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A Simple Life: a collection of commoner NPCs

A Simple Life: a collection of commoner NPCs


A simple Life A collection of commoner NPCs This relatively simple booklet has a lot of NPCs stat blocks. The work is intendet to those who want to actively differentiate NPCs in a town, and has a lot of examples by race, with a small ammount of lore about the "typical" societes of the core races. The pdf...   [click here for more]
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After Lost Mine Bundle

After Lost Mine Bundle


Get the first four parts of the bestselling adventure path After Lost Mine plus Supplements I and III for a special combo price.  Part I Orcs to Phandalin:  The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a...   [click here for more]
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A Zib For Your Thoughts (5e)

A Zib For Your Thoughts (5e)


One person's trash is sometimes another's treasure. In this case, it’s also an opportunity for you to go on an excursion across the Tenth District, tracking down a client's very specific request…in thoughts. A 5th edition Dungeons & Dragons adventure for 2nd-level characters, set in Ravnica. Pre-generated characters are also included. Want to create and publish your own Ravnica PDFs? A...   [click here for more]
Wizards of the Coast  $4.99

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DDAL-DRW-13 Night Thieves

DDAL-DRW-13 Night Thieves


DDAL-DRW-13 Night Thieves Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures. A four hour adventure for 5th through 10th level characcters. Optomized for: APL 8 CONTENT WARNINGS: oppressive government, grave...   [click here for more]
D&D Adventurers League  $7.99

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Horror in the House of Dagon - Adventure

Horror in the House of Dagon - Adventure


“This is the most fun I’ve had in an RPG in a long time!” "Fantastic story...very enjoyable!" "Well written and my players had a great time!" "This was a TON of fun!" "The module was amazing...the group loved it...awesome!" A desperate father, a missing girl, and a simple investigation - but nothing is ever simple. As you peel back the layers of mystery, you uncover a dark god, vile sorcery,...   [click here for more]
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Three Factions of Waterdeep: Bregan D'aerthe, Gray Hands, and Xanathar Guild

Three Factions of Waterdeep: Bregan D'aerthe, Gray Hands, and Xanathar Guild


Bregan D'aerthe, Gray Hands, Xanathar Guild...these three factions play a significant role in Waterdeep: Dragon Heist. This document expands and integrates those faction rules and benefits into one cohesive resource for playable factions, further detailing various ranks and their associated perks. The writer took a similar approach to the publication Guide to the Five Factions. It...   [click here for more]
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Pilgermädchen

Pilgermädchen


Eine junge Frau ist in Vathirond verschwunden. Das ist eigentlich nichts Ungewöhnliches in einer Stadt, die so nahe am Klageland liegt und so viele Flüchtlinge aus Cyre beherbergt. Die Abenteurer*innen werden von einem Kardinal der Silbernen Flamme beauftragt, die junge Frau zu finden, aber sie entdecken wesentlich mehr als sie erwartet haben, die träumende Finsternis. Es handelt...   [click here for more]
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DDAL08-13 The Vampire of Skullport

DDAL08-13 The Vampire of Skullport


Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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Skullport: Dragon Swindle

Skullport: Dragon Swindle


For the Fantasy Grounds version, click here "Skullport: Dragon Swindle is an expertly produced Dragon Heist hack that is guaranteed fun for everyone involved." - Realmwarp Media review Experience Waterdeep: Dragon Heist in an entirely new way with this reimagining of the campaign! Tackle Dragon Heist's campaign in an entirely different city, the criminal haven of...   [click here for more]
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Candlekeep Mysteries: Mazfroth’s Mighty Digressions DM Resources Pack

Candlekeep Mysteries: Mazfroth’s Mighty Digressions DM Resources Pack


Mazfroth's Mighty Digressions (Candlekeep Mysteries 2) GM Resources Pack Includes battlemaps for: Ambderdune Hideout; The Wide Marketplace; Blackgate slums; Night roadside camp; & a Candlekeep library room Contents: A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to...   [click here for more]
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THE HIGH ROAD - Prologue to the Lost Mine of Phandelver

THE HIGH ROAD - Prologue to the Lost Mine of Phandelver


THE HIGH ROAD. Prologue to the Lost Mine of Phandelver. Story Overview On a chilly autumn night, a brittle copper lantern hangs from a pirate hook as it squeaks and rattles swaying in the dock-side breeze. The adventurers meet at Neverwinter’s most questionable tavern, The Old Lantern. This place serves anything it can get its hand on, locally and afar. Known for its cheap drink and heavy...   [click here for more]
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Ghosts of Dragonspear Castle (D&D Next)

Ghosts of Dragonspear Castle (D&D Next)


Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,...   [click here for more]
Wizards of the Coast  $17.99

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Solo Skirmish: The Cult of Mol'goroz

Solo Skirmish: The Cult of Mol'goroz


Just finished the 2nd quest in Solo Skirmish... and I am convinced that this is the best solo product so far.  The way that each location is broken up into an Exploration, Combat, and Hero phase is genius!  By the second location of the first quest, the events of the exploration phase were weaving together to form an actual narrative.  This narrative made the combat phase meaningful and not...   [click here for more]
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Deicide

Deicide


All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate . Deicide is a campaign designed to begin with a party of four to six 1st-level characters, who should advance to 20th...   [click here for more]
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The Central Market

The Central Market


Welcome to The Central Market is home to a huge variety of stores from fishmongers to blacksmiths, stables to tattoo parlours, magic shops to herbalists. Your travelling party of adventurers are sure to find what they are after. This book contains 30 different stores with full inventory lists, descriptions, backgrounds, and plot hooks. This is a handy resource...   [click here for more]
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Theros Adventure Planner

Theros Adventure Planner


Theros Adventure Planner is a reference sheet and accompanying suggestions to help a Dungeon Master to assemble a thematic campaign and roleplaying sessions by making selections from the more than 240 adventure ideas and more than 300 suggestions for villains and monsters within Mythic Odysseys of Theros. The planning sheet provides space so the DM can include their own notes about adventure elements...   [click here for more]
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Classic Modules Today: D3 Vault of the Drow (5e)

Classic Modules Today: D3 Vault of the Drow (5e)


In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps. This conversion guide allows DMs to run the original module with 5th Edition rules...   [click here for more]
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Grimm Encounters

Grimm Encounters


Grimm Encounters Twelve Horrifying Encounters for your Campaign If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell,...   [click here for more]
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Knight Fall (DL-DC-SDCC-03)

Knight Fall (DL-DC-SDCC-03)


Knight Fall A Dragonlance: Shadow of the Dragon Queen Prequel A jousting tournament is being held in Kalaman. This adventure has it all: juggling, playing tag with foxes, juggling contests, talking carp and a tale of intrigue for the characters to unravel. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2. Content Warning: Drinking This adventure is part of a bundle of 4...   [click here for more]
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Treat or Trick

Treat or Trick


In this adventure, the players take part in some spooky local festivities, but when a celebrant takes things too far, it’s up to them to save the town from a dark curse. Luckily for them, the challenges they must face are based on the festival games they have already played, and they will have the aid of enchanted costumes and the valuable prizes they’ve won! The adventure is designed for a party...   [click here for more]
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Waterdeep Filler Quests [With VTT Compatible Maps]

Waterdeep Filler Quests [With VTT Compatible Maps]


Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Waterdeep. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive! by Olivia L. Dobbs Presenting: 5 Waterdhavian Filler Quests Using this unofficial resource, catered...   [click here for more]
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Terror at Triboar - Adventure

Terror at Triboar - Adventure


"...a solid 5/5 stars for an excellent and fun adventure" "Very good!" "Very much enjoying the linked adventures so far :)" A nameless horror stalks the lands around Triboar. Livestock are slaughtered in the night, children are snatched from their homes, and terror has gripped the hearts of the people. Can you unravel the town’s dark secret before more lives are lost? This is a single session...   [click here for more]
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20 Pubs & Taverns

20 Pubs & Taverns


**NOW A COPPER BEST SELLER WITH A 4.5 STAR RATING!** The goal of my newest DM supplement is to take as much work out of the typical tavern meetup as possible! In this product you'll find TWENTY handcrafted taverns and pubs, each with its own unique feel based on the quality and region.  For each tavern, you'll be provided the following: Tavern and proprietor name, descriptions, NPCs to encounter,...   [click here for more]
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Nowhere Fast (PS-DC-HNL-01)

Nowhere Fast (PS-DC-HNL-01)


Another Plane. Another City.  The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors. CONTENT WARNING: Abduction, Alcohol,...   [click here for more]
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Waterdeep Magic Shops

Waterdeep Magic Shops


Welcome, traveler! Enclosed is a guide to magic items shops in the grand city of Waterdeep. This guide includes shop names from some existing Waterdeep locations, the name of the item, a brief description of that item that your NPCs can give, and a price. The last page includes shops that are off the beaten path, and include sample DCs that your players have to meet to find the shop. This is based...   [click here for more]
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WBW-DC-FDC-05 Crumbling Castles & Candy Clouds

WBW-DC-FDC-05 Crumbling Castles & Candy Clouds


A 4-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season The legendary city of Castamella, held aloft by cotton candy clouds, has meandered peacefully across the skies of the Feywild for time immemorial. But when its spires suddenly...   [click here for more]
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Zhentarim - faction missions and DM's resources for Waterdeep: Dragon Heist

Zhentarim - faction missions and DM's resources for Waterdeep: Dragon Heist


Zhentarim DM's resources and four faction missions for 2nd to 5th level adventurers The handsome sun elf flashes a disarming smile as he pushes a flask of ruby-red wine across the table. He leans back and puts his legs up before raising his glass in a celebratory toast. "It's settled then! You won't regret it. I'm no seer, but I'd wager half an ancient doom's treasure that joining the Black Network...   [click here for more]
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The Prison Escape

The Prison Escape


This encounter is designed to be used as a way to help DM’s cope with a situation that has resulted in players ending up in prison. It is designed that the players can opt for a non lethal escape, or a grand fight for freedom. An NPC is included to assist the party with their escape.  This module can be adapted for 2-5 players of any level and maps of the cells and jail layout are included  ...   [click here for more]
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DDAL08-17 The Tower of Ahghairon

DDAL08-17 The Tower of Ahghairon


The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy. A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ...   [click here for more]
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Instant Mirabar!

Instant Mirabar!


Instant Mirabar! A professionally drawn map staying as close to canon as possible for use in adventures, and as large as possible to allow for large print outs (16232 x 11476 px) A smaller map of a single block of Mirabar with 20 locations for PCs to rest at and explore Brief outline of the city, looking at the main source of Volo's Guide to the North and discussing what the party might expect in...   [click here for more]
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Karniv's Enchanted Oddities

Karniv's Enchanted Oddities


Karniv's Enchanted Oddities - A collection of Magical Items, an NPC and his Shop. Tired of your players forgetting the names of your merchants? Spice up your campaign with a visit to Karniv's Enchanted Oddities! This shop is owned by Karniv Kilabee, one of the realm's most well known magical historians. Inside his doors are more baubles, trinkets and treasures than you can ever imagine. What's more,...   [click here for more]
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Bloodied & Bruised – Waterdeep: Dungeon of the Mad Mage

Bloodied & Bruised – Waterdeep: Dungeon of the Mad Mage


New Combat Actions for the Creatures in Waterdeep: Dungeon of the Mad Mage The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its...   [click here for more]
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The Cage | One-Shot

The Cage | One-Shot


    “Samilla you have changed so much!” - Pyro, in the face of a demon Avaluable trinket was stolen from the well-protected manor of Lady Morrigan Strange, and she enlists the help of some able-bodied adventurers to retrieve it. As is the way of things, it turns out the problem is not as simple as it first seemed: The orb is nothing more than a cage that holds a vile demon....   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Trinkets of Icewind Dale

Trinkets of Icewind Dale


Trinket of Icewind Dale This supplement introduces 100 new trinkets that you may find in the frigid region of Icewind Dale The trinkets presented in this supplement are inspirited by the harsh and frigid climate of Faerun's northernmost settled region Icewind Dale and was created to bring an additional layer of depth and world-building to the Forgotten Realms. Many...   [click here for more]
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Baldur's Gate: Items & Encounters (5e)

Baldur's Gate: Items & Encounters (5e)


Baldur's Gate is a city of wonder and woe, danger and excitement can be found around every corner. And Baldur's Gate: Items & Encounters offers a supplement to adventuring around the city during Baldur's Gate: Descent into Avernus. These encounters and items are designed for characters from level 1 to 13! Baldur's Gate: Items & Encounters links each encounter...   [click here for more]
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We've Got a Gnoll Problem

We've Got a Gnoll Problem


We've Got a Gnoll Problem is a sequel to The Lost Mines of Phandelver. When the first shipment of ore from Wave Echo Cave fails to arrive in Phandalin players will set off to determine the fate of the caravan.  The journey will take them to the Sword Mountains where they will confront a growing threat to the region that must be eliminated, and the tragic tale of an undead guardian...   [click here for more]
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DRAGONBOWL (5e adventure)

DRAGONBOWL (5e adventure)


WHAT IS DRAGONBOWL? Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,...   [click here for more]
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Urban Encounters: Shops & Houses

Urban Encounters: Shops & Houses


Behind every door is a story just waiting to be told... This book contains 97 pages of original encounters and mini-dungeons set within shops and houses of all sorts. The settings within these pages will take you from the terrifying Vampire's Manse to the fully automated Home of the Future, all the way back around to the vicious Gambling...   [click here for more]
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Bloodied & Bruised – Waterdeep: Dragon Heist

Bloodied & Bruised – Waterdeep: Dragon Heist


New Combat Actions for the Creatures in Waterdeep: Dragon Heist The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into...   [click here for more]
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Running A Ten-Town

Running A Ten-Town


BECOME A TOWN SPEAKER AND RUN YOUR TOWN WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN! This product contains: Town Speaker Election. A competitive mechanic for a player to run in a town speaker election, while the DM or fellow players run the NPC competitors. Competitor Examples. 5 competitor examples with different strategies ready to run in the...   [click here for more]
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Skies of Netheril: A Setting Guide to the Empire of Magic

Skies of Netheril: A Setting Guide to the Empire of Magic


Skies of Netheril The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty...   [click here for more]
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The Academy: The Wizard Class Hall

The Academy: The Wizard Class Hall


The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths are studied...   [click here for more]
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Avernus Encounters - Encounter Tables using Baldur's Gate: Descent into Avernus

Avernus Encounters - Encounter Tables using Baldur's Gate: Descent into Avernus


      Baldur's Gate and Avernus Tables for City, Cultists, Fiends and Planar Tables visible in Previews under the product image. using creatures from Baldur's Gate: Descent into Avernus and Monster Manual.  Encounters for adventurers and campaigns using Descent into Avernus or for city, lower planes, devils and the planes. Includes d8+d12 tables for ... City Encounters (low...   [click here for more]
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PO-BK-3-04 Dead in the Water

PO-BK-3-04 Dead in the Water


Notes, journals and prophesies picked up from the ships of the nautical cultists point towards a ship of dead sailors approaching the shores of the Border Kingdoms. There’s just one problem: with hundreds of miles of shoreline and dozens of ports, there’s a lot that needs protecting. Captain Blackblade is sending his ships out to anchor at all major ports to protect the shores from the floating...   [click here for more]
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The Nobility of Waterdeep

The Nobility of Waterdeep


Respect Your Betters The upcoming "Waterdeep: Dragon Heist" will undoubtedly be a launching point for many new campaigns. Waterdeep is a grand city with a storied history. Part of that history is the establishment of the noble families who live in the city and bring it prosperity. Contained within you'll find a listing for many of the major noble houses of Waterdeep, what their interests are,...   [click here for more]
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Calendar of Waterdeep (Harptos)

Calendar of Waterdeep (Harptos)


The Calendar of Harptos comes! Including all the holidays in Waterdeep. Includes all 12 months, and also marks down which months belong to which seasons in case you need that info. Something I whipped up over the last few weeks while working on Chapter 2 of paper minis for Dragon Heist, this calendar should help you while running any campaign. Mark down important events, deadlines, and more! ...   [click here for more]
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Triboar Filler Quests [With VTT Compatible Maps]

Triboar Filler Quests [With VTT Compatible Maps]


Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in and around Triboar. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive! by Olivia L. Dobbs Presenting: 5 Triboar Filler Quests Using this resource, catered...   [click here for more]
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Skullport Locations (70+) and Friendly NPC’s for DotMM (Player's version)

Skullport Locations (70+) and Friendly NPC’s for DotMM (Player's version)


Enter the dark and twisted world of Skullport with this map guide, perfect for adventurers seeking to explore the city's notorious haunts. This Supplement is made for the players, to have a usable map and not to forget all the possible 70+ Locations and NPCs. DotMM Companion (Dungeon of The Mad Mage) From the human and bugbear barracks to the tower...   [click here for more]
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Ravnica: Heroes of the Guilds | Character Class Options

Ravnica: Heroes of the Guilds | Character Class Options


What's Inside? This collection includes 13 new subclasses for all classes and guilds. Aside from being used by players, these subclasses may serve as a basis for villains or NPCs in a Ravnica campaign. We offer a wide range of options with some surprising combinations! Guild Class Name Azorius Senate Warlock The Guildpact Azorius Senate Wizard Lawmage Boros Legion Fighter Wojek...   [click here for more]
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