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Festivals & Fisticuffs

Festivals & Fisticuffs


Festivals and Fisticuffs is a Dungeons & Dragons resource using the 5th Edition rules. This guide features 20 different games for characters to enjoy as downtime activites, including all the rules, descriptions, outcomes and variant rules for creating unique challenges for your players. If your Dungeon Master is looking for a light-hearted break between harrowing encounters and near-death...   [click here for more]
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Trinkets of Ravenloft: Gothic London

Trinkets of Ravenloft: Gothic London


Trinkets of Gothic London for Ravenloft Gothic Earth This supplement introduces 50 new trinkets that you may find in Gothic Earth London. The trinkets presented in this supplement are inspirited by the general culture of London and civilization that created all with a little gothic horror thrown in and will bring an additional layer of depth to any Gothic Earth campaign....   [click here for more]
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Escape from Wheloon

Escape from Wheloon


The walled city of Wheloon holds the criminal population of Cormyr. The residents of that place are bound to it forever and cut off from the outside world. Inside, plans are made and malcontents pool their resources – and outside, forces influence the innocent to ensure that a dire plot can be realized without interference from the knights and mages that guard...   [click here for more]
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The Heart of the House

The Heart of the House


My name is Rowan Stern, and this place is not as I remember. When my family and I lived here, it was reasonable, a proper if unloving home. I dreamed of it, as I rested in the village below, and, in my dream, I was drawn to enter it. And now I find myself awakened in my parent’s bed, a stranger in what had been my home. I don’t know what is tangled in the sheets, but I dare not disturb...   [click here for more]
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Medieval Games for Taverns and Other Fine Establishments

Medieval Games for Taverns and Other Fine Establishments


DISCLAIMER: We do not endorse any form of (illegal) gambling in real life. Please, use this supplement responsibly and keep the bets in-game. 20 minigames to incorporate in taverns, festivals, noblehouses or farmhouses and bring your world to life — or make your party go broke! Many a time during a campaign, your party might run up to a tavern or maybe a festival...   [click here for more]
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Houses of Waterdeep: Amcathra, Phylund, and Rosznar

Houses of Waterdeep: Amcathra, Phylund, and Rosznar


If you've read page 13 of Waterdeep: Dragon Heist, you've seen the spark the writers give you for a character being a member of one of Waterdeep's grand noble families....but then they tell you next to nothing about those families. This pub is an attempt to solve that problem. Written for players, dungeon masters and game designers, this document is designed to provide both historical and...   [click here for more]
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Grave Concerns - Waterdeep Faction Adventure

Grave Concerns - Waterdeep Faction Adventure


Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting! The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ...   [click here for more]
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CCC-SFBAY-01-01 Plots in Motion

CCC-SFBAY-01-01 Plots in Motion


In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers. An eight hour adventure for 5th-10th level characters. Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item...   [click here for more]
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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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Spells and Incantations

Spells and Incantations


The spells in the Players Handbook are well thought out, and cover nearly all circumstances that a spell caster might encounter and utilities they might have need of. But, by their own admission, they are only the most commonly known spells. The world is a wide and wild place, and many strange and wondrous magics yet lurk in it; either forgotten or yet to be discovered. This supplement looks to add...   [click here for more]
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Balancing Encounters: Descent into Avernus

Balancing Encounters: Descent into Avernus


Instantly customize battles to perfectly challenge your players, assess your party's power and effectiveness, add thematically appropriate monsters to any encounter, and make every combat an enjoyable challenge with Balancing Encounters: Descent into Avernus! D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction....   [click here for more]
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{WH} The Commoner, a level 0 character class for aspiring adventurers

{WH} The Commoner, a level 0 character class for aspiring adventurers


You never wanted trouble. You’ve lived an honest life, doing honest work, keeping well away from the danger you hear lurks in the far corners of the world. But now, danger has found you, and you have been thrust into a world of deadly adventure for which you are not prepared. Will you survive the coming trials? Will you learn to adapt, discovering new strengths and overcoming your crippling flaws?...   [click here for more]
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Starter Set Companion

Starter Set Companion


The Starter Set Companion is a gaming aid designed to assist the DM when running the adventure in the fifth edition Starter Set. The Starter Set Companion includes two documents:  The Dungeon Master's Handbook gives advice for new and old DM’s alike, giving them the tools they need to help make their campaign easier to run. It also includes a set of Tokens to allow the DM to help visualize combat...   [click here for more]
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The Wayfinder Foundation's Register of Extraordinary Individuals

The Wayfinder Foundation's Register of Extraordinary Individuals


This product is a PDF—if Fantasy Grounds is more your speed, here you go! If you want to rock both a PDF and the FG version—check out this discounted bundle!     The Wayfinder Foundation was founded by Lord Boroman ir’Dayne as a philanthropic trust—but it is essentially a professional networking service for adventurers. As such,...   [click here for more]
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{WH} Codex of Technomancy, additional spells that blend science with the arcane!

{WH} Codex of Technomancy, additional spells that blend science with the arcane!


Eons ago, the birth of magic ushered in a new era for mortals. An era of wonders, of impossible marvels. But still the world must be known, classified, and understood. Where magic holds promise without limits for a select few, the light of science is a beacon of hope to all, a way for the inevitable drumbeat of progress to lift up every mortal that will hear it. What happens, then, when magic and...   [click here for more]
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Sci-Fi Hit Point Pools

Sci-Fi Hit Point Pools


A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially. The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade. The Barrier pool is an alternate version of temporary hit points. The Shield...   [click here for more]
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Festival Guide

Festival Guide


Electrum Bestseller! This supplement provides games, vendors and entertainment that could be used in a small town fair, festival or carnival. You can drop this in any setting. The document includes a festival map and a map of a hedge maze. ...   [click here for more]
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Days of Blight: An Offering of Innocents

Days of Blight: An Offering of Innocents


An unceasing rain has settled over the hamlet of Holmford and with it a darkness has fallen. Minister Scrim is dead, livestock and crops wither and rot and now a child is missing. Whispers of an old hate returning feed fear and paranoia. All the while the Hornwood looms hiding it’s vile secret. Light must return to Holmford before history repeats and more innocents perish.     Days of Blight...   [click here for more]
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Menzoberranzan Drow Campaign Supplement

Menzoberranzan Drow Campaign Supplement


The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing...   [click here for more]
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Christmas in Barovia

Christmas in Barovia


Newly updated for October 2020! For the villagers of Barovia, the One Clear Day is an ill omen: the Twelve Nights have begun. The village of Barovia is in a stir, as villagers prepare themselves to face the Visitors, sinister bogeymen who will terrorize the town until only the obediant remain to receive Stradh's gift. Can you survive the Twelve Days of Christmas... in Barovia? This...   [click here for more]
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Vampires of the Continent [EN/RU]

Vampires of the Continent [EN/RU]


Are you a fan of the Witcher games and books? Do you wish for more terryfing vampires than the Monster Manual meek versions? Then this book is for you!  Nine new vampires inspired by Andrzey Sapkowski's writing and CDPR's games await you on the pages of this book. Complete with flavourful descriptions, art, tactics, treasure and tools for monster hunters! 9 new vampires 3 new items Нравятся...   [click here for more]
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Inkspell: A Tattoo Magic Expansion

Inkspell: A Tattoo Magic Expansion


"Tattoos appear in many places in the realms. Sometimes, they are merely decoration. At other times, they are inspired by magical symbols and imbued with arcane power, allowing the one who bears them access to incredible and mystical powers. Whether mundane or magical, tattoos are an expression of individual identity, turning one's own body into the canvas for one's artistic expression." ...   [click here for more]
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Oracle of War Battle Maps - The Complete Fortunes of War

Oracle of War Battle Maps - The Complete Fortunes of War


New maps now available same day as module release! Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 14 battle maps covering all combat areas in parts 5-7 of the second storyline of Oracle of War, Fortunes...   [click here for more]
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Uncertain Life

Uncertain Life


You are languishing in a prison cell, awaiting execution, when a mysterious man opens a portal into your cell and offers you the chance of freedom. With no prior knowledge of the man, you have to make the decision... Will you face certain death in the morning, or step through the portal and embrace an Uncertain Life? Whether you are looking for something to do between regular play sessions, you...   [click here for more]
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Oracle of War Battle Maps - The Iron Titan

Oracle of War Battle Maps - The Iron Titan


New maps now available same day as module release! Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 7 battle maps covering all combat areas in Epic 1 of Oracle of War, The Iron Titan. All maps are perfectly...   [click here for more]
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Skullport: Shadow of Waterdeep (Fantasy Grounds)

Skullport: Shadow of Waterdeep (Fantasy Grounds)


Skullport: Shadow of Waterdeep Now for Fantasy Grounds! As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This...   [click here for more]
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The Heir of Orcus: Verse III - CCC-ROLL20-02

The Heir of Orcus: Verse III - CCC-ROLL20-02


Experience this innovative sequel to the ENnie-Nominated adventures, The Heir of Orcus: Verse I & II! A Two to Four-Hour Adventurers League Community Created Content Adventure for Characters Levels 5-10. Many more hours of content for use in your home game! The Heir of Orcus Strikes Back! Ios, the Overseer of Duerradin, a highly advanced duergar psionic research outpost, invites you to...   [click here for more]
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Great Gilded Guilds

Great Gilded Guilds


Design your own clandestine guild! Great Gilded Guilds is a DM-facing guide on constructing your own secretive guilds of thieves, assassins, mercenaries, rebel freedom fighters, and other underworld organizations. It details their business practices, themes, membership, and all of the information you need to weave a living, breathing organization into the fabric of your world. This...   [click here for more]
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Calendar of Waterdeep

Calendar of Waterdeep


(Für Deutsche Beschreibung siehe unten) Doing justice to Waterdeep, the city of splendors, is not easy. In addition to the chaos that every metropolis brings with it with its countless places and factions, many traditions and customs have shaped the city and given it a very special charm. The "Calendar of Waterdeep" helps you to bring part of this charm into your game. It constantly gives you...   [click here for more]
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Oracle of War Battle Maps - The Rising City

Oracle of War Battle Maps - The Rising City


New maps now available same day as module release! Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 9 battle maps covering all combat areas in Epic 3 of Oracle of War, The Rising City, with fully lit day...   [click here for more]
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City of the Undead

City of the Undead


UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here! Check out the FREE Preview! "Very inspired adventure!" -Daniele D. S. "One of the best investigative adventures that I have ever played." - Simone V. " A really cured and well done adventure, (..) recommended! " - Marco B....   [click here for more]
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Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement

Ins & Outs of Undermountain - Waterdeep Dungeon of the Mad Mage Supplement


Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain! A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer...   [click here for more]
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Bundle: The Huntsman's Expanded Subclasses

Bundle: The Huntsman's Expanded Subclasses


This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes: For Artificers: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays...   [click here for more]
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The Dead Wedding

The Dead Wedding


 The wedding was meant to unite powerful families from Everlund and Silverymoon. "Til death do us part" comes sooner for some couples than others when undead hordes and a feral demilich are uninvited guests. The Dead Wedding is a short, 3 to 5 hour adventure for characters level 14 to 16.  The adventure contains maps for Moonshadow Keep and the crypt of the demilichess Regetta Arch Therm,...   [click here for more]
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Dung Work - Waterdeep Faction Adventure

Dung Work - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game! The first Lords’ Alliance mission on page 38 of Waterdeep: Dragon Heist has the characters guard Dungsweepers as they work for a tenday, followed by one combat encounter. As the mission states, “it’s boring”. Dung Work is anything...   [click here for more]
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Classic Modules Today: A0 Danger at Darkshelf Quarry

Classic Modules Today: A0 Danger at Darkshelf Quarry


A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory...   [click here for more]
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Dungeon Tales #1

Dungeon Tales #1


A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews.        Edited by M.T. Black and Travis Legge   Adventure For Levels No. of Sessions Overview Individual Price 1st-3rd 1 The village of Farleigh's Well is the target of a...   [click here for more]
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Grammy's Country Apple Pie

Grammy's Country Apple Pie


A kid-friendly adventure for heroes of all ages and experience levels! When the ancient wizard Tyndareus develops a craving for a special treat from his childhood, he will stop at nothing to get his hands on the best apple pie in the whole world. He hires a group of adventurers to seek out the bakery that once produced the wonderful dessert – unfortunately for them, the bakery has long since...   [click here for more]
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10 Icewind Dale Backgrounds

10 Icewind Dale Backgrounds


Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below!  ...   [click here for more]
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Treat or Trick

Treat or Trick


In this adventure, the players take part in some spooky local festivities, but when a celebrant takes things too far, it’s up to them to save the town from a dark curse. Luckily for them, the challenges they must face are based on the festival games they have already played, and they will have the aid of enchanted costumes and the valuable prizes they’ve won! The adventure is designed for a party...   [click here for more]
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Oracle of War Battle Maps - The Complete Drums of War

Oracle of War Battle Maps - The Complete Drums of War


New maps now available same day as module release! Ever needed more from your maps? What better way to experience the Eberron Adventurer's League campaign, "Oracle of War" than with detailed, full-colour battle maps. Included in this pack are 22 battle maps covering all combat areas in parts 11-13 of the fourth storyline of Oracle of War, Drums...   [click here for more]
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The Umbral Archetype Rogue

The Umbral Archetype Rogue


Introduction to Adventures in Argenthril content The Umbral Rogue is a new subclass for DnD 5E from my campaign called Adventures in Argenthril. A setting connected to the Forgotten Realms which adds a lot of content to the world and which also adds several new subclasses; many of which feature much more active abilities than the ordinary subclasses from WoTC. Lore Synopsis Deep in the cults of many...   [click here for more]
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CCC-YLRA01-01 Her Dying Wish

CCC-YLRA01-01 Her Dying Wish


You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders? A 4-hour adventure...   [click here for more]
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Waterdeep: Items & Encounters

Waterdeep: Items & Encounters


Welcome to Waterdeep: Items & Encounters, a collection of 45 encounters with unique magic items attached set in the city of splendor, Waterdeep. This encounter supplement for adventuring around Waterdeep is perfect during any Waterdeep: Dragon Heist campaign or as a prelude to Waterdeep: Dungeon of the Mad Mage! These 45 encounters are designed for characters of 1st to 5th level! Perfect for...   [click here for more]
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Waterdeep: Final Resting Place

Waterdeep: Final Resting Place


A short adventure for 5th level characters. Ehkard Karnos, a well-known gnome gemcutter and stingy character has gone missing. His house is said to be haunted. It's up to you and yours to investigate the house, rid it of its ghosts, and find out what really happened to the owner of the house at the end of Gem Street. This short adventure can be used in conjunction with the Waterdeep: Dragon Heist module...   [click here for more]
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RMH-EP-01 VTT Assets

RMH-EP-01 VTT Assets


All the assets you need to run the AL adventure RMH-EP-01 in any VTT. This bundle includes 4 maps and 15 NPCs' portraits and tokens, all colorful. Maps: - Apartament Complex - Jalabert Museum and Legacy Library - Red Widow Theater - The Grand Masquerade Ballroom NPCs: - ALANIK RAY - ARAIGNÊE STOERMER - BASIL - CAPTAIN LASAL - ESEMIR MAREK - GILBERT MORENO - ISOLDA SAVANT - JULIEN VALLOTTON - KABE...   [click here for more]
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Elturel Visitor's Guide

Elturel Visitor's Guide


"Elturel has had a lot of things happening recently, big changes. This guide is the most recent information I have." Elturel was once the center of trade and agriculture of Elturgard. More recently, this center of Torm worship was wiped off the map by the very Companion which rose the city to fame. This is a collection of pre-filled versions of my Complete City Sheet (already available...   [click here for more]
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The Ghostly Library

The Ghostly Library


Welcome to Gothic Earth.  It's neither our world, nor the Ravenloft you know, but it offers you the best - or worst - of both. Roughly parallel to our Earth in the mid to late 19th century, if every lurking terror conceived of by Edgar Allan Poe, M.R. James, and H.P. Lovecraft were true, Gothic Earth is a very different way to play D&D.  This adventure is part body horror, part ghost story,...   [click here for more]
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Steel Elysium | An Eberron Adventure

Steel Elysium | An Eberron Adventure


Evil brews in the messy guts of Sharn, the undercity known as Khyber's Gate. A transcended warforged named Radix amasses an army of warforged shells by transplanting their souls into freshly cast, mortal bodies. A small grain of sand in Radix’s gearbox might yet save Sharn from a devastating attack. Steel Elysium is a 4 to 6 hour adventure designed for four to six 4th to 6th level...   [click here for more]
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One Shot: The Bone Dancer - Waterdeep's Shadow Heist No. 2

One Shot: The Bone Dancer - Waterdeep's Shadow Heist No. 2


"The flesh suits? There's a simple and reasonable explanation for that..." - Borgo Schaller Good morning, Agents! Sometimes, information is worth more than mere coins and trinkets. This is one such time. A suspect Luskar merchant is resting in Waterdeep’s own Boar’s Head Inn and you are tasked with a delicate mission. Search for Borgo Schaller’s documents, copy them, and find out...   [click here for more]
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