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Daily Adventure Map 025

Daily Adventure Map 025


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS IS MAP...   [click here for more]
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Daily Adventure Map 027a

Daily Adventure Map 027a


THIS IS THE SAME MAP AS 027 - FOR SOME REASON I CAN'T GET 027 TO APPEAR IN THE MARKETPLACE SO THIS IS A REPLACEMENT ENTRY The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he...   [click here for more]
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Daily Adventure Map 028

Daily Adventure Map 028


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS IS MAP...   [click here for more]
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Daily Adventure Map 030

Daily Adventure Map 030


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS IS MAP...   [click here for more]
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Daily Adventure Map 031

Daily Adventure Map 031


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS IS MAP...   [click here for more]
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Daily Adventure Map 034

Daily Adventure Map 034


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS IS MAP...   [click here for more]
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Daily Adventure Map 035

Daily Adventure Map 035


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this location. It also says why he was there in the first place and whether he achieved his goal. THIS IS SERIES...   [click here for more]
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Daily Adventure Map 036

Daily Adventure Map 036


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this location. It also says why he was there in the first place and typically whether he achieved his goal. THIS...   [click here for more]
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Daily Adventure Map 039

Daily Adventure Map 039


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. A unique to provide some quick inspiration for the hard-pressed Dungeon Master – need a map for tonight’s dungeon? You’ve got it! Would it help to have that map gridded out and the rooms numbered? You got it! How...   [click here for more]
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Daily Adventure Map 041

Daily Adventure Map 041


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. A unique to provide some quick inspiration for the hard-pressed Dungeon Master – need a map for tonight’s dungeon? You’ve got it! Would it help to have that map gridded out and the rooms numbered? You got it! How...   [click here for more]
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roguish archetype: sniper

roguish archetype: sniper


you want to play a rogue, you say? well here are your choices: a sneaky thief, a masquerading assassin, a magical trickster, a fencing duelist, a detective, basically a rogue/ranger mash, or a brilliant mastermind. it's not what you want? you want to have a BF crossbow? too bad, if you want to be a killer, go wear a fancy mask. unless of course, you turn to homebrew. the sniper is a roguish archetype...   [click here for more]
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Clerics of Civilization and Circumstance

Clerics of Civilization and Circumstance


At the heart of faith is belief in beings or philosophies that care about the concerns pertinent to living. As the mortal races expand across the world, these concerns shift, change, and multiply. Cities fill with people asking about their purpose, their destiny, their fate, people no longer with a future set by their birth due to the expanded opportunities around them. Clerics of luck and fortune...   [click here for more]
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The Power Behind the Throne

The Power Behind the Throne


Every town has a ruler, the King, Queen, Emperor, Sultan, Pharaoh etc, but are they actually in charge or are they just a puppet while another person or group is really pulling the strings of power? This rule system allows you to create unique power structures for your new or existing towns. ...   [click here for more]
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Into the Jaws of the Mimic Queen

Into the Jaws of the Mimic Queen


Disappearances are not the most abnormal thing to happen from time to time, but when a string of disappearances presents a pattern of supposed kidnapping, it creates cause for alarm, especially amongst small towns. Even worse are the cases where there seems to be no motive behind the kidnappings - just a series of missing people who are never found. Such is the case found in this module. Multiple...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Enigma Paradox Monthly Map Pack: Continent of Antares (Colour)

Enigma Paradox Monthly Map Pack: Continent of Antares (Colour)


Antares 13 4000x4000 Maps prime for battle locations, including towns dungeons and unusual terrain. Each map has a 50x50 grid and works very well with virtual tabletop games such as tabletop simulator and roll20. Licence agreement included within. ...   [click here for more]
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Map Pack - Temple of Justice

Map Pack - Temple of Justice


Creaking oak and the roll of thunder heralded the arrival of the final member of the gathering. As she walked along the plush red carpet of the temple water dripped off her cloak and the metallic clink of armour followed her. She passed the benches that the locals occupied during daylight hours and joined the others kneeling at the foot of the stone statue at the far end of the hall. Simultaneously...   [click here for more]
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Map Pack - The Thieves Guild

Map Pack - The Thieves Guild


Drunken cheers filled the room, almost piecing the haze of smoke and alcohol. In response angry shouts rose up and chaos ensued. Knives were drawn and crossbows raised, and for a moment the only movement was the drifting pipe smoke. The twang of bow strings and the sound of lacerating flesh followed, leaving bodies limp on the ground and fading light in their eyes. After the clash the fallen where...   [click here for more]
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The Avid Adventurers Guide to Exotic Variants (5E)

The Avid Adventurers Guide to Exotic Variants (5E)


Over the coming... eh... however long. This will continually be expanded, I work in a "higgedly piggedly" chaotic way but it works for me, but for the time being this PDF contains Disregarding the current "contents page" for a moment 4 variant Hobgoblins, 3 involving "The Rite of Burning", a brutal undertaking for the most hardy of Hobgoblins sure...   [click here for more]
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1/2 Dollar Quest #5 (Lvl5)

1/2 Dollar Quest #5 (Lvl5)


1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. Embark on an epic adventure through a vast and unforgiving desert in an Arabic-inspired setting. This module is packed with a lot of thrilling challenges and exciting encounters that will put your party's skills to the test. this...   [click here for more]
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1000 Inn and Tavern Names

1000 Inn and Tavern Names


Over 1000 Inn and Tavern names for your D&D campaign!  Some whimsical, some serious, find just the right name to set the mood. If you are interested in having an Inn battlemap printable on standard sized paper, check out my map/name combo product!  If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title!  Ratings, reviews, and...   [click here for more]
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20 Tavern Events from Mundane to Marvelous

20 Tavern Events from Mundane to Marvelous


So your players have found themselves in a tavern yet again. The only plans they have are casually bickering with the locals, drinking a few cold beers, and finding a place to rest their head. This time, though, you’ve got a trick up your sleeve! The table below contains small, simple events that can lead to a short rise with a quick fizzle, or, to an adventure all of their own. Make your typical...   [click here for more]
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5e Rust Knight: A Fighter Archetype

5e Rust Knight: A Fighter Archetype


The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes. Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC. I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and...   [click here for more]
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A Breathless Night

A Breathless Night


The Grand Inquisitor is all that stands in the way of peace between the two kingdoms and an opportunity to get rid of him has become available. Sharpen your blade for it is up to you to crash the gathering and assassinate him. A one shot adventure for 2nd-5th level characters This Adventure is an open to interpretation adventure, feel free to change anything...   [click here for more]
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A Fey's Anger - Side Trek Encounter

A Fey's Anger - Side Trek Encounter


A gnome tinker summons the heroes to his workshop, but before he can explain his request a vengeful fey creature arrives and disrupts the meeting. Estimated play time - 1 hour.  This product contains a combat encounter designed for 4th level PCs, an extensive backstory, detailed NPC descriptions, new monsters and new magic items. Easily adaptable to almost any campaign setting....   [click here for more]
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A Second in Time

A Second in Time


"A Second in Time" is a two-hour adventure for 3-6 players. It is written for characters 1st-3rd level. The players act as a champions in a harsh blood sport that is as much the court of a river city as it is entertainment. This module includes a new poison, a new type of item and a rudimentary rule for addiction. The river city of Lotian is a rough place, where might often means right...   [click here for more]
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A Second Pile of Items

A Second Pile of Items


This is a small compendium of an additional 40 magical items and enchantments made for newer GM's to use in their campaigns as a supplement to the magic items and enchantments already present in the Dungeon Masters Guide and Players Handbook. If you like it consider leaving a review and if you dont leave one anyway and tell me what i did wrong. Only way to get better is to get feedack ;)  This supplement...   [click here for more]
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A Thorn in a Tavern

A Thorn in a Tavern


While drinking in a local Tavern, the peaceful Night is disturbed by a Man demanding to speak to the Tavernkeeps brother. Sensing danger, the Owner calls out to your group for some help with this strange fella. What will your Group do in this short but intense encounter? This is a one page encounter for a party of 3rd Level Characters.  This Encounter comes with two custom Statblocks and a Custom...   [click here for more]
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Adventurers HeadQuarters (eng/ger)

Adventurers HeadQuarters (eng/ger)


contains the map of the HQ (2 floors with 17 areas) with english or german legend available as .pdf or .odg (for customization) detail describtion of all the roms, backstory's to NPC's and agenda of the Guild will follow Welcome to the headquarter of the "Adventurers Guild". In the headquarter you will find everything you will...   [click here for more]
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Ambermoor (New City for your Game)

Ambermoor (New City for your Game)


Introducing the Enchanting World of Ambermoor! Step into the magical realm of Ambermoor, a charming village nestled on the rugged coast, where breathtaking cliffs oversee the vast sea. Prepare to be enchanted by the village's unique allure and its extraordinary amber-apple orchards, bearing the mystical "Arcana Apples" with wondrous magical properties. Are you ready to embark on a thrilling journey...   [click here for more]
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Apparel that is Both Magical and Cursed

Apparel that is Both Magical and Cursed


When it comes to adventuring, armor and weapons are all the rage, but what about clothing? It's important to look good while you loot that dungeon. But clothing can also be magical. Check out other Magical & Cursed new items: Helmets Boots ...   [click here for more]
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Arcane Gambler

Arcane Gambler


Ever wanted a class that was focused maybe a little too much on luck (not the feat) ? Well, I did, and so I created this...thing. I was definitely more concerned with fitting a lot of actual gambling mechanics/games into this for thematic purposes. I know the balance is probably pretty off, but I had fun making it. I definitely would appreciate some input on making it more friendly to actual players/DMs...   [click here for more]
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Arcane Tattoos

Arcane Tattoos


These arcane tattoos are my version of magical tattoos, how to enhance them, and how to perform them. This booklet contains the following: Rules for tattooing and enhancing magical tattoos Tattooist's Tools: a new artisan's tool set and their uses 7 Arcane Tattoos Arcane Bane Tattoo Arcane Tattooist Feat Cybernesis Tattoo Elementalist Tattoo Lightfoot Tattoo Spellsling Tattoo Stubborn...   [click here for more]
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Art of the Short Order 1.0

Art of the Short Order 1.0


A Subclass for the Gourmand Class i made for 5th edition D&D. This class was inspired by one of my players who suggested i make a Guy Fieri based Gourmand Subclass there are also some additional Specialty Dishes, any constructive feedback is greatly appreciated. ...   [click here for more]
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Artificer Archetype: Gragensmith

Artificer Archetype: Gragensmith


The Gragensmith, Shell-Head, Armor Meister, is an Artificer unsatisfied to hurl potions or sling lead from the back ranks. Instead they create temperamental magical armor and arms to wield in the thick of combat. Over time they incorporate additional options to their armor, even integrating the magic items they craft as part of their class, keeping them ever ready and hands-free. This archetype...   [click here for more]
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Artificer Specialization: Field Medic

Artificer Specialization: Field Medic


Enter the Field Medic: an artificer specialization that truly specializes in all forms of combat support! Field medics can turn the tides of battle, using their training and trusty Medic Pack to carry away downed allies, patch even the most severe wounds, and apply completely nonsuspect arcanomedical performance-enhancing stimulants into the bodies of willing victims patients! Enjoy playing as a...   [click here for more]
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Artificer-Cryogenics

Artificer-Cryogenics


Embracing the cold at the cutting edge of the scientific study, cryogenics artificers use the cold to preserve their allies and freeze their enemies solid. They have mastered the use of cold to slow a creatures metaballic rate to achieve any desired effect. Mechanically you gain a cold gun and list a of spells that can be cast using the gun rather than your spell slots. At later levels you can extend...   [click here for more]
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Artificer-Electrician

Artificer-Electrician


This subclass was inspired by the classic mad scientist using cobbled togethet tech to control lightning. Electricians are unhinged to a degree and have found ways to use electricity. Mechanically Electircians can use a custome made shock glove to disrupt their foes and keep their allies from falling into deaths embrace. Later they become resistant to lightning damage and can redirect lightning they...   [click here for more]
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Artificer-Grenadier

Artificer-Grenadier


The Artificer Subclass was inspired by the fine art of Explosions. Grenadiers are good at one thing blowing things up, they have a wide selection of fine explosive devices for dealing with any situation. Mechanically yuo get a number of free grenades a day from the grenades table and can make more using spell slots. Their is also a Playing with Explosions Table for when others try to use these explosives....   [click here for more]
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Artificer-Magnetics

Artificer-Magnetics


This Artificer subclass was inspired by magnets and various characters that use magnetic powers. Move your foes around the battlefield with the power of magnets. Magnetics artificers manipulate the naturally occuring magnetic fields of the world to move creatures and them selves around. Mechanically you gain extra weapons and cannot be disarmed when wielding metal weapons and shields. You also gain...   [click here for more]
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Arturium Map Samples

Arturium Map Samples


More recently, I've been producing some somewhat simplified but fair-scale city maps for the games I run, and I wonder if they're the kind of thing the people here would want as well. This pack contains two sample maps for one of the setting's kingdoms, one being the city of Midspirit and the town of Newmeadow. However, they are suitable to any setting. They are not of immense quality but I feel serve...   [click here for more]
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Assassin's Background (John Wick Based)

Assassin's Background (John Wick Based)


This is a backgorund for 5th edition charaters based on the movie John Wick. It provides a structure for organized crime for urban and all environments and also provides a fully functional assassin background with one alternate feature too. It gives characters that "ex-assassin" feel and badassery. This is my first title and I hope you enjoy it! Feedback is always appreciated! -Provides...   [click here for more]
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Assassination : Lord of The Arsenal

Assassination : Lord of The Arsenal


"Assasination : Lord or the arsenal" is the first instalment of "Assasination" series, created to aid dungeon masters set up adventures that revolves around taking out high profile targets. Directly or any creative means necessarys to finish the targets. Your players are recruited by a oragnization of secret police and must now take down a seeding threat before it blooms. How will they handle this...   [click here for more]
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Assassins of the Realms Part 3

Assassins of the Realms Part 3


This document is the eleventh member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 4 assassin types for your campaign (legendary assassin and killers). The lowest CR is 1/8 and the highest is 12. The document is also the third part of the assassin series. The first document of the Realms series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm...   [click here for more]
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Backgrounds - Traveling Benefactor

Backgrounds - Traveling Benefactor


This is a background for Characters, that consists of a traveling person who travels simply to do perform deeds in favor of others, wherever that person goes. It has the basic overview of the character, equipment, 1 language proficiency, 1 tool proficiency and 2 skills of the players choice from a list of 4, a feature for the background and 4 tables for personality traits, ideals, bonds and flaws,...   [click here for more]
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Barbarian-Path of the Brute

Barbarian-Path of the Brute


The Brute was inspired by well alot of things but i suppose a jolly green guy could be used as the primary. Brute barbarians are simple and brutal relying on using thier hands (or elbows or feet) to beat their opponents down. Mechanically you gain increased damage from unarmed stikes and can grapple enemies much easier. Later you can throw enemies at each other and gain bonuses from moving towards...   [click here for more]
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Bard College Mariachi

Bard College Mariachi


O que diferencia o Mariachi de outros bardos é a sua capacidade de ser inofensivo, já que nada se espera de um cantor romântico simples e humilde até abrir sua mala e remover sua espada e besta. ...   [click here for more]
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Bard Subclass: College of Ventriloquism

Bard Subclass: College of Ventriloquism


This subclass is ideally suited for bard players who want to supplement their musical performances with puppeteering and ventriloquism. Ideal for a funny satirical puppeteer or a creepy gothic ventriloquist! ...   [click here for more]
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Bard-Arts College

Bard-Arts College


Bards of the Arts College exspess their creativity through the wave of a paint brush and magnificent canvus. They can bring their paintings life and cover the world in colour, transporting people to new worlds. Mechanically you gat to create and destroy things with paint, and you have a summons table based off the idea of your art coming to life and fighting alongside you (i personally like the ldea...   [click here for more]
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Bard-Gambler's College

Bard-Gambler's College


This Bard subclass was inspired by the old west gambler archetype. Gambler's College Bards are willing to risk themselves and their party for potentially greater rewards. Mechanically you add chance with a new Gambler's Die table that is connected to your Bardic Inspiration, eventually being able to control what effect you get. You also get firearms proficiency so you can palm a pistol under te table...   [click here for more]
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