Title |
Publisher |
Price |
Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Recently, a very pesky and masterful thief was captured; perhaps by this very crew of adventurers. The thief, Lotus Payne, has stolen a few precious items from a local noble, and the noble insists that the items be returned to them.
Payne understands the need to secure one’s possessions. He has easily bypassed simple security systems and traps far too many times. So, Payne filled his house... [click here for more] |
Dungeon Masters Guild |
$4.95
|
With Red Wizards and fouler things about, a power struggle among forgotten foes draws adventurers into peril. A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Adventurers League Legal! All proceeds go to JaspersGameDay.com
A charity that fights teen suicide! Please check us out! ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Bring a party of adventurers to a bustling city, where mysteries and dangers lurk around every turn. Just when you think you have the answers, a whole set of new questions arise. No matter which leads you follow, you will find yourselves...
At the Heart of Corruption
A one-shot murder mystery adventure designed for three to six level 2 characters.
... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Six-shooter: Bringing the Wild West to D&D!
Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided.
This third part goes into more detail describing the setting.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Great Grog Games:
A Collection of Drinking Games & More!
Buried deep within whispers of the city lies rumour of a great game, a great drinking game! Entering it's third year, not so secret but not so public drinking tournament has opened its doors once more and the drinks and music are flowing. Many have come far and wide to see who might defeat the current reigning champions, the Blackford... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city!
This is a simplified hexcrawl with a mystery that can be dropped into any campaign.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A 1st-3rd level small “abandoned city” for Sword & Caravan and Lion & Dragon
It is the year of our Lord 1192. The journey has brought you to the land where the first sin of mankind was committed and punished, and where the Lord scattered the people and confused their tongues. The land where abomination and blasphemy lie in the shadow of the valley of death:... [click here for more] |
Dungeon Masters Guild |
$3.33
|
Cult of the Horned King
A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e
Introduction
This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM), Mordenkainen’s... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Dysterhal Prison
Drop-in Location Series
In the vast realm of Dungeons & Dragons, where adventure awaits around every corner, one can find opportunities for excitement, intrigue, and danger within the confines of stone walls and iron bars. Prisons, often overlooked as mere holding cells, can be transformed into dynamic and multifaceted locations that serve as... [click here for more] |
Dungeon Masters Guild |
$1.50
|
What is a DM to do when their players get in trouble with the local law (which they always do)?? Send them to the local prison!
This pack contains 10 maps across 5 different floors of a prison complex. There are "night" and "day" versions of each map.
Each full floor image is at 4000pixel resolution. We've also included interior and exterior reference views of the building elements if you need to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Spice up your next tavern visit with this selection of ten original games tailored to suit the skills of a wide variety of characters: wisdom, intelligence, strength, dexterity, charisma, roguish luck, the grace of the gods and a healthy dose of chance!
“Ori'gato natha nuor d'mayar's ebbt thir'ku l'ba'dor!”
Let a roll of chance's dice, alter the board – Drow... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Alchemy 101
A guide to being proficient with Alchemy Tools in DnD 5e. 69 potions, element simplification, and the formula to create your own potions! No need to overcomplicate things, this guide explains the rules in 2 pages. See the first page of potions below. Download includes ink friendly versions.
Remember, none of this is needed, but if a player shows interest, why not expand... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Seven maps at 70 DPI ready for online use. These maps were prepared to run I4: Oasis of the White Palm.
Some maps have multiple variants, with and without grids or hexes.
Maps include: OasisOfTheWhitePalm - hex and no hex The Compound - grid and no grid Tents - no grid only TempleOfSet - grid and no grid CryptOfBadrAl-MosakLower - grid and no grid CryptOfBadrAl-MosakUpper - grid and no grid
... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Delve into the ruined library of a lost city in search of ancient texts. A quiet, atmospheric stroll through the halls of learning escalates into a race against fire, time, rival delvers, and the security systems of old that are still very much functional...
Introduction
History is written by the victor. But sometimes rewriting history yourself is the best way to... [click here for more] |
Dungeon Masters Guild |
$3.49
|
This brief supplement details a rare and thrilling event in the Bronze Citadel, Avernus. Stench cows, with their distinct orange hides, are a common yet crucial part of life here. They roam the blasted plains surrounding the citadel, providing meat and leather for the fiendish residents. The city's eastern districts, with their abattoirs and tanneries, bustle with lemure devils toiling under the watchful... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
What do I get?
One new playable subclass - The Magiocratic Scion - a sorcerer with breeding.
One NPC statblock for a typical member of the subclass.
Alternative optional rules for 18 reactive uses of metamagic.
An optional reactive metamagic feat.
This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
“You read enough stories and it starts to make you wonder... what am I doing stuck in this one?” - Lady Calathea
Take a whimsical romp through an enchanted library in this one-shot adventure ready to slot in to your standing campaign in any setting.
This level 5 one-shot adventure for three to six players includes:
Six new magic items based on classic tropes
Six new stat blocks for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
“Of course it’s a trap…but how else do you expect to catch me?”
In Episode IV, the Inquisitors are faced with an unfortunate reality: corruption within the ranks of the Inquisition itself. Tracking down one of their own as a suspect, they may not like what they find...or rather, what finds them.
Another entry in our growing portfolio of murder mystery adventures, this entry... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Ready to blow some stuff up?
Get it done this explosive new artificer subclass! Put your arcane and mechanical knowledge to good use making bombs and tossing them at your enemies.
Creating a spell bomb lets your vary the attack type of spells, so go ahead and throw that shocking grasp at an unsuspecting villain!
Be sure to add a personalized signature to every bomb - perhaps a sing-o-gram?... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The time has come. Apocalypse. Everything will be decided now, at this place in time. The horror. The silence. The pain. The darkness. The death. And everything After. It’s all coming back one final time. The world’s very principles – Time, Space, light, sound, life, death, and many more – will disappear soon. Can anyone stop it? Who knows? But they certainly can try...
It all started... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"When heroes sign up to protect the innocent and vulnerable, they don't expect that to include blood-drinking undead."
Much of the Eberron lore portrays the Blood of Vol as straightforward villains, but need that be so? The common people simply believe divinity comes from the blood within your veins, and revere intelligent undead as blessed martyrs who have given up their divinity to continue... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
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Dungeon Masters Guild |
Pay What You Want
|
Blood at the Auction Murder at Coalhammer House
Centuries ago, during the Age of Dragons, a potent and vain blue dragon named Rah-Ziel brought down his final foe, a bronze dragon whose name is lost to time. Believing himself immortal, Rah-Ziel left the body of the dragon as a solemn reminder of his power. Those who resisted the grip of the tyrant decided to salvage what they could... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The rain creates a rhythmic melody on the roads of the Ivory Hall district, interrupted only by the footsteps of the rushing city guards. Then they see the body and the guards approach carefully. Another body has been left in the street. Another Gnome, clad in jewels and fine clothes. Another iron coin, stamped with the letter M. Another victim claimed by the Iron Merchant.
Serial... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Marksman
Wandering through the vast plains of the west, the Marksman is a shifter of fate. Bending the rules to their whim, they can walk past any gunfight they start unscathed. Masters of the newest inventions across the material plane, these gunslingers are quick-witted, tactical, and incredibly lucky.
The training that a marksman undergoes often leads to a specific regiment that their gunslinging... [click here for more] |
Dungeon Masters Guild |
$4.99
|
During the first 2 weeks of March contestants from all over the world joined the first Dungeon Master Jam. An adventure design contest, the theme of the contest was 'Arrival of an empty ship'.
This bundle is the result of that competition. 60 pages of wonder and adventure for you to enjoy. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Take to the skies with your grand creations!
You have taken to learning from the stories of a mythical inventor, Daedalus, who created devices to grant flight long before humans could ever use magic, as well as creating a labyrinthian prison to hold vicious monsters at bay.
Inspired by the legends of the greek inventor, this artificer is centered around his most... [click here for more] |
Dungeon Masters Guild |
$2.99
|
When a mysterious stranger extends an invitation to play games for the opportunity to win a large sum of gold, some find it very difficult to resist. However, once those games are revealed to have deadly consequences for those who fail, the competition becomes much more than a simple game - it becomes a matter of life or death.
Kraken Game puts characters in a situation where they are competing... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Backpack and Pouches
Backpack and Pouches is a compendium of 42 backpacks and 11 pouches, magical and not. The rarity of magical containers varies from uncommon to very rare while the non magical ones provide simple bonuses or additional space.
Some examples are:
Preservative Alkaline Ooze
Mimic Backpack
Portable Grove
Itinerant Bard's Backpack
Cartridge Belt of the War Mage
The supplement also provides... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Ever needed maps for an urban adventure? Maybe the party is picked a fight in a market, or they're exploring a sinister cemetery. This map will fix you up!
License
You may use the maps below that are from Christian Zeuch for both personal and commercial use. They can be altered, modified, cropped, or combined, but must maintain their original resolution. If you use these... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As you walk down the street, you hear your stomach growl for the third time since you left. What a day to forget your lunch! Pondering over where you might be able to get some food, you pause as a teasingly delicious scent captures your nostrils, leading you all the way to a small bakery with a bright, glossy painted sign reading "Hellish Delights" . There wasn't a bakery here yesterday, was there?... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Ever been asked the name of a tavern or blacksmith's by a player and been stumped trying to come up with something on the fly? Well not anymore! This resource has an extensive list of names for taverns and inns ranging from squalid to luxurious, and multiple name options for most businesses your players are likely to visit, from bakeries to armouries.
So take your players out for a drink and a nice... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Do you enjoy tabletop roleplaying games AND consider yourself part of the oncoming proletariat revolution? WELL HAVE I GOT GREAT NEWS FOR YOU. The Means of Production is a one-shot adventure for 5th edition Dungeons & Dragons balanced for 4 players of 5th level, in which your party are tasked with a light bit of strike negotiation and a dealing with a whole lot... [click here for more] |
Dungeon Masters Guild |
$7.44
|
Games & Competitions Vol.2
Here's another collection of various mini games that I've come up with over the years of running games. Most of these games were designed to be quick to play, but some longer ones are included.
Contents:
Ball Game
Bird Hunting
Boot Throwing
Boulder Toss
Cutting Competition
Dance Off
Finest Maiden
Fishing Competition
Flyting
Greatest Warrior
Hunting Contest
Joust
Mud... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Leilon- The Church of Lathander is the 3rd module in the continuing Leilon saga first developed in the module, Leilon- City of Adventure. This adventure piggybacks upon the previous module, but is not needed to play this adventure. The quiet, shell of a church yields more than is expected with a group of cultists taking shelter and raising undead under their control... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Mimic Shapes
When is an object not an object?
Love the creatures known as mimics, but sad that your players are too suspicious of chests and doors? Mimics can be so much more!
Here is a 1-page table of well over 100 shapes that mimics might assume in order to surprise adventurers. (100 entries, some with multiple similar objects per entry.)
Includes:
The main Mimic Shapes document
A... [click here for more] |
Dungeon Masters Guild |
$0.50
|
11 inn and tavern scene setting events for DMs
For D&D 5th edition
Campaign setting neutral
No tables: Fleshed-out narratives
No dice rolling, no mechanics
Urban and Wilderness
Please check out my other title '10 Nighttime Wilderness Camping Events' ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A collection of 20 themed towns to help populate your world. These are designed as a solid skeleton to drop into your setting to expand and tweak as you see fit.
Each town will have NPCs, buildings, guilds, religions, trade items, government types. All of these go into shaping a brief history and current climate of the town. You as DM can use this to save hours and hours each time you need to drop... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A two to five hour adventure for four 1st level characters
The party is hired to scout a safe trade route through bandit – infested territory. This adventure includes fourteen encounters, covering a range of play styles, including combat, traps, social interaction, stealth, and problem solving. Almost all of the encounters are optional, allowing the DM to tailor the adventure to the skills of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Giff Like You've Never Seen Them!
Giff have been a beloved part of D&D’s Spelljammer setting since 2nd Edition, but they’ve been sort of a one-note species. If the giff ancestors left their place of origin so many generations ago that their world, culture, and even their gods have been forgotten, how then is it that giff are known as a species with a single, unified martial culture? Firearms... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Called away from their cold cases to investigate a string of possible murders, will the party find the villain responsible, or will they accuse an innocent man?
In this twisted murder mystery, things may not be as they seem.
This is the fifth entry in an on-going series. Employed by the king as specially trained investigators, the Inquisition takes on secretive or difficult cases... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Content warnings: Horror, gore
A magic shop, The Travelling Salesman, has appeared in town just in time for the party's arrival. This shop specialises in being in the right place, at the right time, with the right equipment, for the right adventurers. Its wisteria-covered frontage adorns any old blank wall space, and immediately looks like it's been there for decades. Large paned... [click here for more] |
Dungeon Masters Guild |
$4.95
|
**Updated as of 4/1/18. Adventure is now FOUR pages.
Adventure Structure:
This is a combat-light roleplaying adventure designed for 4+ players. Your players can either roll new characters or they can use their existing characters. Please note: this adventure is primarily designed for DMs who enjoy improv and do not need a clear path for the adventure. PDF includes... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Grab this exciting new archetype to find the power of nature hidden in the busy city.
Includes:
-1 brand new Druid Subclass -Lore and ideas for incorporating Urban Druids into your game -13 new Urban Beast stat blocks -3 Urban Druid NPC stats blocks -Gorgeous Artwork... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A guide to hiring guards, specialists, employees, couriers, and spellcasters, as well as earning coin for providing those services oneself. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In the highest circles of power, a dance of death begins. Caught in a web of intrigue and mystery, the first innocent blood spilled merely foreshadows what is to come. Adventurer, can your mind pierce the encroaching webs deviously spun all about you?
The Mystery of the Red Death is an intrigue-centered murder-mystery adventure for a party of four to six PCs of about 3-4th level. Taking place in... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Are you tired of the moral bounds of standard adventuring? Need a little bit of a mix-up and some chaos? Then this adventure is for you! Get ready for the ultimate magical heist to steal the worlds most precious gems! Embark on an adventure of chaos and theft where everyone has secrets and no one is safe in the Eye Heist! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|