Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











ThemeKeywords
Urban   Remove Search Term
next   Remove Search Term
Advanced Search

Products found in this section... Sort by: 
 Title    Publisher    Price  
Ghosts of Dragonspear Castle (D&D Next)

Ghosts of Dragonspear Castle (D&D Next)


Ghosts of Dragonspear Castle is a D&D Next preview and mini-campaign comprised of four thrilling adventures, designed to advance characters from 1st level to 10th level. The book also contains everything a Dungeon Master needs to run the adventures, including D&D Next game rules developed during the massive public playtest, monster statistics, spell descriptions, magic item descriptions,...   [click here for more]
Wizards of the Coast  $17.99

Add to Dungeon Masters Guild Order  
Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)

Dreams of the Red Wizards: Scourge of the Sword Coast (D&D Next)


Dreams of the Red Wizards Ghosts of Dragonspear Castle chronicled the efforts of the Red Wizards to unlock the power of elemental nodes located in an abandoned temple dedicated to the Princes of Elemental Evil. A gate to the Nine Hells lay open for some time, spewing devils and smoke. The heroes who closed the gate could not know it then, but amid the chaos of battle, another threat emerged....   [click here for more]
Wizards of the Coast  $14.99

Add to Dungeon Masters Guild Order  
Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)


Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
Wizards of the Coast  $34.95 $17.99

Add to Dungeon Masters Guild Order  
DDAL04-13 The Horseman (5e)

DDAL04-13 The Horseman (5e)


An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage. Can the adventurers quell the towering rage of the rampaging Horseman? Part Thirteen of Misty Fortunes and Empty Hearts. A 2-Hour Adventure for 5th-10th Level Characters Also included in the purchase of this adventure is a version specially converted for use...   [click here for more]
Wizards of the Coast  $2.99

Add to Dungeon Masters Guild Order  
Forgotten Realms Campaign Set (1e)

Forgotten Realms Campaign Set (1e)


The Forgotten Realms Campaign Set ESD contains two books and four maps. Two of the maps are drawn to provide a general overview of the Realms, running from the Moonshae Isles in the west to the land of Thay in the east, and from the Spine of the World Mountains in the north to the Jungles of Chult in the south. The other two maps are detailed blow-ups of sections of the former maps, covering that...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)


A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
LC4: Port of Ravens Bluff, The Living City (2e)

LC4: Port of Ravens Bluff, The Living City (2e)


Ahoy maties! Cast off for adventure with the members of the RPGA Network. Get to know one of the busiest ports of the Sea of Fallen Stars, where adventure awaits on land, at sea, and below the waves. Pirates, honest sailors, smugglers, fishermen, and water creatures rub shoulders with stalwart adventurers bent on exploring the ships in the harbor, businesses on the waterfront, and a few mysteries...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
City of Delights (2e)

City of Delights (2e)


Golden Huzuz, the City of Delights, is the "heart of the heart" of the enlightened lands. It is the religious and political center of Zakhara and, say its inhabitants, the most beautiful city in the entire world. But beneath the beauty lies mystery, for the court of the Grand Caliph is as full of intrigue as the Grand Bazaar is full of adventures waiting to happen. Come, explore the delights and...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
ALQ3 A Dozen and One Adventures (2e)

ALQ3 A Dozen and One Adventures (2e)


High Adventure is Your Companion Throughout the Land of Fate! There is no escaping Fate in the world of Zakhara, home of caliphs and favored land of the genies. And the Fate of brave adventurers is to travel the wide realms, vanquishing the urnrighteous and protecting the meek. A Dozen and One Adventures leads the characters from bustling Muluk, City of Kings, to the mysterious citadel fo flame,...   [click here for more]
Wizards of the Coast  $7.99

Add to Dungeon Masters Guild Order  
AC1 The Shady Dragon Inn (Basic)

AC1 The Shady Dragon Inn (Basic)


The Shady Dragon Inn is a set of pre-generated characters for use with the Dungeons & Dragons game. This player's aid comes in two parts: each character appears first in a section devoted to his or her character class. They appear again in the second section as members of a party. As a DM or as a player, you may use either or both sections; over a hundred characters await you! Each character...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
HWR3 The Milenian Empire (Basic)

HWR3 The Milenian Empire (Basic)


Imperial Intrigue! Once a great people in the Known World, the Milenians now administer a mighty Empire in the Hollow World. Loosely inspired by classical Greece, this is a nation of philosophers, oracles, architects, and mighty pikemen in a strange land where Citizens elect their own leaders, and ultimately the Emperor himself. A society as political as Milienia cannot avoid intrigue,...   [click here for more]
Wizards of the Coast  $10.95 $4.99

Add to Dungeon Masters Guild Order  
DSR4 Valley of Dust and Fire (2e)

DSR4 Valley of Dust and Fire (2e)


For thousands of years a great and terrible secret has lain hidden in the depths of the Sea of Silt. In the heart of this vast dust basin, an endless storm of ash and shrieking wind guards the deadliest concentration of evil and power found on the dying world of Athas - the Valley of Dust and Fire. Valley of Dust and Fire more than doubles the known portions of the world of Athas. Intrepid explorers...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
City By the Silt Sea (2e)

City By the Silt Sea (2e)


Something awakens beneath the ruins of ancient Giustenal, the City by the Silt Sea. Many have tried to discover the secrets of this forsaken place, to plunder its legendary treasures. Few have returned from its shadowy embrace. Did they run afoul of savage raiders in the desert wastes? Did they lose their way in a sudden sandstorm only to sink hopelessly into the blowing, shifting silt? Perhaps they...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
OA4 Blood of the Yakuza (1e)

OA4 Blood of the Yakuza (1e)


In the port city of Nakamaru, the masks of deceit and treachery embroil the entire city. Plots and counterplots, loyalties, revenge? all can be found in this city of Wa. You have been thrust amidst this cauldron of intrigue. You must pick your loyalties with care. Will you side with one of the yakuza gangs in their secret battle for control of the streets? Will you throw your fate into the political...   [click here for more]
Wizards of the Coast  $7.95 $4.99

Add to Dungeon Masters Guild Order  
Mark of Amber (2e)

Mark of Amber (2e)


Tienne d'Ambreville, the most powerful wizard in all Glantri, is missing and presumed dead. There are some who would like to keep it that way. Only by entering the dreams of a dying Immortal can player characters discover the truth. Meanwhile, a sinister killer stalks the d'Ambreville family, murdering them one by one. Can the heroes identify the killer and solve the mystery before it's too late?...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Champions of Mystara: Heroes of the Princess Ark (Basic)

Champions of Mystara: Heroes of the Princess Ark (Basic)


Two maps are of select area of Mystara (Sind and the Serpent Peninsula, far to the west of the KW) and two are of the Princess Ark. The eight cardstock plates have various skyships detailed on them. The "Heroes of the Princess Ark" book summarizes the Dragon Magazine serial, "Voyage of the Princess Ark", and gives information about the skyship, its crew, and campaigns based...   [click here for more]
Wizards of the Coast  $20.00 $9.99

Add to Dungeon Masters Guild Order  
WG8 Fate of Istus (1e/2e)

WG8 Fate of Istus (1e/2e)


This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue. A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague,...   [click here for more]
Wizards of the Coast  $10.95 $4.99

Add to Dungeon Masters Guild Order  
WGA1 Falcon's Revenge (2e)

WGA1 Falcon's Revenge (2e)


The Free City of Greyhawk beckons. Touted as the Gem of the Flanaess, it offers excitement and adventure in the form of magic to be learned, deals to be made, and streets to be explored. But wait - something else lurks here that threatens adventurers at every turn. Is someone following you - or is it your imagination? Why is your party receiving threats - you've been in town only a few days! Something...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
College of Wizardry (2e)

College of Wizardry (2e)


With the coming of the Dragon of Shades, an Age of the World came to an apocalyptic end. Centuries passed, and civilization limped back into the light of knowledge. Now a new Age has dawned, as the wizards of the present seek to discover the lost arcane art of the past known only as The Language Primeval! College of Wizardry presents a complete guild of magic that can be placed in its entirety into...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Cormanthyr: Empire of the Elves (2e)

Cormanthyr: Empire of the Elves (2e)


Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerun, and discover marvelous secrets lost to the Realms of the present day. This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Glantri: Kingdom of Magic (2e)

Glantri: Kingdom of Magic (2e)


New ways of wizardry - yours to command! There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land....   [click here for more]
Wizards of the Coast  $7.99

Add to Dungeon Masters Guild Order  
Cityscape (3.5)

Cityscape (3.5)


As Deadly as Any Dungeon. There's more to adventuring than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored. This supplement for the Dungeons...   [click here for more]
Wizards of the Coast  $29.95 $14.99

Add to Dungeon Masters Guild Order  
DMGR2 The Castle Guide (2e)

DMGR2 The Castle Guide (2e)


Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book, you'll find a wealth of information desgined to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, new Battlesystem rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark...   [click here for more]
Wizards of the Coast  $15.00 $9.99

Add to Dungeon Masters Guild Order  
Neverwinter Campaign Setting (4e)

Neverwinter Campaign Setting (4e)


ADVENTURE IN A REALM OF INTRIGUE Left a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas - any one of which could tear the city apart. If Neverwinter is to survive, it's up to heroes to face down secret cults, sinister...   [click here for more]
Wizards of the Coast  $14.99

Add to Dungeon Masters Guild Order  
DM's Kit: Palace of the Red Pasha

DM's Kit: Palace of the Red Pasha


DM’s Kit: PALACE OF THE RED PASHA There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
"Murder in Baldur's Gate" Monster Stats for D&D 5E

"Murder in Baldur's Gate" Monster Stats for D&D 5E


Murder in Baldur's Gate is an adventure released in 2013, during the playtest period for D&D 5th edition. It is designed to be edition agnostic and as such the product itself doesn't feature any stat block for the monsters contained in the adventure. On the official Wizard of the Coast website there is a freely downloadable compendium which contains stat blocks for D&D 3.5, 4E and...   [click here for more]
Dungeon Masters Guild  $2.22

Add to Dungeon Masters Guild Order  
The Axiom War Round One: Rumble Under Elmwood

The Axiom War Round One: Rumble Under Elmwood


Rumble Under Elmwood Elmwood is a sleepy town in the Dalelands next to a lot of action. Dragons to the north, elementals to the east, and demons to the west have all left Elmwood untouched. But evil begins to rear its ugly head even in the most innocent of places, and horrors can lurk in other places beside mists. An adventure to get from first to second level. Explore an updated for...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Mercantile Missionaries #1: Fashion Conscious

Mercantile Missionaries #1: Fashion Conscious


In the metropolis of Baldur’s Gate, a garment-thieving outlaw gang runs rampant, raiding seafront stores and stripping merchants of money. It is your patron’s turn to be struck by the outlaws, and you have been called upon to stop them! Fashion Conscious is the first part of the Mercantile Missionaries trilogy of short adventures. This adventure is for level 1 characters....   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Shrine of the Feathered Serpent (3.5)

Shrine of the Feathered Serpent (3.5)


The couatl Tlanextic saved the village of Pearlglen from a terrible plague many years ago, and now he has returned. But why is he hiding in an abandoned temple in the woods instead of working in town, the way he once did? And what exactly is the threat to the village this time? Does the mysterious death of the town's chief warden at the bony hands of skeletons have anything to do with it? Download...   [click here for more]
Wizards of the Coast  $0.99

Add to Dungeon Masters Guild Order  
A Most Potent Brew - A Basic Rules Adventure

A Most Potent Brew - A Basic Rules Adventure


"Fantastic starter game for young and old players alike" "This was a wonderful first adventure" "All I can say is thank you for the fun our group had last night with this!" Enter the world of Dungeons & Dragons without spending a penny! This first-level adventure is designed to work with the free basic rules offered by Wizards of the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Leilon: City of Adventure

Leilon: City of Adventure


Leilon: City of Adventure is a module designed to aid you, the DM, with over 40 pages describing the ruined town as it stands today and also provides 4 adventures for character levels 3 to 8. The module is broken down into chapters. The first describes a farm converted into a small keep outside the ruined town that is used as a staging base for adventuring parties and provides several NPCs with statistics...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Witchfire Curse

The Witchfire Curse


The Witchfire Curse Three months ago the township of Durgon’s Rest exiled Elia Fenfrost for practicing witchcraft. Now as the first harvest approaches there are signs that something is amiss. The crops are failing, local farm animals are becoming sick with disease, and all of the food stores have gone foul. The town’s folk suspect that the accursed blight is the...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Horror at Havel's Cross - A Basic Rules Adventure

Horror at Havel's Cross - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! Following on from the best-selling A Most Potent Brew, this second-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM! Uncover ghoulish horrors...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Hound of Cabell's Tomb - A Basic Rules Adventure

The Hound of Cabell's Tomb - A Basic Rules Adventure


Enter the world of Dungeons & Dragons without spending a penny! Following on from the best-selling A Most Potent Brew and Horror at Havel's Cross, this third-level adventure is designed to work with the free basic rules offered by Wizards of the Coast. You and your friends can explore, battle and roleplay without having to buy anything other than snacks, drinks and maybe some pizza for the DM!...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The History of Dragonlance (2e)

The History of Dragonlance (2e)


Here within the walls of the Great Library of Palanthas, you will find a treasure trove of information on the world of Krynn and its inhabitants. Visitors to that enchanted realms have left us with records of their journeys. Feel free to browse through them at your leisure. You may not take the scrolls with you, but the monks will be happy to copy any for your use. Please put in your request at...   [click here for more]
Wizards of the Coast  $14.99

Add to Dungeon Masters Guild Order  
Maztica (2e)

Maztica (2e)


Based on the Maztica Trilogy by Doug Niles, a new world of adventures far beyond the Shining Sea opens to players. A land of Aztec and Mayan-like high culture with brutal, bloodthirsty gods, new creatures and lavish treasures. Maztica is a brand new frontier for the Forgotten Realms adventure setting. Product History Maztica Campaign Set (1991), by Douglas Niles, is...   [click here for more]
Wizards of the Coast  $9.99

Add to Dungeon Masters Guild Order  
Banquet of the Damned

Banquet of the Damned


"This was an amazing one-shot to DM." "This is a well written and well put together mystery, which is an absolute rarity for modules." "The writing and the art blend perfectly to set the right mood and there's a right blend of role-play and combat." Banquet of the Damned is a mystery adventure for a party of 4th level characters. It takes place in the village of Womford...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Journey to The Crystal Keep

Journey to The Crystal Keep


Journey to the Crystal Keep is an adventure module made for 3-5 1st level characters. It is designed to last a few sessions, roughly 6-8 hours of play. This module is designed with Old-School gaming in mind, plenty of dungeon crawling, dangerous hazards and enemies, as well as puzzles and social encounters that new players and veterans alike will appreciate. This module contains the three...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Sanguine Tide - Background & Part 1 (5E)

The Sanguine Tide - Background & Part 1 (5E)


Dear fellow DM/Player Please feel free to download this module as Part 1 of a 9 part campaign. All i ask if you do wish to download for free, is that you provide some sort of review for this document. Even just a star rating will allow me to see if i need to change or improve the content. The Sanguine Tide is a homebrew campaign focused on events happening around the same time as events outlined...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Wasteland Sandbox - The Wild Waste - Settlements

Wasteland Sandbox - The Wild Waste - Settlements


This is a campaign module which includes all the resources needed to run your very own nuclear wasteland sandbox adventures. This installment consists of three major settlements in the Wild Waste region, and one major event location, all fully detailed and mapped. But what's a sandbox without adventure? A variety of random tables have also been included to make sure the mission board stays full,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Save the Wagons! (Free)

Save the Wagons! (Free)


Now what? The adventurers are traveling to another location and they took a left when they should have taken a right? Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece. Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers travel...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Sanguine Tide - Part 6 (5E)

The Sanguine Tide - Part 6 (5E)


Dear Fellow DM/Player Part 1 Available here for Free! Please check Part 6 of the Sanguine Tide adventure arc, which is suitable for all newer and less experienced players/DM's. The story is set around the same areas as in the D&D Starter Set and can be used in conjunction with the LMoP content or as a follow-on once the campaign is completed. It begins with a number of missing townsfolk from...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
The Parched Moss

The Parched Moss


Tired after a long journey, you are about to sit down for your well-deserved dinner, when a familiar face shows up at your table. You know why she asks you to do her a favor, but you wonder if you are ready for the task. “Since when does the prey chase the predator?” ***** Thanks to all who have downloaded the 1st adventure that I wrote (The Withered Rose). This...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Adversaries and Allies in Baldur's Gate

Adversaries and Allies in Baldur's Gate


"This is easily one of the best-looking products I've seen on DMs Guild. ... I highly recommend it." Chris Bissette, loottheroom.uk Adversaries and Allies in Baldur’s Gate A dashing swashbuckler. An ambitious wizard. A scheming lich. This set of named NPCs include descriptions of their personality and motivations, items in their possession, and suggestions on how they can be used either as...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Heroes of Grandalton 4: Crystal City

Heroes of Grandalton 4: Crystal City


A one-shot campaign I wrote to be played in Dungeons & Dragons 5th Edition. A futuristic new town has appeared... right next door to Grandalton... overnight. What's up with that????? Estimated Playtime: 4 hours Intended Players: 7 level 2 or 3 characters ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
20 Quick Dwarf NPCs

20 Quick Dwarf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
20 Quick Elf NPCs

20 Quick Elf NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
20 Quick Tiefling NPCs

20 Quick Tiefling NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
20 Quick Dragonborn NPCs

20 Quick Dragonborn NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
20 Quick Halfling NPCs

20 Quick Halfling NPCs


Welcome to the finest collection of quick NPCs that you will find this side of the Nentir Vale! Do your players catch you out sometimes by suddenly expressing an interest in some random NPC who you never planned out because they weren't important? Do you sometimes struggle to come up with names for all the NPCs you are populating your setting with? Either way this document will help! Twenty NPCs...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 112 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number