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Revel's End Prison Break - expanded content for Rime of the Frostmaiden

Revel's End Prison Break - expanded content for Rime of the Frostmaiden


In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237. Revel's...   [click here for more]
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50 Non-Combat Arctic Encounters

50 Non-Combat Arctic Encounters


Wandering through an icy wasteland with nothing to break up the journey but combat can leave your arctic adventures feeling cold and empty. With this set of non-combat vignettes and short encounters, you can bring your arctic scenes to life and add drama with the roll of a D100. These encounters are modeled off the ones in Xanathar's Guide to Everything, and provide an easy to use table for a DM to...   [click here for more]
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Sleeping Giant Mountain

Sleeping Giant Mountain


An original one-shot adventure designed for 3-6 level 3 characters. Summary A recent archaeological expedition in Icewind Dale has uncovered a remarkable discovery: the Spine of the World mountain range is, in fact, the actual spine of a great giant.  The discovery confirms an ancient legend, that giants as tall as mountains once roamed the Forgotten Realms.  Lead...   [click here for more]
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Icewind Dale Dungeon Master Screen Companion

Icewind Dale Dungeon Master Screen Companion


No more fumbling with tons of notes, binders, and lose papers. With this Master Screen Companion, you will have all the information you need to set up the Rime of The Frostmaiden campaign. This system I created years ago for my games goes on top of your actual DM Screen and allows you quick access to all relevant information. Just print it and enjoy it. With this PDF you will get 4 screens: 1. Wilderness...   [click here for more]
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The Terror of Yeti Peaks - One-Shot Adventure

The Terror of Yeti Peaks - One-Shot Adventure


The icy tundra of Icewind Dale is home to many threats, from deadly blizzards to territorial White Dragons. However, hidden deep in their cave atop a small range of snow-covered mountains off the Spine of the World known as the Yeti Peaks a daunting, giant Yeti began to rise above others, conquering many Yeti clans and lone hunters, growing his herd to the largest the Yeti Peaks has seen. The Alpha...   [click here for more]
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Hypothermia: An Icewind Dale Adventure

Hypothermia: An Icewind Dale Adventure


Hypothermia is a Dungeons and Dragons adventure module intended to supplement Icewind Dale: Rime of the Frostmaiden, pitting a Tier 2 party against a vicious bheur hag during Auril's Everlasting Rime.  When a group of experienced hikers fail to return home after a dangerous arctic excursion, adventurers will have to brave the endless storm to find them. Along the way they can negotiate with a flameskull,...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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Moon Calendar - Rime of the Frostmaiden

Moon Calendar - Rime of the Frostmaiden


Tracking light is easy, right? Your players travel during the day and rest at night. Logical. But what happens if light depends on the moonlight because there is no sun? And from midnight till 10:00 a.m. the night is covered by the light of an aurora? Now you need to track time... because the illumination your players will have today at 7:00 p.m. is not the same they will have next week. Maybe they...   [click here for more]
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Aurils ewiger Winter

Aurils ewiger Winter


Aurils ewiger Winter Regelerweiterung für das Überleben in Icewind Dale Icewind Dale ist als ein Survival-Setting mit Horrorelementen ausgeschrieben, aber die Regeln für das Überleben im Abenteuerbuch sind gar nicht so Horror, wie es vermuten lässt. Daher habe ich hier einige Regelerweiterungen, aber auch neue Regeln hinzugefügt, um echtes und hartes Survival-Feeling...   [click here for more]
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Warlock Patron - The Frozen Heart

Warlock Patron - The Frozen Heart


"You derive your arcane power from a bargain struck with a patron cloaked in snow and shadow. Your patron is a powerful being that commands ice and cold such as a white or silver dragon, a powerful frost giant, an ice devil, or even an aspect of minor deities such as Auril the Frostmaiden. These beings’ motivations are manifold, but they typically revolve around spreading winter to every corner of...   [click here for more]
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Prince of Beasts

Prince of Beasts


        Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern...   [click here for more]
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Auril's Eternal Winter

Auril's Eternal Winter


Auril’s eternal Winter Regelerweiterung für das Überleben in Icewind Dale Icewind Dale is advertised as a survival setting with horror elements, but the rules for survival in the adventure book don’t bring the horror it suggests. So I've added some rule extensions and new rules to bring genuine hardcore survival feeling to your adventures! In...   [click here for more]
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Polar WereBear Class

Polar WereBear Class


Want a story-themed character with some oomph? Why not try this polar werebear class when playing Icewind Dale? Werebears are lawful good, solitary unless in a pack, cautious and kind characters. They tend to be broad chested, stocky, with hair coloured the same as their bear fur - for polar werebears this is white, bordering on grey. They love isolated locations away from people and are very unlikely...   [click here for more]
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Chilled Secrets

Chilled Secrets


Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!  As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and...   [click here for more]
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Kringle's Wondrous Workshop

Kringle's Wondrous Workshop


Yule is one of the most anticipated dates in the yearly calendar. A time of merriment, joyous reunions with loved ones, and the exchanging of presents, all capped off by the myth of the great spirit Kringle. According to lore, Kringle flies down from his home in the frigid north every Yule to deliver presents to the nicest of children. However, this Yule, there is a sinister chill in the air. Whisperings...   [click here for more]
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The Desert Walker's Guide To Anauroch - Map Pack

The Desert Walker's Guide To Anauroch - Map Pack


Produced as an accompaniment to The Desert Walker's Guide To Anauroch, these maps can be used to enhance any Anaurian adventure.  Presented in color and greyscale and in varying levels of locational detail, these can be used to find the many locations listed in The Desert Walker's Guide To Anauroch or as a blank canvas upon which to craft your own Anaurian...   [click here for more]
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Auril's Arsenal

Auril's Arsenal


Need a magic item? Auril has you covered! This document contains 25 unique magic items which fit seamlessly into any Rime of the Frostmaiden campaign. From the Wand of the Aurora to a Potion of Blubbering, there is an item for everybody! ...   [click here for more]
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CCC-DC-POA-MDV01, "Haven (Isn't too far Away)

CCC-DC-POA-MDV01, "Haven (Isn't too far Away)


The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light? Take your Tier One adventurers on the search...   [click here for more]
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DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin

DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin


    ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.     However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive...   [click here for more]
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GIANTS

GIANTS


GIANTS presents a way to incorporate giants as player characters in your campaign world. Gain new insights to giants whether you run a giant-centered campaign, or run them as adversaries for your toughest PCs.  Introducing the specialized class of runegraver---a unique perspective on how runes work, particular to giants. Includes over 170 runes, and hundreds of tattoos, totems, fetishes, and new...   [click here for more]
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DC-PoA-DUCKS-OS-02-Are you open-minded?

DC-PoA-DUCKS-OS-02-Are you open-minded?


Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Icewind Dale: Opportunity Costs

Icewind Dale: Opportunity Costs


Icewind Dale: Rime of the Frostmaiden provides numerous adventures and quests for an enterprising party. In many cases, it even provides information on what to do if the party neglects a quest or town in favor of pursuing other options. The module does not do this for every quest, and what this supplement aims to achieve is filling out the adventures that a party could miss. It offers changes based...   [click here for more]
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3for5E - Velsharoon's Gift

3for5E - Velsharoon's Gift


Walking dead roam the cold winter night! A horde of highly-infectious zombies have been released from a forgotten network of tombs. There’s no time to waste: the entrance to the catacombs must be blown up before more undead emerge from the depths. When the characters accidentally get involved, it’s up to no one else but them to avert the zombie apocalypse. Eager to find out what it’s...   [click here for more]
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Dûnan’s Forge

Dûnan’s Forge


Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece. Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society...   [click here for more]
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Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden

Arctic Archetypes - Character Options inspired by Rime of the Frostmaiden


This includes three class archetype options inspired by the new Rime of the Frostmaiden campaign book. Included is the Circle of the White Wolf for Druids, Path of the Wendigo for Barbarians, and Oath of Winter for paladins. The Path fo the Wendigo is revision of a previous title I had released. the Oath of Winter is a new updated version pulled from my Paladin Variants title. Please check out my other...   [click here for more]
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Way of the Mountain

Way of the Mountain


This monk subclass is inspired by the goliath tribes of Icewind Dale: Rime of the Frostmaiden. Harness the strength, power, and wisdom of the mountain with this monastic tradition that has been passed down amongst goliaths for centuries. Send your foes flying off of cliffs and crush them with stone. You are immovable, and you are unstoppable. ...   [click here for more]
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Milestone XP: A Character Advancement Research

Milestone XP: A Character Advancement Research


Character Advancement was done historically by gaining Experience Points but lately it has fallen behind the simpler and streamlined method of using Milestones. The benefits of using Experience Points is that your players feel the satisfaction of gaining them little by little and seeing their progress between levels. It can also be used to promote more than just combat, by granting XP for social interactions...   [click here for more]
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Fishing for Knucklehead Trout

Fishing for Knucklehead Trout


This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ...   [click here for more]
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DC-PoA-INAS-02 Left Behind

DC-PoA-INAS-02 Left Behind


Some trappers in Caer-Konig need help finding their lost friends. During their last expedition they wandered near an ancient keep near the Reghed Glacier and barely escaped from an undead horde. Two of them weren’t so lucky and were cut off during the chase. It’s been a fortnight since the encounter; can the adventurer’s travel to this ancient fortress and rescue the missing trappers? ...   [click here for more]
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Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks

Queen of Frozen Tears Patron: an Icewind Dale option for Warlocks


Make a deal with Auril, the Frostmaiden herself, and venture trough icy land with the power of winter by your side. The Queen of Frozen Tears Patron makes your Warlock an agent of the winter wrath! ...   [click here for more]
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Homebase & HQ Map Pack Vol. 1

Homebase & HQ Map Pack Vol. 1


Hello everyone, Please enjoy the following maps and suggestions. These are just some free HQ’s so go ahead and dive on in. The maps works for any D&D setting such as Eberron or the Forgotten Realms. The Desert Camp & Town HQ This camp can be used if your party needs to make a permanent outpost in a desert or it is great for a villain traveling through a desert. The building in the desert...   [click here for more]
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A Midwinter Tale

A Midwinter Tale


Will your heroes solve the mysteries surrounding the strange wizard in the north? Will they save Midwinter and bring joy to the people's hearts? Will they be redeemed in the eyes of the gods? Find out in this 4-5 characters of level 12 adventure that takes place somewhere in the Frozenfar! ...   [click here for more]
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Snow Elf Subrace

Snow Elf Subrace


This subrace works thematically with Icewind Dale: Rime of the Frostmaiden and is lore friendly as they would be found in that region. Feel free to pay nothing for this, but any proceeds will go towards funding future products only. We’re more interested in making D&D fantasy content than making money. Lairs & Lizards© is an aspiring D&D group founded by the Lair brothers, who hope...   [click here for more]
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Oneiro Island

Oneiro Island


THE FATE OF THE WORLD LIES IN THE ONE FORGOTTEN Five hundred years ago, the Battle of Biringan left many dead. A portal was breached leading to a far off island within The Forgotten Realms. Explorers ventured in, some never made it back. Corbin was victorious sealing the portal to Oneiro Island. As he grew older, he is not able to perform the ritual once more without sacrifice. Biringan...   [click here for more]
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DC-POA-EBAL-TT1 Bru in Trouble

DC-POA-EBAL-TT1 Bru in Trouble


The residents of bleak and deadly Icewind Dale sometimes need to blow off steam, and they appreciate any excuse for a drinking contest.  When three rival distillers gather to show off their wares at a small tavern in Goodmead, the festivities quickly spiral out of control into theft and murder.  Heroes who can hold their liquor are called upon to solve the crime.  This adventure occurs in Icewind...   [click here for more]
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Oath of Winter's Wrath

Oath of Winter's Wrath


This is a paladin subclass inspired by Icewind Dale: Rime of the Frostmaiden. The tenets of this oath are the same as the tenets of Auril's faith as seen in the module. Regardless of whether you have played Rime of the Frostmaiden, you can use this oath to bring some ice-themed destruction to your dungeons and dragons game. With a blade in your hand and a puppy shaped spirit of winter by your side,...   [click here for more]
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The Frost Wind's Wail

The Frost Wind's Wail


In the endless frost of the Frozenfar, the lights of civilization in Icewind Dale flicker in the winter winds, threatened with extinguishment. The adventurers will investigate a mysterious refuge: a grim reminder of Auril's ever-present doom. What Is This? The Frost Wind's Wail is a mini-adventure designed for 3-5 players of 3rd or 4th level. Explore Kimalzi's Refuge and...   [click here for more]
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Oath of the Storm, an electrifying paladin subclass for D&D 5e v1.0

Oath of the Storm, an electrifying paladin subclass for D&D 5e v1.0


Call down divine thunder and lightning upon your enemies with this thunderous Oath for 5th Edition D&D. I originally put this subclass together for a player in my campaign who wanted to play a paladin of Thor, so it is still a work in progress! But I'm happy with it so far. It feels powerful without being too OP. Enjoy! And feel free to give feedback. ...   [click here for more]
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DC-PoA-EH-1 Horsing Around

DC-PoA-EH-1 Horsing Around


This is a DungeonCraft Adventure, for Season 10 Adventurers League set in Good Mead, Icewind Dale. Your party finds itself arriving in icewind Dale on the night of Good Mead's election for the next town speaker. But an unknown candidate has shown up to disrupt the balance of power and the other candidates need you to... take care of them. But what's really going on in Good Mead? The new version is...   [click here for more]
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Path of Crystalline Madness - Barbarian

Path of Crystalline Madness - Barbarian


An Icewind Dale themed barbarian path centered arround chardalyn, demon-infused crystals. These barbarians have learned to control the madnes given by this material, and they use it to better themselves in combat. ...   [click here for more]
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The Hideous Hag of Rockmount

The Hideous Hag of Rockmount


In the frozen wastes of Icewind Dale, an expedition of desperate prospectors discovered rich deposits of coal and iron near the Spine of the World. There, they established Rockmount, the self proclaimed "Eleventh" town of Ten-Towns. But terror stalks the fledgling hamlet. Children are missing and citizens are murdered. Corpses put on public display by the serial killer they call, 'the sanguine artist'....   [click here for more]
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DC-PoA-PESCH-01 To Appease Hunger

DC-PoA-PESCH-01 To Appease Hunger


"Times are tough for the fishing industry of Dougan's Hole. You have been hired by a fisher named Karita to help her stay afloat during the "Endless Winter" of the Cold Goddess, Auril. Your charitable fortune may catch a lead to another's hardship in the end." A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.  Be sure to check out his other adventure which premiered at the...   [click here for more]
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DC-POA-Z-T1S1 Auril's Worship

DC-POA-Z-T1S1 Auril's Worship


Zardak’s Ziggurat presents: DC-POA-Z-T1S1 Auril's Worship Welcome to Icewind Dale Boldly go into a land gripped by darkness and confront an evil god. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed. This story begins on the border of the darkness and...   [click here for more]
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Frigid Zombies

Frigid Zombies


A Horror Story - Can you save the village in time? Introduction: The tiny village of Icefeathers does not appear on any map. Even in the Ten Towns it is difficult to find somebody who could give directions to the frozen outpost. Like most in the north, the citizens who live there are a rugged folk, used to the bitter cold and challenges. Now, a new undead danger threatens their precarious...   [click here for more]
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Webs in the Shimmer Tower

Webs in the Shimmer Tower


As Auril's song of endless winter strangles the Frozenfar, the Sunblight clan races to collect enough chardalyn to complete their ultimate scheme. It will take a group of hardened adventurers to pursue a duergar expedition and discover the secrets hidden of an ominious hill. What Is This? Webs in the Shimmer Tower is a mini-adventure designed for 4-6 players of 5th...   [click here for more]
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DC-PoA ROBIN 01-1 The Taming of the Chwinga

DC-PoA ROBIN 01-1 The Taming of the Chwinga


A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DC-PoA-OGG-02 Judge and Jury

DC-PoA-OGG-02 Judge and Jury


Town Speaker Nimsy Huddle knows Lonelywood better than anyone. So she knows its residents haven’t quite been themselves since the rescue mission. Sure, those broken and battered adventurers brought the missing children back...but something followed them. Now she needs someone she can trust to find out exactly what is going on. A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized for APL...   [click here for more]
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DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds

DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds


Zardak’s Ziggurat presents: DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds edition Welcome to Icewind Dale Boldly go into a land gripped by darkness and confront an evil god. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed. This story begins on the...   [click here for more]
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Outposts (1) - The Marsh

Outposts (1) - The Marsh


... The tracks looks like dragging-marks and they continues into the rosehip bushes covering the riverbank. 30 meters upstream you can see a small broken raft between the bushes. It’s been dragged up onto the riverbank many years ago and layed to rest under a very old willowtree. As you lean over the railing to have a closer look, you suddently notice a brand new chain running from beneath the...   [click here for more]
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Ranger Conclave: Landwarden

Ranger Conclave: Landwarden


Enter: the Landwarden!: A conclave of rangers that dedicated their lives to traveling the world and protecting its natural wonders. They do so by using special stances that blend druidic magics with martial prowess to emulate the hazards and safeguards nature has. ...   [click here for more]
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