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This is the 5th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and PDFs... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 6th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
R1: The Road to Rel leads to Rel, which is detailed in this adventure. Having arrived the PCs can meet the locals, do some shopping, and engage in random or planned violence. Rel is intended to be the PCs’ base of operations for the R series adventures that follow, but the town can be used on its own in almost any campaign.
While this adventure is focused on role playing and does... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 7th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters.
Each encounter includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), Hero Lab files, , an .xml export of the monsters (compatible with Fantasy Grounds) and ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the fourth in an ongoing series of short adventures centered around the town of Rel, one of the few towns that survived the fall of the Republic of Merak. While written as a campaign, the adventures (or parts of them) can easily be run as standalone encounters.
This adventure follows R3: Rukel Manor. Just as the PCs are settling in, undead threaten the town. While the initial outbreaks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand.
Hope arrived in town with a new magistrate... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 This is the 16th and final adventure in the R series, taking place after R15: Nightmare of the D’Aroine Legacy of Blood. It can also be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs enter the ruins of Karathyl and attempt to reclaim it from the evils ruling over the fallen city. These evils range from the shambling zombies of the Green Miasma... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 This is the eleventh adventure in the R series, taking place after R10 Grem Tor. It takes place in the town of Rel which is detailed in R2 Town of Rel. The essential maps and stats from R2 are included in this adventure allowing it to be run without R2.
It can also be run as a standalone adventure or even scavenged for individual encounters.
In this adventure, the PCs fight against the corrupting... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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“Peace is such…a fragile thing.”
-Sapora
Written for a party of 3rd to 5th level characters “Lelathon Village” follows K1 “A Trip to Town” and K1.5 “Where the Dead Speak.”
At last, the PCs arrive in Lelathon Village. Though they are most likely seeking conventional adventures in dank dungeons, they will inadvertently become embroiled in a conspiracy by the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is the 100th in an ongoing series aimed at providing the overworked DM with ready-to run encounters.
The PCs encounter a licensed necromancer. Will they respect the authority of the license or hack away for the XP?
This encounter also includes guidelines for licensed necromancy.
It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 112th in an ongoing series aimed at providing the overworked DM with ready-to-run encounters.
The PCs encounter Ka'Reemed K'orhn, a horrific ooze from another reality. Will the PCs survive or get creamed?
It includes a history/background for the encounter, maps, and monster stats. The companion ZIP file contains JPEG versions of the maps (with and without grid), the Word file of the encounter,... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 12th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Order of Salvation—Necroknights in the service of Durakor. CR 5+
The encounter includes:
History/Background for the encounter.
Encounter guide.
New Monsters: Necroknight, Necroknight Captain, Necropriest, Necromancer, and Zombie Warhorse.
New Magic Item: Bone Flail.
Color... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 16th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a rampaging Necrolossi.
The encounter includes:
History/Background for the encounter.
New Monsters: great necrolossi and necrofire skeleton.
New magic item: dimensional chain.
Encounter guide.
Color Map
The companion ZIP file contains:
JPEG and Campaign Cartographer... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 18th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a death captain
The encounter includes:
History/Background for the encounter.
New Monsters: Death Captain and Lightning Skeleton.
New Magic Item: Betrayer’s Blade
Encounter guide.
Color Map
The companion ZIP file contains:
JPEG and Campaign Cartographer versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 42nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The party matriculates to the college of the damned, facing off against the likes of the eaters of wisdom and the shuffling fools.
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid),... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 50th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. A neighborhood has been plagued with mysterious murders. Will the PCs solve the murders with more murder or will they be murdered?
It includes a history/background for the encounter, a map, and monster stats.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 56th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Small towns and villages have been plagued by werewolf attacks. Fortunately, when adventurers arrive to save the day, so does a travelling merchant who sells silver weapons. The werewolves are defeated but at a high cost to the adventuring population and the werewolves always move on to a new target.... [click here for more] |
Dungeon Masters Guild |
FREE
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This is the 58th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs discover that art is…undead. There are, sadly, no monkeys to touch.
The lowest CR of the easiest encounter, a bone statue, is ½ but this can be modified to increase its difficulty. There is also a CR 3 encounter with a single bone shaper. The CR of this encounter can also be increased.... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the sixth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The heroic PCs have a chance to complete a job botched by the ghost hunter Cerellan Thel, that of destroying Kella Thar.
It includes a history/background for the encounter, a map, new magic items, and monster stats.
The encounter is CR 9.
The companion ZIP file contains JPEG versions of the... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 70th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the puddle lurker, a strange elemental that dwells within a para dimensional rift. Will they leap the puddle or get their feet wet (with their blood)?
The medium puddle lurker is CR1 and the large version is CR 3.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 71st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Long ago, the people of the town of Druln faced a terrible choice. Invading orcs and gnolls were but days away. The lord of the town had been slain by her son, Pral, after he arrived with a force of cultists, mercenaries and undead. Lord Pral offered them a choice between accepting the blessing of... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 73rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs are stalked by chronocats, the assassins of time.
A single chronocat is CR 8. The encounter can easily be modified by increasing the number of foes.
According to legends, the rulers of the fey realms asked Tempus to grant them a special sort of time, different from that of most of the... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 96th in an ongoing series aimed at providing the overworked DM with ready-to run encounters.
The PCs get a chance to test their brawling talents in Breka’s fighting pit. Will they sting like a butterfly or kick like a mule?
This encounter is useful for running a quick brawl or as the setting for the pit fighting downtime activity. It also pairs well with Wendy Lee’s Round 1, Fight!... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the ninth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter the legendary assassin Alena Trel the Eye Piercer. A CR 5+ encounter.
The encounter includes:
History/Background for Alena and her team.
Encounter guide.
New Magic Items: Assassin’s Crossbow and Gloves of the Crossbowperson.
New Items: Kelok’s Light Crossbow and Kelok’s... [click here for more] |
Dungeon Masters Guild |
FREE
|
Legal Information
You may reduce, enlarge, re-label, crop or color the maps. The creator's name (“Michael LaBossiere”) must be included in the final published maps if it appears in the original maps. You may not resell these maps. If you use this image in a publication (digital, print or otherwise) you must include this statement:
“Some maps copyright Michael C. LaBossiere,... [click here for more] |
Dungeon Masters Guild |
FREE
|
Description
This royalty free map collection contains over 30 free color maps including a keep, dungeons, outdoor encounters and more. Each map has a version with a grid and one without.
Legal Information
You may reduce, enlarge, re-label, crop or color the maps. The creator's name (“Michael LaBossiere”) must be included in the final published... [click here for more] |
Dungeon Masters Guild |
FREE
|
Description
This royalty free map collection contains over 30 free color maps including a keep, a town hall, an inn, outdoor encounters and more. Each map has a version with a grid and one without.
The PDF displays all the maps in the collection and each map is included as an individual JPEG file.
Legal Information
You may reduce, enlarge, re-label,... [click here for more] |
Dungeon Masters Guild |
FREE
|
Description
This royalty free map collection contains over 30 free color maps including frozen terrain, frozen ruins, and structures. The maps are divided into versions with grids and those without.
The PDF displays the maps in the collection and each map is included as an individual JPEG file.
Legal Information
You may reduce, enlarge, re-label,... [click here for more] |
Dungeon Masters Guild |
FREE
|
Description
This royalty free map collection contains 30 free color maps including frozen terrain, frozen ruins, and some maps suitable for time/dimensional travel adventures.
The maps are divided into versions with grids and those without.
The PDF displays the maps in the collection and each map is included as an individual JPEG file.
Legal Information... [click here for more] |
Dungeon Masters Guild |
FREE
|
Description
This royalty free map collection contains a variety of free color maps including an armory, a church, tombs and outdoor encounter maps. Some maps have variations, such as with and without text or with and without grids.
Legal Information
You may reduce, enlarge, re-label, crop or color the maps. The creator's name (“Michael LaBossiere”) must be included... [click here for more] |
Dungeon Masters Guild |
FREE
|
Description
This royalty free map collection contains 40 free color maps including towers, a keep, an inn, a town hall and more. Each map has a version with a grid and one without. The PDF files allows you to easily view the maps, the ZIP file contains the JPEG versions.
Legal Information
You may reduce, enlarge, re-label, crop or color the maps. The creator's... [click here for more] |
Dungeon Masters Guild |
FREE
|