Light a candle to banish the darkness. A good thought. Beware, though, candles throw shadows. The chandler working under the sign of the Red Candle seems like a purveyor of light to his neighbors, but what of the shadows he creates?
Set in Telflamm, Thesk.
The Red Candle is a combat Q-Encounter, or Quick-Encounter, that can be run for a group of four to six players with 8th-level... [click here for more]
Buried among the more obscure and esoteric rumors one can find in Thesk’s less reputable taverns lay that of the Midnight Den. It is said that the rare gambler can find themselves in a place that accepts no coin at its tables. Instead, the bold risktaker is asked to bet things of true value: cherished memories, firstborns-yet-to-be, or even the final hours of one’s life. The truth to the rumors... [click here for more]
The sewer systems underneath various cities across the lands are filled with the refuse of those above and often become the lair to unsavory beings. Telflamm is no exception. Being the home to the Shadowmasters, the embodiment of a religious cult and a thieves’ guild, the city itself is very old, over 500 years and counting. Through that time, all kinds of interesting and nasty things have... [click here for more]