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Feldor's Guide to Triel - a village gazetteer

Feldor's Guide to Triel - a village gazetteer


Feldor's Guide to Triel – A village gazetteer including locations, NPCs, events, and more! Need a new village after the last one burnt to the ground? Tired of spending hours designing NPCs? Need some quick quest hooks? Before his death, Feldor Brewbarrel spent his years travelling the Sword Coast, documenting every hamlet, town, metropolis, and ale house he encountered. What's more, his notes...   [click here for more]
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The Coven Creek Horror

The Coven Creek Horror


Granny could just eat you up... An outbreak of disease in the small village of Coven Creek is believed to be the work of an ancient Green Hag that swore revenge on the village's founder more than a century ago. Paranoia and superstition have given way to mob justice and mass hysteria as a shadow of fear covers the village and brings it's darkest secrets to the surface. But just out of sight, an even...   [click here for more]
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The Stores Handbook

The Stores Handbook


The Stores Handbook from Cawood Publishing, the makers of 21 bestselling 5E products. Another practical handbook for Dungeon Masters. There are many useful items in the Players Handbook and the Dungeon Master's Guide. This book introduces those items naturally into your game. It is a detailed collection of 56 different stores. There are descriptions of the stores,...   [click here for more]
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Rise of the Pumpkin King (Adventure)

Rise of the Pumpkin King (Adventure)


Rise of the Pumpkin King A Halloween themed adventure for characters levels 3rd to 4th, meant for a single 3-6 hours session. The pumpkin-farmers of Goldgrain are in for terror, as in a rather ironic turn of events, their crops rise to harvest them instead. What's causing the pumpkins to become alive and angry? Is it the curse of a long dead witch? Or is it something even more...   [click here for more]
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Curse of Strahd: Khazan's Tower Puzzle Artwork & Guide

Curse of Strahd: Khazan's Tower Puzzle Artwork & Guide


The Puzzle on the door of Khazan's Tower is fun. But the illustration in the Curse of Strahd book is small, dark, not that detailed, and VERY simple - the stick figures even have heads on them! I made some really great resources for you to run this fun encounter. Who doesn't love making their PCs dance around like fools? Maybe Rahadin is watching from the trees and laughing...   [click here for more]
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Gunslinger, a Roguish Archetype for the World of Ravnica

Gunslinger, a Roguish Archetype for the World of Ravnica


*** NOTE: THIS IS A PRERELEASE VERSION WITHOUT ALL ART AND LAYOUT. PURCHASERS NOW WILL RECEIVE THE RELEASE VERSION AT THE PRERELEASE PRICE *** The technological secrets of the mad scientist Izzet League are being opened for you! Play as a Gunslinger, a rogue who specializes in the new and often tempreamental Izzet Firearms. Includes three Izzet Firearms, the Sparkpistol, Thundercracker, and Flamegouter,...   [click here for more]
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The Prison Escape

The Prison Escape


This encounter is designed to be used as a way to help DM’s cope with a situation that has resulted in players ending up in prison. It is designed that the players can opt for a non lethal escape, or a grand fight for freedom. An NPC is included to assist the party with their escape. This module can be adapted for 2-5 players of any level and maps of the cells and jail layout are included  ...   [click here for more]
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Feldor's Guide to Elturgard - a region gazetteer

Feldor's Guide to Elturgard - a region gazetteer


Feldor's Guide to Elturgard – A region gazetteer Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited....   [click here for more]
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56 Miscellaneous Maps

56 Miscellaneous Maps


5e Solo Gamebooks Presents: 56 Miscellaneous Maps. Here you will find a collection of 56 maps. Contained within this are dungeon maps, wilderness maps, urban maps, large area maps and more. There is a mixture of battlemaps and larger maps. Many of these maps have been used in our solo adventure products, with great feedback from users. The maps are a mix of old-school black and white style...   [click here for more]
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The City of Camrathen

The City of Camrathen


A prosperous and largely peaceful city, operating as a representative democracy, in the heart of the Hynafol Forest. Surrounding villages, noble houses, wilderness and urban issues provide a broad base for exploration and storytelling. ...   [click here for more]
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Petroglyph Style Character Sheet

Petroglyph Style Character Sheet


This is a 5e character sheet done in tribal and aboriginal art styles, with emphasis on neolithic glyphs - it's appropriate for Tomb of Annihilation, your half-orc barbarian, your tribal mystic, and other, similar characters. Now includes a spell sheet! ...   [click here for more]
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{WH} The Augmented, a character class of technological self-improvement

{WH} The Augmented, a character class of technological self-improvement


You were not strong enough. Not capable enough. Your body, as it was, could only do so much. So you improved your form. Added pieces of forgotten arcane technology, building yourself into something new. Something better. Something neither mortal, nor machine. You became an augmented, a powerful technological half-caster able to adapt your body to any situation, installing augments into your body...   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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Tavern Games

Tavern Games


Did your players meet in a tavern? Do they enjoy meeting other characters and playing games with other tavern patrons? In this small supplement is the description and mechanics for SIX new tavern games: all of which can fit easily into any campaign and setting for D&D 5e! Can your players prove their strength in tests of power? Or prove their wiles and speed in a game of dragon's egg? Can they...   [click here for more]
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Night of the Malignant Dead

Night of the Malignant Dead


Happy Halloween! It's the time of year to get really spooky! Welcome to Night of the Malignant Dead! A tropey horror adventure that plays like your favorite old horror movie on repeat. Inside you'll find a lightly framed adventure designed to be replayable. The NPC's are variable and the ending can be whatever you want it to be! The adventure includes everything you need for a fun Halloween adventure...   [click here for more]
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Soul Render Class (5e)

Soul Render Class (5e)


The soul is a tricky thing to manipulate, with the greatest extent most folk will get being returning someone's soul to their body, questioning it through necromantic ritual, or binding it in service for all eternity. But for a precious few, the soul is something more; less an extension of the self and more an addition to it, able to manifest and manipulate the very essence of others for your benefit...   [click here for more]
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Murder at Moonveil Manor

Murder at Moonveil Manor


You walk across the cobblestone streets in the bustling city of Everhast, following the hastily scrawled map in your hands. Wandering past shouting vendors within the vibrant marketplace, you exit the wonderous trading city through one of its many archways; the street giving way to dirt roads overlooking rolling hills and lush forest. You didn't expect an invite from such a high ranking noble,...   [click here for more]
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Volo's Lost Encounters

Volo's Lost Encounters


“I was instantly charmed by the first adventure, Roll for Inspiration… These are strong adventures. They are well-written and formatted, and the maps are very good. Overall, I highly recommend this product. --Merric B. (creator of influential D&D blog 'Merric's Musings') A collection of mini-adventures to be easily used...   [click here for more]
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King to an Empty City

King to an Empty City


What good is a king without a city to rule over? What happens when everyone in a city disappears, gone without a trace? This is the state in which an adventuring party, your characters, finds Sheol in; a city devoid of all life forms, claimed by Hegemon, a Wraith that used to be its king. Explore the empty city! Be mindful of the thieves' guilds! Find your way to the portal...   [click here for more]
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The Pirates of Senag Island

The Pirates of Senag Island


An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure. This adventure differs significantly from my "Random Encounters" series in that it is far longer, but that series will continue...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Bundle: The Huntsman's Expanded Subclasses

Bundle: The Huntsman's Expanded Subclasses


This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes: For Artificers: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays...   [click here for more]
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Days of Blight: The Gray Coven

Days of Blight: The Gray Coven


Holmford is saved but the nightmare is far from over. Defeat has stoked the Coven’s rage and set them on the trail of those who dared foil their plans. The heroes must now take the fight to the hags before dark forces turn the hunters into the hunted. Deep in the Blightmoor, the Tree of Decay, home to the Gray Coven, awaits. The reviews are in! "I think when people...   [click here for more]
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You need these Maps ! - Stock Pack

You need these Maps ! - Stock Pack


Make your module or product look better with good quality maps, this is a Stock art pack with 19 locations in different illustration variations. There's a total of 50 Image files. Use them commercially or in your own home games. You Need These Maps !!! All illustrations can be previewed in the PDF preview, but all files come in jpg high-resolution format, (individual...   [click here for more]
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The Dark Night Before Christmas

The Dark Night Before Christmas


A Horror Adventure for a Merry Holiday WARNING: CONTAINS STRONG LANGUAGE AND ADULT SCENES Christmas meets Halloween in this funny short one-off horror themed adventure. With the approaching winter, cold winds and long nights, the people of North get excited about its centuries-long tradition: the visit of Mage Nicholai Klaus Noah, the bearer of good fortunes and gift-giver. However, for the first...   [click here for more]
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A Quiet Man's House

A Quiet Man's House


Dr. Anor Vensith lives a life of solitude. Devoid of compassion, robbed of love, he goes about his days with an unbreakable silence. But beneath a quiet façade stir the dark machinations of a man with nothing left to lose. What will you find hiding in the darkest corners of his home? A Quiet Man’s House is a short adventure in which the party infiltrates the mansion of the...   [click here for more]
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Lights Out at the Nightwatch Lighthouse

Lights Out at the Nightwatch Lighthouse


The small coastal town of Pinepass spends its days in relative peace until the nearby lighthouse stops shining. Nobody knows what could be the cause but with reports of one ship already wrecked along the shores it won't be much longer before others follow. Travel across open ocean to reach the Nightwatch Lighthouse and reignite the flames above while also investigating...   [click here for more]
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The Absent-Minded Alchemist

The Absent-Minded Alchemist


The Absent-Minded Alchemist is a short (2 encounter) side trek or delve for a group of of level 1 characters, compatible with the Dungeons and Dragons 5th Edition game system. It is designed to be used at any time, and can be inserted in to any campaign if you want something to entertain the party or serve as a means of gaining more information by helping...   [click here for more]
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Tubal-Cain's Guide to Augmenting Items and other Blacksmith Services

Tubal-Cain's Guide to Augmenting Items and other Blacksmith Services


Tubal-Cain's Guide to Augmenting Items and other Blacksmith Services is here to enrich your campaigns! In this guide you will find rules for Augmenting armors, weapons and other items, generic services a blacksmith can provide and The Epic Blacksmith Tubal-Cain's Statblock with his magic items! Item Augmentation gives items such as weapons ,armors and accessories, special features. When an adventurer...   [click here for more]
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Midwinter Maleficence

Midwinter Maleficence


This adventure was written to run with my family during the festive period, it's been an exhausting and highly exciting journey. So I hope that by releasing this to the DM's Guild I can help out another DM who is searching for something to run with their friends and families during the holidays too! The adventurers are called to the village of Pinecrest where all but one of the children...   [click here for more]
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D&D Solo Adventure: Rage of the Rakasta 5e Solo Conversion Notes

D&D Solo Adventure: Rage of the Rakasta 5e Solo Conversion Notes


5e Solo Gamebooks presents Rage of the Rakasta 5e Solo Conversion Notes. This supplement allows the player to experience a classic AD&D solo adventure, the 1993 TSR module Rage of the Rakasta, using 5e rules. You will need a copy of the original adventure module, which is available on Dungeon Master’s Guild here. A virtual tabletop (VTT) account (Fantasy Grounds or Roll20)...   [click here for more]
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Greger's Grotto

Greger's Grotto


An Adventure for Levels 1 to 3. Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: survive harsh prison conditions, including the rivalry between prisoner factions: human, orc,...   [click here for more]
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The Fruit of Evil - Adventure

The Fruit of Evil - Adventure


A Halfling girl battling a rare disease that no magic can cure. A fruit, which has the power to heal and the power to corrupt, now guarded by mad siblings. A journey through a hostile forest, a trapped tower, and a dungeon to retrieve the fruit to heal the young girl. Will your heroes be triumphant, or will they perish while attempting to retrieve the mysterious fruit? A four to six-hour adventure...   [click here for more]
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Drop-in Dungeons Tier 1

Drop-in Dungeons Tier 1


This module features 5 locations ready to be put in any D&D 5e game. Buying this module also grants a Royalty Free license to use the maps and/or descriptions in your own Dungeon Master's guild products. Drop-in dungeons Tier 1 features these 5 locations: - An old warehouse (lvl 1) An old building occupied by a gang of Kenkus that are trying to build a mechanical...   [click here for more]
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{WH} Modrons! An orderly, marching race of planar constructs!

{WH} Modrons! An orderly, marching race of planar constructs!


You were once in union with The One and The Prime. Your mind was Its mind, your will was Its will. Your life’s work was to, in your own small way, make the universe a more ordered place. You were, for lack of a better word, content. Everything was as it should be. Until, one day, it wasn’t. Where your mind once held clarity, it instead rang with discord. Working tirelessly to instill...   [click here for more]
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The Library of Biblius

The Library of Biblius


Long before the rise of Waterdeep... Biblius, the Scholar-King, ruled the sword coast with an open hand full of knowledge and love, but even the purest of men can fall prey to an unhealthy obsession. Explore over 20 rooms, each with a unquie backstory and experience. There is much to gain and discover in Biblius’ forgotten library. It is said that before he died, Biblius...   [click here for more]
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The Cursed Mountain

The Cursed Mountain


The Cursed Mountain is a 4-6 hour Dungeons & Dragons adventure, designed for four to six 1st to 3rd level characters. The adventure begins in a small town at the foot of a mountain, but the action takes place on it. I have included in this document 6 new monsters and some maps. Downloads include the printable versions of the maps. ...   [click here for more]
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Map of the Stonehill Inn

Map of the Stonehill Inn


Introduction: These are maps of the Stonehill Inn located in Phandalin for the Lost Mines of Phandelver. There are four maps: Day with and without a 5 ft grid, and Night with and without a 5ft grid. The map has no names if you would like to drop it into another location. Also included are the jpegs outside of the pdf for higher quality images. ...   [click here for more]
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Scriptorii: An Arcane Playable Race for D&D 5E

Scriptorii: An Arcane Playable Race for D&D 5E


THE SCRIPTORII are a race of living books, spirits bound to physical form by the arcane arrogance of wizards. A brilliant people, Scriptorii forever seek to expand their knowledge... and escape the bonds of servitude into which they were summoned. A PLAYABLE RACE for those who want an Intelligent character, Scriptorii are an entirely original creation, ready for...   [click here for more]
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A Spot of Payback

A Spot of Payback


The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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DMConsole 100 NPC List

DMConsole 100 NPC List


DMConsole NPC List contains 100 NPCs meant to be used by DMs to help with npc creation. It can provide a seed to grow into a complex character or it can help with a quick name and appearance description. ...   [click here for more]
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Upsetting the Balance - A Tome of Foes Adventure

Upsetting the Balance - A Tome of Foes Adventure


A Finger on the Scale… When the adventurers are tasked with destroying a symbol of Demogorgon, they end up falling foul of the great mage Mordenkainen himself – or at least a simulacrum of him. Will they agree to help maintain the great Balance of the Blood War, even if means sacrificing innocent lives in the process? This short adventure can either be run as a...   [click here for more]
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Gauntlet of Flame

Gauntlet of Flame


Gauntlet of Flame The Blistering Forge Situated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once known as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for dwarven regiments in far off lands, but now it has been taken over by rampaging fire giants. Are you capable of infiltrating the Gauntlet of Flame? A 6-10 hour Dungeons &...   [click here for more]
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One Shot: Of Conks & Cons

One Shot: Of Conks & Cons


"By golly! You look like real adventurers!" - Torbin Jove, a peasant boy who bought an enchanted conk An enchanted potato—property of the Baldur’s Gate mages’ guild—was stolen by Lord Fiddlestick. Severely disappointed, he fenced it to a hapless village boy. The rube planted the potato in the garden, hoping the yield would feed his famished family. To...   [click here for more]
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Christmas Fey

Christmas Fey


A Christmas one-shot adventure, ideally for four level 5 characters, but easily adjusted for more or fewer. Includes guidance advice on scaling encounters for different numbers of players. ...   [click here for more]
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A Treatise on the Practical Application of Fringe Arcane Theories and Practices

A Treatise on the Practical Application of Fringe Arcane Theories and Practices


A collection of more mathematically intense options for the thoughtful and focused wizard. Inside you will find; - Arcane Researcher, a meta-magical scientist who studies the arcane. - Monster Researcher, a field specialist copying, cataloguing and codifying monster abilities. - Summoner, a host and channel for a powerful magical creature. - Technologist, a practitioner of the unstable art of technomancy,...   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D. Check out episode 286 (August 28, 2017), beginning at 43:20. Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
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The Scroll of Paths Less Travelled

The Scroll of Paths Less Travelled


A collection of options for the more specialised minded monks. Inside you wil find; - Brawler, a more passionate and pompus fist fighter. - Geisha, a master of social grace and wise counsel. - Mystic, a meditative healer and team supporter. - Ninja, an unparalelled infiltrator and assassin. - Wayfarer, a wandering martial arts master seeking new lands. ...   [click here for more]
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Tips, Tricks and Traps: How to Rogue With Style

Tips, Tricks and Traps: How to Rogue With Style


A collection of options for the more adventurous Rogues. inside you will find; - Dungeoneer, a veteran dungeon delver drawing on experience and educated guesses. - Harlequin, a fearsome acrobatic opponent who tumbles as well as they breath. - Mentalist, a mental manipulator who utilises strange techniques to control foes. - Slip Rogue, a short range teleporter who uses their unique techniques to...   [click here for more]
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Unstuck Encounters 2

Unstuck Encounters 2


“The best-laid plans of dice and DMs oft go awry” Every Dungeon Master has been in this situation: your players can’t figure out what to do next, where to go next or who to look for next. It’s your job as the DM to get them unstuck, and this collection of encounters can help. Each of these encounters allow your players to gain the needed...   [click here for more]
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