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Join Eberron setting creator Keith Baker for a journey through the Mists and into the domain of Dread Metrol. Explore one of the greatest cities of Khorvaire—a city now besieged by nightmares.
In this book, Keith creates a bridge between the settings of Eberron and Ravenloft. Trapped in an endless war, Metrol has become a harsh realm where familiar elements take dark turns. In this besieged... [click here for more] |
Dungeon Masters Guild |
$17.95
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Now with even more Villains and Lairs!
Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish. Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding... [click here for more] |
Dungeon Masters Guild |
$14.95
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You can now get the trilogy bundle here:
You can also get this product in Fantasy Grounds format - Click Here
This is an introductory adventure to Eberron and Sharn. It is written for 3-6 characters of levels 1 to 5. This adventure showcases the versatility of urban adventures in Sharn. The adventure takes a party of characters from the lowest and more dangerous parts of the... [click here for more] |
Dungeon Masters Guild |
$4.95
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You can now get the trilogy bundle here:
You can also get this product in Fantasy Grounds format - Click Here
Sharn II, Council of Roaches
This is the second installment of our introductory adventure to Eberron and Sharn. It is written for 4-5 characters of levels 3 to 7. This adventure showcases the versatility of urban adventures in Sharn.
The adventure takes a party of characters... [click here for more] |
Dungeon Masters Guild |
$4.95
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"La Mirabolante Officina dei Fratelli Copper" è il terzo supplemento per Dungeons & Dragons 5e curato dal canale di Gioco di Ruolo italiano D20 Nation!
Questo manuale di 56 pagine che abbiamo forgiato (e messo a punto!) per voi vi illustrerà un'avventura dai toni scanzonati, leggeri ed assolutamente letali alla scoperta delle... [click here for more] |
Dungeon Masters Guild |
$9.82
|
In this adventure, the players take part in some spooky local festivities, but when a celebrant takes things too far, it’s up to them to save the town from a dark curse. Luckily for them, the challenges they must face are based on the festival games they have already played, and they will have the aid of enchanted costumes and the valuable prizes they’ve won!
The adventure is designed for a party... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Beasts of Phandalin Forest is a short DUNGEONS & DRAGONS side-quest for four characters of about 4th and 5th levels to be included in the Lost Mine of Phandelver adventure.
This adventure has a tie-in to an existing event introduced in the Lost Mine of Phandelver adventure—the death of Thel, the woodcutter. Additionally, the quest introduces Malarites and provides... [click here for more] |
Dungeon Masters Guild |
$1.95
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Murder in Baldur's Gate is an adventure released in 2013, during the playtest period for D&D 5th edition. It is designed to be edition agnostic and as such the product itself doesn't feature any stat block for the monsters contained in the adventure. On the official Wizard of the Coast website there is a freely downloadable compendium which contains stat blocks for D&D 3.5, 4E and... [click here for more] |
Dungeon Masters Guild |
$2.50
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Current Clack: Neverwinter - A Dungeon Master's Sourcebook provides DMs with news, rumors and gossip for Neverwinter, the Sword Coast and the Savage North. This booklet includes 78 "Clack" entries, divided by month, that touch on the doings of adventuring companies, merchants, dragons and city states, the discovery of long lost dungeons, the arrivals, departures and dooms of sailing ships plying... [click here for more] |
Dungeon Masters Guild |
$5.00
|
The Egg Hunt is an Easter-themed adventure with plenty of surprises in store!
The quest was written for use with D&D 5th edition and made to fit into any campaign setting of the DM’s choosing. The encounters are set up for both a low level (1-4) and medium level (5-8) party of adventurers.
This quest includes the following elements:
Approximately 4 hours of gaming
DM instructions and... [click here for more] |
Dungeon Masters Guild |
$2.97
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
"The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network
The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a... [click here for more] |
Dungeon Masters Guild |
$14.95
|

Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Curse of the Two Spirits
An Adventure by Elven Tower
This is a tier 2 (level 5-6) adventure about a mysterious wealthy woman who hires adventurers to kill some "failed experiment subjects" in her manor's secret basement. She has sent many solo mercenaries before but none have succeeded. Strangest of all is the tale of a strange explosion in the house three months ago. And the reports of... [click here for more] |
Dungeon Masters Guild |
$1.95
|

Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
The Sightseer's Guide to Ravnica: Old Prahv provides everything one could wish to know when visiting the ruins of the former Azorius guildhall. Old Prahv is a sprawling compound of ruined judicial and legislative buildings, covered by a permanent silence spell. With no guild seeking the claim the eerily silent ruins, it has since become a nature reserve for some of Ravnica's rarest wildlife. And out... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Gothic Earth Gazetteer is a complete guide to the people and events that shaped the 1890's. An indispensable reference of any Masque of the Red Death campaign, it contains a wealth of information including:
Qabals: A look at nine of Gothic Earth's mysterious qabals, including Van Helsing's Die Wachtern and the mysterious Order of the Crimson Dawn.
Headline News: A year-by-year... [click here for more] |
Wizards of the Coast |
$4.99 $2.99
|
Now for Fantasy Grounds!
Experience Lost Mine of Phandelver like you never have before, from another plane!
This alternate starter campaign takes you to all the familiar locations of the Lost Mine of Phandelver adventure from the other side of the veil. Some places look the same, some very different. The entire plane is trying to strip you... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Stuffed is a one-shot horror adventure designed for characters levels 1-4 and is expected to take 3-5 hours to complete depending on your party’s actions and their speed in combat. This horrifying adventure is filled with creepy dolls and even people who have been taken apart and sewn back together by the mad toy maker, Borhas. The adventure takes place in the town of Twin Rivers in this module... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Welcome Back to Waterdeep!
It's a wonderous city full of splendors, but be careful where you step. One wrong turn might get you killed!
Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 For the first time in memory, the Conclave of Silverymoon is hosting a class reunion. Surprising everyone, Magus Senior Eltro Miresk recently announced a reunion to bring back former students to the Conclave. Invitations have been sent far and wide to former students, giving them enough time to make the journey back to the city of Silverymoon and their alma matter. Both the city and the school has... [click here for more] |
Dungeon Masters Guild |
$1.45
|

IMPORTANT!! The conents of this product are identical to those in Appendix 2 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the adventure!
Ahlan and well met, my friend!
This 1st level starter adventure is set in Golden Huzuz, the City of Delights, and is intended as an introducioin to the lands peoples... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist!
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the... [click here for more] |
Dungeon Masters Guild |
$19.99
|
 The nineteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.74
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The fate of Velen’s Reach is in your hands!
Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council, sightings... [click here for more] |
Dungeon Masters Guild |
$1.09
|
 Wanted! Experienced adventurer-types to give the man of the hour an unforgettable, life-enhancing experience!
Barathol Hemilsduke is an impressive human being, engineer and philanthropist. This weekend, he is finally getting married to his childhood sweetheart, Erta. His friends wish to give this most prized bachelor a send-off to remember, but what to do for a man who has achieved so much and... [click here for more] |
Dungeon Masters Guild |
$11.97
|
 The town of Guion’s Ferry has a vermin problem, but these are not ordinary rats or insects. These are much more sinister creatures that can take the form of common objects to hide in plain sight before they attack! As Guion’s Ferry is a very small town, they have sent an emissary to a larger town downriver, hoping to hire adventurers to aid them in exterminating these monsters. (Introduces... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 It's Greengrass, a time of celebration, but in the shadows of the festival a secret society and a cult are plotting. Whispers of a terrible illness are spread through the kingdom. Something foul is about to befall Cormyr.
A starter adventure for characters level 1-4
Features Full Color Maps
A Forgotten Realms Adventure ... [click here for more] |
Dungeon Masters Guild |
$6.00
|

Grand Khebu, the city that stands in defiance of Zaid, the gateway to desert trade, and the seat of the Great Ka. It is all of this and more. This guide contains everything necessary to enlighten even travelers with the most well defended skulls of the prestige of our magnificent city. History, culture, demographics, maps, and even adventure lie within.
Khebu is a location that is dense enough for... [click here for more] |
Dungeon Masters Guild |
$10.00
|
 This is an adventure for a party of three to six adventurers of levels 1-8.
It is an adventure about pirates and swashbucklers, about the desire for freedom and bravery. Player characters (PCs) don't need to be pirates to play this adventure.
Captain Mandrakor approaches the wheel and peers into the distance. Ahead lies the city in which he grew up, where he found love and the city in which he... [click here for more] |
Dungeon Masters Guild |
$12.99
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When the party discover that the sun has suddenly vanished, they must unravel a conspiracy to continue the day and night cycle, or risk the world falling to its knees in chaos!
Eternal Night is a 4-8 hour Dungeons & Dragons 5th Edition adventure for characters from 1st - 3rd level. This is intended to be a freeform, setting-free adventure, to be placed... [click here for more] |
Dungeon Masters Guild |
$3.95
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 This product is a Fantasy Grounds module. If you wish to purchase the PDF version of The Palace of Pain's Pleasures, please click here.
A galvanice weird has torn apart an Izzet laboratory in the Blistercoils. The weird’s path of destruction leads to Tin Street where the weird was spotted being subdued and taken aboard the notorious Palace of Pain’s Pleasures,... [click here for more] |
Dungeon Masters Guild |
$4.49
|
 The twelfth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 UNCOVER THE MYSTERIES OF A CRYPT OVERRUN BY UNDEAD!
The Vrux Mausoleum is a 3-4 hours Dungeons & Dragons adaptable adventure for characters of 1st to 4th level.
It comes with maps, new monsters, and quests. The adventure can be used as a complement for any setting or as a one-shot story.
All ready to be played in Fantasy Grounds VTT.... [click here for more] |
Dungeon Masters Guild |
$2.95
|

Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Get ready to explore a museum of nightmares! The "Truly Extraordinary and Curious Travelling Museum of Formicarius Flitwidget" is in town, bringing strange artefacts and exhibits from across the multiverse. There is just one problem though: the exhibits have taken over!
The Museum of Nightmares is a Dungeons... [click here for more] |
Dungeon Masters Guild |
$5.95
|
 The eighteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 This is the PDF product. This book is the first of a series called Misfortunes and Misunderstandings. It can be played as a one-shot or as a part of the campaing. This book contains an adventure that happens in the Swoard Coast, at Waterdeep. When a paladin enters the Yawning Portal bloodied and with a scared expression on his face, saying that a creature diferent... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.50
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 DELVER'S GUIDE TO BOSSES (DGtB)
Delver's Guide to Bosses is designed for use on your phone. Each edition of the guide features a legendary boss and the tactics that boss uses. These can be used to drop right into your game. The idea is to save time for Dungeon Master's and provide original monsters, NPC's and bosses for the game. Each boss is unique and designed to be a fun but challenging encounter.... [click here for more] |
Dungeon Masters Guild |
$1.00
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