Title |
Publisher |
Price |
The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack.
Orcs to Phandalin is the first... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.60
|
The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar!
A 2-Hour Adventure for 1st-4th Level Characters
Part 1 of Kossuth’s Kiss
Update: I have converted... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors.
Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Full Conversion
This is a full conversion to D&D 5e of an all-time AD&D classic. Along with the Gauntlet this has to be one of my favourite AD&D adventures of all time. This adventure has everything you could want out of a tier 1: a mystery requiring detective work, some bold action needed to resolve the mystery, and a dungeon crawl with a classic BBEG. What more could you ask for?... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master"
- Ryan Herden, Australian Tabletop Gaming Network
... [click here for more] |
Dungeon Masters Guild |
$3.99
|
An adventure for four to seven 4th-level characters
Members of Daggerford’s Watermen’s Guild have spotted giant rats in the town’s new sewer system. A long-time resident of Delimbiyr Vale named Sir Darfin Floshin suspects the rats are corrupt, shapeshifted guildmasters hiding from the justice that is due them.
In addition to a classic dungeon crawl through the sewers, this module contains... [click here for more] |
Dungeon Masters Guild |
$1.99
|
If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!!
Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 7 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Disguise yourselves as theater extras and plunge into a backstage rehearsal in this comedic one shot! The play is Les Misérables with yetis.
At the Arcane Opera, one of the leads is a doppelganger thief, the director has ties to the mob, and the greenroom is haunted by the stage manager's ghost. That doesn't stop them from putting on the highest production magical musical theater productions... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Deep in the Reaching Woods a sinister plot, centuries in forming...
Ancient magic corrupted for vile and nefarious purpose...
Unexpected heroes uncover the machinations of...
The Dread of Dynwel is an adventure set in the Forgotten Realms and optimized for 4-5 players. The characters start as a down on their luck but somewhat experienced crew of adventurers with a wanted poster which pays a much-needed... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Job: A noble heiress is being held hostage by a rival family in one of Waterdeep’s oldest and most notorious houses of ill repute. A party of adventurers is hired by her family to get her out – but it must be done quietly to avoid a scandal. Any outright violence could attract the City Watch and land the PCs in bigger trouble than they bargained for. Of course, it turns out... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to Gothic Earth!
Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. The classic setting came to 5th Edition last year with the release of the Masque of the Red Death Player's... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Deadly Delivery - a Zhentarim Faction Mission
'Deadly Delivery' is the name of the second faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. It's a dangerous mission... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network
The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city setting accompanied by a 4th-level urban adventure. Tarondir... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Your Guild’s masters are excited! Spies located a remote Simic facility in which an amazing Evolution Vat can be found! It is crucial for your Guild to go there and uncover the secrets of such powerful place…
The only issue is overcoming the Simic experiments and traps placed there to defend the Vat!
RAVNICA: In Search of Evolution is a single-session adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A kid-friendly adventure for heroes of all ages and experience levels!
When a well-intentioned but foolish apprentice pours a truth potion into the town well, things can quickly go awry. Can your heroes help the town sort out what’s happened, soothe the frustrated and perhaps too-honest townsfolk, and figure out how to fix it? And can they do it without jeopardizing the relationships and livelihoods... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Tatters of the Titan Scroll
Tier 1 Eberron Adventure
Sharn, City of Towers, hides secrets aplenty amidst its wonders and splendor, and sometimes those secrets crawl back to the surface. A strange summons sends a party of heroes on the search for remnants of a stone-like scroll broken up long ago, but others also seek the prize. Finding the Titan Scroll puts the characters in the path of danger, action,... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome to Tethyr. At the southern end of the Sword Coast, this region is as plentiful as it is beautiful. The Rhindaun dynasty has ruled peacefully for generations, but not everyone believes they are the best rulers. A noble's scheme has come to fruition, and Princess Ysabel has been kidnapped! Unable to trust those closest to her, Queen Anais needs adventurers to come to her daughter's aid. But can... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Recent events in the Moonsea have caused Hillsfar to become a booming economy. This has attracted many new adventurers to the area and unfortunately brought an increase in deaths of overconfident adventurers too. Bert the Goblin has decided to sponsor an “Introduction to Adventuring” workshop! Explore Hillsfar and the five factions by participating in any one of five different missions and... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Inside this full-color, 124-page anthology you’ll find four best-selling Adventurer’s League quests for level 1-10 characters set in the hobgoblin fortress of Glip Dak. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign.
Tier 1 (Level 1-4):
Glip Dak (CCC_GLIP-01-01)
The Kroth Magg hobgoblins run the trade city of Glip... [click here for more] |
Dungeon Masters Guild |
$14.99
|
The adventurers arrive on the docks of Phlan. A magical darkness hides the town.
Their mission: wade in and recapture Yami, the Betrayer of the Realm. Be wary. He wields great power in his grudge against Faerûn.
Part 3 of 3!
A 2-hour Adventure for 1st – 4th Level Characters
This adventure originally debuted at Pretzcon in Omaha, Nebraska. Visit them here: http://www.pretzcon.org... [click here for more] |
Dungeon Masters Guild |
$1.00
|
OPEN UP THE DOSSIERS!
Gather intel for mysterious spy handler "Trusted Friend" in this collection of dungeon adventures set in Sharn! These dungeons can be run as a campaign using the framework of missions for espionage agency, The Trust, or as stand-alone dungeons.
This supplement is perfect for any Sharn-based campaign in need of highly-detailed dungeon maps, with rich story... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Ravenhome's Plight - The First Entry to the Greenfields Adventure Series
"The rats are everywhere! In me shoes, kettle, chamber pot, you name it! And I'm sick and tired of rat stew!" - Wilhelm, fed up adventurer in spe Chapter 1 - Rodents of Unusual Size:The village of Ravenhome is plagued by a verocious rat army which feasts on the village's supplies and threatens... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a Fantasy Grounds VTT Module! It makes extensive use of Fantasy Grounds's random table features, and comes complete with encounters, items, NPCs, and custom tokens. For the PDF version instead, click here.
5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Who’s haunting the circus?
A band of talented outcasts travel the countryside as the Circus Melange. But evil is afoot. The circus has been plagued by disappearances and hauntings that threaten to shut down the circus forever!
Take your band of adventurers to the circus, where nothing is quite what it seems. Meet dozens of circus performers, shopkeepers, entertainers and food vendors as... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Ghost Tribe of Orcs have been driven from their home under Wyvern Tor by some terrible evil and have traveled to the top of the hill overlooking Phandalin where they camped last night. Their chief, driven mad by unknown horrors, prepares to attack the city and claim it as his new home. The heroes, who raced to the town ahead of the orc tribe, spend the night... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.60
|
Scourge of the Nightingale
The Complete Saga
This product contains all three of the Scourge of the Nightingale adventures listed below.
This is a PDF module. If you are looking for the Fantasy Grounds VTT - click here.
A Song of Love: A masked menace terrifies the region, raiding villages... [click here for more] |
Dungeon Masters Guild |
$18.95
|
Looking for a quick way to add some spookiness to your games? Grab one of these ghostly encounters and play.
Chasing Ghosts is a collection of 5 one-page encounters that can be dropped into ongoing campaigns, or used as jumping off points for new adventures. These eerie encounters range from 1st to 7th level, and are designed to be easy to pick up... [click here for more] |
Dungeon Masters Guild |
$2.95
|
“...Yet behind the facade of creativity and freethinking, business owners and aging celebrities prey on youth and creativity…” In Kartakass, some of them literally prey on young people! Coraline the Werefox, former lover of Harkon Lukas and aging singer, kidnapped Gennifer Weathermay-Foxgrove during her stay in Skald, and wants to sacrifice her using the infamous Stone of Death... [click here for more] |
Dungeon Masters Guild |
$0.50
|
This is a complementary adventure for the “Lost Mine of Phandelver” & “Dragon of Icespire Peak” Original Products, and notably for the “Butterskull Ranch” encounter of the latter, although one new location is provided too.
This modules’ purpose is to leave a bed of breadcrumbs which allow the players to find one of the entrances to the long forgotten Khundrukar Complex from another... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Hired to track down the source of mysterious noises coming from an eccentric bookseller's basement, the heroes discover a nefarious plot by unlikely thieves. Tracking them down will lead the heroes into tight quarters, where they will finally discover that sometimes brains can be more effective than brawn.
Beneath the Floorboards is a simple introductory adventure for a party of 1st level characters,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Something sinister is happening in the idyllic forest town of Shadowpine. While some of its residents have simply vanished without a trace, others have begun to act strange and secretive. A wealthy socialite seeks help from adventuers to find her missing partner.
But the truth is obscured in a tangled web - in this case, literally. Over the course of this level 1-4 adventure, your players will investigate... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion!
A 4-hour Adventure for 1st-4th Level Characters... [click here for more] |
Dungeon Masters Guild |
$3.99
|
You find yourselves shipwrecked on a mysterious island in the Moonsea.
Will you escape the island to hunt Yami, or will you die in the belly of its master?
This is part 2 of 3!
A 2-hour Adventure for 1st – 4th Level Characters
This adventure originally debuted at Pretzcon in Omaha, Nebraska. Visit them here: http://www.pretzcon.org
If you like this adventure, take a... [click here for more] |
Dungeon Masters Guild |
$1.00
|
When local farmer Jonas Cappa goes missing while hunting mushrooms and then reappears, hours later, naked and without any of his belongings, his wife goes to the party to investigate. Jonas claims to have fallen into a hole in the ground, but none can be found. What really happened to him and can it be stopped before things get worse?
(Spoiler: they are probably going to get worse).
A one-shot... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Lisha’s luck ran out. Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago. She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need.
This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters... [click here for more] |
Dungeon Masters Guild |
$1.00
|
While you may not need an excuse to prank your players, April Fools' Day does serve as a great reason.
In this adventure, the party is unknowingly the butt of a joke between the nobility - however, when their vague wild goose chase is taken too seriously, the party may misunderstand and overreact, perceiving a threat where there isn't one.
Navigating traps (that aren't actually there) and stalking... [click here for more] |
Dungeon Masters Guild |
$2.95
|
All the priests in Melvaunt tell Lady Elsa Tillingwood that she needs a miracle to heal her. In the wake of Moander’s rampage through Elmwood, a child is born with miraculous healing powers. Lady Elsa has tasked you with investigating this divine coincidence... are you up for the challenge?
Enjoy this investigative and combat focused 2-hour adventure for tier 1. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
It’s war! While the Guilds fight Bolas, brave heroes are needed for a risky mission! The Chromatic Lantern, one of the most ancient Ravnican artifacts must be saved by destruction! The Far District shall be reached for the mighty item to be safe, but the dangerous road is infested by the terrible Dreadhorde!
Secure the Lantern! is... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Taken by slavers, a group of adventurers have to free themselves on their way to the island realms of Moonshae. How far will each member go in order to get back to the life they knew? Or will they instead be changed by their harsh fate and embrace the power that can grant them revenge. The fate of the Moonshae Isles rests in the decisions each adventurer makes as they struggle to turn their... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Precognitive mages finally detected the Dimir hideout in which their Forgery Eldritch Machine is kept! With that marvelous instrument they are able to forge Azorius zibs, Boros zinos, documents, guild insignias, thought strands, and more! It has to be destroyed as soon as possible!
RAVNICA: Destroy Me If You Can is a fast, combat-oriented adventure for four 4th-level Azorius and Boros characters.... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Starting life as a novice adventurer isn't easy - experienced adventurers are always sweeping the jobs right out from under your players' noses. But when a beggar turns up at a tavern having lost his father to a group of criminals, someone's gotta do something, even if it means standing up against one of the most dangerous crime syndicates in the city...
Six Stones serves as an... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Fledgling wizards are being struck down in Thentia, the City of Mages.Rumors tie the deaths to the reappearance of an ancient artifact, the Bright Sword.Can adventurers solve the mystery of the mage slayings before the body count rises?
A 2- to 4-Hour adventure for 1st to 4th level characters.
This adventure features a balance of all pillars of play, including an optional puzzle. Maps and magic... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Explore a new villain option for Waterdeep: Dragon Heist!
Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Grazie per il Silver Badge!
Come accaduto per le altre mie avventure, nuova edizione con TUTTE le mappe completamente rifatte in qualità superiore con Dungeondraft.
Ma non solo...aggiunte altre 4 pagine di incontri e miniquest per arricchire il viaggio tra due Capitoli!
Dall’autore de “La Congrega” una nuova campagna che porterà... [click here for more] |
Dungeon Masters Guild |
$4.24
|
Obsessive love turned toxic, love that covers everything, love that stick to you forever, love that forgets everything else. This is a tale of such a love affair. You are the next ones to be embroiled in this one-sided love affair that could only take place beyond the Mists.
This 9-15 hours adventure set in Ravenloft is best played with a group of 4-6 characters of level 4-6 (optimized for level 5s).... [click here for more] |
Dungeon Masters Guild |
$5.00
|
In Monkeywrench, characters are hired to make a mercenary guild look foolish. Characters have a short timeline (four days), but wide latitude in how they accomplish the job. This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries. This adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Embark on your epic solo journey and create your own destiny!
Beyond the Horizon: Oracle is a solo adventure for a level 3 character. No Dungeon Master needed.
A mysterious voice leads you to a rocky island to look for someone. You are not sure what you are expected to do but, when lightning strikes three times from a clear sky, you know that the gods are heavily involved... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Lands of Intrigue Await
A thousand miles south of Waterdeep lies the country of Calimshan. It is a harsh land that has been heavily scarred by magic and warfare.
It is in these lands that the genies established their empires. Though these empires have since fallen to humans, the time has come for the genies to try and take back what was once theirs.
This is the first in a series... [click here for more] |
Dungeon Masters Guild |
$7.99
|
An all-ages adventure for heroes of all experience levels!
One of the great fears of any sailing ship is the danger of stormy weather. Fortunately, the steady, ever-lasting lighthouses are always there to shed their light on any hazards that might be lurking in deep waters and on rocky shores. But what happens when maddened kuo-toa take over a lighthouse and extinguish the flame – with a storm on... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The fire that has ravaged the Rysenbry family mansion has long been extinguished. However, more than just ashes remains in the burned-out husk of a house. Explore the dark halls and rooms of the old manor and uncover the truth about the events that had caused its downfall!
Four hours of thrilling exploration, as the characters discover clues to the house's past;
Varied enemies which can be a challenge... [click here for more] |
Dungeon Masters Guild |
$1.00
|