CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more]
Sewers of the Rat King is an urban adventure designed for a party of three to five players of level 1-3. The adventure was intended to take place in Waterdeep, but can easily be changed to set in any urban location.
The Story
A group of adventurers find themselves in Waterdeep where five different people disappear nightly never to come back, yet the lords of Waterdeep struggle to take action.... [click here for more]
Close a gate to Avernus, steal a powerful mind flayer artifact, and risk it all in a drow casino in the exciting second act of the Menzoberranzan Excursion Trilogy!Devious Designs immediately follows the the surprise attack on House Freth's gladiatorial arena at the end of The Drider's Revenge. As they learn about the devious designs of House Freth's nobility,... [click here for more]
Welcome back to Waterdeep!Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
A-3 Whitecap Shark and other sea terrors. New monsters to add a nautical flavor to your games. Make way for Tidepool Goblins, Shipwreck Guardians, the elemental Wavespawn and, of course, the product’s namesake,... [click here for more]
The immaculate city of Ledophas stands secluded in the bowl of a mountain range, cut off from the rest of the world. A curfew is put in place and Its citizens die each night with no one seemingly knowing anything. With its Guardians standing strong, how can this happen?
This is a standalone city to insert into your adventure with plot hooks and a mystery to solve.
I just uploaded the map, I am... [click here for more]