs and mamluks: - A stunning poster map of the Corsair Domains and Zakhara's northern shores. - Six full-color cardstock sheets...   [click here for more]
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Cruise Control

Cruise Control


The sailing ship Aurelia is the magimechanical wonder of the coast—and now, you’ve just scored tickets for its maiden voyage. CRUISE CONTROL, a new adventure optimized for four to six 3rd level characters, follows the ill-fated inaugural voyage of a fantasy cruise liner. While the passengers enjoy all the luxuries the Aurelia has to offer, a mysterious pirate...   [click here for more]
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All that remains of Pirate Dreams/海賊共が夢の跡

All that remains of Pirate Dreams/海賊共が夢の跡


この短いアドベンチャーは、「ダンジョンズ&ドラゴンズ 第5版」を使って、3~5時間程度で遊ぶためのものである。 1レベルの冒険者4人用にデザインされているが、冒険者の人数が多少変化しても対応可能である。 最近、近隣の海に海賊が現れては貿易船を襲っているらしい。...   [click here for more]
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The Idol

The Idol


The Kuo-Toa have a unique ability to manifest holy entities with their belief. These beings, brought to life by belief, need new believers to survive, and can offer a portion of their power in exchange for preserving faith in them. With this subclass, make a pact to a Kuo-Toa god, create a randomised idol from mundane objects, and bring to life manifestations of your beliefs ...   [click here for more]
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Never Enough Monsters

Never Enough Monsters


...because you can never have enough monsters! Here's 20 unique creatures, based on drawings I've done over the last few years. Each is statted for 5e, with some flavor text to help you incorporate them into your campaign. See what happens when your players meet the dzech, elemental dwarves who can drown a victim with a touch, or the marul, a fish whose gaze causes...   [click here for more]
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Selkie - A Player Character Race

Selkie - A Player Character Race


"Selkies are creatures descended from fey and tied to the ocean. Selkie children are born in the form of a seal-pup, and Selkies maintain the magical ability to turn back and forth into seals as long as they keep their magical seal skins with them. Selkies live by the sea in small communities, where they raise their pups. Selkie adventurers are often those individuals whose natural curiosity...   [click here for more]
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Ghosts of Saltmarsh: Warthalkeel Ruins Color Maps

Ghosts of Saltmarsh: Warthalkeel Ruins Color Maps


This download contains a fully colored maps of the Warthalkeel Ruins found in the Ghosts of Saltmarsh book, produced using Dungeondraft. It includes a full sized map with a grid and one without a grid, as well a version with the grid that has been split in two (to make each size small enough to upload to sites like Roll20) and a similiar split version of the ungridded map. These maps can also be found...   [click here for more]
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Ghosts of Saltmarsh: Wreck of the Marshall Fully Colored Maps

Ghosts of Saltmarsh: Wreck of the Marshall Fully Colored Maps


Fully colored battle maps for the Ghosts of Saltmarsh: Wreck of the Marshall adventure location. This includes a a full sized print version of this map at 256 dpi (roughly 61 inches by 89 inches), as well as a web version at 150dpi that is small enough to upload onto sites like Roll20. This map was developed using a combination of Dungeondraft and Photoshop. These maps can also be found within both...   [click here for more]
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Class Archetypes from the World Below (Part 2)

Class Archetypes from the World Below (Part 2)


There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel.  A subterreanen world of darkness that plots to seize the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics, and powers unknown to the world above. Such individuals are naturally feared by those who dwell in the light. For surely those...   [click here for more]
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The Arserin | Draconic Goosefolk | 5e Race

The Arserin | Draconic Goosefolk | 5e Race


The arserin are goosefolk who can trace their origins to mighty red dragons. Legends speak of great wars where the arserin of old, giants in their own right, served their red dragon lords as second in command. They were loyal soldiers to tyrants and gained great wealth from it.  Now, the descendants of these once mighty draconic servants are small and only a shred of their ancestors might remains....   [click here for more]
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Legend of the Chaos Wind

Legend of the Chaos Wind


Discover the Legend! Stormwind is beset by an unnatural fog. Merchant vessels have gone missing, sea trade is at a halt, the citizens are terrified, and a rumor rips through the city - a Ghost Ship prowls the bay! Will you answer the call for brave heroes, or will you plunder the shipwrecks for your own profits? Pick your allies and enemies carefully. Opportunists abound, and everyone seeks...   [click here for more]
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Otherworldly Patron: The Sunken God

Otherworldly Patron: The Sunken God


The Sunken God is a patron inspired by the myths of the sea gods. Beings like Davy Jones, Poseidon, and other creatures of the deep. You gain a plethora of water-themed spells, including two converted spells from 3.5e. This patron would go well in an ocean-themed campaign such as the upcoming Ghosts of Saltmarsh. ...   [click here for more]
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College of Skull & Bone - Bard College

College of Skull & Bone - Bard College


The College of Skull & Bone isn’t a traditional college – by any means. These bards gain their knowledge from the raw experience of a perilous life at sea: part survival, part technique passed down from a predecessor (assuming that mentor lived long enough to share their secrets). Armed with keen vision and knowledge of the marine life, these seafaring bards...   [click here for more]
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The Ethereal Stormcloud

The Ethereal Stormcloud


As adventurers mature and seek greater challenges, travel often becomes a matter of concern. The Ethereal Stormcloud is presented to offer a ready-to-use option for inclusion in your campaign, detailing a unique and powerful ship that the players may hire out to get virtually anywhere. Within these pages you will find statistics for the ship itself, the crew members, and details about the history and...   [click here for more]
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Azoth's Well (A level 5-7 adventure featuring the Aboleth)

Azoth's Well (A level 5-7 adventure featuring the Aboleth)


The party has been asked to help the town of Azoth's Well recover from a recent earthquake. As they do their work, something more is afoot and it turns out that an aboleth is breaking loose under the nearby temple and forcing townsfolk to serve its evil ends. The files include maps in color and blue and white, set up for VTT play. This is the second in the A to Z One-Page series, going through each...   [click here for more]
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Myrr: A Journey to the Unknown

Myrr: A Journey to the Unknown


A dark vortex turns above the small island west of the Moonshay Isles. The island known only as Myrr, is engulfed in darkness. The islands history is that of one shrouded in mystery, and many believe that it is completely abandoned. Hired by Kalipos Manrick, an eccentric high elf benefactor, to investigate and exploit the unknown resources of this land. This adventure was created with a party of four...   [click here for more]
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Draconomicon: Orange Dragons

Draconomicon: Orange Dragons


Discover the truth behind unconfirmed sightings of orange dragons abroad, and smother your heroes in explosive oil! "An orange dragon is an amphibious ambush predator that lurks within deep rivers and lakes in tropical regions. The presence of one of these dragons is enough to bring all river travel to a halt. Crafty and territorial, these dragons attack creatures for the sport of it....   [click here for more]
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Paladin Oath Pack

Paladin Oath Pack


This Pack contains three new Subclasses for 5th Edition Paladins: Oath of Sacrifice - Fight so that no villain may harm the innocent, no matter the cost to yourself. Oath of Secrecy - Lurk in the shadows as a secret assassin making certain that no evil can threaten the light. Oath of the Undertow - Protect those who make their lives upon the sea from the dangers that...   [click here for more]
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Wyrmskull Throne (2e)

Wyrmskull Throne (2e)


The Wyrmskull Throne - the ruling seat of the great dwarven nation of Shanatar - has been lost for five millennia. Now, rumors have surfaced that it has been found, and there are sinister parties that will stop at nothing to claim it. But the path to finding the throne is long and twisted, leading from a small village in the remotest regions of Tethyr to the bottom of the ocean! Those who follow it...   [click here for more]
Wizards of the Coast  $4.99

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Circle of Waves

Circle of Waves


The Circle of Waves is a new subclass option for Druids. As written the subclass is restricted to the Triton race only, however this restriction can be lifted. This Druid Circle is all about the sea and is perfect for any nautical campaigns you might be running. This subclass also works just as fine on land as well. Thanks to Nathanaël Roux for the InDesign template used to create this document....   [click here for more]
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The Locrian Way: Uncaged Vol. II Conversion Document

The Locrian Way: Uncaged Vol. II Conversion Document


The world of Theros is steeped in magic, mystery and mythology—and it's yours to explore! Taken from the award-winning Uncaged anthology, the heroes take some of their first steps into Theros with this adventure for four to six 3rd level characters. You are headed back to Meletis after a successful adventure at the edge of the world. Driven off course by a devastating storm, you crash land on an...   [click here for more]
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Wild Locations - Sunken Mythal

Wild Locations - Sunken Mythal


Wild Locations: These are large-scale encounter areas usable by DMs for their campaigns. Essentially, these are expanded monster lairs set out in complete detail, but with no specific scenario attached to it, so that a DM can insert the location into his or her own campaign, whether as the focus of a scenario or as an in-depth random encounter. Sunken Mythal is the third of my Wild Locations products....   [click here for more]
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Terror in the Depths

Terror in the Depths


The town of Portsmouth bears a terrible secret. A powerful cult has set its eye on the party of adventurers that have stumbled upon its mystery. Can the party free Portsmouth of the cult’s oppressive darkness—and will they face the focus of the cult’s sinister adoration? This is a sandbox-style adventure for a 6th to 9th level party. It can be used in any setting or campaign....   [click here for more]
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The Vilhon Reach (2e)

The Vilhon Reach (2e)


The Reach has always been considered the breadbasket of the Realms, the birthplace of countless warriors who have shed their lifeblood on the fields of battle. It's also home to noble families that have ruled kingdoms for countless generations, lizardman cities that have existed for hundreds of years, and an ancient plague that still haunts the land. This FORGOTTEN REALMS campaign accessory contains...   [click here for more]
Wizards of the Coast  $4.99

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Draconomicon: Yellow Dragons

Draconomicon: Yellow Dragons


Discover the truth behind unconfirmed sightings of yellow dragons abroad, and suffocate your heroes in a shell of salt! "The yellow dragon is the physically weakest of the chromatic dragons, but it is the fastest flier, as well as moving with exceptional agility within water. While another dragon may rely on its physical might, the yellow dragon knows that its speed is the key to defeating...   [click here for more]
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