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Nesme & The Tomb of Yurtrus

Nesme & The Tomb of Yurtrus


(Part 1 of The Sword Coast Coup, a nine part campaign by Justin Gagliani) For 1st-2nd Level Characters The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are unaware of a plot to overthrow the government and spread chaos throughout all of Faerun. The evildoers are clever, patient, and well-connected. They have a multi-prong...   [click here for more]
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Beauty and the Bother

Beauty and the Bother


Beauty and the Bother Got a PC in your group who thinks their Charisma score will get them out of any jam? Not with this book! DM: “That will cost 20 gold.” Charismatic Character: “Don’t I get a discount?” DM: “Why?”. Charismatic Character: “I seduce the priest!” DM: “Roll your Charisma.” Charismatic Character:...   [click here for more]
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Heroes of Hookholm 1: The Cave on the Foggy Hook

Heroes of Hookholm 1: The Cave on the Foggy Hook


The Cave on Foggy Hook is the first of three connected adventures in the village of Hookholm and is aimed at busy or first time Dungeon Masters. This adventure is designed for 3-5 1st level characters and can be played in a single 3-5 hour session excluding character creation. In this adventure the party will find themselves in Hookholm, a small coastal village rebuilding after a devastating storm...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to make...   [click here for more]
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99 Cent Adventures - The Great Bag Caper - Addon Adventure

99 Cent Adventures - The Great Bag Caper - Addon Adventure


Strange rumors have been circulating recently of items gone missing. It would be just another matter for the city watch except they seem to have disappeared from inside bags of holding. What kind of thief can steal from an extradimensional space? ...   [click here for more]
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The Bended Knee of Boulder

The Bended Knee of Boulder


PLEASE LEAVE A REVIEW! It would mean the world and would help improve the products! (Part 2 of The Sword Coast Coup, a nine part campaign by Justin Gagliani) For 2nd-3rd level players The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are unaware of a plot to overthrow the government and spread chaos throughout all of Faerun....   [click here for more]
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Nice Day for a Wight Wedding

Nice Day for a Wight Wedding


Utilize the creatures and lore of Tome of Foes! In this supplement, you'll find FIVE mini-adventures that are perfect as side quests or session-filling encounters for your home game. The entries make use of the lore and creatures in Mordenkainen's Tome of Foes, giving you ways to incorporate them into your game. The five mini-adventures are: Nice Day for a Wight Wedding...   [click here for more]
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DDEP07-02 Drums of the Dead - HD Digital Map Pack

DDEP07-02 Drums of the Dead - HD Digital Map Pack


War! Dungeon Master like a pro with this HD Digital Map Pack for the Adventurer's League Season 7 Epic, Drums of the Dead (DDEP07-02). Carefully redrawn on graph-paper, these high definition maps will let you and your store or convention run this monster module like champions! ...   [click here for more]
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Yearning to Breathe Free FREE RPGDAY PREVIEW

Yearning to Breathe Free FREE RPGDAY PREVIEW


Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15. The Yearning to Breathe Free FREE RPGDAY PREVIEW gives a basic overview of the central plot of Yearning to Breathe Free and details the nascent settlement of Camp Brimstone, which is home to the Order of the Hellfire...   [click here for more]
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Unstuck Encounters 2

Unstuck Encounters 2


“The best-laid plans of dice and DMs oft go awry” Every Dungeon Master has been in this situation: your players can’t figure out what to do next, where to go next or who to look for next. It’s your job as the DM to get them unstuck, and this collection of encounters can help. Each of these encounters allow your players to gain the needed...   [click here for more]
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The Yawning Portal - Forgotten Realms Stock Art

The Yawning Portal - Forgotten Realms Stock Art


Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included) This is a digitally hand-drawn map of The Yawning Portal. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. It comes in 2 versions, a standard map version, and version with no background for VTTs environments. The Illustration has...   [click here for more]
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Westbridge map FR

Westbridge map FR


Hi, this map is for DM (Dungeon Master) it is very basic hand-draw but full of nice information of old books of the Forgotten Realms it is made by Dunn Dunn is a 6-level ranger old male dwarf that my players hired to help them in the savage frontier, they meet him in Red Larches in the Helm at HighSun he is a local guide helping Merchants Caravan on the longue Road (Waterdeep to Mirabar). We play...   [click here for more]
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CCC-TAROT01-01 Awakening of Fates

CCC-TAROT01-01 Awakening of Fates


The food shortages in Thentia have gotten worse. THe crops aren't producing as much, and with the Harvest Festival approaching, the government of Thentia is seeking people to investigate the farmlands to find the cause. Popular belief says that there are monstrous beings rampaging the farms, but other powers are afoot... A Two-Hour Adventure for 1st-4th Level Characters Part 1 of A Song of Fates...   [click here for more]
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The Lich's Heart

The Lich's Heart


A Castle looms over a crumbling cliffside. It is said that a Demilich has been residing there for years, sticken by the loss of his only love. It is up to the players to explore the castle to discover its secrets and rid this caslte of his previous owner. I wrote this adventure as a way to purpose to my girlfriend. ...   [click here for more]
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Old Gus' Thunderdome

Old Gus' Thunderdome


Can You Survive Old Gus' Thunderdome? Towns on the edge of the desert have been raided by a new mechanical menace. A creature with many eyes, jammed into a mechanical contraption, has led metal armies to pillage these small villages. Can a group of brave heroes seek out the hideout of this strange creature and put an end to his terror? This is a one-shot adventure for 4-5 10th level players....   [click here for more]
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Undead in Ashborne

Undead in Ashborne


A SLEEPY VILLAGE HAS BEEN ROCKED BY KIDNAPPINGS AND RUMORS OF UNDEAD. WHAT SECRETS DOES ASHBORNE’S OLD ASHANA MANSION HIDE? Undead in Ashborne is a short adventure for 7th level characters, filled with suspense, undead horrors, and fascinating puzzles to challenge your party. Ashborne is just a small, quiet village, tucked under a hill. But all is not well...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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Masterminds of Sharn

Masterminds of Sharn


Masterminds of Sharn This supplement is for DMs looking for evil masterminds to use in their Eberron campaigns. It includes three two-fisted scenarios involving a half-elf archmage and his sidekick as well as outlines for seven other evil-doers. It also includes a worksheet DMs can use to plan their own evil mastermind campaigns. Other products from this creator: Treasures...   [click here for more]
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The Havarti Job

The Havarti Job


The Havarti Job places you in a D&D heist as a group of highly specialized mice. This one-shot adventure is a fun, simplistic heist that is designed to be played with ease and minimal preparation on both the DM's and player's side. The target for tonight's infiltration is the delicious havarti cheese. The mice must weave their way through a manor during an active party to snag the mouth-watering...   [click here for more]
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The Stolen Scroll

The Stolen Scroll


A nefarious thieves guild has sinister plans for tonight. More sinister then usual that is. A powerful magic scroll was stolen from a temple in the city just a few minutes ago, and the heroes are in hot pursuit. The adventurers will have to race against time in order to stop the mysterious thieves from unleashing an ancient evil upon the city. ...   [click here for more]
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CCC-TAROT01-04 Tangled Woods

CCC-TAROT01-04 Tangled Woods


The normally joyous festival of Highharvestide fast approaches the Moonsea but denizens of Thentia are not celebrating. Thanks to recent bad harvests along the River Thent and an increasingly impassible harbor, famine looms. Survival may depend on the arrival of every single larder-laden wagon. Could more trouble than bandits stand between the farmers and the walls of Thentia this season? A 2-hour...   [click here for more]
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The Orchards of Vengrove

The Orchards of Vengrove


What lies in wait beneath this quiet village? An adventure for characters from 4th to 6th level. A Demonic Mystery The Village of Vengrove is a quiet settlement that seems innocent—until a hunter returns with a deadly bite wound from an otherworldly creature. But the elders assure you it's nothing and no one seems willing to say otherwise. What monsters are lurking in the forest and why...   [click here for more]
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Igach's Reign of Terror

Igach's Reign of Terror


"Devils everywhere! The whole village is overrun by 'em! Like bees to honey!" - Famum, enraged Peasant The village of Longbarrow faces a dire threat. Dozens of devils besiege the village to relieve the inhabitants of their souls. It is up to the heroes to put an end to the machinations of Igach, a sly devil in services of Azaketh. Seek out the source of the devil incursion,...   [click here for more]
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Yartar and The Noxtee Alliance

Yartar and The Noxtee Alliance


PLEASE LEAVE A REVIEW: It would mean the world and helps to improve future products! (Part 3 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For 3rd-4th level players The Sword Coast is the home of Waterdeep, the most influential and prominent city of the North of Faerun. Our adventurers are beginning to uncover of a plot to overthrow the government and spread chaos throughout...   [click here for more]
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We Five Ships

We Five Ships


The PCs are sent to Luskan to help manage a new trading post, only to become embroiled in the petty politics of the High Captains and their Ships. Is this all simply a case of politics or is there something larger at play? DMs will need the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual to run We Five Ships.   ...   [click here for more]
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CCC-Tarot01-05 The Lost Apprentice

CCC-Tarot01-05 The Lost Apprentice


The Council of Mages has recently sent a young apprentice out to investigate the strange disturbances that have beset Thentia. It has been several weeks and he has not yet reported back. Is he simply late or is there something more sinister afoot? A Two-Hour Adventure for 1st-4th Level Characters Part 5 of A Song of Fates. Other adventures currently available in the Tarot series: CCC-TAROT01-01...   [click here for more]
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CCC-TAROT01-06 Lies in the Moonlight

CCC-TAROT01-06 Lies in the Moonlight


Love, loss, and lies intertwine as the election of a new WatchLord approaches in Thentia. Political intrigue runs rampant and the lives of several young women are in danger as the Fates draw you in once again. Part 6 of A Song of Fates A Two-Hour Adventure for 1st to 4th Level Characters Other adventures in the TAROT series: TAROT01-01 Awakening of Fates TAROT01-03 A Martyred Heart TAROT01-04...   [click here for more]
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CCC-TAROT01-07 The Seat of the Ruler

CCC-TAROT01-07 The Seat of the Ruler


Election time in Thentia is here! With the recent, strange events surrounding Thentia, there is a tense contest for the seat of Watchlord of Thentia. The town has divided itself into factions supporting their candidates, and with that, the people ahve been very hostile to each other. On election day, certain key figureheads in the town need to vote, but might need some help getting there... A Four...   [click here for more]
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CCC-QCC2018-01 Of Gods and Monsters

CCC-QCC2018-01 Of Gods and Monsters


Of Gods and Monsters Rumors abound that the travelling faire known as Doctor Jubal's Carnival of Curiosities have somehow acquired an actual, live tarrasque that they are displaying as part of their travelling show. An ancient eladrin who claims to be part of a secret order dedicated to protecting society from the creature is honor-bound to investigate the matter and wants the party...   [click here for more]
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How Malar Stole Midwinter!

How Malar Stole Midwinter!


Explore a new villain option for Waterdeep: Dragon Heist! Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events...   [click here for more]
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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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Child-God of the Violet Temple

Child-God of the Violet Temple


Nestled amid the round-topped dunes of the Endless Desert lies ancient Ahlamabad, the City of Wonders, the Jeweled Throne of Heaven. You are a thief – one of the best in the ranks of the Zhentarim – and you've been invited to prove yourself by attempting one of the most important and dangerous missions yet attempted by the shadowy cabal. Your team's objective: to kidnap an infant child...   [click here for more]
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Memories of the Penitent

Memories of the Penitent


Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign. This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased demigod...   [click here for more]
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Heart Hunt

Heart Hunt


Plot Summary. Exactly 13 years after the hanging of an alleged serial killer Vick Valentine, the string of grisly murders suddenly resumes. Has Vick Valentine returned from the grave to continue stealing women's hearts, or is a more sinister force at bay? About the Adventure. Heart Hunt is a murder mystery adventure designed for 4-6 3rd level characters....   [click here for more]
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Trust No One

Trust No One


House Tarkanan and the Trust have embroiled the Sharn underworld in a silent war, the result of which has dire consequences for Zilargo. The characters must fight their way through assassins, aberrant dragonmarks, information brokers, and fancy parties in this conflict between shadow organizations. An Eberron adventure for 1st to 4th level characters Keith Baker (creator of...   [click here for more]
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Scrying Into His Handkerchief - Waterdeep Faction Adventure

Scrying Into His Handkerchief - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 2 hour adventure! Special release week sale price - only 99 cents! The first Bregen D’aerthe mission on page 34 of Waterdeep: Dragon Heist requires that the characters steal a noble’s handkerchief and give it to a tiefling girl down by the wharf. Scrying Into His Handkerchief answers the questions:...   [click here for more]
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DDAL-ELW03 The Cannith Code

DDAL-ELW03 The Cannith Code


The Cannith Code is legal for D&D Adventurers League play and part of the Embers of the Last War storyline! Adventure Code: DDAL-ELW03. To crack a secret code, the characters trace the gnome who formulated the cipher. When they learn he’s been imprisoned in a high-security compound, they launch the jailbreak of the century to bust him out. This adventure is appropriate...   [click here for more]
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scarebnb

scarebnb


A horror themed 1shot adventure perfect for those just entering Waterdeep as a sidequest or as a distraction from main quest. ...   [click here for more]
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Fireball - a Waterdeep: Dragon Heist DM's Resource

Fireball - a Waterdeep: Dragon Heist DM's Resource


Fireball - a Waterdeep: Dragon Heist DM's Resource Chapter 3: Fireball is the real 'hook' of Waterdeep: Dragon Heist. It's where the adventure starts in earnest, as an explosion of fire pulls the adventurers from their leisurely lives at Trollskull Manor and right into the middle of a criminal investigation - and a hunt for 500,000 gold dragons! But how to make sure the party actually get involved?...   [click here for more]
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Death House: Cult Chants Audio

Death House: Cult Chants Audio


In Death House, the optional mini-adventure presented as Appendix B: Death House in Curse of Strahd, as well as a free introductory adventure on the Wizards of the Coast website, there is a cult which is described as chanting particular phrases over and over again (see Areas 35 and 38). This product contains 4 short audio tracks in mp3 format, one for each phrase the cult chants....   [click here for more]
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Menzoberranzan: City of Intrigue (4e)

Menzoberranzan: City of Intrigue (4e)


Menzoberranzan: City of Intrigue provides an in-depth exploration of the greatest drow city in the Dungeons & Dragons game and Forgotten Realms campaign setting. It contains all of the information a Dungeon Master needs to run adventures or an entire campaign based in this treacherous city, including descriptions of city locations, drow houses, key organizations,...   [click here for more]
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DDAL04-13 The Horseman (5e)

DDAL04-13 The Horseman (5e)


An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage. Can the adventurers quell the towering rage of the rampaging Horseman? Part Thirteen of Misty Fortunes and Empty Hearts. A 2-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this adventure is a version specially converted for use...   [click here for more]
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The Radlands - A Post-Apocalyptic Sandbox

The Radlands - A Post-Apocalyptic Sandbox


This is a campaign document which includes all the resources needed to run your very own nuclear wasteland sandbox. It contains a complete region, including mapped settlements, dungeons, and encounter areas. But what's a sandbox without adventure? A variety of random tables have also been included to make sure the mission board is stays full, and there's always rewards to be had. Several...   [click here for more]
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Wizard of Wines Expanded (Free)

Wizard of Wines Expanded (Free)


Map replacements of the Wizard of Wines for Curse of Strahd. These new maps offer a lot more space for your characters to move around in, both inside and outside the winery. The maps included with the book are a bit restricting, with very little room, especially for the first couple encounters. This is a low-resolution version of the map, available for free. For a higher-resolution, gridded., and...   [click here for more]
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Map Pack "Entering a New World"

Map Pack "Entering a New World"


Those are my selfmade Maps for my ongoing Homebrew Campaign "Entering a new World". Those Maps are free to download, but i do appreciate if you would like to drop a coin on it. I am fairly new to CC3+ and DD3 so i hope the work will get better, as i keep on making those Maps. Thank you for having a look in to it. Feedback is very welcome. Cheers Dave Content...   [click here for more]
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A Boy and his Modron - Fantasy Grounds Edition

A Boy and his Modron - Fantasy Grounds Edition


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Includes...   [click here for more]
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Shiny Bits Vol. 1: The General's General Store (FG)

Shiny Bits Vol. 1: The General's General Store (FG)


Shiny Bits It is unavoidable: every DM was, or will be, in a situation when Players decide to do something completely unexpected and, leaving us with the sensation of being caught off-guard. Even the best prepared DM isn’t immune to this but is just the unpredictability that makes Role Play Games so fun. However, sometimes this situation put our games at a...   [click here for more]
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The City of Greyhawk (2e)

The City of Greyhawk (2e)


Greyhawk - City of High Culture and Low Life! From the high towers of its grand universities to the rancid alleys of its darkest slums, the City of Greyhawk awaits you. Center of magic and learning in the Flanaess, Greyhawk is also the home of powerful thieves, mighty warriors, traitorous ambassadors, and honest craftsmen. They all await you within the pages of this information-packed boxed set....   [click here for more]
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After Lost Mine I: Orcs to Phandalin

After Lost Mine I: Orcs to Phandalin


The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack. Orcs to Phandalin is the first...   [click here for more]
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D&D 5e - Samurai New Playable Class

D&D 5e - Samurai New Playable Class


Samurai, a new playable class, a melee class that while on its journey will follow one of three paths. From the armor clad honor bound samurai, to a disgraced ronnin fighting and robbing travelers day to day for his food, to a samurai who has stumbled upon a cursed weapon that binds itself to its new wielder, granting him power with dark magic. These are just some of what could happen when you play...   [click here for more]
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