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Hellturel

Hellturel


Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description! Expand your Baldur's Gate: Descent into Avernus game with four new adventure locations, complete with plot hooks and NPCs, plus five new magic items all found in the holy city of Elturel! This supplement adds more challenges for characters of levels 5 to 6 who enter Avernus through...   [click here for more]
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100 Magical Items (and Where to Find Them)

100 Magical Items (and Where to Find Them)


100 Magical Items (and Where to Find Them) takes you around 10 locations common to any game and setting, and provides you with 10 unique, themed items. With a wide range of items which can be used in a huge variety of ways, everyone is sure to find a new favourite for their table in this supplement! Each page has fantastic art and a smooth layout, optimised for viewing on your monitor, tablet, or mobile....   [click here for more]
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The Slayer Class

The Slayer Class


**AUTHOR'S NOTE: Because Wizards of the Coast exploits and dismisses marginalized creators while promoting and sheltering mediocre and/or harmful white men, I have changed the price of this product to FREE so that they won't get money for it. You can keep up with my latest creations at PurpleAether.itch.io instead.** Track down your enemies and put them to the blade...   [click here for more]
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St. Andral's Orphanage

St. Andral's Orphanage


Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of...   [click here for more]
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The Manual of Exotic Materials

The Manual of Exotic Materials


Weird things to make cool stuff with. New materials, crafting techniques, weapons, armor, and feats for your 5e games. ...   [click here for more]
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Igor's Challenge

Igor's Challenge


Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations...   [click here for more]
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Murmur through the Cracks

Murmur through the Cracks


Murmur through the Cracks This One Shot Adventure Module contains: The story for a single adventure An intriguing mystery for your players to solve Builds for 4 new monsters Builds for multiple tough NPCs Detailed maps of the city of Samin and some key locations Ideas for special combat encounters and a final boss fight The Story Even a decade after...   [click here for more]
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Greger's Grotto

Greger's Grotto


An Adventure for Levels 1 to 3. Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: survive harsh prison conditions, including the rivalry between prisoner factions: human, orc,...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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The Untouchables of Sharn - Gli Intoccabili di Sharn

The Untouchables of Sharn - Gli Intoccabili di Sharn


This one-shot adventure is set in Sharn, the City of Towers. The characters are part of an investigative unit of Sharn Watch, known as the Untouchables, which fights organized crime. It is a tribute to the crucial scenes of a masterpiece movie of the 80s, The Untouchables, whose story, set in Chicago during the Prohibition years, is transposed in Eberron,...   [click here for more]
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River City -- Map Pack Vol 1

River City -- Map Pack Vol 1


River City -- Map Pack Vol 1. Start your adventure in a new fantasy city, from outlaying mysterious ruins and idyllic farmlands to cramped city streets over a wide deep river. High resolution editable D&D cityscape map with optional location markers, filled landmark legend and empty legend for your own campaign's landmarks. This map is large enough to print at 300 dpi,...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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The Burglars of Grouse's Grove

The Burglars of Grouse's Grove


Following a winding path through the maze-like streets of the Seatower district in Baldur's Gate, the party find themselves at The Butchered Sow Inn - across the table of one of the most reputable disreputables in all of the Lower City. From behind his metal mask, he utters a coarse whisper: "It's a serious job for serious professionals. Are ya in or not?" THE BURGLARS OF GROUSE'S...   [click here for more]
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Katha - the City of Potential

Katha - the City of Potential


Katha is a fully built city with nearly a hundred NPCs, dozens of shops, and many different factions all vying for power over this growing city. Katha is a growing city-state that can expand (or regress) in any direction depending on the choices of your group. It can easily suit any party of any size or level but is designed for mid-level parties with money to spend. The city will...   [click here for more]
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Gifts of The Gods

Gifts of The Gods


This package is designed to provide you with some unique, fascinating items. Free content, for you to do absolutely anything with that you like! Chop, change, build and remove, these ideas are as much yours as mine. I only ask that if you make a million dollar module outta them, you at least credit me in the acknowledgements. ...   [click here for more]
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Cult of the Horned King

Cult of the Horned King


Cult of the Horned King A 4 player, 3rd to 5th level one/two-shot adventure for D&D 5e Introduction This adventure is written for the Dungeon Master. It contains a one shot adventure for players running D&D 5e, as well as references to monsters and items from the Player's Handbook (PHB), Monster Manual (MM), Dungeon Master's Guide (DMG), Volos Guide to Monsters (VGM),...   [click here for more]
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Distractions and Diversions

Distractions and Diversions


This package is designed to aid you in writing side quests and adventures. It’s a collection of hooks and micro-adventures that can be added simply to your campaign to breathe life into your world. A lot of these have been shared/talked about on reddit(https://www.reddit.com/r/d100/), so bear in mind the following: This is a pay what you want collection, simply formalised. Many of these ideas...   [click here for more]
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Poison Reference Guide & Shop of Poisons

Poison Reference Guide & Shop of Poisons


2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players) Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase 2 Digital Maps of the shop, set in an urban area (20x20) 8.25 revision: Updated layout,...   [click here for more]
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Tortle in a half shell

Tortle in a half shell


Beneath the City of Splendors are a crime-fighting family that hide in the shadows, cleaning the streets of punks and villains. But the Foot clan is running amok, and their leader becoming a serious threat. A 2 to 3-hour adventure for four 3rd level players, inspired by a certain 90s television phenomenon. (Character sheets included) ...   [click here for more]
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Everybody's Hoppy Nowadays: Exploring the Battlefield Brewery

Everybody's Hoppy Nowadays: Exploring the Battlefield Brewery


What's going on at the Battlefield Brewery? Why has the Ale supply run dry? Can Dwarves be Hipster Brewers? And what is Microbrewing? Find the answers to some of these questions, and more as you explore The Battlefield Brewery in this fun supplement that can be slotted in to almost any adventure or campaign. This supplement is designed to be fun and flexible but with challenging encounters....   [click here for more]
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Recipe for Revenge

Recipe for Revenge


This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms. A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace. This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
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The Womford Bat:  A Four-Page Module

The Womford Bat: A Four-Page Module


An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn. This four-page adventure module for 6th-level characters expands on the Womford and Bargewright...   [click here for more]
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Nanfield

Nanfield


Nanfield is an island village of over 50 NPCs with mysteries plaguing both its present and its past. It contains a unique ecosystem and economy and a ship full of friendly pirates that will invite you by for dinner after accidentally attacking your party. It can be inserted into any campaign as an interlude during a travel montage, as a one-shot encounter, or as the base of future adventures....   [click here for more]
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Viromancer class v1.1 (playtest content)

Viromancer class v1.1 (playtest content)


This homebrew custom class is for the Viromancer. A viromancer is a caster class that focuses on the different aspects of using magic and medicine together to research, stop or spread disease and plagues across the material plane. Viromancers are split into 2 subclasses, the vaccinist profession whom heals the sick at the cost of taking on there blights themselves and the epidemist who cultivates diseases...   [click here for more]
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Seldom Spring

Seldom Spring


This document establishes the small settlement known as Seldom Spring, including the inn of the same name. It is intended to provide a resting place between adventures and a source of future quests. It is located in the Forgotten Realms. Pay What You Want: If you're unsure what this is worth, by all means grab it for free, as I would actually prefer for you to Try Before...   [click here for more]
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Everwell Rest - Map Pack Vol 2

Everwell Rest - Map Pack Vol 2


Everwell Rest -- Map Pack Vol 3. Continue your adventure in a new fantasy city, an oasis deep in the desert, ancient walls encircle a vibrant city that both lives off and worships the deep well that give it and the outlaying fertile lands life. Or create your own story with the fillable legend within. High resolution editable D&D cityscape map with optional location...   [click here for more]
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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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Random Book Table

Random Book Table


Hy all, in case your campaign have a wizard who loves a book. You can throw at him this random table, and give anything to him. And maybe make your bookstore seems merrier. Cheers! ...   [click here for more]
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Casual Conversations

Casual Conversations


*** UPDATED *** 40 new conversations added! (Renamed from Random NPC Conversations) Not every conversation overheard by adventurers lead to a quest, adventure, or mission. Dungeon Masters who want to add depth, color, and variety to their settings, without the baggage of coming up with yet another side-quest, will enjoy this resource. What are the townsfolk talking about today? Coming soon: No-So-Casual...   [click here for more]
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Fishing Shack

Fishing Shack


A small fishing shack on a beautiful and peaceful sandy and pebbly beach. A small road to the west leads down to the shack. I'm offering this map for free so don't worry if you don't have any funds to add. Leave a comment or review instead. Included: This map pack includes 6 versions of the map. With and without the roof, furnished with decorations inside the shack and an empty...   [click here for more]
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Pre-generated characters for The Second Black Dawn

Pre-generated characters for The Second Black Dawn


Included in the file are four 1st level pre-generated characters suitable for use with "The Second Black Dawn" The characters have original Traits, Ideals, Bonds and Flaws, plus original backstories to connect them to the plot. You can find "The Second Black Dawn" here: https://www.dmsguild.com/product/280370/The-Second-Black-Dawn?view_as_pub=1...   [click here for more]
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The Brawler class for D&D5E

The Brawler class for D&D5E


The Brawler class is a homemade new class for people looking to punch things without having to be wrapped up as a martial artist. While sharing the unarmed similarities the Monk has, that is where the familiarity ends. This is no re-branded work. It isn't even a hybrid of a Monk & Barbarian. The Brawler sports an entirely new resource mechanic called Momentum that must be built from scratch in...   [click here for more]
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Crucible of Heroes

Crucible of Heroes


This adventure, the Crucible of Heroes, is designed for a party of four level 12 players. The challenges that the players will face were calibrated and play tested for this quantity and level specifically. That said, Crucible of Heroes is still rather challenging and is recommended for experienced players. Crucible of Heroes is essentially a short dungeon crawl type of adventure. However, hidden...   [click here for more]
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Swarm of humans! - Platoons for 5e

Swarm of humans! - Platoons for 5e


For all those DMs who want to put their epic level players in a war zone, to make them feel like super soldiers, and not get crushed by action economy, I've made "swarms" of humans, following aspects of NPCs from the monster manual and Volo, mixed with rules for swarms. These swarms can become enemies or allies, and can be challenges either alone or in group. Enjoy the content, and any suggestion...   [click here for more]
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Memories of the Penitent

Memories of the Penitent


Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign. This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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One Page Patrons: The Stranger

One Page Patrons: The Stranger


The Stranger Across the cosmos, across the universe, there is a being known only as the Stranger. Whether appearing as an old woman in rags, a young man in antique refinery, or a shapeless being of magical energy; the Stranger comes bearing powers to those when they need it most, selecting they who have been the subject of great injustice or inequity. For somewhere deep in the past, the Stranger themselves...   [click here for more]
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Divinity Within

Divinity Within


Suspicious rumours of disappearances herald the manifestation of a disturbing new trend led by a priestess of the Blood of Vol. This small Eberron dungeon is based in the city of Sharn, and should provide a short 1-2 hour diversion as the characters wade through a sea of gratuitous violence. Bloody awful messes Innocent civilians getting in the way and causing a ruckus Dubious ethical choices lots...   [click here for more]
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Unseen Servants

Unseen Servants


Get 99 cent Mini-Dungeons with PDF + GM, Player, and VTT Maps for 99 cents at AAWGames.com!     A short adventure for 4-6 characters of level 16 Some magics were never meant to be permanent. The spell magnificent mansion is one of these. Built upon a confluence of ley lines, the Malevolent Mansion has served as the site of mage’s convocations...   [click here for more]
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Sentinel of the Material Plane

Sentinel of the Material Plane


“Closure can be the most difficult part of an investigation, but it’s by far the most important part of what we do. Of what we bring to others. But closure comes in different forms. It can be hard to tell when the job is done. To know when it’s time to walk away. If I had one piece of advice that may help you determine your work is complete, it’s to take a step back...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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Bard - College of Masks

Bard - College of Masks


Here too it’s masquerade, I find: As everywhere, the dance of mind. ~ Johann Wolfgang von Goethe Bards of the College of Masks are masters of emotions. They create magical masks which redefine their character and infuse their play with great drama. Some use this power to refine their acting skills, others utilize it as a tool to reflect their mental state, often forming split...   [click here for more]
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Alisttair's Lords of Waterdeep Automa for Solo Play

Alisttair's Lords of Waterdeep Automa for Solo Play


This set of rules for the Lords of Waterdeep board game allows for quick and simple solo play. It was inspired by the Automa systems for the board games "Viticulture" and "Wingspan". Note that the Scoundrels of Skullport expansion is required to fully make use of these rules (implementing both modules within the expansion). A 20 sided die is also necessary (or a random numbe generator from 1-20)....   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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Moepsii`s Sample Pack

Moepsii`s Sample Pack


Since i have took downall my free content you can instead have a sample pack for free. All of these 10 maps are optimized for Digital Table Tops, like roll20 and Fantasy Ground. ...   [click here for more]
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Welcome to Bradenwood

Welcome to Bradenwood


Welcome to Bradenwood, a festive and colorful city full of parties and happy celebrants! You can think of nothing more pleasant as you walk among fire eaters, acrobatic gnomes, and wizards performing magic for awestruck children. There are food vendors and sellers of fine clothing, a most wonderful place to be. Indeed, you arrive during the Week of Tankards - a week long celebration of Bradenwood's...   [click here for more]
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Rise of the Kenku Thieves

Rise of the Kenku Thieves


5th Edition Adventure The small town of Alterdale has enlisted the services of the Rishclaw guild. Rishclaws provide expendable captives who are forced to work for the guild members, dispatching them to do their task they've been hired for. Unforunately not everyone in Alterdale agrees. The task they've been hired is to survive a trek to a lake to provide the town fresh spring...   [click here for more]
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Gothic Heroes and Villains

Gothic Heroes and Villains


Contains the stats for 5 new Races themed around a Gothic Setting, 2 of which have 3 subraces. Angels, Devils, Ghosts, Vampires, and Wolf Men. Update.1: Changed one of the Angel subraces to give it resistance to Necroctic and Radiant damage instead of advantage on magic savingthrows, and I made some slight changes to the wording. Update 2: Fixed formating issue ...   [click here for more]
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Maps from The Priest, the Witch and the Lost Temple

Maps from The Priest, the Witch and the Lost Temple


I recently published The Priest, the Witch, and the Lost Temple. I drew four maps for this adventure that I'm happy to share for personal use or for use in your DMs Guild adventure. All I ask is that you credit the original creator of these maps (David McDonough). These maps depict a ruined temple, crypts, a wizard's home, and a tower. Please check out the adventure that these items...   [click here for more]
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