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Sometimes, giving good items is hard.
There's a tricky balance between encounter rewards that have no usefulness whatsoever and just handing out so many powerful items that your adventuring parties are overpowered for every encounter and their items alone can solve their problems for them. Sometimes, it's just difficult to find special equipment that is fun but also has value, flavor,... [click here for more] |
Dungeon Masters Guild |
$2.95
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200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!
Twenty five... [click here for more] |
Dungeon Masters Guild |
$1.00
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Have you ever felt the need to reduce the amount of gold that your player’s carry? Maybe you miscalculated the gold inside the chest and now they are ultra-rich? Or maybe you just want to make them suspect their own shadow for treachery? Fear no more cause you are reading the perfect guide on how to make your players get scammed, pickpocketed and lose money without them even realizing how it happened!... [click here for more] |
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This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $1.40 Format: PDF "Something strange is happening in the south of Kryptgarden Forest.
Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest.
Travel through Claugiyliamatar’s... [click here for more] |
Dungeon Masters Guild |
$131.24 $32.81
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This product contains a zip file with 12 pre-generated characters for Fantasy Grounds. These characters use standard ability arrays and have all equipment, abilities, and actions detailed. They contain links to the Players Handbook (Complete Core Class Pack) where appropriate and have had features and traits automated with actions where possible. Of course, these can be changed to meet your wants... [click here for more] |
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Ruthless thugs assault the city's temples, stores and alchemist laboratories to rob all kinds of magical liquids. These thieves belong to The Testudine Testament, a cult based around the worship of a gigantic speaking turtle living beneath the city. What the cultists don’t know is that they’re being led on by a swarm of cranium rats pulling the strings to fuel its addiction to magic.
A duped alchemist... [click here for more] |
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This special bundle product contains the following titles. A Dwarven Fortress In The North Regular price: $4.00 Bundle price: $1.20 Format: PDF A DWARVEN FORTRESS IN THE NORTH
Throughtout the North and the Sword Coast, and elsewhere, adventurers often come upon a dwarven fortress. These structures are dotted everywhere, some inhabited and some long-abandoned.
... [click here for more] |
Dungeon Masters Guild |
$157.24 $47.17
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This small supplement consists of 5 monsters that are Fey in their nature. I designed them based on folklore and mythology of different places in the world.
Gremlin (CR ½) was first mentioned in writing in 1929, and popularized by aviation forces during the II World War. The story behind Gremlins suggests that they were invented as a ‘imaginary enemy’ in the workshops of people involved in... [click here for more] |
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Are you running an adventure and don't know how to celebrate a player's birthday without it getting in the way? Use these encounters that are short and make sure to celebrate your player or player's birthdays!
These encounters go from level 1-8 ... [click here for more] |
Dungeon Masters Guild |
$2.00
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This special bundle product contains the following titles. 50 Fantastic Villages & Towns Regular price: $3.99 Bundle price: $2.79 Format: PDF
"Extremly useful guide!! It helped me a lot to enrich my Stormking Thunder Campaing with some awnsome snowy towns, very rich in details and descriptions."
⭐⭐⭐⭐⭐ - Carlos F.M.
"Great stuff. It's helping me... [click here for more] |
Dungeon Masters Guild |
$8.74 $6.12
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Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale!
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either way this document will help!... [click here for more] |
Dungeon Masters Guild |
$1.99
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Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players...
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either... [click here for more] |
Dungeon Masters Guild |
$2.00
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This special bundle product contains the following titles. 100 Dreams and Nightmares for DnD 5e Regular price: $2.00 Bundle price: $1.00 Format: PDF Sleeping no longer needs to be a boring subject for players and DMs! With this 1d100 list, you can add interesting and realistic dreams/nightmares to your game, fleshing out the players characters and adding a postitive... [click here for more] |
Dungeon Masters Guild |
$9.70 $5.00
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5e Solo Gamebooks Presents: 56 Miscellaneous Maps.
Here you will find a collection of 56 maps. Contained within this are dungeon maps, wilderness maps, urban maps, large area maps and more.
There is a mixture of battlemaps and larger maps. Many of these maps have been used in our solo adventure products, with great feedback from users.
The maps are a mix of old-school black and white style... [click here for more] |
Dungeon Masters Guild |
$3.99
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Start in a tavern like all great adventures. Travelers going missing, dangers in the desert, and no right answer to be found. This is a module for 4 level 4 adventurers.
"Tell me adventurer's; what is the greater good?"
This one-shot is filled with tough decisions and multiple endings possible. This module can be played again and again with different endings every time... [click here for more] |
Dungeon Masters Guild |
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BESIEGE!
The city is under attack, and this time YOU'RE the one attacking it! Break through the outer defences and fight through a stronghold's defences to complete your goal!
Besiege! gives you eleven siege themed encounters, pitting your party of adventurers against the defences of a city or stronghold. Each encounter is a stand alone event set... [click here for more] |
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GEMFORGE & Co. BANK HEIST
A respected institution and trusted name in personal banking and finance, Gemforge & Co. have branches across the multiverse. Makes for a tempting target, doesn't it?
This module gives you a simple layout for a single-storey structure, including the outer foyer, offices and vault for a fantasy bank branch. Ready for a party of... [click here for more] |
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This elegant and beautiful Fifth Edition compatible character sheet is styled in the Art Nouveau fashion. Perfect for a fantasy setting, it's not just pretty - it has all the stat blocks, equipment and spell real estate, and a well laid out logical place for everything you need for your 5e character.
Each version contains three pages. The main page for stats and attacks, etc. A second page for spell... [click here for more] |
Dungeon Masters Guild |
$1.00
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This Curse of Strahd inspired character sheet has everything you need to rock a spooky Castle Ravenloft style tracking! From bats to skulls to the banner atop the castle itself, the Curse of Strahd character sheet has it all.
1 page for stats and combat and proficiencies
1 page for spells and additional gear
1 page for features, notes, and even more equipment!
Of course this works perfectly well... [click here for more] |
Dungeon Masters Guild |
$1.00
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This product is a collection of adventurers converted to 5E D&D. Each conversion comes with a conversion and colored battle maps (created using Dungeondraft). The actual adventurers themselves can be found online for free, many of which originated within the pages of Dungeon Magazine.
These adventure (all combined) normally sell for $47.91, saving you $17.91 in adventure conversions and colored... [click here for more] |
Dungeon Masters Guild |
$29.99
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The Slaying Stone is a setting agnostic adventure for 1st level characters. Sneak your way through the goblin-occupied city of Kiris Dahn, steal its deadliest weapon, and make it out alive! Characters will frequently make ability checks to navigate their way through the adventure, avoid danger, and locate the Slaying Stone of Kiris Dahn. The original adventure is required to use this update.... [click here for more] |
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BREAK THE SIEGE!
The city is under attack, and the local guard overwhelmed! The city needs bold volunteers to join the defence and save the people from the coming invaders!
Break The Siege! gives you eleven siege themed encounters, set in a city entirely surrounded and under constant attack, requiring a brave party to save the day. Each encounter is a stand alone... [click here for more] |
Dungeon Masters Guild |
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High speed action! Whether racing, chasing or being chases, an adventuring party are bound at some point to find themselves moving at speed.
These supplemental rules give you a way to set up a miniature grid to demonstrate such a high speed combat situation. ... [click here for more] |
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A quiet night of revelry is broken by a piercing cry across the city. And then then devestation begins.
A mighty titan storms into the city, destroying everything in its sight. This is not something which can be fought. This is a city falling down around you.
This is a fight for survival.
The Behemoth Strikes is not a combat encounter,... [click here for more] |
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THE JACK'S LANTERN
A spectral killer stalks the dark streets of the city at night, lighting his way with the eiree glow of its terrifying lantern. Long have the people feared its light, and called for heroes to save them.
The Jack's lantern is a single city-set encounter option, offering a new mystery, monster and magic item for a party of anywhere between levels... [click here for more] |
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12 subclass options for Barbarians, Clerics, Druids, Fighters, Paladins, Rangers, Rogues, Sorcerers, Warlocks, and Wizards, inspired by the magical girl genre!
EDIT: Updated to V 2.0
Now includes Outfitter Artificer subclass
Updated and added art
Editted the subclasses for balance and readability, more in line with post-Tasha's design
Language changes to make things easier to understand and flow... [click here for more] |
Dungeon Masters Guild |
$2.50
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The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes.
Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC.
I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and... [click here for more] |
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5 Minute Workday Presents: Tactician Class
A new class focused on tactical combat and teamwork
Inspired by the 4th Edition Warlord class, the tactician is a martial leader who uses masterty of combat, teamwork, and preperation to achieve victory. Tacticians are smart and knowledgable warriors, winning battles through intelligence as much as steel. This class was designed to reward clevery strategy... [click here for more] |
Dungeon Masters Guild |
$1.50
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This special bundle product contains the following titles. Wild Magic Tables I: Forests, Mountains, and Urban Locations Regular price: $0.99 Bundle price: $0.66 Format: PDF Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that... [click here for more] |
Dungeon Masters Guild |
$2.97 $1.98
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Introduction: It is the hottest summer in decades, possibly centuries, yet the town of Seaside isdetermined to hold their annual Summer Solstice Festival despite the heat. There will be food and dancing and games... and an iceberg floating in the bay?!? ... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an in-depth and highly detailed look at the Notable NPC, Brander. On the next few pages, you will find all the information on Brander, including statistics, personality, goals, and plot hooks so you can incorporate Brander into your campaign. ... [click here for more] |
Dungeon Masters Guild |
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Introduction: This is an in-depth and highly detailed look at the Notable NPC, Hirak Rokwaw. On the next few pages, you will find all the information on Hirak, including statistics, personality, goals, and plot hooks so you can incorporate Hirak into your campaign. ... [click here for more] |
Dungeon Masters Guild |
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The catacombs under the Chapel of Light are only around a century and a half old, but in the lives of men that is quite old. The top floor of the tomb has been used recently, but the lower floors are filled with crypts which have not felt the tred of men’s feet for decades. Who knows what dangers may have crept into them? ... [click here for more] |
Dungeon Masters Guild |
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The party has traveled all day and now comes upon a small village partially encircled by a pallisade of sharpened logs. Yet there are no guards, the gate hangs open, and the fields lie fallow and untended. The streets are empty, occupied only by wind-blown dust devils. The houses and storefronts sit eerily silent, giving off the unmistakable air of vacancy. What has happened here? ... [click here for more] |
Dungeon Masters Guild |
$1.99
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An abandoned town has led the group to a terrible discovery – an infestation of yuan-ti. The ancient race of snake men, believed to live far from these lands, have managed to hatch from magically preserved eggs and re-inhabit long-forgotten tunnels under the town of Linnswork. Can the party end the threat before it is too late? ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is an in-depth and highly detailed look at the Secret Society, Cult of the Black Pharaoh, which was featured in our 99 Cent Adventure Cult of the Black Pharaoh. On the next few pages, you will find all the information on this cult, including ideology, motto, goals, and leadership so you can incorporate this Secret Society into your campaign. ... [click here for more] |
Dungeon Masters Guild |
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Necromancers have long sought to expand their ability to control vast numbers of undead without resorting to minions or other intermediaries. Though many minor means exist to this end, the artifact known as the Necroamaton is the ultimate answer to this endeavor. Its powers are rumored to allow the animation and control of virtual armies of undead creatures, and now a temple of Pelor has run across... [click here for more] |
Dungeon Masters Guild |
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Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens... [click here for more] |
Dungeon Masters Guild |
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The western road out of Northport has long been an important trade route for those businesses not large enough to afford the buy in costs of a ship's cargo hold. Unfortunately for these smaller traders, they usually cannot afford adequate security either, and a group of goblin raiders has figured this out. Now most every underdefended trade caravan on the coastal road is being attacked! Can the group... [click here for more] |
Dungeon Masters Guild |
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Strange rumors have been circulating recently of items gone missing. It would be just another matter for the city watch except they seem to have disappeared from inside bags of holding. What kind of thief can steal from an extradimensional space? ... [click here for more] |
Dungeon Masters Guild |
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The town of Guion’s Ferry has a vermin problem, but these are not ordinary rats or insects. These are much more sinister creatures that can take the form of common objects to hide in plain sight before they attack! As Guion’s Ferry is a very small town, they have sent an emissary to a larger town downriver, hoping to hire adventurers to aid them in exterminating these monsters. (Introduces... [click here for more] |
Dungeon Masters Guild |
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A tiefling sage, Devlin Dross, has discovered a disturbing intimation in the annals of his family. The chronicles speak of gaining power and learning secrets in sideways, tangential terms which lead Devlin to fear some dark secret kept hidden even within the family itself. He has uncovered references to a private retreat where family members would go for these purposes and thinks it may be a library... [click here for more] |
Dungeon Masters Guild |
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Introduction: There have been three disappearances in the last three weeks, all young children, all vanished without a trace. The watch has been unable to find them or even come up with a solid suspect. The parents have scraped together a small fund and are looking for adventurers to conduct a private investigation of their own. ... [click here for more] |
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The small town of Oxenfjord, has been having trouble with a local pack of wolves. Normally the wolves just kill a few livestock, and the farmers go and hunt down a wolf or two, and go back to life as usual. However, recently the wolves have been far greater in number and have become far more aggressive in their nature. Where before, it was just the occasional lamb or young calf, now packs of wolves... [click here for more] |
Dungeon Masters Guild |
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As many poor commoners can attest, there can be nothing quite as destructive as a band of adventurers with no moral compass, except perhaps for a band of adventurers with no moral compass and no coordination. Alas, our intrepid heroes have fallen victim to one such band, and are sure to be in for a challenging fight, as soon as their captors have finished fighting among themselves.
This is a short... [click here for more] |
Dungeon Masters Guild |
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A small collection of high-resolution maps desgined to be dropped into any basic setting for Dnd, with a basic town, tavern, shop, roadway/pathway, campfire site, and a basic layout for a farm. This maps are simplistic, but quick and easy to use, incase you need a town for a off-shoot adventure. Has a total of Eight Maps Quick Preview does not represent quality of maps, all maps are between... [click here for more] |
Dungeon Masters Guild |
$12.00
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The Grand Inquisitor is all that stands in the way of peace between the two kingdoms and an opportunity to get rid of him has become available. Sharpen your blade for it is up to you to crash the gathering and assassinate him.
A one shot adventure for 2nd-5th level characters
This Adventure is an open to interpretation adventure, feel free to change anything... [click here for more] |
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Do you have friends excited to try DnD, but unsure how to give them a self-contained, 3-5 session adventure that allows them to try whatever they please in an environment you control?
Then look no further than this, Max Presents: A Campaign of Silver and Gold!
Almost 40 pages of in depth room descriptions, character descriptions, and items!
An exciting campaign set in a dark and mysterious mansion,... [click here for more] |
Dungeon Masters Guild |
$3.00
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Hundreds of Options!
Billions of Possibilities!
Taking a more holistic approach to city crafting, this book includes 63 unique tables, including concepts like settlement defense, spycraft, ecology and detailed law systems. There's even a system for taxes, because, I've been told by reliable sources, it's one of two certainties. The aim of this is to make every... [click here for more] |
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