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From award-winning screenwriter Dale Zawada
Killer Clowns from Waterdeep is an adventure for 4-5 6th level characters and is a fun one-shot or transition adventure between campaigns that runs 3-5 hours. There are traditional encounters to bookend the adventure but the majority leans on role-playing, problem solving, and teamwork. And creepy clowns. Adventure Summary An... [click here for more] |
Dungeon Masters Guild |
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Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even... [click here for more] |
Dungeon Masters Guild |
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The Absent-Minded Alchemist is a short (2 encounter) side trek or delve for a group of of level 1 characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign if you want something to entertain the party or serve as a means of gaining more information by helping... [click here for more] |
Dungeon Masters Guild |
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What lies in wait beneath this quiet village?
An adventure for characters from 4th to 6th level.
A Demonic Mystery
The Village of Vengrove is a quiet settlement that seems innocent—until a hunter returns with a deadly bite wound from an otherworldly creature. But the elders assure you it's nothing and no one seems willing to say otherwise. What monsters are lurking in the forest and why isn't anyone... [click here for more] |
Dungeon Masters Guild |
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Colliding Worlds: The Lair of the Dragon
When whole sections of a city get replaced with parts of another more hostile world, a call for adventurers is sent out to step up and become heroes. Right in the middle of a city neighbourhood was replaced by something sinister, and the mage guild of the city sealed it off. But nothing lasts... [click here for more] |
Dungeon Masters Guild |
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Every so often, a strange comet passes over Toril. Sages have tried to predict when and where it will pass. But Yerg’s Comet, much like the effect it has on Faerun magic, is unpredictable.
In this standalone adventure for a party of four 3rd level characters, everyone exposed to the odd power of Yerg’s Comet develops magical ability and becomes a spellcaster (albeit a very inconsistent... [click here for more] |
Dungeon Masters Guild |
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Robin Hood, Marian, and the Merry Men rob from the rich, give to the poor, and take on the Sheriff of Nottingham in this classically inspired adventure. Plan raids in Sherwood, participate in the archery tournament, and assault the castle. All in a day’s work for the Free Men of the Bow.
A 3-hour one-shot adventure for 4th level characters; includes 5 pre-generated merry men and women. ... [click here for more] |
Dungeon Masters Guild |
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The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ... [click here for more] |
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The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.
The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal.
THIS IS MAP... [click here for more] |
Dungeon Masters Guild |
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City of Thunder Rock. Day and Night map. Various versions.
******
Hi! :D
Above is a legacy preview.
City of Thunder Rock. Day and Night map. Various versions. (v1,2 - 2023 pdf update)
Contents - Map Set
A .ZIP file containing the THUNDER ROCK city maps. Night and Day.
7 Variants of the Thunder Rock Map, inlcuding: The Main .png map with all the labels, blank... [click here for more] |
Dungeon Masters Guild |
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Someone's got to be the first through the door. Someone has to find those booby traps. Someone's got to hold the line so the rogue can get into flanking position. And the Vanguard will be damned if they let anyone else take that risk.
The Vanguard is the fighter who has trained to be the tip of the spear. They are medieval special forces; they go in first, break the enemy fast, and hold out... [click here for more] |
Dungeon Masters Guild |
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We all know druids are those in tune with nature, but what happens when a druid becomes attuned to the higher nature of the mutliverse? In the light of the tightly balanced and orchestrated wheel of the planes, is a city really less natural than a forest? Or a finely tuned clorckwork more contrary to nature than a tree or a stone?
To the druids of the Planar Clockwork, chaos is an illusion; it... [click here for more] |
Dungeon Masters Guild |
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At the edge of the world, beyond the last horizon, lies the mysterious and mythical land of Uqabai, the Ringland. True to its nickname, the continent of Uqabai forms a gigantic ring of land surrounding an inland sea.
The first part of this series starts in the port town of Raisenstahd, a hub for merchants, nobles and criminals alike.
Venture forth with your players into this new... [click here for more] |
Dungeon Masters Guild |
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