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Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
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Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99
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Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95
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This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
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The world of Theros is steeped in magic, mystery and mythology—and it's yours to explore!
Taken from the award-winning Uncaged anthology, the heroes take some of their first steps into Theros with this adventure for four to six 3rd level characters.
You are headed back to Meletis after a successful adventure at the edge of the world. Driven off course by a devastating storm, you crash land on an... [click here for more] |
Dungeon Masters Guild |
$1.99
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An urgent plea for assistance comes from the coastal village of Jarko’tu’ta. Traders are dead, canoes destroyed, bloodthirsty sharks spotted! A perilous canoe journey and fog-shrouded mysteries await adventurers.
A 2- or 4-Hour Adventurers League Convention Created Content for 1st-4th Level Characters, brought to you by Cold Iron Conventions and Draxtar Games.
In addition the ability to turn... [click here for more] |
Dungeon Masters Guild |
$4.99
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Divine Foes: Umberlee
Divine Foes is a multi-part guide to fighting the most infamous gods of Forgotten Realms. This instalment is dedicated to Umberlee, the Wavemother and tempestuous goddess of the sea. It includes:
—A CR 27 stat block for Umberlee, including legendary and mythic actions —A description of Umberlee's domain, the Blood Sea,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Ravenloft Gazetteer: Saragoss
... [click here for more] |
Dungeon Masters Guild |
$7.95
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“Eye on Cormyr #1: Coastal Adventuring Parties” describes 18 groups of adventurers that ply their trade on the northern coast of the Dragonmere, in Cormyr. This article is designed to fire the imaginations of both players and Dungeon Masters. It is divided into three sections: Suzail and Vicinity, Marsember and Vicinity, and “The Coast” and the Dragonmere, and includes artwork... [click here for more] |
Dungeon Masters Guild |
$1.00
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Now for Fantasy Grounds!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the... [click here for more] |
Dungeon Masters Guild |
$4.95
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Play as an amphibious Bullywug in your D&D adventures! Included in the product:
The Bullywug Player Race
5 Sub-Races (Tree, Horned, Poisondart, Toad, and Cave)
... [click here for more] |
Dungeon Masters Guild |
$1.00
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Sometimes, the fey curse mortals into the form of a frog. But what if the transformation isn't complete? What if they're part humanoid and part-frog?
The Frog-Cursed lineage is a way to give this curse on your player characters, whether at character creation or later in the game.
Check out my other Feywild products: Puckish Patrons, for your warlock needs, and the Grimalkin, a fey cousin of the Tabaxi.... [click here for more] |
Dungeon Masters Guild |
$0.99
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"I am that rarest of beasts – an unlucky halfling. Although, by the mere fact I am still here and able to write this, perhaps I may be not completely cursed. Nevertheless, in me attempt to curry better favour with Tymora, I am sharing what I have learned from me unlucky exploits whilst traveling, so t’others will nae be as unfortunate as I … and p’raps I will have earned a little bit... [click here for more] |
Dungeon Masters Guild |
$4.42
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The world of Theros is steeped in magic, mystery and mythology—and it's yours to explore!
Taken from the award-winning Uncaged anthology, the heroes take some of their first steps into Theros with this adventure for four to six 3rd level characters.
You are headed back to Meletis after a successful adventure at the edge of the world. Driven off course by a devastating storm, you crash land on an... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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