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St. Andral's Orphanage

St. Andral's Orphanage


Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of...   [click here for more]
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Igor's Challenge

Igor's Challenge


Igor's Challenge is a 3-4 hour, non-lethal, funhouse style dungeon. It is a self-contained adventure that should fit into any campaign or serve as a one-shot adventure for any group. The adventure can fit a party of any level and size with only minor adjustments. Igor is an eccentric gnome inventor and retired adventurer renowned around the world. He has sent out invitations...   [click here for more]
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Murder at Moonveil Manor

Murder at Moonveil Manor


You walk across the cobblestone streets in the bustling city of Everhast, following the hastily scrawled map in your hands. Wandering past shouting vendors within the vibrant marketplace, you exit the wonderous trading city through one of its many archways; the street giving way to dirt roads overlooking rolling hills and lush forest. You didn't expect an invite from such a high ranking noble,...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Greger's Grotto

Greger's Grotto


An Adventure for Levels 1 to 3. Greger’s Grotto is a community of pirates and other criminals, hidden away on a desolate coastline. The players are slaves sold to the Grotto’s owning family and used for manual labour and bloodsport in the arena. In this adventure, the players will need to: survive harsh prison conditions, including the rivalry between prisoner factions: human, orc,...   [click here for more]
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Graves of Neverwinter

Graves of Neverwinter


This adventure is designed for a party of 5th to 6th level characters. It is set in the Forgotten Realms. Danger awaits settlers and heroes alike in the reclaimed streets of Neverwinter. Business is returning, but trouble never left. This is the fifth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want: If you're...   [click here for more]
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River City -- Map Pack Vol 1

River City -- Map Pack Vol 1


River City -- Map Pack Vol 1. Start your adventure in a new fantasy city, from outlaying mysterious ruins and idyllic farmlands to cramped city streets over a wide deep river. High resolution editable D&D cityscape map with optional location markers, filled landmark legend and empty legend for your own campaign's landmarks. This map is large enough to print at 300...   [click here for more]
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The Librarian: An Investigative Class for D&D 5e

The Librarian: An Investigative Class for D&D 5e


"There are tales of monstrous beasts and hidden cities that have been passed down through generations. They are told as fables; small bedtime stories that children dream about when drifting off to sleep in warm, summer evenings. Tales of fantastical creatures, of wonderous items and of mystical landscapes far forgotten and lost to myth and legend." "A librarian...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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Poison Reference Guide & Shop of Poisons

Poison Reference Guide & Shop of Poisons


2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players) Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase 2 Digital Maps of the shop, set in an urban area (20x20) 8.25 revision: Updated layout,...   [click here for more]
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Tortle in a half shell

Tortle in a half shell


Beneath the City of Splendors are a crime-fighting family that hide in the shadows, cleaning the streets of punks and villains. But the Foot clan is running amok, and their leader becoming a serious threat. A 2 to 3-hour adventure for four 3rd level players, inspired by a certain 90s television phenomenon. (Character sheets included) ...   [click here for more]
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Katha - the City of Potential

Katha - the City of Potential


Katha is a fully built city with nearly a hundred NPCs, dozens of shops, and many different factions all vying for power over this growing city. Katha is a growing city-state that can expand (or regress) in any direction depending on the choices of your group. It can easily suit any party of any size or level but is designed for mid-level parties with money to spend. The city will...   [click here for more]
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The Trickster's Tower

The Trickster's Tower


A side story, a one-shot, a diversion in an otherwise forgetable urban setting. The Trickster's Tower may take 2 minutes, 3 days or your party might be stuck forever in an illusion preying on their greed or they could all meet their demise at the hands of a herd of tiny centaurs. Endure the traps and trials of the tower and uncover its history and mystery in the process. Challenge your party with...   [click here for more]
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Recipe for Revenge

Recipe for Revenge


This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms. A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace. This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series. Pay What You Want:...   [click here for more]
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Bard College of Body Art

Bard College of Body Art


...   [click here for more]
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Pre-generated characters for The Second Black Dawn

Pre-generated characters for The Second Black Dawn


Included in the file are four 1st level pre-generated characters suitable for use with "The Second Black Dawn" The characters have original Traits, Ideals, Bonds and Flaws, plus original backstories to connect them to the plot. You can find "The Second Black Dawn" here: https://www.dmsguild.com/product/280370/The-Second-Black-Dawn?view_as_pub=1...   [click here for more]
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Nanfield

Nanfield


Nanfield is an island village of over 50 NPCs with mysteries plaguing both its present and its past. It contains a unique ecosystem and economy and a ship full of friendly pirates that will invite you by for dinner after accidentally attacking your party. It can be inserted into any campaign as an interlude during a travel montage, as a one-shot encounter, or as the base of future adventures....   [click here for more]
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Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder

Towers of the Seven Cloud Mages - Bonus Encounter Location - Storm King's Thunder


Greetings~ I am Søren Kraak Wollenberg (MadHatter-Himself) The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder" The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining...   [click here for more]
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Seldom Spring

Seldom Spring


This document establishes the small settlement known as Seldom Spring, including the inn of the same name. It is intended to provide a resting place between adventures and a source of future quests. It is located in the Forgotten Realms. Pay What You Want: If you're unsure what this is worth, by all means grab it for free, as I would actually prefer for you to Try Before...   [click here for more]
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Everwell Rest - Map Pack Vol 2

Everwell Rest - Map Pack Vol 2


Everwell Rest -- Map Pack Vol 3. Continue your adventure in a new fantasy city, an oasis deep in the desert, ancient walls encircle a vibrant city that both lives off and worships the deep well that give it and the outlaying fertile lands life. Or create your own story with the fillable legend within. High resolution editable D&D cityscape map with optional location...   [click here for more]
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Random Book Table

Random Book Table


Hy all, in case your campaign have a wizard who loves a book. You can throw at him this random table, and give anything to him. And maybe make your bookstore seems merrier. Cheers! ...   [click here for more]
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The Womford Bat:  A Four-Page Module

The Womford Bat: A Four-Page Module


An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn. This four-page adventure module for 6th-level characters expands on the Womford and Bargewright...   [click here for more]
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Celestial Patron for Warlocks  +Coure & Lantern Archon familiars

Celestial Patron for Warlocks +Coure & Lantern Archon familiars


Not all Warlocks bind themselves to a dark or malicious entity. Some find themselves serving a greater power from the higher planes of existence. Those Warlocks find themselves channeling divine power against their foes. Additionally, this adds two new special familiars to choose from in the forms of the Coure and the Lantern Archon. ...   [click here for more]
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Fishing Shack

Fishing Shack


A small fishing shack on a beautiful and peaceful sandy and pebbly beach. A small road to the west leads down to the shack. I'm offering this map for free so don't worry if you don't have any funds to add. Leave a comment or review instead. Included: This map pack includes 6 versions of the map. With and without the roof, furnished with decorations inside the shack and an empty...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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Memories of the Penitent

Memories of the Penitent


Memories of the Penitent is an epic, 40 Page autonomous adventure (6-8 hours) for 5-6th level characters which can be integrated into any campaign. This module takes place within the pocket reality of a mysterious artifact known as The Genesis Tesseract. It hails from another world, one that was consumed by some great catastrophe. Rumors claim it contains the memories of a powerful but deceased demigod...   [click here for more]
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Bard - College of Masks

Bard - College of Masks


Here too it’s masquerade, I find: As everywhere, the dance of mind. ~ Johann Wolfgang von Goethe Bards of the College of Masks are masters of emotions. They create magical masks which redefine their character and infuse their play with great drama. Some use this power to refine their acting skills, others utilize it as a tool to reflect their mental state, often forming...   [click here for more]
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Crucible of Heroes

Crucible of Heroes


This adventure, the Crucible of Heroes, is designed for a party of four level 12 players. The challenges that the players will face were calibrated and play tested for this quantity and level specifically. That said, Crucible of Heroes is still rather challenging and is recommended for experienced players. Crucible of Heroes is essentially a short dungeon crawl type of adventure. However, hidden...   [click here for more]
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Birds of Prey

Birds of Prey


Prepare yourselves for an elaborate heist in this winter-themed adventure! 30 years ago, The War for the Silver Marches devestated the region, splitting the realm and devestating several cities. In the wake of Sundabar's recapture at the end of the War, a young drow woman escapes to the Nether Mountains, fleeing the city that slew her parents. Through the winter winds, a duergar finds the drow...   [click here for more]
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Divinity Within

Divinity Within


Suspicious rumours of disappearances herald the manifestation of a disturbing new trend led by a priestess of the Blood of Vol. This small Eberron dungeon is based in the city of Sharn, and should provide a short 1-2 hour diversion as the characters wade through a sea of gratuitous violence. Bloody awful messes Innocent civilians getting in the way and causing a ruckus Dubious ethical choices lots...   [click here for more]
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Welcome to Bradenwood

Welcome to Bradenwood


Welcome to Bradenwood, a festive and colorful city full of parties and happy celebrants! You can think of nothing more pleasant as you walk among fire eaters, acrobatic gnomes, and wizards performing magic for awestruck children. There are food vendors and sellers of fine clothing, a most wonderful place to be. Indeed, you arrive during the Week of Tankards - a week long celebration of Bradenwood's...   [click here for more]
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Swarm of humans! - Platoons for 5e

Swarm of humans! - Platoons for 5e


For all those DMs who want to put their epic level players in a war zone, to make them feel like super soldiers, and not get crushed by action economy, I've made "swarms" of humans, following aspects of NPCs from the monster manual and Volo, mixed with rules for swarms. These swarms can become enemies or allies, and can be challenges either alone or in group. Enjoy the content, and any suggestion...   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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Gothic Heroes and Villains

Gothic Heroes and Villains


Contains the stats for 5 new Races themed around a Gothic Setting, 2 of which have 3 subraces. Angels, Devils, Ghosts, Vampires, and Wolf Men. Update.1: Changed one of the Angel subraces to give it resistance to Necroctic and Radiant damage instead of advantage on magic savingthrows, and I made some slight changes to the wording. Update 2: Fixed formating issue ...   [click here for more]
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Moepsii`s Sample Pack

Moepsii`s Sample Pack


Since i have took downall my free content you can instead have a sample pack for free. All of these 10 maps are optimized for Digital Table Tops, like roll20 and Fantasy Ground. ...   [click here for more]
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The Tyrant of Marshfields

The Tyrant of Marshfields


A small time despot has carved out his own kingdom and now terrorizes its people. In this short, gritty adventure the party must rescue a teenager from the clutches of the tyrant of Marshfields. ...   [click here for more]
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Sorcerous Sundries - Compendium of Magic Items from Baldur’s Gate

Sorcerous Sundries - Compendium of Magic Items from Baldur’s Gate


This document is demoversion of full document which we hope will be released May, 25-26, 2019 (also using PWYW). Now it has only 6 magical items wITH LACK OF TIME WE DECIDED TO RELEASE THIS CONVERTATION BY PARTS: PART 1. HELMETS AND ARMORS - ...   [click here for more]
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Beneath the Surface - Revised Edition 2.02 (with Supplements)

Beneath the Surface - Revised Edition 2.02 (with Supplements)


The fate of Velen’s Reach is in your hands! Located in the south of the Sword Coast, a small town was built to serve as a research outpost in order to procure and analyze the rumored magical artifacts buried in the numerous islands in the Nelanther Isles. However, in the town of Velen’s Reach, nothing is as it seems. Between rumors of corruption within the council,...   [click here for more]
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The Rise of the Revencravik

The Rise of the Revencravik


Rise of the Revencravik The Village of Mal-Parrinn is a bustling trade town where nothing ever happens, until one of the citizens opens a tiny portal to the Hells and lets something horrible through. Can the adventures save the town from the bloodthirsty Hellcrows before everyone is killed, or will they fall to the predation of the Hungry Swarm? Print it out and put it in your...   [click here for more]
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City of Bernick

City of Bernick


"Bernick is a wealthy city predominately populated by humans and elves. Located along a trade route, Bernick acts as a stop for merchants and traders transporting goods up north to the dwarven cities among the mountains and weapons and precious metals down to the rest of the continent." A complete city guide, providing locations, NPCs, government structure, possible adventure hooks, and two full...   [click here for more]
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Maps from The Priest, the Witch and the Lost Temple

Maps from The Priest, the Witch and the Lost Temple


I recently published The Priest, the Witch, and the Lost Temple. I drew four maps for this adventure that I'm happy to share for personal use or for use in your DMs Guild adventure. All I ask is that you credit the original creator of these maps (David McDonough). These maps depict a ruined temple, crypts, a wizard's home, and a tower. Please check out the adventure that these items...   [click here for more]
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Rise of the Kenku Thieves

Rise of the Kenku Thieves


5th Edition Adventure The small town of Alterdale has enlisted the services of the Rishclaw guild. Rishclaws provide expendable captives who are forced to work for the guild members, dispatching them to do their task they've been hired for. Unforunately not everyone in Alterdale agrees. The task they've been hired is to survive a trek to a lake to provide the town fresh spring...   [click here for more]
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Imperial Bloodline Sorcerer, a 5e Dungeons and Dragons Archetype

Imperial Bloodline Sorcerer, a 5e Dungeons and Dragons Archetype


Imperial Bloodline sorcerers have no need for the so-called might of chaos, the elementals, or even dragons. Their very ancestors provide them with their overwhelming magical might. At some point in their family tree was there a ruler so mighty that they forever altered their own legacy. You are one such descendant. Will you live up to their mantle? Check Out Our Other Products! 5e Adventures ...   [click here for more]
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Gunslinger, A Roguish Archetype for the World of Ravnica FREE edition

Gunslinger, A Roguish Archetype for the World of Ravnica FREE edition


The technological secrets of the mad scientist Izzet League are being opened for you! Play as a Gunslinger, a rogue who specializes in the new and often temperamental Izzet Firearms. Includes THREE Izzet Firearms, the Sparkpistol, Thundercracker, and Flamegouter, and the unique rules for including them. This product includes: A NEW roguish archetype, the Gunslinger Rules for Izzet Firearms...   [click here for more]
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Playing with Fire

Playing with Fire


A selection of fiery encounters for a range of character levels: Firenewt Patrol A simple encounter with a firenewt patrol. Red Dragon Wyrmling A ruined tower in the wilderness offers temporary refuge to a red dragon wyrmling and its kobold followers. Infernal Champion An encounter on the road with a tiefling warlock and his hellish pets. Cult of Fire A bare-bones dungeon filled with fire cultists...   [click here for more]
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art 002 - Dragon Heist 5 Faction Emblems approximations

art 002 - Dragon Heist 5 Faction Emblems approximations


These are approximations of the Waterdeep: Dragon Heist 5 faction emblems. There are several variations (banners, badges and section page markers). This new set of 5 emblems I created based upon what Wizards of the Coast produced for their titled adventure Waterdeep: Dragon Heist. Please be aware that these emblems are not identical to those created by Wizards of the Coast because doing so...   [click here for more]
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Casual Conversations

Casual Conversations


*** UPDATED *** 40 new conversations added! (Renamed from Random NPC Conversations) Not every conversation overheard by adventurers lead to a quest, adventure, or mission. Dungeon Masters who want to add depth, color, and variety to their settings, without the baggage of coming up with yet another side-quest, will enjoy this resource. What are the townsfolk talking about today? Coming soon: No-So-Casual...   [click here for more]
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Expansion to the non magical armory

Expansion to the non magical armory


A small addition to the Player's Hand Book's selection of adventure gear, armors and weapons, along with some alternative rules that are aimed at making the game a bit more plausible as far as combat and formations are concernced. Credit for the parchment background goes to Arcana Games and their Creator's Parchment Per Background Kit. ...   [click here for more]
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Bard College of Puppetry

Bard College of Puppetry


Some bards entertain with their voices and others with music, however these are not all there is to those who perform. The College of Puppetry is for those who prefer the center of attention to be away from themselves. Controlling unique puppets from afar with magical strings, the puppeteer takes control not only of their own constructs but also other creatures on the battle field. UPDATES update...   [click here for more]
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