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Maps, advice, & more to help you start your Rime of the Frostmaiden Campaign!
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which... [click here for more] |
Dungeon Masters Guild |
$2.95
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Warm up to the Icewind Dale with this chilling adventure!
This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead!
Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road... [click here for more] |
Dungeon Masters Guild |
$2.99
|
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned halls. With the help of some brave heroes,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters
The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape. At the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga... [click here for more] |
D&D Adventurers League |
$8.99
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Tables for Quests, Rumors, Locations, Encounters and Treasures in the Ghost Fields
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Frost, Gloom, Spirits and Wolves. There is also a separate Fantasy Grounds Version.
An adventure area as standalone module or in campaign involving arctic, ghosts, winter, frontiers, Icewind Dale or starting adventurers.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."
Module Description
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &... [click here for more] |
Dungeon Masters Guild |
$5.99
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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What is Icewind Dale: Chronicles of Ten Towns?
This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures.... [click here for more] |
Dungeon Masters Guild |
$4.95
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In the town of Easthaven, a group of adventurers is tasked on a routine mission to resupply an expedition to the Reghed Glacier. But everything is not quite as it seems, and it's not long before the chronographer's misfortunes become apparent.
A 4 Hour Adventure for Tier 1 Characters (optimized for APL 3).
A Dungeoncraft adventure for the Plague of Ancients Campaign (Season 10) of Adventurers League,... [click here for more] |
Dungeon Masters Guild |
$3.85
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Christmas with the Flumphs takes place in the world of the Forgotten Realms setting in 1489 DR. Walton Fizzleblimp, an extremely rich goblin, and candy-maker extraordinaire from Waterdeep has sent one of his delivery teams to the frozen reaches of Icewind Dale to deliver as many presents & candy as they can to the residents of Ten-Towns from their sleigh, pulled by flumphs!
Unfortunately, a... [click here for more] |
Dungeon Masters Guild |
$0.73
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A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure can easily be adjusted to fit the themes of Liar's Night, Winter Solstice, or Midwinter.
As Winter Solstice draws near, it is time for the traditional snipe hunt. Galadon the Great doesn’t have time for games, so he hires adventurers to take his place, but surprises await in Lonelywood.
Included:... [click here for more] |
Dungeon Masters Guild |
$4.49
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The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
 What lurks in the spaces between?
From ancient crypts to mysterious grottos, adventurers find themselves exploring exotic locations in search of wealth, glory and peril. No longer does travelling between quests have to be mundane or without challenge.
“Pretty Little Lairs” contains 12 fully detailed side adventures for Tier 1 characters that Dungeon Masters can readily insert... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bring the bone-chilling Hags of Hoarfrost to your table, with this four-hour adventure for characters leveled 1st-4th! Enjoy optimized resources for online play!
When a harsh winter turns uneasy neighbors into bitter rivals, or worse, Granny Grimsicle sees an opportunity to spread her unique brand of horror in Hrokstead. Short on food themselves and exhausted from their adventures,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Monster hunter Ko Windcrester has tasked you to help in his mission to stop the hauntings in the town of Easthaven. Investigate the strange events, find the buried secrets both past and present. Part 1 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
DungeonCraft Seed: Once Bitten, Ice Shy.
Written... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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 When warped creatures emerge from the Lonelywood Forest, you're tasked to contain them. But how will you confront what uncountable others refuse to?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale, in the Lonelywood Forest.
The adventure includes:
One full-color VTT-friendly map for the final area.
A printer-friendly... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Blood Secrets is a one-shot mystery-based adventure for 1st-4th level characters.
Strange lights in the night herald the return of an ancient threat.
Can you discover the secret of Songsteel Manor before it’s too late? ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey and... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
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Now for Fantasy Grounds!
Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned... [click here for more] |
Dungeon Masters Guild |
$4.95
|

HINTERGRUND
Die Helden müssen sich den Plänen einer Drow-Priesterin von Lolth entgegenstellen, oder ihre Menschlichkeit verlieren.
Um ihre eigenen Dämonen zu besiegen reisen sie bis in die Hölle. Dort hoffen sie die Kelche, die die Dämonen kontrollieren,
zu vernichten.
Dieses eigenständige Abenteuer kann auch alternativ als Prequel zur Baldurs Gate: Abstieg nach Avernus... [click here for more] |
Dungeon Masters Guild |
$8.53 $5.31
|
A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."
Module Description
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &... [click here for more] |
Dungeon Masters Guild |
$7.99
|
As you touch the doll, goosebumps run up your arm. In the corner of the room, in the darkest shadow, you hear a tiny giggle...
From the playtesters: "I had a blast! This adventure has a great balance of role-play, exploration and combat!" "Super Creepy!"
Return to seeing the world through a child's eyes, when fear was real. Little Miss Paren... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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"Questa striscia di terra innevata e inospitale è afflitta da orribili sciagure che si annidano nei posti più improbabili. Ci auguriamo che questa guida porti divertimento e terrore sul tuo tavolo da gioco."
Descrizione del Modulo
Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata è una raccolta di 12 uniche side stories per personaggi... [click here for more] |
Dungeon Masters Guild |
$5.99
|
 Add something new to your gaming gene pool with Encounter DNA!
This product is in PDF format. If you are interested in the Fantasy Grounds version of this product, it's located HERE.
The Night Parade of One Hundred Demons line of products are designed for GMs to pick up and run during a single gaming session with minimal preparation. Each contains a new creature inspired by mythology... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Ulkred the necromancer covets the Androma diamonds. An effort was made to smuggle them out of his reach by hiding them in a disguised mead caravan traveling from Good Mead to Easthaven. However, Ulkred seems to be a step ahead and has attacked the caravan and taken the diamonds. Now the only one who knows where Ulkred hides is an insane old man who lives beneath the foothills of the Spine of the World.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 The town of Termalaine has been beset by one misfortune or another for the past tenday, ever since the last group of adventurers left town. Find out what they left behind and put a stop to it! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
 An adventure for characters of levels 1-5.
As the night darkens and the cool winter air freeze, the night stars vanishes in the heavy snowfall. A blizzard is sweeping down from North of Sword Coast, bringing a deadly disease in the air. Breathing the air will assure a slow, but sure death. However, the dead don’t stay dead for long. As the dead rise from their snow-covered tombs, their eyes freeze... [click here for more] |
Dungeon Masters Guild |
$9.99
|
 Add something new to your gaming gene pool with Encounter DNA!
This product is for Fantasy Grounds. If you are interested in the PDF version of this product, it's located HERE.
The Night Parade of One Hundred Demons line of products are designed for GMs to pick up and run during a single gaming session with minimal preparation. Each contains a new creature inspired by mythology... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 Chapter two in The Snow-Covered Tombs Story.
A Four- to Six-hour adventure for 1st through 4th level characters.
Distant screams can be heard through the storm as you look down to the town of Lonleywood. You glimpse through the whipping snow and see that parts of the town have started to burn. The screams fade a bit and you see shapes moving about. Have you come too late? Has the undead overtaken... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Chapter three in The Snow-Covered Tombs Story.
A Four- to Six-hour adventure for 2nd to 6th level characters.
"It’s time for this curse to end” you tell yourself as you push your canoe into the freezing waters of the sea of moving ice. As your paddle hits the water and you shoot through the waves, all you can hear is the wind blowing but your only focused on one thought: ” if I am to survive,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Chapter 4 in The Snow-Covered Tombs Story.
A Four- to Six-hour adventure for 3rd through 7th level characters.
You feel your body ache in fatigue as you arrive at your destination. You stand on the end of a gigantrum broken stone bridge and on the other side you see an ancient fortress of Osteria encapsuled in blue ice. There is only one way forward, and that’s into its depths! She must be stopped... [click here for more] |
Dungeon Masters Guild |
$4.99
|