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Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On this day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder has returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence.
This Dungeons & Dragons Roleplaying... [click here for more] |
Wizards of the Coast |
$17.99
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Discover a City Filled with Endless Adventure
Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For... [click here for more] |
Wizards of the Coast |
$14.99
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Explore the Shining Jewel of Faerûn
Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar!
This supplement for the D&D game offers an in-depth... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
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City of Stormreach explores the most important frontier city of Xen’drik, where opportunity and peril walk hand-in-hand. The book builds on plots and characters featured in the Dungeons & Dragons Online MMORPG produced by Atari and Turbine, and it introduces new adversaries and new locations to explore.
This book describes the shadowy ruins, sinister organizations, and treasure-laden... [click here for more] |
Wizards of the Coast |
$14.99
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A Domain of Dread
A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
A World of Gothic Adventure
The Ravenloft setting takes one of the classic roleplaying... [click here for more] |
Wizards of the Coast |
$14.99
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As Deadly as Any Dungeon.
There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
This supplement for the Dungeons... [click here for more] |
Wizards of the Coast |
$14.99
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The protector of Silversands -- a gold dragon named Miraxacalas -- is missing, and an immense black dragon has demanded tribute from the town. Where is Miraxacalas, and why isn't she driving off the intruder?
Can the PCs defeat the black dragon and find the town's protector and dear friend?
Drop this adventure for D&D v3.5 by Robert Wiese into any coastal area with marshes and mountains nearby.... [click here for more] |
Wizards of the Coast |
$0.99
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Not all conflicts are straightforward. Not all decisions are easy. Two forces are at odds in this scenario, and neither is clearly good nor clearly evil. Drop this adventure from Dungeon Master's Guide author Monte Cook into your campaign and find out whom the player characters decide to aid -- or hinder. It's suitable for four 12th-level characters.
Six months ago, an adventuring group that calls... [click here for more] |
Wizards of the Coast |
$0.99
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Strange things have been happening at the king's court, and one of the courtiers is worried. Some of the king's other advisors have been making unusual recommendations of late, and the king has been taking their advice. Courtiers disappear without a trace or die under mysterious circumstances, those in power change their minds without apparent reason, and courtiers with unpopular opinions encounter... [click here for more] |
Wizards of the Coast |
$0.99
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The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue. Ghostwalk contains everything needed to run a stand-alone... [click here for more] |
Wizards of the Coast |
$14.99
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The idyllic mountain village of Sarwin has long been one of the most relaxing and secluded locations in the nation. Situated on the edge of civilization in the shadow of remote forested mountains, this tiny town is an ideal place to retire after a long life of adventuring. Watched over by the benevolent Sarwin family in their nearby castle, it is a place strangely untouched by the barbaric orc tribes... [click here for more] |
Wizards of the Coast |
$0.99
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The couatl Tlanextic saved the village of Pearlglen from a terrible plague many years ago, and now he has returned. But why is he hiding in an abandoned temple in the woods instead of working in town, the way he once did? And what exactly is the threat to the village this time? Does the mysterious death of the town's chief warden at the bony hands of skeletons have anything to do with it?
Download... [click here for more] |
Wizards of the Coast |
$0.99
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Hollyvyre saw her husband eaten right before her eyes by a giant sea monster that walked on water. That same day, a young man found his mother's grave dug up -- and his mother's body missing.
Are the two events connected?
What would a sea monster want with corpses?
Drop this adventure for D&D v3.5 by Eric Haddock into your campaign world wherever there is a small port town. Suitable for four... [click here for more] |
Wizards of the Coast |
$0.99
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A new mini-module by Jason Carl! Twin Oaks is a tiny, sleepy little thorp located just within the sheltering eaves of a great forest. Home to an extended family clan of farmers and woodcutters, the community was founded within living memory and since its creation the inhabitants have known only peace and prosperity. But just as the gentle breezes of late summer can transform rapidly into the deadly... [click here for more] |
Wizards of the Coast |
$0.99
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It is said that the loss of love can drive men mad, but in this new adventure by Darrin Drader, it results in a search for vengeance that spans more than 200 years.
Can the PCs stop the man whose hate has turned him into a death knight before he takes his final revenge?
Drop this adventure for D&D v3.5 by Darrin Drader into any area that features a small village in close proximity to a manor... [click here for more] |
Wizards of the Coast |
$0.99
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Blood is thicker than water, as they say. But what happens when people use ties of blood to exploit others?
You may run into this problem in Monte Cook's new miniadventure, Thicker Than Water. In this module suitable for four 12th-level characters, one PC discovers a distant relative seeking help to complete a prophecy. Of course, things are never that easy -- particularly if the... [click here for more] |
Wizards of the Coast |
$0.99
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The gnolls are too quiet -- and when they're quiet, it usually means they're up to no good. But their raids have always been poorly organized before. Have they found a new leader capable of using their abilities and ferocity to advantage? And if so, can they be stopped before lives are lost?
Like many other towns, Evenfall has just begun to heal from the war that ravaged the countryside for so many... [click here for more] |
Wizards of the Coast |
$0.99
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