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Class: The Inquisitor, a Zealous Justicar

Class: The Inquisitor, a Zealous Justicar


Zealous agents of the divine, Inquisitors bring holy Judgement to the battlefield to smite their enemies and support their allies. Using their devout following and innate sense of righteousness, an Inquisitor in battle is nigh unstoppable. Choose an inquisition to reflect the mission your god has sent you on. Join the Arcane Inquisition to hunt down powerful magical artefacts to strengthen the church...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly...   [click here for more]
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Classic Modules Today: CM2 Death's Ride (5e)

Classic Modules Today: CM2 Death's Ride (5e)


A cloud of death hangs over the land, as an unlikely trio of evildoers orchestrates a reign of terror over the tiny Barony of Twolakes Vale. Because of these fiends' actions, hordes of undead have escaped through a gateway from the Sphere of Death, laying the peaceful lands of the barony to waste and terrorizing its citizens. Can the undead be stopped? To use this conversion guide...   [click here for more]
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Classic Modules Today: N1 Against the Cult of the Reptile God (5e)

Classic Modules Today: N1 Against the Cult of the Reptile God (5e)


In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides...   [click here for more]
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Classic Modules Today: Return to the Tomb of Horrors (5e)

Classic Modules Today: Return to the Tomb of Horrors (5e)


In 1998, TSR published the module named “Return to the Tomb of Horrors” , I for Intermediate level adventures. It was written by Bruce R. Cordell, and illustrated by Arnie Swekel, and Glen Michael Angus. It consisted of a 160 page booklet and two folding covers with maps. “Return to the Tomb of Horrors” was the second of the Tome series released and was preceded by “The...   [click here for more]
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Classic Modules Today: X3 Curse of Xanathon

Classic Modules Today: X3 Curse of Xanathon


Ever feel the need to get revenge on Rock Baboons? Now's you're chance. Wanna know why you should make beer runs? Why are beardless dwarfs all the rage? You can learn it all here in X3 Curse of Xanathon. When the grotesque god Cretia casts his ugly shadow over the town, strange things start happening. First, Duke Stephen vanishes. Then bizarre proclamations begin coming out the Ducal Palace...   [click here for more]
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Classic Monster Conversions (5e)

Classic Monster Conversions (5e)


Need some new monsters to add depth to your game, or just to keep your players on their toes? Classic Monster Conversions contains 118 monsters converted from older edition sources - modules and rulebooks - ready to use in your game. The monsters included are: Deepspawn, Dharculus, Gingwatzim (6 types), Greater Gibbering Mouther, Living Wall, Neg-thalggu, Vampire Mist, Xag-ya, Xeg-yi, Wyste Aspis...   [click here for more]
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CLAWS - A Side Trek

CLAWS - A Side Trek


A sleepy, rural village is shaken by mysterious bouts of violence. A family of halflling shepherds suffers from attacks on their flock. A brutal predator stalks the rolling hills in search of food. In CLAWS - A Side Trek, challenge your party to uncover the truth and stop this terrifying threat before it strikes again! Designed for characters of levels 3-4, CLAWS can be run in a...   [click here for more]
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Cleric Domain - Hearth

Cleric Domain - Hearth


The gods of the hearth are patrons of those who work with what is known as the Three Pillars: Flames, Food, and Family. From a humble parent who keeps their spouse and children from starving, to the innkeeper who provides food and shelter to those less fortunate. The gods of the hearth teach that, with patience and hard work, even the smallest meal and humblest shelter can be a godsend to those in...   [click here for more]
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Clerics of Civilization and Circumstance

Clerics of Civilization and Circumstance


At the heart of faith is belief in beings or philosophies that care about the concerns pertinent to living. As the mortal races expand across the world, these concerns shift, change, and multiply. Cities fill with people asking about their purpose, their destiny, their fate, people no longer with a future set by their birth due to the expanded opportunities around them. Clerics of luck and fortune...   [click here for more]
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Cloaker Paper Miniature

Cloaker Paper Miniature


This smothering Cloaker is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures) FILE DETAILS Scale: 25mm-32mm Format: Print-ready interactive PDF* Suggested: For best results, use Glossy Photo paper (65lbs.) *If you have any issues...   [click here for more]
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Cockatrice - Monster Manual Encounters #21

Cockatrice - Monster Manual Encounters #21


In this 1st-level adventure, alternatively titled Cock, Stock, and Two Smoking Barrels, the party finds themselves in the middle of a Guy Ritchie-esque fiasco involving two down-on-their-luck buffoons who unwittingly enter a cockatrice in a cock-fight. This adventure is well suited to introduce a Thieves' Guild or other organized crime organization, as well as exposing the party to a group...   [click here for more]
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College of Courtship

College of Courtship


Life in high society is affected by intrigues and treachery. But some ambitions can‘t be achieved by blackmail, bribery or murder. So the game of seduction and matchmaking plays an important role in the policies of power. Young nobles learn the basics of this game as part of their courtly upbringing, but only a chosen few are taught the secrets of courtship as provided by the inscrutable College...   [click here for more]
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College of Mime - Bardic College Option

College of Mime - Bardic College Option


The College of Mime is a new Bardic college available at 3rd level. The mime calls upon the magic of the silent performance, replacing the bard's raucus song with an eerie combination of dance and acting. As you follow this path, you will master the movements of your own form and forge constructs from the fabric of your own mind. All artwork used under the Public Domain (CC0) liscence....   [click here for more]
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Colliding Worlds: The Lair of the Dragon

Colliding Worlds: The Lair of the Dragon


Colliding Worlds: The Lair of the Dragon When whole sections of a city get replaced with parts of another more hostile world, a call for adventurers is sent out to step up and become heroes. Right in the middle of a city neighbourhood was replaced by something sinister, and the mage guild of the city sealed it off. But nothing lasts...   [click here for more]
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Commoner's house 1

Commoner's house 1


Floorplans for a Commoner's house Plans for the 1st floor, 2nd floor, and cellar. Includes standard grey, and textured version made with textures from Texture Pack 1. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available...   [click here for more]
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Commoner's house 2

Commoner's house 2


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor and cellar. Includes standard grey, and textured version made with textures from Texture Pack 1 and Texture Pack 2. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's...   [click here for more]
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Commoner's house 3

Commoner's house 3


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor attic and cellar. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Commoner's house 4

Commoner's house 4


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor attic and cellar. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Commoner's house 5

Commoner's house 5


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor and cellar. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Commoner's house 6

Commoner's house 6


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor and cellar. Includes standard grey, and textured version made with textures from Texture Pack 1. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available...   [click here for more]
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Commoner's house 7

Commoner's house 7


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor and cellar. Includes standard grey, and textured version made with textures from Texture Pack 1. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available...   [click here for more]
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Commoner's house 8

Commoner's house 8


Floorplans for a Commoner's house. Plans for the 1st floor, 2nd floor and attic. Map Grid: 50x50 1" (inch) squares Scale: 1" (inch) = 5 feet Formats included: PDF, PNG Check out Anvil Cartography's other products available on the Dungeon Masters Guild ...   [click here for more]
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Conlegia Medius Musicae

Conlegia Medius Musicae


Many adventurers take a musical instrument or a collection of remembered songs along with them on their journeys. But bards know that music has a power far greater than that of soothing the weary soul. Here are three new colleges for bards; the College of Nature, the College of Song, and the College of Stars. These Colleges focus on finding alternative uses for the standard Bardic Performance feature....   [click here for more]
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Conquest of the Evermire

Conquest of the Evermire


Howdy Dungeon & Dragoneers! This supplement is sort of a campaign book, sort of a resource book, sort of an adventure book, sort of a map book and sort of a list of simple magic items. It's a sandbox style region or realm meant for an easy DM'ing style, something you can plop into your own world, or something to build off of. It can also be butchered up into parts and used as you wish. This...   [click here for more]
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Conspiracy of Serpents: City of Treachery

Conspiracy of Serpents: City of Treachery


The city of Lygos is in great danger and none of citizens knows it! The Silent Fang, an organization made up of the serpent-like yuan-ti has infiltrated Lygos and seized the city's highest positions of power. Its members await an eclipse to signal them to unleash mass-slaughter upon the city! This adventure is designed for four 8th-level characters. It contains background notes on the Silent Fang...   [click here for more]
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Construct Races (5e)

Construct Races (5e)


This title contains 4 new construct-type races for player characters of all settings: The Automaton, a tough, naturally armored clockwork creation. The Golem, a magical creation of unnatural strength and endurance. The Marionette, a flexible creature full of dark magic. The Modron, a simple tinkerwork creature from the Outer Planes. ...   [click here for more]
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Cooped In

Cooped In


Old man Milliken needs your help. Every night someone or something is stealing chickens from his barn, putting the local egg supply under threat. Keep watch and discover the truth in this 1-2-hour quest. ...   [click here for more]
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Crazy Little Thing Called Love

Crazy Little Thing Called Love


A valentine adventure for a mid tier adventure group (levels 5-10) Cambion twins Olvez and Sarkon succeeded in capturing a demi-god of love Sol. Using his magical arrows the twins have started creating chaos in the town of Samora. Villagers have started to fall in love with random people, animals and objects and some of them have disappeared completely . Using the chaos as a distraction...   [click here for more]
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Crossroads Maps

Crossroads Maps


And welcome to the first maps uploaded to dmsguild by your friendly neighbourhood Battlemapper. Contained are a total of 12 maps. Three variations on the battle map with a green hill, tavern, and ruins version. Each also has 4 colour variations with green, brown, darkest timeline, and night. Putting them up here to just judge interest going forward as to what to create and all that so comments, thoughts...   [click here for more]
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Crucible of Heroes

Crucible of Heroes


This adventure, the Crucible of Heroes, is designed for a party of four level 12 players. The challenges that the players will face were calibrated and play tested for this quantity and level specifically. That said, Crucible of Heroes is still rather challenging and is recommended for experienced players. Crucible of Heroes is essentially a short dungeon crawl type of adventure. However, hidden...   [click here for more]
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Crypt Keeper's Curse

Crypt Keeper's Curse


A half-elf stands accused of the murder and abduction of a small child. With the noose around his neck he pleads his innocence. Is he telling the truth or is he simply playing into to rumors of a death curse upon the town? Mystery and danger are abound in this one shot adventure. ...   [click here for more]
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Crypt of the Cultists

Crypt of the Cultists


A three to five hour adventure for 2nd level characters The party is hired to investigate suspicious activity in the local graveyard. Inside the ancient crypt at the center of the graveyard, they discover a sinister cult intent on awakening an ancient evil...or at least a bunch of skeletons and zombies! The adventure contains no specific references to any setting, and is compatible with any of the...   [click here for more]
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Cupid's A Rose

Cupid's A Rose


It's Valentine's day, and Cupid has called you to his flower shop, Cupid's A Rose, to solve the murder of a member of his staff. Who has killed his new girlfriend, Enid? This murder mystery adventure has been designed and playtested with 4 level 5 characters, and should come in at under 2 hours long. This adventure can also be adjusted, and suggestions are included for monsters that can be substituted...   [click here for more]
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Curse of Strahd: Khazan's Tower Puzzle Artwork & Guide

Curse of Strahd: Khazan's Tower Puzzle Artwork & Guide


The Puzzle on the door of Khazan's Tower is fun. But the illustration in the Curse of Strahd book is small, dark, not that detailed, and VERY simple - the stick figures even have heads on them! I made some really great resources for you to run this fun encounter. Who doesn't love making their PCs dance around like fools? Maybe Rahadin is watching from the trees and laughing...   [click here for more]
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Curse of Strahd: Lady Wachter's Cult of The Blackness PWYW EDITION

Curse of Strahd: Lady Wachter's Cult of The Blackness PWYW EDITION


If you find this useful for your campaign, please consider tipping a small amount for my efforts. I sincerely appreciate it, along with your comments and 4-5 star reviews! OR Purchase the PREMIUM EDITION for only $1.00 and get tons of bonus content! Lady Wachter is dead. Undead undead undead undead! This...   [click here for more]
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Curse of the Gumdrop Ooze - Revised & Expanded

Curse of the Gumdrop Ooze - Revised & Expanded


An adventure site for three to five characters of levels 1-4. Featuring three new monsters from the forthcoming guide, The Hag's Hexes! Seven fully developed encounter areas, plus summary stat blocks so you don't have to reference any monster books! Celebrate National Gumdrop Day on February 15th, and ring in every candy-coated holiday with this adventure site featuring seven encounter...   [click here for more]
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Cursed Magic items of the Adventurer's Guild

Cursed Magic items of the Adventurer's Guild


Sometimes the payment is strange, but valuable magic item, sometimes it seems useful first time, but it is cursed somehow. The following writing contains such artifacts. ...   [click here for more]
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D&D 5e - Samurai New Playable Class

D&D 5e - Samurai New Playable Class


Samurai, a new playable class, a melee class that while on its journey will follow one of three paths. From the armor clad honor bound samurai, to a disgraced ronnin fighting and robbing travelers day to day for his food, to a samurai who has stumbled upon a cursed weapon that binds itself to its new wielder, granting him power with dark magic. These are just some of what could happen when you play...   [click here for more]
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D&D 5e: Temple of the Spider

D&D 5e: Temple of the Spider


In the city of Rhedomar, life is cheap. A nobleman looks to a group of strangers for help recover his most prized treasure from a vile cult whose dark god stirs in the shadows of the city’s heart. This is a D&D 5e adventure for 4-5 PCs of 4-6th level. ...   [click here for more]
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D&D Solo Adventure: Rage of the Rakasta 5e Solo Conversion Notes

D&D Solo Adventure: Rage of the Rakasta 5e Solo Conversion Notes


5e Solo Gamebooks presents Rage of the Rakasta 5e Solo Conversion Notes. This supplement allows the player to experience a classic AD&D solo adventure, the 1993 TSR module Rage of the Rakasta, using 5e rules. You will need a copy of the original adventure module, which is available on Dungeon Master’s Guild here. A virtual tabletop (VTT) account (Fantasy Grounds or Roll20)...   [click here for more]
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Daily Adventure Map 001

Daily Adventure Map 001


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. What...   [click here for more]
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Daily Adventure Map 002

Daily Adventure Map 002


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. What...   [click here for more]
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Daily Adventure Map 003

Daily Adventure Map 003


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.<o:p></o:p> The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved...   [click here for more]
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Daily Adventure Map 004

Daily Adventure Map 004


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.<o:p></o:p> The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved...   [click here for more]
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Daily Adventure Map 005

Daily Adventure Map 005


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick.<o:p></o:p> The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved...   [click here for more]
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Daily Adventure Map 006

Daily Adventure Map 006


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal.<o:p></o:p>...   [click here for more]
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Daily Adventure Map 007

Daily Adventure Map 007


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS...   [click here for more]
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Daily Adventure Map 008

Daily Adventure Map 008


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS...   [click here for more]
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Daily Adventure Map 009

Daily Adventure Map 009


The Grinning Frog is delighted to present for the inspiration of all Dungeon Masters out there a map page from the archives of legendary Rogue and Adventurer Jimmy the Quick. The map is annotated with Jimmy's own thoughts outlining his experiences as he stealthed his way through this dungeon. It also says why he was there in the first place and whether he achieved his goal. THIS...   [click here for more]
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