Title |
Publisher |
Price |
The Applebottom Brothers may have just arrived in the bustling city of Thentia, but novelty draws rumor, lighting imaginations with whispers of miraculous creations in development. Now comes an open invitation to capable adventurers willing to assist them in securing information, rare components, and political favors—before rivals can snatch them up.
A light-hearted 4-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Creeping Horror is a Lovecraftian-style adventure designed for four 1st level characters and taking them into 2nd level. It is set in the Forgotten Realms and transports the heroes to the nightmare realm of Ravenloft. The hamlet of Darklund is not as it first appears. It is cursed. Its people live the same events over and over. The adventure has substantial role-play and investigation aspects with... [click here for more] |
Dungeon Masters Guild |
$5.00 $3.95
|
20 rooms of tricks, traps, monsters and oddities
Yamos Mutterzaq has a dark secret and the characters want details. To do this, the characters must explore the physician’s mansion – a cabinet of curiosities crammed full of danger. Multiple hooks are included to engage the characters in the story, including a connection to the Doomvault in the Tales from the Yawning Portal. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Hamlets & Homelands: Map Pack 1. (with art release)
Welcome to my first map pack. I created these maps to be used for Dungeons and Dragons 5th edition. Feel free to use these maps for your own campaign or adventure. Each map was designed and created for different adventures with my group. Each of them are print quality and work great for player handouts.
What's inside?... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Eyesight as sharp as an eagle, the strength of a bear and or speed of a cheetah; beast forms give druids an incredible array of skills and abilities to draw upon. But the choice of forms available can be very confusing and often results in a druid player sitting at the gaming table trying desperately to find a form that is legal and has the abilities that he needs. This book makes that search... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Butterfield's annual Egg Hunt falls into chaos, as the hidden eggs unexpectedly hatch- and baby blue dragons emerge. Can characters collect the dragon eggs in time, before their fearsome mother returns to raze Butterfield to the ground?
This adventure takes place during the Spring festival of Greengrass, featuring Easter themes and imagery, and is appropriate for adventurers of all ages.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
$9.99
|
Following on from our very successfully received first volume here are 50 more human NPC's to engage, challenge and bemuse your players...
Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with?
Either... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This Season’s Theme is FULL COLOR!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 4 maps in both .jpg (reasonably-sized for online play) and .pdf (both scaled for printing 1" scale battlemaps) formats.
NOW WITH... [click here for more] |
Dungeon Masters Guild |
$1.50
|
From award-winning screenwriter Dale Zawada
Unknown Wizard's Battlegrounds is a 3-5 hour adventure inspired by the battle royale video game PlayerUnknown’s Battlegrounds. It is best for 3rd-4th level characters.
The adventurers have been arrested and find themselves fighting nineteen other teams in a fight-to-the-death battle royale. The winning team receives a full pardon from their lifelong... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Heart and Soul
A young girl offers to hire the party to retrieve a family heirloom stolen from her by an evil archmage. The first catch: the archmage is a Red Wizard of Thay. The second catch: your potential employer insists on NO KILLING!
A 2-hour adventure for 5th – 10th level characters
This adventure premiered at the Queen City Conquest gaming convention in Buffalo,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
An old school adventure from Cawood Publishing, makers of over 30 bestselling 5E products! A Knight of the Unicorn has gone missing! The heroes must chase down this troublemaker. Meet with the local steward and go on a quest to apprehend the knight. The town of Daggerford needs help from a brave party of adventurers! However, not all is as it appears...
A good introductory... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A silver dragon has been secretly working on an unusual project: the betterment of a tribe of kobolds that live on the slopes of his mountain. Progress has been slow, but through religious devotion to his rules, the kobolds’ evil nature has slowly receded more and more with each passing generation. One day, if all goes well, the dragon hopes to integrate his kobolds with the people that surround... [click here for more] |
Dungeon Masters Guild |
$2.00
|
THE HOUSE OF FREX, THE FORGETFUL MAGE Have you ever wanted to raid your neighbor’s garage for that tool they “borrowed” a year ago? Or dig through your friend’s closet because you know half your wardrobe is hiding in there? What if you had a band of adventurers to do it for you? The wizard Rastakeen needs a book returned that he lent his not-so-esteemed colleague, Frex,... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Will Brightsong has been kidnapped, and the Moonsea is spilling into the cities of the region. The adventurers must travel into the heart of Thar to rescue the Brightsong heir, and return him to the Isle of Maos before catastrophe strikes!
A 4-hour adventure for 5th-10th level characters
Prophecy’s Promise premiered at Holiday Around the Moonsea in November 2017.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Gambling is a big part of fiction and can be part of your game, too. It might not appear in high fantasy stories often, but it’s a staple of pulp, low fantasy, swords and sorcery, Westerns, and spy fiction, all of which can be mined for ideas for your campaign. It’s no wonder: Both stories and roleplaying thrive on conflict. Gambling is an opportunity for structured conflict among characters that... [click here for more] |
Dungeon Masters Guild |
$1.00
|
City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign.
For instance, within you'll find
a smithy run by gnomes;
a temple that's home to an orphaned dragon; and
a tavern that patrons can't enter until they give the password
This book also describes two inns, a singing fountain,... [click here for more] |
Wizards of the Coast |
$4.99
|
The community of Lukestown has been haunted by a vengeful spirit intent on keeping her widower Marcus from ever knowing love again.Today is Marcus' seventh wedding after his late lover has passed. Will this ceremony end in celebration or death? The answer rests in the hands of a small group of adventurers.
This one-shot adventure is intended for four to five 3rd level adventurers. DM maps, monster... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The village of Trunton is the focus of conflict between the ruling paladin of the God of Vengeance and secretive cultists of Shar. As the PCs become embroiled in the unrest, a series of supernatural events lead them to investigate a ruined tower outside the village. Beneath the tower, in a shattered temple, the ghost of a murdered priestess seeks to possess one of the PCs and wreak vengeance on the... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This module features 5 locations ready to be put in any D&D 5e game. Buying this module also grants a Royalty Free license to use the maps and/or descriptions in your own Dungeon Master's guild products.
Drop-in dungeons Tier 1 features these 5 locations:
- An old warehouse (lvl 1)
An old building occupied by a gang of Kenkus that are trying to build a mechanical... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"The Coming Plague" is a four-hour adventure for 3-6 players. It is written for characters of 4th-7th level. The PCs are trapped in a plague-ridden city until they discover the source of the disease, a vile Otyugh. This module includes a two hand rendered maps and a new goddess to add to any pantheon.
...the vile Otyugh busts from the water and lashes out with it's disgusting, ropy tentacles!... [click here for more] |
Dungeon Masters Guild |
$0.50
|
As a dungeon master, creating towns or cities is a valuable tool to have under your belt. Unfortunately, you don't necessarily want it to take tens of hours each time. I have put a lot of time and effort into my own generation mechanics to save myself some time, so I have decided to share them with you.
When you use this guide to create settlements, the result will be living, breathing settlements,... [click here for more] |
Dungeon Masters Guild |
$2.98
|
*Please note that a portion of the full-spread map (at the center near the seam) is obscured/missing due to the scanning process.*
REDISCOVER THE BIRTHPLACE OF ADVENTURE!
The year is 591 CY. The World of GREYHAWK has changed a lot, as nations topple and leaders plot. Whole realms are "lost"; others have crumbled; still others have advanced,... [click here for more] |
Wizards of the Coast |
$9.99
|
The rumors are true - a daft old wizard is actually paying adventuring rates for yard work! She’s asking for a bit of help with her garden, in return for easy money and a reputation boost. What could possibly go wrong?
A 3-hour adventure for 3rd-5th level characters by Cat Meadors
... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Theocracy Break the Holy Vaults
Centuries ago, during the Age of Dragons, a potent and vain blue dragon named Rah-Ziel brought down his final foe, a copper dragon whose name is lost to time. Believing himself immortal, Rah-Ziel left the body of the dragon as a solemn reminder of his power. Those who resisted the grip of the tyrant decided to salvage what they could from the corpse... [click here for more] |
Dungeon Masters Guild |
$4.95
|
New ways of wizardry - yours to command! There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land.... [click here for more] |
Wizards of the Coast |
$7.99
|
Save 40% on this product through my 2017 Bundle!
Something is killing the children of Weeping Hollow.
Two chidren have already succumbed to a terrible curse, and now another has fallen ill. This tiny village is ready to tear itself apart; can the party discover the source of this evil before good people do something terrible? What are the children themselves hiding?
A 6-hour adventure for... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The wait is over! After it's crazy-succssful premiere at PAX West, the first (and only) adventure co-sponsored by a tremendous brewery and an amazing taproom can now be run in the comfort of your own home (or your friendly neighborhood taphouse). The adventure includes high resolution, full-color renderings of all of the maps therein as well as six pregenerated characters modeled after employees of... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Make your module or product look better with good quality city maps, this is a Stock art pack with 8 locations in different illustration variations. There's a total of 47 Image files. Use them commercially or in your own home games.
You Need These City Maps !!!
All illustrations can be previewed in the PDF preview. All files come in jpg high-resolution format, (individual... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-01 The Map With No Names in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More Maps for Waterdeep:
DDAL08-00 Digital Map... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Create Your Own Playable Race.
This 32 page handbook includes the lore, flavor and rules for creating your own reptilian race from deep within the jungles of Chult or from the far corners of any world.
With over 70 racial traits to choose from, the Scalykind Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns.
Want... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Still Not There Yet?
Is your adventuring party still trudging through the wilds of Faerun? Well here's another 15 unique and exciting encounters to help keep them distracted along their journey.
Still Not There Yet is a collection of 15 new encounter ideas created to help make them long trips between quests more exciting and challenging. From bare-knuckle brawling to rampaging metal... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Thay is turning over a new leaf!
Their new ambassador to Hillsfar is a specialist in good magic, so the PCs are recruited to assist her in acquiring good sources of power for her spells. What could go wrong?
Supplemental NPC list with pictures: https://www.dmsguild.com/product/253214/NPCs-of-Hillsfar-Fresno-CCC
Prequel: https://www.dmsguild.com/product/253547/CCCSQC001-The-Woodland-Sage
Second... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Selected a "Staff Favorite"
in DM's Guild newsletter for Nov. 8, 2017.
'It's a gem as large as a goliath's palm!'
The quest for the Temple of the Dawn Flower has driven one adventurer mad, forced another expedition to retreat, and prompted a tribal warrior to issue a dire warning to abandon the search because it angers the gods. It is said the temple’s guardian is a giant crocodile... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In a smoky tavern in the frontier town of Ylraphon, a drunken sailor cries in her beer. Befriending a group of adventurers, she confesses that she saw her spouse with someone else, and she worries what may come of it. Beseeching the adventurers to help her, the sailor asks them to investigate to find if her fears have come true, or if it is all a simple misunderstanding.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Introduction: A drifting hulk, seemingly abandoned, has floated into the harbor and now bobs quietly in the bay. A few of the braver sailors from some of the docked ships went aboard to attempt a salvage mission, but none have returned. Now the sailors and dockworkers are whispering that the derelict ship is haunted, and the harbormaster wants it out of her bay, or at least cleared of its denizens... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The SALT Consortium take leave of Thar to create needed trade alliances with a Zor of Mulmaster.
The SALT Consortium has been busy rebuilding the small town of Hawksroost and the increase in riches has caught the eye of many within the city of Mulmaster. While many are excited at the prospect of a partnership, Oriel Phoenixfeather is skeptical of any alliance. She is in search of a party to meet... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With Red Wizards and fouler things about, a power struggle among forgotten foes draws adventurers into peril. A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Adventurers League Legal! All proceeds go to JaspersGameDay.com
A charity that fights teen suicide! Please check us out! ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included)
This is a digitally hand-drawn map of Zhentil Keep, post-destruction. In this version of Zhentil Keep, Tesh Bridge was rebuilt and the harbor district was reclaimed. Still, the majority of the northern part of the city remains in ruins. It is illustrated in the style of a local cartographer,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Great Grog Games:
A Collection of Drinking Games & More!
Buried deep within whispers of the city lies rumour of a great game, a great drinking game! Entering it's third year, not so secret but not so public drinking tournament has opened its doors once more and the drinks and music are flowing. Many have come far and wide to see who might defeat the current reigning champions, the Blackford... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Oriel Phoenixfeather, the old halfling shopkeep from Hawksroost, has gone missing. Her granddaughter and the leaders of the SALT Consortium have sent out a call for adventurers to investigate the disappearance. A danger brewing to the north of Hawksroost, however, may make this search-and-rescue more dangerous than the party had initially planned.
About Mount Ogden Gaming Company
MOGC is... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Left in webs and reeking of rot, bodies dot the streets and alleys of the Zhentarim Ghetto, and no one does a thing. But leave one body inside Mulmaster’s walls, and everyone loses their minds. Especially the Cloaks and the City Watch. Which is probably why a Zor and Cloak representative has invited you to breakfast.
A four hour adventure for 1st - 4th level characters... [click here for more] |
Dungeon Masters Guild |
$4.00
|
This tavern map is ideal for use with your favorite virtual table top (Fantasy Grounds, Roll20, and so on). Includes two stories - the main floor has a number of tables scattered about, and the second floor offers standard rooms, double-occupancy rooms, and two suites with an attached meeting room.
Commercial Stock Art License The commercial terms and conditions for the Stock Art... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a detailed overlay of the Halarahh city map ported from the Forgotten Realms Campaign book, The Shining South. This city is a perfect represetation of any high-magic city and can be repurposed to that end. I've added a magic academy to the city, (a wizarding school, if you will) which increases value and diversity to the original city without changing the feel.
I've included all... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Who is responsible for the grisly murder of a carnival worker in the small town of Ashabenford? Why has the town’s once amiable cleric retreated into isolation, shunning his duties as the organizer of the Fall Equinox Festival? Does the spirit of the druid haunting the town have anything to do with what’s happening? If so, can the heroes uncover the connections before things get any worse?
Written... [click here for more] |
Dungeon Masters Guild |
$4.99
|
“We shall emerge triumphant from this dreadful war or be reduced to dust. We defend Karrnath with our spilled blood, our last breath, our very bones.” — Madox Kaminarr, Karrn Bone Knight
Those who swear the Oath of Bone command undead defenders with precise tactical expertise. They craft armor and weapons of bone to mark their place in the armies, harness necrotic energies, and marshal... [click here for more] |
Dungeon Masters Guild |
$1.00
|
As Deadly as Any Dungeon.
There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.
This supplement for the Dungeons... [click here for more] |
Wizards of the Coast |
$14.99
|
There's a stench in the air in Waterdeep. Above the normal scents of an urban hub like the City of Splendors, the city is alive with smells of open sewers and soot as Kobolds, unsatisfied with their place in big people society, have taken to the streets! What do they want? Justice! When do they want it? Now!
A confrontation between the police and the kobolds seems inevitable. The only question is... [click here for more] |
Dungeon Masters Guild |
$3.00
|
In an instant, the city of Lighthall vanishes from you very midst! In its place come five coins of amazing powers - power to transport you to a realm of fantastic worlds and incredible magic. In this realm, islands float in air and vast armies battle at the brink of oblivion. The return of Lighthall depends on the defeat of one man: the evil enchanter, Durhan the Conqueror.
Surrounding himself with... [click here for more] |
Wizards of the Coast |
$4.99
|