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Leilon, The Temple of Tyr

Leilon, The Temple of Tyr


This module is the 10th follow-on adventure to the base module; Leilon City of Adventure.  This adventure follows the module The Paladin of Tyr, however it can be played as is without playing the previoous adventure.  In this module, the PCs investigate the long sealed temple and discover what happened to the citizens that sought refuge within the inpregnable walls....   [click here for more]
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Seldom Spring

Seldom Spring


This document establishes the small settlement known as Seldom Spring, including the inn of the same name. It is intended to provide a resting place between adventures and a source of future quests. It is located in the Forgotten Realms. Update (Jan21): This is a cosmetic update to improve presentation. ...   [click here for more]
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Leilon: The Paladin of Tyr

Leilon: The Paladin of Tyr


This is the 9th supplement to the introduction module; Leilon. City of Adventure, which takes the ruined city of Leilon into the 5th edition.  This module is part 1 of 2 in the exploration to the temple of Tyr, which will follow this module. In this short adventure, the PCs explore the final resting place of the last lord of Leilon.  He was a paladin who died trying to push the...   [click here for more]
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Phandalin: Afterwards

Phandalin: Afterwards


"Adventurers can joke about many things. Money is not one of them" (Anonymous Dwarf) Profits from the mines were promised to the adventurers after The Lost Mines of Phandelver, but none has been delivered and the patience has run out. Phandalin:Afterwards is a one-shot adventure for 4 characters of level 5 that takes place after the events of The...   [click here for more]
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The Old Curiosity Shop

The Old Curiosity Shop


A string of inexplicable accidents has plagued the Dock Ward for several days, accompanied by a rash of bad luck and several gruesome deaths. When the owner of a local curio shop asks for help in solving a mystery, the characters discover a disturbing connection between their patron and the neighborhood’s recent bout of misfortune. A malevolent power has cast its gaze over the City of Splendors,...   [click here for more]
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The God Of All Chickens - A Humorous and Scary Mini-Boss For Your Next Campaign

The God Of All Chickens - A Humorous and Scary Mini-Boss For Your Next Campaign


Want a Silly Miniboss to liven up your session? Forgot to plan and Need to entertain your party while you figure out what you should do next? Will the Barbarian not stop killing every single chicken he finds? Does the druid or ranger want to free all the farm animals and become the Forgotten Realms version of PETA but good? Well this is for you, containing a tiny little paragraph of LOOOORE and...   [click here for more]
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The Sewage Golem Encounter

The Sewage Golem Encounter


A challenging encounter for 3rd-5th level characters When the extensive sewer systems of Waterdeep were built, numerous clay golems were used to excavate the tunnels. Many of these were simply abandoned and forgotten when the work was done, left to slowly decay over the centuries. As their physical forms decayed from constant immersion in caustic sewage, the magic binding the elemental spirit to...   [click here for more]
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Expedition to Chult - Settler's Handbook (College of Lore)

Expedition to Chult - Settler's Handbook (College of Lore)


The Settlement System allows players to build a settlment, attract new visitors and residents, construct buildings, and manage the day-to-day operation of a small community. It is a lightweight, easy to use expansion that adds depth and character to wherever your adventurer's choose to hang their hats between dungeons. A campaign using the Settlement System typically has a single village or town that...   [click here for more]
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Return of the Warlock

Return of the Warlock


Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party....   [click here for more]
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La città in sviluppo

La città in sviluppo


Semplice OneShot di 3/4 ore per 5 giocatori (4 PG + 1 DM) inesperti in D&D. I giocatori vengono assoldati da un signorotto locale per una "semplice" opera di disinfestazione ma si troveranno davanti ad una scelta morale. Attraverso questa avventura vengono presentate le meccaniche base del gioco. Consigliato per giocatori che devono avvicinarsi per la prima volta al mondo e alle meccaniche...   [click here for more]
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Of Gangs, Guilds & Groups - Lupi di Mare

Of Gangs, Guilds & Groups - Lupi di Mare


ALTRI FANTASTICI PRODOTTI REVEL TALES:      ...   [click here for more]
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Draconomicon: Purple Dragons

Draconomicon: Purple Dragons


Discover the truth behind unconfirmed sightings of purple dragons abroad, and tear your heroes apart with tremendous force energy! "Purple dragons believe themselves to be the rightful lords of all dragonkind. Exceptionally arrogant and haughty, they seek out other dragons to defeat in battle and prove their superiority. A superiority that is difficult to question, for among all chromatic...   [click here for more]
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Rumors for DDAL08-01 Map with No Names

Rumors for DDAL08-01 Map with No Names


Looking for a good way to start your Dragon Heist game? Hand out these spoiler-free whispers and rumors to your players and let the map mania take over! Includes 9 rumors connected to the rumors of treasure maps floating around Waterdeep. Suitable for a variety of character backgrounds. ...   [click here for more]
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The Raskir - The Secretive Ratfolk of Faerun

The Raskir - The Secretive Ratfolk of Faerun


Beneath the surface of the world you’re familiar with lies an entire civilization hidden from view. The people here stand no taller than a gnome and resemble humanoid rodents. Step into their shoes and explore the world of the raskir! This supplement is a resource for both players and Dungeon Masters. Inside, you’ll find a guide to creating your own playable raskir, a raskir-specific background,...   [click here for more]
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Waterdeep: The Catacombs of Yintros

Waterdeep: The Catacombs of Yintros


The Catacombs of Yintros has long been a hidden dungeon in the city.  It is all the remains of a mage academy that was once prominent in the city.  The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne. This adventure is 34 pages long and contains all the description and monster...   [click here for more]
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The Heart of Shatterkeel Reef

The Heart of Shatterkeel Reef


A shroud is descending on the Teardrop Isles. Darkness infects the minds of the townsfolk, causing them to turn on one another. The pirate queen Liliana Ravenswood is desperate to find the source of the curse. However, Cimmek Fron, her closest friend and ally, has doubts about Liliana’s motivations. An expedition to the dangerous and mysterious Shatterkeel Reef could deliver the answers they seek,...   [click here for more]
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Humanlike Races

Humanlike Races


"In most Dungeons & Dragons settings, human societies dominate the much of the world, and human culture is the standard by which other cultures are described. Despite the ancient legacies and magical abilities of other races, it is humanity and its related races which seem poised to control the future." In this supplement, you will find 9 additional races which share a common, human...   [click here for more]
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Shadow over Purple Rocks

Shadow over Purple Rocks


Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow...   [click here for more]
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Leilon: The Sea Captain's House

Leilon: The Sea Captain's House


The Sea Captain's House is the 11th follow-up module to the base adventure, Leilon: City of Adventure, which describes the ruined city after the effects of the Spellplague has made the region inhabitable once again.  This module is a short one night adventure fearuring lizardfolk and a contained dungeon.  It introduces a new NPC and hints at a follow-on adventure...   [click here for more]
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Le Festival de Tymora

Le Festival de Tymora


Une aventure de 3-5 heures destinées à des personnages niveau 1. Le groupe participe au festival de Tymora pour briser la malédiction de malchance qui pèse sur la communauté. Jeux ayant une touche de hasard, incidents malchanceux et crises attendent les aventuriers dans un festival qui ne demande qu'à retrouver sa chance. Quitte ou double Les compétences et la créativité sont...   [click here for more]
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Elturel's Darkest Day

Elturel's Darkest Day


Looking to get your Descent into Avernus group a more personal experience with the lore? Starting a campaign and wanting more engaging exposition? Setting a game in Elturel or the surrounding area? Just want a dark, ominous one-shot while your DM is out for the week? This is the one-shot for you!  Witness the birth of the Companion above Elturel's skies on her darkest day in the first person. Discover...   [click here for more]
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The Barrow of the Dead King

The Barrow of the Dead King


An adventure designed for both introducing new groups (be it players, DMs or both) to Dungeons & Dragons and as a starting point for a brand new campaign for veteran players. The adventure is set in the Forgotten Realms city of Neverwinter but can easily be adapted to fit any campaign setting or locality by simply changing some names. Playable entirely as a standalone, one off adventure or as...   [click here for more]
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The Temple of Bhaal

The Temple of Bhaal


Need a one-shot horror adventure new players?! THE TEMPLE OF BHAAL is a "one-shot" adventure designed to last a single session of about 3 or 4 hours, for 1st level characters. The adventure has a Gothic horror theme, and would be ideal as a game to run for fans of the macabre or for Halloween. The party investigates the disappearance of an order of clerics inside...   [click here for more]
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Hallowing Night

Hallowing Night


This is a one-shot adventure for levels 3 to 5 designed specifically to allow the DM to end the story at any time. A quite night on the trail turns into an ordeal of survival as the party finds itself pulled to the lands of evil. The adventurers will be pulled to a demiplane of undead evil and forced to track down and destroy the forces that summoned them. ...   [click here for more]
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WBW-DC-THAL-01 Heartfire Lost

WBW-DC-THAL-01 Heartfire Lost


A tier 1 adventure, optimised for APL 3. CONTENT WARNING: Mind Control, Torture, the Ocean, and Deep Water In the undersea domain of Thalassia, your heart lights your way. Everyone has a flame, called heartfire, which represents their greatest desire literally burning in their chest. Now the archfey has lost her heartfire, and the domain lies in darkness. ...   [click here for more]
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Journey to The Crystal Keep

Journey to The Crystal Keep


Journey to the Crystal Keep is an adventure module made for 3-5 1st level characters. It is designed to last a few sessions, roughly 6-8 hours of play. This module is designed with Old-School gaming in mind, plenty of dungeon crawling, dangerous hazards and enemies, as well as puzzles and social encounters that new players and veterans alike will appreciate. This module contains the three...   [click here for more]
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Fire in the Box, Sidequest for Waterdeep: Dragon Heist

Fire in the Box, Sidequest for Waterdeep: Dragon Heist


This is a sidequest mission for five 3rd level characters for your Waterdeep Dragon Heist Campaign. Let me know if you have a suggestion to this module, it means a lot to me. ...   [click here for more]
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Beholder, Beholderkin & Fungi Supplement (5e)

Beholder, Beholderkin & Fungi Supplement (5e)


Beholder, Beholderkin & Fungi Supplement (5e) The Waterdhavian Enquirer proudly presents the latest in xenozoological fieldwork on the subject of social beholders. Brought to you by a team of Faerûn's most intrepid explorers, keen-eyed journalists and fearsome editors, this feature article is targeted at the educated layperson, and will be suitable for use by adventuring professionals,...   [click here for more]
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Bhaal's Vendetta

Bhaal's Vendetta


Bhaal's Vendetta An adventure of intrigue for five 3rd level characters. It is inspired by the anime Death Note by Tsugumi Ohba and illustrated by Takeshi Obata. Baldur’s Gate has suffered a series of mysterious murders, numbering in the hundreds, over the past 3 months. The murderer has been named the Shadow of Bhaal, owing to a message scrawled by one of the first victims before they died....   [click here for more]
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Waterdeep: Reign of Misrule

Waterdeep: Reign of Misrule


Reign of Misrule A small supplement to run the Reign of Misrule in Waterdeep: Dragon Heist. New NPCs, side quest and a bunch of pranks to play on your players! For more infos see Marpenoth 10: Reign of Misrule in Volo's Waterdeep Enchiridion. Check out my other Waterdeep publications: ...   [click here for more]
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Arenas de Acero

Arenas de Acero


Este suplemento proporciona recursos e ideas para organizar torneos y/o combates diversos entre jugadores. Tanto Jugador contra Jugador como Monstruos o Bestias. Trampas, eventos, generación aleatoria de tesoros y maneras de organizar sesiones donde el objetivo es ser el mejor en los combates de la Arena. Crea tu propia competición y desafía a tus jugadores con este suplemento enfocado al combate...   [click here for more]
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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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Negotiable Ethics

Negotiable Ethics


Are your players heroes? Or just murder hobos? This adventure, although set in Waterdeep, and tuned for a 7th level party, can be set in virtually any D&D city, and re-tuned for lower levels. It leads the party along the path of protecting and rescuing an NPC, then this suddenly all changes, and the party have to decide how much this person means to them. Do they value someone's life? Or the price...   [click here for more]
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Under Their Iron Hooves

Under Their Iron Hooves


Stop the goatfolk, or watch the world be tread UNDER THEIR IRON HOOVES Balanced for five 12th level characters. Synopsis The goatfolk of Capra are a cruel, mericless race from the olden days. They sacrificed their souls to devils and swept the world like a plague, conquering and enslaving. The united races managed to enact a ritual and banish them out of time...but the Caprans have returned. Raiding...   [click here for more]
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The Burglars of Grouse's Grove

The Burglars of Grouse's Grove


Following a winding path through the maze-like streets of the Seatower district in Baldur's Gate, the party find themselves at The Butchered Sow Inn - across the table of one of the most reputable disreputables in all of the Lower City. From behind his metal mask, he utters a coarse whisper: "It's a serious job for serious professionals. Are ya in or not?" THE BURGLARS OF GROUSE'S...   [click here for more]
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Make Neverwinter Great Again

Make Neverwinter Great Again


The recent Giant attacks in the Savage North have caused a political upheaval in Neverwinter. The people fear that Lord Neverember is unsuitable to protect the city, and an election has been called. A party of heroes must investigate matters to assist an influential member of the city with choosing which candidate to back. ...   [click here for more]
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Fox's Gambit - Old Friends, New Enemies

Fox's Gambit - Old Friends, New Enemies


An inn-keeper’s old associate returns looking to collect on a debt. Instead he ends up drawing his friend and a hapless party into a den of intrigue involving a shadowy organization. A 2-hour adventure for 1st-4th level characters Need some NPCs for your game? Why not try out PocketNPC: PocketNPC allows you to create memorable NPCs with unique personalities,...   [click here for more]
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Myrr: A Journey to the Unknown

Myrr: A Journey to the Unknown


 A dark vortex turns above the small island west of the Moonshay Isles. The island known only as Myrr, is engulfed in darkness. The islands history is that of one shrouded in mystery, and many believe that it is completely abandoned. Hired by Kalipos Manrick, an eccentric high elf benefactor, to investigate and exploit the unknown resources of this land. This adventure was created with a party of...   [click here for more]
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A Village Called Nöhe - "Mist Taken Identity"

A Village Called Nöhe - "Mist Taken Identity"


"High atop the Sword Mountains, Winter still finds purchase within the Alabaster Sanctuary. A lone robed figure trudges through a snow filled courtyard with ungainly purpose. Reaching a central fire pit – surrounded by numerous heroes of Tyr, he lowers his hood and beams at them all." Synopsis  A group of mercenary adventurers working for a semi-prophetic priest of...   [click here for more]
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Into the Smoking Mountains

Into the Smoking Mountains


Brave adventures are needed to carry a sending stone through the perilous land of Tymanther, seeking an Infinite Grimoire that lies in wait beneath the Black Ash Plain. Who will heed the call? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Part 1 of the ECHOES OF ASHARDALON DUOLOGY! CONTENT WARNINGS: Poverty/class inequality, mild xenophobia ...   [click here for more]
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The Doom That Came to Secomber

The Doom That Came to Secomber


A Forgotten Realms adventure set in the Delimbyr Vale. A powerful warlock orders a group of adventurers to investigate the disappearance of her underling in the village of Secomber. The PCs discover a conspiracy orchestrated from the ruins underneath the village by a cult in the thralls of an Aboleth. An 6 hour adventure ideal for PCs of 1st level.  ...   [click here for more]
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Immortal Kombat

Immortal Kombat


From award-winning screenwriter Dale Zawada Players will test their might in this 3-5 hour one-shot tournament adventure for five 7th-9th level characters.* Adventure Summary The party finds themselves with the opportunity to fight their way into the legendary tournament known as Immortal Kombat. Players will face off against NPCs and even players...   [click here for more]
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The Balance of Evil

The Balance of Evil


This adventure is a ’deadly’ adventure, intended for a party of 4-7 characters of 12th level. It uses the  milestone experience rules and requires the dungeon master to have read the first chapter of Mordenkainen’s Tome of Foes, the Blood War.  Finally, the DM will choose a player to play a key role in the story, being the servant of Bel and betraying the party, see appendix C for special instructions....   [click here for more]
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Queen Of The Drowned Ones: Driftwood & Drowning-pits

Queen Of The Drowned Ones: Driftwood & Drowning-pits


QUEEN OF THE DROWNED ONES PART 1: DRIFTWOOD & DROWNING-PITS Introduction: The disturbing discovery of the first corpse adrift close to Waterdeep had provoked quite an impact when brought to port. On the pier was lying the bloated body of a man tied to a crude driftwood raft, a man who had been branded with a red-hot iron, ritually sacrificed to Umberlee...   [click here for more]
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Assassins of the Realms

Assassins of the Realms


This document is the fourth member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This document provides 8 assassin types for your campaign (assassins, bounty hunters and killers). The lowest CR is 1/4 and the highest is 10. There are few poisons in the file too. Theese are venoms from spiders and snakes from the game. Every assassin is now proficient with the poisoner's...   [click here for more]
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Mercenaries of the Realm

Mercenaries of the Realm


This document is the second member of the "Realm" series which is a series of NPCs, that dungeon masters can use. This document provides 7 mercenary (or bodyguard) types for your campaign. The lowest CR is 1/2 and the highest is 9. I have a plan to make a document for specific Forgotten Realms mercenaries too if this become a success. The first document, which is a "pay what you want" is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm...   [click here for more]
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Oozebringer

Oozebringer


AN OOZING ADVENTURE FOR 3-5 ADVENTURERS OF 3rd-4th LEVEL!  NOW PWYW! Alchemists all across Baldur's Gate's Lower City are being robbed in the dark of night, but nobody knows who, how, or why!  Jaspra Smokeyflagon and Blistrid Sweetbottle, owners of one of the few businesses not yet raided, need a squad of intrepid adventurers to defend their shop from an imminent burglary!  Are...   [click here for more]
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Red Larch 007 Cult Retribution

Red Larch 007 Cult Retribution


Red Larch: Cult Retribution is the 7th module in a series that follows along with the adventure book, Princes of the Apocalypse by Wizards of the Coast.  This adventure is a side quest from the main book and does not require it for this module to work.  In the main story, the PCs return to town and discover the cultists are seeking them out in retaliation for attacking the various...   [click here for more]
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Liars Abound

Liars Abound


Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,...   [click here for more]
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Baldur's Gate - The Rising Tide

Baldur's Gate - The Rising Tide


Baldur’s Gate. Perhaps one of the most populous cities in all of the Realms. Many come to the Gate for a new life, to start over. Some come for a second chance at life. Others… they come for the chance to take away from others in either their gold or their lives. A conflict is brewing from within the great city’s seemingly impenetrable walls....   [click here for more]
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