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Publisher |
Price |
Greyhawk - City of High Culture and Low Life!
From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information-packed boxed set. ... [click here for more] |
Wizards of the Coast |
$13.99
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First published in 1981, B2, The Keep on the Borderlands by Gary Gygax as been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers. Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the... [click here for more] |
Wizards of the Coast |
$6.99
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*Please note that a portion of the full-spread map (at the center near the seam) is obscured/missing due to the scanning process.*
REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced,... [click here for more] |
Wizards of the Coast |
$9.99
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This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue.
A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague,... [click here for more] |
Wizards of the Coast |
$4.99
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The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping out this new menace. Their greatest worry? The cult's leader has disappeared, and officials fear that she is simply gathering strength for her ultimate assault on the city.
Can your adventuring party find the cult's leader and put a stop to her plans before she puts a stop to you?
Falconmaster... [click here for more] |
Wizards of the Coast |
$4.99
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The Free City of Greyhawk beckons. Touted as the Gem of the Flanaess, it offers excitement and adventure in the form of magic to be learned, deals to be made, and streets to be explored. But wait - something else lurks here that threatens adventurers at every turn. Is someone following you - or is it your imagination? Why is your party receiving threats - you've been in town only a few days!
Something... [click here for more] |
Wizards of the Coast |
$4.99
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First, you find yourselves in the Gnarley Wood, fending off minions of the evil leprechaun who dwells there. Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns.
Who is responsible for these crimes?
Evidence leads you to believe that a full-sized person can't have committed the burglaries-the apparent entrance... [click here for more] |
Wizards of the Coast |
$4.99
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Assaults on the city of Greyhawk by a vengeful cleric of Iuz have terrified citizens and caused an exodus of residents. If this cleric is allowed to continue her evil plans, Greyhawk will become little more than a ghost town, ripe for picking by the evil cleric's followers.
Volunteers are needed to hunt down the cleric and her cult before she unleashes her undead minions into the streets of Greyhawk... [click here for more] |
Wizards of the Coast |
$4.99
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The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listened to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command—ridiculous, he would never attempt an invasion at this time.
Graf Twembly is being held hostage, and near death—no, he's just under the weather... [click here for more] |
Wizards of the Coast |
$4.99
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Strange things have been happening at the king's court, and one of the courtiers is worried. Some of the king's other advisors have been making unusual recommendations of late, and the king has been taking their advice. Courtiers disappear without a trace or die under mysterious circumstances, those in power change their minds without apparent reason, and courtiers with unpopular opinions encounter... [click here for more] |
Wizards of the Coast |
$0.99
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