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Call From the Depths - Adventure

Call From the Depths - Adventure


AN AMPHIBIOUS ADVENTURE, WITH A LOVECRAFTIAN MYSTERY! The characters are brought to a remote island village called Lobster Cove. There is something fishy about the mist-shrouded village, and it’s not just the smell of those awkward, unfriendly villagers! A steampunk treasure-ship is stranded in the nearby harbor with its captain missing and its crew on alert. Can the characters uncover the...   [click here for more]
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CCCHATMS01-01 Threatening Tides

CCCHATMS01-01 Threatening Tides


On the eve of Shieldmeet, the sunken Isle of Maos rises from the depths of the Moonsea, only to return to the water with the rising of the sun. But this year, the island does not sink beneath the waves, and destruction follows in its wake. A drunkard named Will Brightsong is somehow connected, and the adventurers must keep him alive long enough to find out why! A 4-hour adventure...   [click here for more]
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The Lowest Tide

The Lowest Tide


Once a year by the cliffside village of Boist-Upon-Sea, the tide recedes deep into the sea and adventurers flock to the village for the chance to raid the merfolk castle that sits beneath the waters. But the castle holds a deep secret and every year fewer and fewer adventurers return to the surface. This year, a youthful group of locals went in search of a lost family heirloom; their friend doesn't...   [click here for more]
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Adventure: The Tower Golem

Adventure: The Tower Golem


"It appears you are incapable of grasping which raw power and awful potential this Tower has. In the right hands, it could topple empires or revitalize dead worlds! " - Azaketh Azaketh, a sly and industrious devil, prepares his revenge against his bitter enemy Zirkex. Naturally, the mortals affected by his schemes are mere pawns to further his goals. It is up to the...   [click here for more]
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WARFORGED!: The Submerged - A New Subrace for Warforged

WARFORGED!: The Submerged - A New Subrace for Warforged


From the Records of Ignys Byr, Leader of the Arbiters: The submerged…little is known of them. I know I begin many entries in our library with these words, but it seems that the more and more warforged subraces we find, the less we truly know of ourselves. What we have come to learn in these few short months is that the submerged have no leader, have no commander, no one who leads...   [click here for more]
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Elemental Cleric Domains - A 5th Edition Cleric Domain Collection

Elemental Cleric Domains - A 5th Edition Cleric Domain Collection


The Elemental Cleric Collection A collection of Clerics based on the natural elements of the world. These domains offer some additional variety for Clerics, allowing you to find that domain which perfectly suits your character. With 82 new spells you will have an arsenal of new spells at your desposal.  Earth Domain: A land focused domain that allows one to ally themselves...   [click here for more]
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Liutprand's Guide to Sand - An Analysis of Coasts & Deserts

Liutprand's Guide to Sand - An Analysis of Coasts & Deserts


Liutprand's Guide to Sand An Analysis to Coasts and Deserts Julius Luitprand is a brilliant explorer of many wondrous lands who doesn't at all take the liberty to write his own introduction if he get's the chance. Within this heavily researched guide lies records of sand-dwelling monsters, new races, and threats, both environmental and biological. Created over...   [click here for more]
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Path of the Kraken

Path of the Kraken


Path of the Kraken introduces a new Barbarian path for those who follow the great power beneath the waves. A primordial force, worshipped and feared by any being who has seen one, physically or in warped visions, a Kraken is a creature far beyond that which most mere mortals can even comprehend. This supplement introduces the Path of the Kraken into your D&D games. This subclass contains...   [click here for more]
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Of Slavers and Sahuagin

Of Slavers and Sahuagin


Of Slavers and Sahuagin is a standalone adventure set in a hidden pirate city that can easily be slipped into existing settings. It involves the search for a missing person who is suspected of being kidnapped by the slavers that haunt the streets of the city. The truth, however, is far more sinister and far fishy. A 12 hour adventure designed to be run over three to four sessions taking the characters...   [click here for more]
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Subclasses of the Sea

Subclasses of the Sea


"You'll nautical want to miss this!!" - Curse of Sebs (@CurseofSebs) Oceans swell and waves crash on every shore as masters of depths, ships, and the creatures therein fight for their desires. In the pages of this tome players of the world’s greatest roleplaying game Dungeons & Dragons can find paths of power and mystery for those with the sea legs to survive the journey. Dungeon Masters (DMs)...   [click here for more]
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Classic Modules Today: U3 The Final Enemy (5e)

Classic Modules Today: U3 The Final Enemy (5e)


In 1983, TSR published the module named “The Final Enemy” with the module code “U3”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw and Keith Parkinson. It consisted of a 48 page booklet and tri-fold cover with maps. This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters....   [click here for more]
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CCC-CIC-11 Death at Peril Island

CCC-CIC-11 Death at Peril Island


Ships approaching Peril Island rarely survive the dangerous reefs. Sailors who have braved the shores speak of terrible beasts. Now the island seems to be an important link in an ongoing mystery. Pull those rowboats to the shore and prepare for the worst. This is the second adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created Content...   [click here for more]
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Hill Giants River Gauntlet

Hill Giants River Gauntlet


Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block...   [click here for more]
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Beneath the Waves

Beneath the Waves


Beneath the waves, catastrophe awaits Long ago, a group of warriors gave their lives to repair a hole torn between our home and a world of monsters. Now the threads binding this scar on our reality together are fraying, and new heroes must rise. Whispers carry in on the wind, drawing people to an island off the coast. A cavern here descends into the depths, where...   [click here for more]
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CCC-CIC-12 Redemption at Talos Sound

CCC-CIC-12 Redemption at Talos Sound


A sound is usually a safe harbor on a large sea Talos Sound, on the other hand, is known as a graveyard for ships and sailors entering it. Now adventurers must brave this wild place if they hope to bring a peaceful resolution to their current troubles. This is the third and final adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created...   [click here for more]
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Exceptional Enhancements

Exceptional Enhancements


15 new superior upgrades for your ship!  Inspired by Ghosts of Saltmarsh, we’ve come up with new items to bolt on to your boat. Get yourself a hull made of everburning cinder, or a horn that might call a Kraken!  Buying one of these upgrades might cost 15,000 GP, but this supplement only costs 95 cents. Grab a copy and add more ship enhancement options to your game today! Let...   [click here for more]
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The Book of Cantrips

The Book of Cantrips


When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight...   [click here for more]
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Caverns of the Merfolk

Caverns of the Merfolk


This product is a PDF. If you wish to purchase the Fantasy Grounds version of Caverns of the Merfolk, please click here The merfolk are mysterious amphibious humanoids with unique cultures and societies arrayed beneath the waves. Caverns of the Merfolk details a unique merfolk settlement...   [click here for more]
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Encounters on the Savage Seas (Fantasy Grounds)

Encounters on the Savage Seas (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Encounters on the Savage Seas is a supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can...   [click here for more]
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Captured by Slavers

Captured by Slavers


"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master" - Ryan Herden, Australian Tabletop Gaming Network ...   [click here for more]
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Hulls and Figureheads

Hulls and Figureheads


Strange Hulls and Fantastic Figureheads! Used to complement the ship upgrades as found in Ghosts of Saltmarsh. Within these pages you'll find 9 new figureheads and 12 new hulls for your seafaring vessel! Examples include: Summon yugoloths to your service with the appropriate figurehead--but be warned, payment's due...   [click here for more]
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Hidden Cove

Hidden Cove


Get Ready for an Adventure! This 4 hour module takes the characters from a hidden cove near the Moonsea to hidden tunnels leading under the Glacier of the White Worm. What starts as a recovery mission leads to the uncovering of a much more sinister plot. Optimized for a group of level 7's (APL 7), this adventure can be adjusted for any Tier 2 party. Inside...   [click here for more]
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ANS2 Monsters of Anchôromé (PDF and Fantasy Grounds)

ANS2 Monsters of Anchôromé (PDF and Fantasy Grounds)


Monsters of Legend Chimera, kraken, dragons and vampires are all creatures that we know from decades of gaming, and all have at least part of their origin in European mythology. But why is it that we find our favorite creatures from the same regions of the world? In this book you will find over thirty new creatures from a variety of indigenous...   [click here for more]
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Bracelets of Friendship

Bracelets of Friendship


Bracelets of Friendship are customizable magic items that you can share with your friends. Each bracelet has 4 abilities (chosen from 12) that can be used as a bonus action to benefit a friend who also wears a Bracelet of Friendship. Templates are included to help you build your own. ...   [click here for more]
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Elemental Paladin Oaths - A 5th Edition Paladin Oath Collection

Elemental Paladin Oaths - A 5th Edition Paladin Oath Collection


Elemental Paladin Oaths Want a paladin who wields his anger like an inferno? One who is cold and collected? Look no further! These Oaths mix the elements with their emotional counter part to create fun combat and role play moments for your paladin. Oath of the Enduring Stone - Paladins of this order swear to never flee, to endure even the most terrifying threats with stalwart faith....   [click here for more]
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Zulobzulobdop, the Shrine of Kuo-Toa [Dungeon]

Zulobzulobdop, the Shrine of Kuo-Toa [Dungeon]


A 2-3 hour, dungeon designed for a party of four or three 3rd-level adventurers. This dungeon is a part of the upcoming great sandbox Drow city module of Belaernz’hin but can also be run as stand alone.  In Drow city of Belaernz’hin, there are recent troubling reports on Drow fishers mysteriously disappearing in the Emerald Lake along with never seen before aggressive...   [click here for more]
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Pillar Base battlemap

Pillar Base battlemap


This pack contains 3 versions of a battlemap setted in the base of a huge pillar or tower Version 1: base map with day lights Version 2: base map in dark mode Version 3: water map Every map is 4500x4500 pixels and both with or without grid, for a total of 6 files Maps from my collection on Patreon, check this link: https://www.patreon.com/tehox/...   [click here for more]
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The Frozen Harbor

The Frozen Harbor


Strange ice infests the city's harbor, stealing warmth and minds alike. Can your party save the Frozen Harbor before it is too late?  The Frozen Harbor is a 25-page adventure for 5th level characters, centered on the mystery of the strange appearance of stygian ice. Drawn from the lower planes by an insidious cult, stygian ice steals the memories of anyone who feels its chill. Players will...   [click here for more]
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The Investigation of Toecap's Tragedy

The Investigation of Toecap's Tragedy


A family was murdered in their own home, and the murderers were never caught. Can somebody find the truth and bring a grieving soul peace? The Investigation of Toecap's Tragedy is an Investigation style adventure for a party of four 1st level characters that will take them to level 3. There are 5 chapters, each of which should take around 2 hours to play. Each chapter can also be played as a standalone...   [click here for more]
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Misty Voyager

Misty Voyager


The Misty Voyager is a caravel-class sailing ship customized for a group of intrepid adventurers. Whether they were awarded this vessel for an epic achievement, won it in a dirty card game, or obtained it some other way; this vehicle provides a worthy base of operations for almost any adventuring group with plenty of room for further customization. All of the author's proceeds will be donated...   [click here for more]
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Mess and Malnourishment: Seabourne Illness and Naval Rations For Your Fantasy Game

Mess and Malnourishment: Seabourne Illness and Naval Rations For Your Fantasy Game


Ah, yes, sailing the high seas in search of adventure! How does food and rations work, though? In most campaigns, the use of magic or some other situation solution that comes up in a fantasy campaign usually solves the problem… or does it? What happens when the wizard is slain? What if magic doesn’t work in the world? What would the crew face in a real situation, not unlike the ocean going...   [click here for more]
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Champions of Ravenloft Pirate of the Sea of Sorrows

Champions of Ravenloft Pirate of the Sea of Sorrows


Bring Ravenloft to your table with this new Martial Archetype. In this new supplement for Ravenloft, you are introduced to the Pirate of the Sea of Sorrows a sailor who is both fearless seaman and ruthless warrior In Martial Archetype: Pirate of the Sea of Sorrow, you meet a fighter who is not only a skilled seaman but also an unmatched warrior with pistol and rapier. This...   [click here for more]
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CCCHATMS01-03 Destiny Defied

CCCHATMS01-03 Destiny Defied


The Brightsong heir has been rescued from the clutches of the Kur-Tharsu, but the Moonsea is still rising. The adventurers must travel to the Isle of Maos, and there fulfill their most difficult challenge yet; convincing Will Brightsong to fulfill his destiny! A 4-hour adventure for 5th-10th level characters Destiny Defied premiered at Holiday Around the Moonsea in November...   [click here for more]
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Vehicle Construction Kit Supplement 7: Medieval Ships

Vehicle Construction Kit Supplement 7: Medieval Ships


This book includes statistics for 18 medieval-era ships for use with D&D 5th edition. They can be used with the Vehicle Construction Kit or standalone. Byrding Knarr Snekkja (light longship) Skeid (medium longship) Busse (heavy longship) Birlinn (Scottish longship) Ousiakon (light dromon) Pamphyion (medium dromon) Heavy dromon Trade cog War cog Hulk Grand junk Zaw (junk) Kakam...   [click here for more]
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Sanguine Sacrament

Sanguine Sacrament


Sanguine Sacrament The Godless Depths For the first time in eons, ancient aberrations are emerging from the deep ocean. Driven by some otherworldly fervour, they encroach upon the local villages, searching with beady eyes for anyone linked to the Gods. Even now you hear rumours of kidnap, men and women dragged kicking and screaming into the depths. A 4-hour...   [click here for more]
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Captains and Cannons (Fantasy Grounds)

Captains and Cannons (Fantasy Grounds)


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds! This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable,...   [click here for more]
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The Elementalist - A 5e Class

The Elementalist - A 5e Class


Swinging a hammer of pure stone into a mass of duergar, a half orc rushes forward, his rocklike skin holding fast against the evil dwarves who dared to mine from his earth. Summoning a colossal wave of water, a human rises from the sea, intent on teaching a lesson to the green dragon whose poison corrupted her home. Deep in concentration, a lithe elf disappears an instant before...   [click here for more]
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One-Shot: The Storm to Come

One-Shot: The Storm to Come


The Storm to Come is an original adventure set in the Forgotten Realms using the rules for the fifth edition of Dungeons & Dragons. The adventure is usable at any level and is designed to bridge the gap between two adventures through your campaign. It is set on a passenger ship called the Cove Cutter and involves a mystery in which someone aboard is trying to sabotage...   [click here for more]
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Treasure Island: A Pirate Adventure!

Treasure Island: A Pirate Adventure!


Have you ever wanted to roam free, with the wind in your sails, the fresh smell of the sea in your face, the squawking of seagulls, the rolling waves, and the open ocean ahead of you as you seek out your fortune? Yo ho ho, it's a pirate's life for you! Treasure Island is the name of a fantastic classic story written by R.L.Stevenson, and is one of the most original and iconic pirate stories ever,...   [click here for more]
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Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)

Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)


Take to the seas and briny depths with this tome of 101 encounters, now for Fantasy Grounds! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series...   [click here for more]
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The Islands of Insanity

The Islands of Insanity


Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain.  Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration? The Islands of Insanity is a mini-campaign.  This adventure is designed to work as a wrap around story.  Each Island is a separate...   [click here for more]
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The Buccaneer's Bestiary

The Buccaneer's Bestiary


Avast ye cack-handed deck apes! This be the Dark Caribbean! This 74-page bookmarked supplement provides a host of monsters and NPCs that pirates and scallywags are likely to encounter on their voyages across haunted waters and raucous ports of call. Additionally, detailed encounter tables provide you with a rich swashbuckling milieu and just the right touch of horror and mystery to spice...   [click here for more]
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Madness of the Misty Cove

Madness of the Misty Cove


The promise of treasure led you here... "You enter the cave, jagged walls slick with seawater and made slippery by moss and clinging seaweed. The smell brings to mind the pungent odor of fish and brine, but there is something else as well, something foul and stinking. You walk deeper, the darkness enveloping you as you explore this seaside cavern. That's when you feel it, like...   [click here for more]
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The Brazen Pegasus-A Seafaring Adventure to Chult

The Brazen Pegasus-A Seafaring Adventure to Chult


An adventure for 2nd-level characters for your Tomb of Annihilation campaign as they travel from Baldur’s Gate to Chult. This adventure is intended to be used as an alternative to Syndra Silvane teleporting the characters to Chult. Even though Syndra knows the Harbor Ward of Port Nyanzaru well enough, she does not want to risk a mishap or teleporting off target. In the interested of...   [click here for more]
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Amphibious Offerings

Amphibious Offerings


Amphibious Offerings: A whimsical underwater adventure for 2 or more players of level 4 or higher. A young lord has been kidnapped by a mysterious frog-like beast, and the players have been tasked with rescuing him. They'll delve into the depths of a sunken temple and face a horde of watery creatures. Can they tell friend from foe, and tame mysterious gods, or will they be sleeping...   [click here for more]
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Undersea Sourcebook: Race and Class Guide

Undersea Sourcebook: Race and Class Guide


The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the first of the series, you’ll find races, classes, and backgrounds for creating characters suitable to an undersea or ocean-spanning campaign. The Races of the Oceans, Coastlines, and Rivers chapter features detailed descriptions...   [click here for more]
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The Tragedy of Portkrevin

The Tragedy of Portkrevin


We invite you to start your 2020 adventures with a visit to a small doomed village near Saltmarsh, where a sea hag lairs and her nasty brood of underlings lurk! The Tragedy of Portkrevin features a moody, downtrodden fishing village, desolate of common folk and infested with bandits, beasts and the machinations of Malise Umbra, an ambitious sea hag. The sea hag...   [click here for more]
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Fackelträger

Fackelträger


Dieses Vorabenteuer ist die perfekte Ergänzung zu dem DND 5e Band Geister von Salzmarsch. Es bietet vier bis sechs Charakteren der ersten Stufe ein vier bis sechs Stunden dauerndes Abenteuer in den Gewässern vor Salzmarsch. Es konzentriert sich hauptsächlich auf den Aufbau von Verbindungen zu den späteren Ereignissen von Ghosts of Saltmarsh. Es lässt sich aber...   [click here for more]
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Encounters in the Infinite Planes Vol 02 Plane of Water

Encounters in the Infinite Planes Vol 02 Plane of Water


Encounters in the Infinite Planes Volume 2: Plane of Water Adventure and excitement across the limitless depths of the Plane of Water! The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down...   [click here for more]
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Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e

Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e


Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form.  Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D.  This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your...   [click here for more]
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