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Bregan D'aerthe, Gray Hands, Xanathar Guild...these three factions play a significant role in Waterdeep: Dragon Heist. This document expands and integrates those faction rules and benefits into one cohesive resource for playable factions, further detailing various ranks and their associated perks. The writer took a similar approach to the publication Guide to the Five Factions. It... [click here for more] |
Dungeon Masters Guild |
$2.00
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"Elturel has had a lot of things happening recently, big changes. This guide is the most recent information I have."
Elturel was once the center of trade and agriculture of Elturgard. More recently, this center of Torm worship was wiped off the map by the very Companion which rose the city to fame. This is a collection of pre-filled versions of my Complete City Sheet (already available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"Heading to Silverymoon? It's a lovely city, gem of the north, they call it. Even still, can be tricky to get around. Got a pamphlet here that should help ya."
Silverymoon is one of the most beautiful cities in the Northern Sword Coast, sitting on the River Rauvin east of Neverwinter. This is a pre-filled version of my Complete City Sheet (already available on DMsguild) with a custom... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Best to read up a bit if you're heading to Candlekeep. The seekers there aren't the most forthcoming with directions. Here, this should help."
Candlekeep's Great Library has one of the most comprehensive collections of knowledge in all of Faerun, making it a key stop for adventurers in search of greater insight. This is a pre-filled version of my Complete City Sheet (already available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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"Daggerford's a lively little castle town. Living in the shadow of Waterdeep, you'd think they'd get passed by. But quite the opposite, even got this guide for folks visiting."
Daggerford is a small castle town that, nevertheless, sees a lot of traffic from nearby Waterdeep. This makes it comparatively quiet, but still lively enough to keep a party of adventurers from getting bored. This... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Lots of folk heading through Everlund nowadays. Regular market town, that one. They make these visitor's guides for merchants coming in for the first time."
Everlund is a small city due south of Silverymoon which has become a vibrant and diverse trading hub. This is a pre-filled version of my Complete City Sheet (already available on DMsguild) with a custom map to help your party... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Berdusk is a good stop if you're headding out to Cormyr. Thanks to the Harpers, it's one of the safest places in the region. They have a guide for folks passing through."
Berdusk, also known as The Jewel of the Vale, is the base of operations for the Harpers in the Northwest. This is a pre-filled version of my Complete City Sheet (already available on DMsguild) with a custom labeled... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Carella Brighthome, renowned mage, calls the adventurers to help her after a magical object summoned a unicorn into her home, who destroyed the place and bolted. Now the characters must help the find the poor thing! And did those worker kobolds seem kind of suspicious? A day of unicorn rescue for balanced for 4, 3rd level adventurers in and around the town of Westbridge.
This was created as part... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Gourmand’s Cookbook contains instructions on culinary techniques and recipes for a variety of food and drink. Included are the formulae for several culinary magic items. The book itself serves as a player aid, and features 17 new magic items (the book itself and 16 culinary masterpieces), a new feat, 14 adventuring gear, rules for overeating, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Some monks spend little to no time studying in temples, but instead learn their art on the mean streets. These monks might work among the city’s poor, collect alms in busy markets, serve at inner-city temples, or be urban hermits who study humanity among the people of the streets and alleys.
You may select the way of the street fighter monastic tradition at 3rd level, subject to your DM’s... [click here for more] |
Dungeon Masters Guild |
$1.95
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So you've decided to buy toilet paper. It's flying off the shelves like it's made of helium and even Amazon is out of stock.
The good news is that at the height of scarcity you've finally managed to acquire that most soft and precious of modern conveniences: the great, missing Toilet Paper. The bad news is that it's not exactly the toliet paper you needed, but maybe it's the toilet... [click here for more] |
Dungeon Masters Guild |
$0.72
|
Here lay my scattered collection of Jungle maps that I made for my campaign.
1. The top down of the Lonza Tropics
2. Jungle camp Encounter
3. Abbandoned Jungle Ruins
4. Ancient Snake God Ritual Site
5. Large Jungle Battle Field
I hope you enjoy the maps and that they will highten your gaming experience. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The genjutsu master learns how to mold their ki and manipulate the ki of others to produce powerful illusions. Some use these abilities to become invisible spies and assassins, while others use them to entertain or manipulate the masses. The way of the genjutsu master is therefore carefully guarded and shrouded in secrecy, with each sensei carefully choosing their students and testing them... [click here for more] |
Dungeon Masters Guild |
$1.95
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The book Shadowcraft contains instructions and advice detailing the trade secrets of the subtle arts. The book itself serves as a player aid, and features a new magic item, 12 new feats, 20 new adventuring gear, 8 new weapons, and rules for advanced weapon training for the weapons included in this book.
Video Timestamp: 47:42 / 2:02:08 ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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There are barbarians who carry the spark of lightning in their blood. Whether they were blessed by divine powers, or by some mysterious fluke of nature, they can weave lightning both within and out of their bodies in order to destroy their foes. They must be wary to keep the storm inside of them under control, for their tendency to react with all the brashness of a lightning storm could easily harm... [click here for more] |
Dungeon Masters Guild |
$1.95
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In my travels through the varied planes I have not only discovered wonderous items of power and mystery, but I have also documented the tales that accompany them. If you find yourself in the dire situation of telling a glorious story and need some extra spice, then you have come to the right place.
The knowledge that lies inside will not only help you bring fresh, exciting, and balanced items to an... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A version of early gundpowder weapons that create realistic loading mechanics and ranges while keeping them comparable to the current weapons. A good compromise for more historically minded players who want to stay true to reality, and players who want the big hits that guns can give while being slow enough to avoid them unbalancing the encounters. Not just a reskin of crossbows which limits many of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Dungeon Masters Guild |
Pay What You Want
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The Manual of Skilled Trades contains instructions and advice detailing the best practices of several trades and professions. The book itself serves as a player aid, and features a new magic item, 27 new feats, 3 updated feats, and rules for alcohol poisoning. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A beautiful island city. A simple bodyguard job. A missing group of actors. Their audience? Turned into undead, along with the rest of the city. Trek through an apocolyptic and chaotic urban environment ravaged by the undead and desperate survivors. Survive, escape, find the actors, and discover why this is all happening.
A 4 to 6 hour survival-horror adventure.
Optimized for 2 or 3 players at 3rd... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Fight undeath with the power of souls.
Those who see themselves as Soulkeepers, follow a path to achieve balance between life and death. They train to heal their allies, fight the wickedness of the undead and create a respectful bond with the souls of the deceased, who can help them in combat.
Mad Master ... [click here for more] |
Dungeon Masters Guild |
$2.00
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DELVER'S GUIDE TO BOSSES (DGtB)
Delver's Guide to Bosses is designed for use on your phone. Each edition of the guide features a legendary boss and the tactics that boss uses. These can be used to drop right into your game. The idea is to save time for Dungeon Master's and provide original monsters, NPC's and bosses for the game. Each boss is unique and designed to be a fun but challenging encounter.... [click here for more] |
Dungeon Masters Guild |
$1.00
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In this short campaign, two criminal organizations approach a party of 3rd level adventurers with conflicting offers for a heist job. In a few days, a brooch from the crown jewels will be returned from a jeweler's workshop in the bustling seaside town of Portsmouth back to the The Capital, seat of the Royal Court. Somewhere during its week-long trek--traveling in a nondescript carriage across the... [click here for more] |
Dungeon Masters Guild |
$4.95
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This special bundle product contains the following titles. Arcane Enigmas: Awe-Inspiring Adventures in Puzzlecraft Regular price: $2.00 Bundle price: $1.00 Format: PDF Where imagination takes flight and epic tales unfold, the inclusion of puzzles and enigmas adds a layer of depth and engagement to the narrative. This manual seeks to be your guiding companion, offering... [click here for more] |
Dungeon Masters Guild |
$6.00 $3.00
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