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Darfellan 5E Player Race

Darfellan 5E Player Race


The Darfellan are a hunter-gatherer aquatic race that has a history of strife and vengenance against the sahuagin. Based off of the aquatic humanoid race from Stormwrack now converted for 5th Edition! Like this product? Check out my other products on the DM's Guild! Zebediah's Fishing Techniques & Equipment Crabmen 5e Player Race ...   [click here for more]
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The River Lord

The River Lord


A 1-Hour Adventure designed for five 3rd Level Characters. A high elf has hired you to act as bodyguards for a critical negotiation with a band of river pirates. The fate of the elf’s son depends on the negotiations going well. Can you maintain order and ensure that your patron and her son make it out of the River Lord’s lair alive? The River Lord is a short scenario...   [click here for more]
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Eye on Cormyr #1: Coastal Adventuring Parties

Eye on Cormyr #1: Coastal Adventuring Parties


“Eye on Cormyr #1: Coastal Adventuring Parties” describes 18 groups of adventurers that ply their trade on the northern coast of the Dragonmere, in Cormyr. This article is designed to fire the imaginations of both players and Dungeon Masters. It is divided into three sections: Suzail and Vicinity, Marsember and Vicinity, and “The Coast” and the Dragonmere, and...   [click here for more]
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PC3 Creature Crucible: The Sea People (Basic)

PC3 Creature Crucible: The Sea People (Basic)


. . . And you thought you knew everything about the good, old D&D game world! The Sea of Dread is home to not one, but several aquatic nations. There, underneath the surface, lie mysterious caverns, submerged cities never explored by surface folk, shipwrecked remnants of historic naval battles, and countless frightening guardians of the deep. Discover the power of the Kna, meet the kind...   [click here for more]
Wizards of the Coast  $4.99

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Lake Marione a d&d 5e Level 3 One-Shot Adventure

Lake Marione a d&d 5e Level 3 One-Shot Adventure


This adventure is set in the town of Marione where the PCs will be asked to retrieve a lost amulet. ...   [click here for more]
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Blood, Salt & Bones (Fantasy Grounds)

Blood, Salt & Bones (Fantasy Grounds)


Meet some of the high sea's strangest ships and their salty crews This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure...   [click here for more]
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The Drowned - A New Warlock Patron

The Drowned - A New Warlock Patron


The cold claspe of the waves wraps around you, and as you feel the last breath of air fading from your lungs, you hear a deep sonorous voice rumble "Be reborn, my Drowned...". Across the world, legends of powerful water spirits exist continent to continent, ocean to ocean. And from the grasps of those spirits rise reborn souls once drowned and thought lost - but they are not the...   [click here for more]
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Thunder of Karkaros

Thunder of Karkaros


Duel violent mobsters, overthrow tyrants, and slay dragons in this adventure for the fifth edition. Entertain your players as they explore the large, fleshed out town of Cammindwell, destroying the darkness that lay there. Thunder of Karkaros is intended to be run with a group of fifth level characters. If you enjoyed this adventure, please leave a review! ...   [click here for more]
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Brinehook's Guide to Fathoms Below

Brinehook's Guide to Fathoms Below


Ahoy, rafters! I'm Bryndil Brinehook of Topport, and this is my guide to the underwater city of Fathoms Below! Printed on premium sharkhide vellum in Summerrise, Brinehook's Guides are your essential handscrolls to exploring the Eight Seas of the Deep Blue. Available in fine scrollstores near you! This guide covers: The history of Fathoms Below Racial and religious demographics of Fathoms...   [click here for more]
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Color Digital Map Pack: DDAL05-06 & DDAL 05-07 - Beneath the Fetid Chelimber & Chelimbers Descent

Color Digital Map Pack: DDAL05-06 & DDAL 05-07 - Beneath the Fetid Chelimber & Chelimbers Descent


Color Digital Maps for DDAL 05-06 Beneath the Fetid Chelimber & DDAL05-07 Chelimbers Descent. These maps include "The Island", "Chapel Level", and "Library Level". This includes the maps usable for both adventures. Chapel Level and Library Level include both a players and DM map (including labeling the rooms). Two variations of each map are included, one at Roll20...   [click here for more]
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Sacred Oath: Oath of the Tidebreaker

Sacred Oath: Oath of the Tidebreaker


The Oath of the Tidebreaker is a sacred oath that allows paladins to combine their calling to serve the divine with the calling to a life on the seas. They bring virtue to shanty towns, protect ports and merchant ships against pirates, and stand fearlessly against the threats that lurk in the depths of the ocean. This paladin Subclass is exceptionally well suited for the adventures featured in Ghosts...   [click here for more]
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Fantasy Animals

Fantasy Animals


A number of entirely new, entirely imaginary fantasy animals to use in your game. Creatures range from CR 0 to CR 6, and include fantastical variations of existing animals, such as the Firespitter Frog and Flying Fish, alongside beasts created from scratch like the Shapiro and Dragonstag. ...   [click here for more]
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The Snowglobe Cottage of Calmforge Island

The Snowglobe Cottage of Calmforge Island


Conjured snow swirls around a cottage on an isolated island, concealing a deadly tragedy. A lone artificer slumps at the table, wishing for all the world that he could undo what he has done. Is there a chance at redemption? Perhaps. But when unwelcome guests arrive, time is no longer the only enemy. This encounter is designed for a party of around 3-6 at levels 1-4. It should take 1-2 hours to complete,...   [click here for more]
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Reef of Madness

Reef of Madness


Reef of madness puts a psychedelic and tropical spin on standard low-level fantasy adventures. A collection of 5 mini adventuers ready to be assembled into a short campaign for characters levels 1 to 3. Check out the complimentary character options companion for Reef of Madness. Named for the sapphire blue squid found in great number just off the coast, Bluesquid Village is an idyllic fishing...   [click here for more]
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DDAL- JGD-02 Tortle Crossing

DDAL- JGD-02 Tortle Crossing


Tortles have begun migrating in thousands out of the Evermoors, devastating anything in their path. Can you discover what is behind this migration and save the city of Tribridge before the advancing horde of tortles destroys it? 2-4 hr adventure APL 3 Part 1 of 3 Adventurers League Legal Proceeds go to Jasper's Game Day. A suicide prevention and awareness charity. ...   [click here for more]
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Ships of Saltmarsh

Ships of Saltmarsh


#V2 now out! Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean! Will you fight the good fight alongside the...   [click here for more]
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Classic Modules Today: Night of the Shark (5e)

Classic Modules Today: Night of the Shark (5e)


In 1997, TSR published the adventure named “Night of the Shark” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Todd Lockwood. It consisted of a 32 page book with maps. "Night of the Shark" was the second adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and...   [click here for more]
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Temple of Xhodes

Temple of Xhodes


Evil Awakens in Sembia! The Temple of Xhodes is half wilderness adventure, half dungeon crawl for 4-6 characters of 2nd level. People have been disappearing from Eastbrook and surrounding lands. Can the adventurers figure out why – and who’s behind it? Can they stop the cultists before they take over? This adventure takes place in the village of Eastbrook, a ready-to-play...   [click here for more]
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DA4 The Duchy of Ten (Basic)

DA4 The Duchy of Ten (Basic)


The Well of Souls. . . That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? and they would be mighty. Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh,...   [click here for more]
Wizards of the Coast  $4.99

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Sea of Blood (2e)

Sea of Blood (2e)


"Every land to drown in the avenging sea of blood" —from the Prophecy of the Deep Mother The deep sea holds many perils, some known, some secret, some merely hungry — and some outright evil. Those who live on dry land speak in whispers of the dreadful City of Abiding Hunger, where sea devils cavort in the court of their king, awful rites pay homage to a brutal shark god, and desperate...   [click here for more]
Wizards of the Coast  $4.99

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Relics of Gods

Relics of Gods


Forgotten over the passage of time, Malar, the God of the Hunt, and Talona, the Goddess of Disease and Poison, held an uneasy treaty, to combine their powers together to increase their influence on Faerûn. Their highest priests created cursed amulets to spread the evil interests of their dark deities, in honour of this alliance. Brutal competition between the evil sects, however, eventually...   [click here for more]
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The Arserin | Draconic Goosefolk | 5e Race

The Arserin | Draconic Goosefolk | 5e Race


The Arserin are a race of goosefolk descended from aarokocra, dragons, and kobolds.  They have no fear, can honk to scare enemies, and are quite aggressive creatures. Despite this, many travel with an Arserin due to their loyal nature and hearts of gold.  ...   [click here for more]
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Bard - College of the Shanty

Bard - College of the Shanty


Ahoy! College of the Shanty Bard subclass offers full archetype options for your next bardic sailor character, perfect for coastal or ocean campaigns and settings. College of the Shanty bards use their four shanty options and archetype features to aide their comrades through the majesty of nautical song, making it a perfect support/buff caster option for situations where coordination and teamwork...   [click here for more]
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Heroes of Wharves and Waves

Heroes of Wharves and Waves


Many heroes are born among those whose who ply rivers, lakes, and oceans for their livelihood. Some are simple fishermen, pearl divers, or traders but many others are scoundrels, pirates, or reavers. This volume provides:<o:p></o:p> 4 new races: the deck-dwelling hadozee, shadowy malenti, proud locathah, and fey skinchangers (both selkie and swanmay). 5 class archetypes and one modification:...   [click here for more]
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Sunsmoke on the Water (lvl 5-10)

Sunsmoke on the Water (lvl 5-10)


A Monastic Adventure for Characters Level 5-10 The Isle of Labyrinth derives its name from the myriad passages of the monastery built upon its sands. While normally a tranquil place of meditation and self-reflection, foul forces have conspired against the order of monks that reside there. One of the monastery’s masters has issued a cry for help - but who would seek to harass...   [click here for more]
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Nautical Magic Items

Nautical Magic Items


Eight new magic items for aquatic and nautical themed adventures! Featuring items such as driftwood armor, webbed paraffin, and drowning weapons, Nautical Magic Items is a fantastic addition to any naval or water-based campaign. Check Out Our Other Products! 5e Adventures 5e Game Materials Savage Tokusatsu Savage Worlds Game Materials Savage Worlds One Sheets ...   [click here for more]
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Elminster's Ecologies (2e)

Elminster's Ecologies (2e)


"The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground. "It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees?I estimate the number of fishes...   [click here for more]
Wizards of the Coast  $9.99

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DM Quick Tools 1: Ship Name and Type Generator

DM Quick Tools 1: Ship Name and Type Generator


Generate over 2500 unique ship names! Sailing on the high seas is hard work and every vessel needs a name. This quick ship name & type generator is easy to use and will save time for you when the PCs see a ship at the dock and want to know all about it. This set of tables allows any DM to quickly determine the name, type, size, & number of crew aboard each ship. This one sheet DM Quick...   [click here for more]
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Treasure in the Deep

Treasure in the Deep


This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Classic Modules Today: Sea of Blood (5e)

Classic Modules Today: Sea of Blood (5e)


In 1997, TSR published the adventure named “Sea of Blood” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 64 page book with maps. "Sea of Blood" was the third adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was preceded by...   [click here for more]
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Storm Under the Moonshaes

Storm Under the Moonshaes


The quiet fishing village of Oyster Cove, tucked into a quiet corner of Alaron far away from the capital of Caer Callidyr, seems an unlikely place for a fanatical cult of Umberlee followers to set up operations. But there is more going on in this obscure corner of the Moonshae Isles than meets the eye. In fact, your heroes of Faerun come to the village at a moment when the cultists are about to destroy...   [click here for more]
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Sea Beasts and How to Kill Them

Sea Beasts and How to Kill Them


About to run a swashbuckling sea campaign, but worried your players already know every finned foe in the monster manual? Why be anchored by the usual cast of gilled baddies when you could spruce up your game with this compendium of watery foes? Sea Beasts and How to Kill Them is the perfect companion to the Ghosts of Saltmarsh adventure, or any story set on oceans or rivers. The book...   [click here for more]
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Expedition to Chult - Dungeon Master's Guide (College of Lore)

Expedition to Chult - Dungeon Master's Guide (College of Lore)


In Expedition to Chult, the adventurers have been called upon by the city of Baldur’s Gate to rebuild Fort Beluarian, a small outpost originally settled by members of the Flaming Fist over a century ago. The DM's Guide contains a list of the rules and subsystems that will be used in the Expedition to Chult adventure path, as well as a detailed description of the history, people, and landmarks...   [click here for more]
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Elvish Ruins Map Pack

Elvish Ruins Map Pack


Elvish Ruins For the month of June 2020, 100% of our proceeds go to support Basic Rights Oregon: a local non-profit supporting the black & brown LGBTQ community.  Once a temple to a long-forgotten Elvish deity, it is now a crumbling ruin teeming with Underdark creatures. This map packet features an expansive, maze-like structure with additional...   [click here for more]
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Peddler's Ship

Peddler's Ship


Peddler's Ship Your party finds itself in a city with dock, or maybe already sailing onboard a ship and now you need some flavor to spice up that seafaring activity before your party gets bored. So, what do you do? You roll up a Peddlers Ship and let the party do some shopping and interact with interesting captains! Introducing Peddler’s Ship to jump start...   [click here for more]
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Crossing the Great Archipelago

Crossing the Great Archipelago


During the Covid-19 Lockdown, 100% of the author profits for this product will go to ASTEP (Artists Striving to End Poverty); their Arts Resilience Fund is designated to bring the arts to those most in need during this time.     Welcome to the Great Archipelago, a collection of islands in some of the most dangerous waters on the material plane.  The islands...   [click here for more]
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Night of the Shark (2e)

Night of the Shark (2e)


"When the storm comes in with its teeth, teeth, teeth..." Black clouds build on the horizon with supernatural swiftness as the light of day drains away like a guttering candle. As the wind screams and sea spray blinds the eyes, the masts splinter and the deck heels over, a plaything of the storm. A nightmare shark hunts the murky ocean for all that succumb to the hammer of the winds. Can anyone...   [click here for more]
Wizards of the Coast  $4.99

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The blood of Avernus: An expansion of Avernus's river styx.

The blood of Avernus: An expansion of Avernus's river styx.


The river Styx is the most underestimated yet powerful force within the nine hells and the abyss. Its very existence draws in the damned and the innocent alike, who forget to keep their promises and believe they are destined for an eternal paradise. In truth, however, many souls within the material plane are consumed by the void that flows through the dark nature of the next life. This module is...   [click here for more]
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The Island of Evil

The Island of Evil


Between Port Nyanzaru and Fort Belurian is the small, isolated fishing village of Dzondu. The village is now under siege from the sea, facing an arcane menace that is centered on an island off the coast from the once sleepy village. Will the player characters brave the Island of Evil and save the Village of Dzondu? The Island of Evil is an adventure intended for characters starting levels 3 or 4....   [click here for more]
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Zargon, the Returner

Zargon, the Returner


This PDF contains a version of the infamous monster Zargon, which first appeared in the 1st Edition Dungeons and Dragons adventure The Lost City, which is presented as a 5th Edition legendary creature with lair actions, regional effects and the classic Zargon treasure pile that has also been transfered to 5th Edition. The version of Zargon takes influence from both the 1st Edition version of Zargon...   [click here for more]
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The Many Mini-Dungeons of Dungeon Land Handbook

The Many Mini-Dungeons of Dungeon Land Handbook


Copper Best Seller! If you like this product be sure to download The Dungeon Land Complete! The Dungeon Land and the Many Mini Dungeons are together, for the first time, released in its full, intended glory! Complete with all new art, maps, and much much more! Also, you can enter to win original maps, and other cool stuff from The Dungeon Land! Follow us at @perilous_prints...   [click here for more]
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Dungeon Module TH3: The Temple of Purification

Dungeon Module TH3: The Temple of Purification


Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons.  Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair...   [click here for more]
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Races from Thay and Rashemen

Races from Thay and Rashemen


Journey beyond the Sword Coast with new race options from the Unapproachable East! Included are 5 new playable Races, 1 new subrace, and racial feats for all of them! Including Gnolls: Vicious Hyenafolk who worship a brutal Demon Lord. Hagspawn: Powerful children of hags who must choose to embrace or reject their mother's influence. Spirit Folk:...   [click here for more]
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Nanfield

Nanfield


Nanfield is an island village of over 50 NPCs with mysteries plaguing both its present and its past. It contains a unique ecosystem and economy and a ship full of friendly pirates that will invite you by for dinner after accidentally attacking your party. It can be inserted into any campaign as an interlude during a travel montage, as a one-shot encounter, or as the base of future adventures....   [click here for more]
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TWR1 The Sea Demon's Pearl

TWR1 The Sea Demon's Pearl


When the young fisherman's boy Asquel surpised the elders and returned alive after missing for weeks, he returned with a black pearl the size of which the coastal town had never seen. Asquel became somewhat of an instant celebrity, and his family was lifted from the poverty from which it once languished. Little did the boy know that the pearl was not all that he brought home. The Sea Demon had...   [click here for more]
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The Bitch Queen's Prize

The Bitch Queen's Prize


At first, it seems like a straightforward commission for a party of heroes: A Waterdeep merchant hires you to recover a valuable item for her from a shipwreck in an area where dangerous monsters are known to prowl. But there is more to that item than you knew when you set out, and you find yourself in conflict with an enthusiastic sect of Umberlee devotees who want it at least much. The Bitch...   [click here for more]
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River Crossing

River Crossing


This module contain three handy encounters for the time your players have to face a mighty river. The encounters are varied and can be faced with violence or wits, wathever you players choose to. The encounters leads from one to the other so you can run the three in the same session if you are lucky or you can save some for another river. The encounters are adjusted for characters level 1, level...   [click here for more]
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Futuristic Ships

Futuristic Ships


Futuristic ships for your party to use as a new and faster way to travel, or a way to launch into the stars above. There are 5 ships listed here with stat blocks to use or inspire your own designs. There are speeds attached to the ships for travel through space so they might seem to be unrealistic in terms of speed, but that's an easy adjustment if you're looking to keep your party on the surface....   [click here for more]
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Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)

Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)


The party's relaxing holiday in the seaside town of Tradobatra is interrupted by a gang of Bullywugs attacking the beach and dragging away a number of townsfolk. The party is tasked with finding the kidnapped people and bringing them home but first, they will need to delve into ruins below the salt marsh of Tradobatra Bay. This is the fifteenth in the A to Z One-Page series, featuring Bullywugs. The...   [click here for more]
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Adrift

Adrift


Adrift is a high-level one-shot horror adventure designed for characters levels 13-16 and is expected to take 4-6 hours. A great deal of the time is due to the fact that higher level combat can go quite long compared to combats at lower levels. The horror aspect in this adventure comes from some of the menacing creatures your players will face - such as the deadly corpse angler and a swarm of hallucinogenic...   [click here for more]
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