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DC-PoA-TDG01-06 Dale Rangers

DC-PoA-TDG01-06 Dale Rangers


Easthaven is disturbed by terrifying noises, and morning light shows formidable tracks in the snow. Can you discover what is terrorizing the town? Part 6 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 6. DungeonCraft Seed: My, What Big Feet You Have An Adventure by Steven Truong Adventure League Module Season 10 This product includes: Adventure...   [click here for more]
Dungeon Masters Guild  $4.99 $3.99

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DC-PoA-TDG01-07 Rage of the Rime

DC-PoA-TDG01-07 Rage of the Rime


Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers. Part 7 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. DungeonCraft Seed: Caravanning An Adventure by Steven Truong Adventure League Module Season 10...   [click here for more]
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DC-PoA-TDG01-08 Mountain of Madness

DC-PoA-TDG01-08 Mountain of Madness


Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of horrors pouring forth from a smashed keep, and they quake when speaking of the armored monster and its horrible appetites. Part 8 of the Coins of The Elder Evils. A Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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DC-PoA-TDG01-09 Wyrm Walkers

DC-PoA-TDG01-09 Wyrm Walkers


A gnome squidling has been thrown from his crashed ship, Id Ryboslav and is lost in Icewind Dale! He needs help getting home before he starts to get too hungry. Deep in the mountain two forces are preparing for war. Part 9 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9. DungeonCraft Seed: The Littlest Squidling Adventure by Steven Truong Adventure...   [click here for more]
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DC-PoA-TDG01-10 Endgame of the Elder Evils

DC-PoA-TDG01-10 Endgame of the Elder Evils


Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.  Part 10 of the Coins of The Elder Evils. A Four-Hour Adventure for...   [click here for more]
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DC-PoA-TDG01-11 DaleVision

DC-PoA-TDG01-11 DaleVision


The residents of bleak and deadly Icewind Dale sometimes need to blow off steam.  The Dalevision Song Contest: a music contest, mixed with the biggest celebration of music, people and diversity the North has ever seen.  Epilogue of the Coins of The Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DungeonCraft Seed: Winter Over Adventure by Steven Truong...   [click here for more]
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DC-PoA-TDG01: Coins of the Elder Evils  [BUNDLE]

DC-PoA-TDG01: Coins of the Elder Evils [BUNDLE]


This special bundle product contains the following titles. DC-PoA-TDG01-01 Wayward Beginnings Regular price: $3.19 Bundle price: $3.00 Format: Multiple Formats Monster hunter Ko Windcrester has tasked you to help in his mission to stop the hauntings in the town of Easthaven.  Investigate the strange events, find the buried secrets both past and present. Part 1...   [click here for more]
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DC-PoA-TLOH-01 The Light of Hope

DC-PoA-TLOH-01 The Light of Hope


DC-PoA-TLOH-01 The Light of Hope With the continual darkness still overhead, adventurers embark on a journey to deliver Good Mead supplies to some of the Ten-Towns to lighten the mood and allow people to blow off steam. On the journey, the characters will be providing joy, light, hope, celebrations, competition, honey wine, and baked goods. A 4-hour adventure for 5th to 10th level...   [click here for more]
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DC-PoA-VID-01: The Hex of the Horn

DC-PoA-VID-01: The Hex of the Horn


The town of Termalaine has found itself under an incredible run of bad luck, and the proprietor of The Mad Hawk's Alehouse is confident that a mysterious dragon's horn that she recently received is to blame. It’s up to the characters to return the horn to the previous owner before they leave port and strand Termalaine with bad luck forever! This adventure was written as a part of the Storytelling...   [click here for more]
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DC-PoA-WC-02 Library of Lost Books

DC-PoA-WC-02 Library of Lost Books


The Library of Lost Books normally only appears during an eclipse, but the events of Icewind Dale have summoned it to the icy waste.  Lost knowledge beckons, but the late fees could be deadly! A 2-4 hour, Tier 1 (APL 3) adventure for Season 10 of the Dungeons & Dragons Adventurer's League.  Adventure code: DC-PoA-WC-02 Library of Lost Books Digital maps, with and without grids, and printer...   [click here for more]
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DC-PoA-WI-DD-02: Delving in the Dale

DC-PoA-WI-DD-02: Delving in the Dale


The town of Termalaine has been beset by one misfortune or another for the past tenday, ever since the last group of adventurers left town. Find out what they left behind and put a stop to it! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DC-POA-Z-T1S1 Auril's Worship

DC-POA-Z-T1S1 Auril's Worship


Zardak’s Ziggurat presents: DC-POA-Z-T1S1 Auril's Worship Welcome to Icewind Dale Boldly go into a land gripped by darkness and confront an evil god. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed. This story begins on the border of the darkness and...   [click here for more]
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DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds

DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds


Zardak’s Ziggurat presents: DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds edition Welcome to Icewind Dale Boldly go into a land gripped by darkness and confront an evil god. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed. This story begins on the...   [click here for more]
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DC-POA-Z-T1S3 Oh Brother Where Art Thou?

DC-POA-Z-T1S3 Oh Brother Where Art Thou?


Zardak’s Ziggurat Presents: DC-POA-Z-T1S3 Oh Brother Where Art Thou? There’s Something Fishy Going On Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed. This adventure begins after a night...   [click here for more]
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DC-POA-Z-T1S3 Oh Brother Where Art Thou? - Fantasy Grounds

DC-POA-Z-T1S3 Oh Brother Where Art Thou? - Fantasy Grounds


Zardak’s Ziggurat Presents: DC-POA-Z-T1S3 Oh Brother Where Art Thou? There’s Something Fishy Going On Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed. This adventure begins after a night...   [click here for more]
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DC-POA-Z-T2S1 You Have a Friend in Me

DC-POA-Z-T2S1 You Have a Friend in Me


Zardak’s Ziggurat Presents: DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. Dungeoncraft Seed Used: This Seems Familiar Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could...   [click here for more]
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DC-POA-Z-T2S1 You Have a Friend in Me - Fantasy Grounds

DC-POA-Z-T2S1 You Have a Friend in Me - Fantasy Grounds


Zardak’s Ziggurat Presents: DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. Dungeoncraft Seed Used: This Seems Familiar Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could...   [click here for more]
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DC-POA-Z-T2S2 Iggy’s Folly

DC-POA-Z-T2S2 Iggy’s Folly


Zardak’s Ziggurat Presents: DC-POA-Z-T2S2 Iggy’s Folly Chardalyn Shenanigans Find the intrepid adventurer Iggy Snoozenews and unravel the mystery surrounding the increase in chardalyn formations throughout Icewind Dale A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. This adventure uses the ‘My, What Big Feet You Have’ DungeonCraft Story...   [click here for more]
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DC-POA-Z-T2S2 Iggy’s Folly - Fantasy Grounds

DC-POA-Z-T2S2 Iggy’s Folly - Fantasy Grounds


Zardak’s Ziggurat Presents: DC-POA-Z-T2S2 Iggy’s Folly Chardalyn Shenanigans Find the intrepid adventurer Iggy Snoozenews and unravel the mystery surrounding the increase in chardalyn formations throughout Icewind Dale A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. This adventure uses the ‘My, What Big Feet You Have’ DungeonCraft Story...   [click here for more]
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DDAL-DRW-14 The City That Should Not Be

DDAL-DRW-14 The City That Should Not Be


DDAL-DRW-14 The City That Should Not Be Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You’re tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations. Part One of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characcters....   [click here for more]
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DDAL-DRW-15 Frozen Whispers

DDAL-DRW-15 Frozen Whispers


DDAL-DRW-15 Frozen Whispers Something in Xorvintroth is harming your allies at the Harper safe house. If you can’t find and stop it, your mission will be over before you ever take the fight to the Red Wizards. Part Two of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characcters. Optimized for: APL 13 CONTENT WARNINGS: substance (alcohol, mention),...   [click here for more]
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DDAL-DRW-16 Uprising

DDAL-DRW-16 Uprising


DDAL-DRW-16 Uprising The Thayans are fortifying buildings in the center of Xorvintroth. It’s time to figure out why they’re here. Part Three of the The Cold Dark series of adventures. A four hour adventure for 11th through 16th level characters. Optimized for: APL 13 Content Warnings: oppression (slavery, child slavery, racism, tyranny), mental health (Far Realm effects, anxiety, delusions,...   [click here for more]
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DDAL00-13 Knuckleheads & Other Such Curiosities: A Travelers’ Guide to Icewind Dale

DDAL00-13 Knuckleheads & Other Such Curiosities: A Travelers’ Guide to Icewind Dale


  Hope for the Best. Prepare for the Worst. Bring a Warm Coat. The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.  Knuckleheads &...   [click here for more]
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DDAL10-00 Ice Road Trackers

DDAL10-00 Ice Road Trackers


A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North. An introductory adventure comprising four 1-hour episodes. ...   [click here for more]
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DDAL10-01 The Frozen North

DDAL10-01 The Frozen North


An avalanche strands you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life! Part One of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- and 2nd-Level Characters Optimized for APL...   [click here for more]
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DDAL10-02 Gnashing Teeth

DDAL10-02 Gnashing Teeth


The goliaths of Wyrmdoom Crag are a proud, but thankfully, generous people. Having provided you with shelter from the deadly wilds of Icewind Dale, they’ve asked you to look into the strange things that’ve been happening in and around their home. Part Two of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3. ...   [click here for more]
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DDAL10-03 Divining Evil

DDAL10-03 Divining Evil


A gruesome murder sends you into the frozen wastes in search of answers. Will you find what you seek, or will your journey simply create more questions? Part Three of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3. ...   [click here for more]
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DDAL10-04 Cold Benevolence

DDAL10-04 Cold Benevolence


Feral-Tongue must be stopped! But without aid, your efforts will likely be in vain. Amid rising tensions, Old Goat suggest an unlikely ally: chwingas! Her plan, however, isn't popular among other members of the clan. Can you sway their opinion? Better yet, can you find the elusive elemental spirits? Part Four of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st-...   [click here for more]
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DDAL10-05 A Blight in the Darkness

DDAL10-05 A Blight in the Darkness


The wicked owlbear Frostclaw was nearly defeated. Now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten-Towns! Part Five of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters ...   [click here for more]
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DDAL10-06 The Fallen Star

DDAL10-06 The Fallen Star


As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures. A Four-Hour...   [click here for more]
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DDAL10-07 Into Darkness

DDAL10-07 Into Darkness


Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom? Part Seven of the Plague of Ancients Series of Adventures. A Four-Hour Adventure...   [click here for more]
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DDAL10-08 Volatile Thoughts

DDAL10-08 Volatile Thoughts


Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives. Part Eight...   [click here for more]
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DDAL10-09 Recipe for Retribution

DDAL10-09 Recipe for Retribution


The plan is in motion, and you must scour the breadth and depth of Icewind Dale for the components an extraplanar stranger needs to create explosive devices powerful enough to bury the ancient Abeiran city of Xorvintroth and seal away the horrors residing within. Are you up to the challenge? Part Nine of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through...   [click here for more]
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DDAL10-09 Recipe for Retribution Maps

DDAL10-09 Recipe for Retribution Maps


DDAL10-09 Recipe for Retribution Maps Plague of Ancients Five maps that were created by Richard Hayward for the D&D Adventurers League module  DDAL10-09 Recipe for Retribution from Season 10: Plague of Ancients (Rime of the Frostmaiden), published in August 2021. Part 1: Sunblight. Part 2: a. Lost Spire of Netheril, b. Reagent Cabinet. Part 3. Ice Road. Part 4. The Workshop. BONUS...   [click here for more]
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DDAL10-10 Burying the Past

DDAL10-10 Burying the Past


DDAl10-10 Burying the Past  A Plague of Ancients Adventure The bombs are constructed, the plans laid. The only thing remaining is the easy part: stealing into an ancient, alien city full of nightmarish creatures from beyond the limits of sanity, setting the bombs, and escaping the city without getting caught before they detonate. Simple! Part Ten of the Plague of Ancients Series of Adventures....   [click here for more]
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DDEP10-00 The Great Knucklehead Rally

DDEP10-00 The Great Knucklehead Rally


To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle. A Three-Hour Epic Adventure Optimized for 2nd-Level Characters Single Table Play Guidance...   [click here for more]
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DDEP10-02 Song of Spears

DDEP10-02 Song of Spears


Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga...   [click here for more]
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Deadly Dragons - White Dragons

Deadly Dragons - White Dragons


5 Adult White Dragon stat blocks; with dragon names 5 Ancient White Dragon stat blocks; with dragon names. Each dragon stat block has 4 pages and include a Regional Effects table, a Lair Effects table, a Lair Action table, and a Lair map. The lair maps are roughly 3400x4200 pixels designed for VTT but can also be printed for table top. 3 new legendary actions Grapple, Regenerate, and Cast Innate...   [click here for more]
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Deadwinter Daughter: A Midwinter Mystery

Deadwinter Daughter: A Midwinter Mystery


Deadwinter Daughter is a short, festive adventure for a party of four to six 3rd-level characters, who will advance to 4th level by the adventure’s conclusion.  Adventurers awake to a scream in the night. Investigation reveals a family torn apart and a nearby hag coven celebrating their version of the midwinter holiday with a new initiate: the kidnapped infant. Silence reigns the night before...   [click here for more]
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Deep Dread (Fantasy Grounds)

Deep Dread (Fantasy Grounds)


Deep Dread Now available for Fantasy Grounds Unity! Trouble stirs in Neverwinter as the player characters are summoned to assist in a precarious escort mission, of a notorious criminal known as the Mangler. The prisoner is among the most wanted for vile crimes in numerous cities and states, yet Neverwinter is not one of them. Lord Neverember’s right hand will enlist the heroes to escort the Mangler...   [click here for more]
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Der Kuss der Winterkönigin

Der Kuss der Winterkönigin


Ihr Kuss ist so kalt wie Eis und wenn du nicht vorsichtig genug bist, wird sie dich für immer in ihrem Reich festhalten. Der Kuss der Winterkönigin ist ein Winterabenteuer mit Horrorelementen, welche eine Reise ins Feywild beinhaltet. Es basiert lose auf dem Märchen 'Die Schneekönigin' von Hans Christian Andersen. Es ist am besten für DM's geeignet,...   [click here for more]
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Die Sieben Kelche der Spinnenkönigin

Die Sieben Kelche der Spinnenkönigin


HINTERGRUND Die Helden müssen sich den Plänen einer Drow-Priesterin von Lolth entgegenstellen, oder ihre Menschlichkeit verlieren. Um ihre eigenen Dämonen zu besiegen reisen sie bis in die Hölle. Dort hoffen sie  die Kelche, die die Dämonen kontrollieren, zu vernichten.   Dieses eigenständige Abenteuer kann auch alternativ als Prequel zur Baldurs Gate: Abstieg nach Avernus...   [click here for more]
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Disabled NPC of the Week: Jeralion the Centaur

Disabled NPC of the Week: Jeralion the Centaur


Jeralion the Centaur from this week's Accessible Adventure of the Week: The Dour Dowry. Jeralion was born with a form of Chronic Fatigue Syndrome known in centaurs as Slough (/slo͞o/) Hoof, which causes fatigue and pain. Disabled NPC of the Week At Wyrmworks Publishing (wyrmworkspublishing.com), we believe that the more people have chances to interact with disabled people, the more normal it will...   [click here for more]
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Disabled NPC of the Week: Tikaani

Disabled NPC of the Week: Tikaani


From this week's Accessible Adventure of the Week, Casts with Wolves, we bring you Tikaani, a 3rd level Circle of the Moon Druid. Tikaani was abandoned by her mother and raised by wolves and now leads her pack. She is challenged by intrusive thoughts and vertigo. Disabled NPC of the Week At Wyrmworks Publishing (wyrmworkspublishing.com), we believe that the more people have chances to interact...   [click here for more]
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DL6 Dragons of Ice (1e)

DL6 Dragons of Ice (1e)


The Dragonlace saga continues! The refugees from Pax Tharkas are safe in the dwarven kingdom of Thorbardin. You are in the ancient port of Tarsis searching for ships to bear them out of the dragonarmy's reach. But nothing in silent Tarsis is as you expected. The sea receded in the Cataclysm; no ship will ever set sail from Tarsis again. Draconians openly roam the deserted city streets. A...   [click here for more]
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Dogfolk of the Realms

Dogfolk of the Realms


Dogfolk of the Realms is still within its playtest phase, any and all feedback that you have for it will be very much appreciated! This Document includes the first drafts of the following race options; Lycanvos; Humanoid wolves, sometimes mistaken for werewolves. Skylanvir; Humanoid dogs, these take after domesticated breeds specifically. Happy Making! ...   [click here for more]
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Dohwar (Penguinfolk) Player Race

Dohwar (Penguinfolk) Player Race


The Dohwar are a race of penguinfolk known throughout Wildspace and the Astral Sea for being just too dang cute. That...and being incredible merchants and shadowy information brokers. From the pages of Boo's Astral Menagerie, the Dohwar have caught the eyes and hearts of a number of Spelljammers and landlubbers alike. While the entry in Boo's is great, I think...   [click here for more]
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Domains of the Vault

Domains of the Vault


Hello hello, I hope everyone is having a lovely day. This is a compilation of Cleric Subclasses, this is the fourth in the "From the Vault" series along with the Patrons of the Vault, Paths of the Vault, and Orders of the Vault. This project was a long time in the making and I almost stopped several times but now it is finished. While this may not have been my biggest project this probably took the...   [click here for more]
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Don't Wake Yeti (DC-PoA-LEXI-01)

Don't Wake Yeti (DC-PoA-LEXI-01)


You've seen better days for sure. First an avalanche. Then a whole lot of nothing. Then waking up hanging from the ceiling inside a cold, dark cavern. This is what happens when you find a stranger in the alps. Well, keep your wits about you, and you just might get out alive. A four hour stealth-based adventure for Tier 2 Characters (Levels 5-10), optimized for 5 characters of APL 8, taking place...   [click here for more]
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Doran's & Dragons Volume 1 [BUNDLE]

Doran's & Dragons Volume 1 [BUNDLE]


This special bundle product contains the following titles. Ascent to the Radiant Summit Regular price: $3.99 Bundle price: $2.00 Format: PDF Check out this guide to find out the potential glory and rewards that await you after you make the treacherous climb. First, we have a new Paladin Oath in the form of the Solari. Your character will dedicate themselves...   [click here for more]
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