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The Spine of the World

The Spine of the World


A dangerous journey through the mountains! The Spine of the World is designed as an introductory adventure that can also be used as a prequel to Icewind Dale: Rime of the Frostmaiden. While designed to be used with level 1 characters, it can also be used with the Tier Zero Gaming rules with minor adjustments. The adventure begins in in the crime ridden city of Luskan, where characters join a caravan,...   [click here for more]
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Chilled Secrets

Chilled Secrets


Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!  As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and...   [click here for more]
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Animal Folk Tales of Icewind Dale

Animal Folk Tales of Icewind Dale


Folk tales as told by the Reghed Nomads of the Elk Tribe. Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people...   [click here for more]
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Winds of Midwinter

Winds of Midwinter


It is Winter Solstice. An old man is in need of some helping hands for a forgotten village.  The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one.  Winds of Midwinter...   [click here for more]
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DC-PoA-TDG01-07 Rage of the Rime

DC-PoA-TDG01-07 Rage of the Rime


Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers. Part 7 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. DungeonCraft Seed: Caravanning An Adventure by Steven Truong Adventure League Module Season 10...   [click here for more]
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DC-PoA-TDG01-09 Wyrm Walkers

DC-PoA-TDG01-09 Wyrm Walkers


A gnome squidling has been thrown from his crashed ship, Id Ryboslav and is lost in Icewind Dale! He needs help getting home before he starts to get too hungry. Deep in the mountain two forces are preparing for war. Part 9 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9. DungeonCraft Seed: The Littlest Squidling Adventure by Steven Truong Adventure...   [click here for more]
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DC-PoA-TDG01-10 Endgame of the Elder Evils

DC-PoA-TDG01-10 Endgame of the Elder Evils


Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.  Part 10 of the Coins of The Elder Evils. A Four-Hour Adventure for...   [click here for more]
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Die Sieben Kelche der Spinnenkönigin

Die Sieben Kelche der Spinnenkönigin


HINTERGRUND Die Helden müssen sich den Plänen einer Drow-Priesterin von Lolth entgegenstellen, oder ihre Menschlichkeit verlieren. Um ihre eigenen Dämonen zu besiegen reisen sie bis in die Hölle. Dort hoffen sie  die Kelche, die die Dämonen kontrollieren, zu vernichten.   Dieses eigenständige Abenteuer kann auch alternativ als Prequel zur Baldurs Gate: Abstieg nach Avernus...   [click here for more]
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DC-POA-Z-T1S3 Oh Brother Where Art Thou?

DC-POA-Z-T1S3 Oh Brother Where Art Thou?


Zardak’s Ziggurat Presents: DC-POA-Z-T1S3 Oh Brother Where Art Thou? There’s Something Fishy Going On Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed. This adventure begins after a night...   [click here for more]
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Revel's End Prison Break - Fantasy Grounds

Revel's End Prison Break - Fantasy Grounds


Now for Fantasy Grounds! In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal....   [click here for more]
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The Frostforge Gambit

The Frostforge Gambit


The Frostforge Gambit The Frostforge clan is dwindling, their long lost clan hold but a memory as their numbers diminish. The clan leaders, ambitious siblings are willing to risk it all on a single gambit – locate their traditional home and uncover the legendary frost forge once more – restoring honor and prestige to the clan before it vanishes into history. The race is on! The first to...   [click here for more]
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DC-POA-Z-T2S1 You Have a Friend in Me

DC-POA-Z-T2S1 You Have a Friend in Me


Zardak’s Ziggurat Presents: DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. Dungeoncraft Seed Used: This Seems Familiar Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could...   [click here for more]
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PRIMAL - Sasquatch: A Race Option for Dungeons and Dragons 5E

PRIMAL - Sasquatch: A Race Option for Dungeons and Dragons 5E


THE SASQUATCH: Mysterious Creatures of Legend! Protectors of nature and wardens of the wild-places of the world. Their's is a people and culture shrouded in the mists of time, that some say have their origins from travelers of distant worlds. Shy and elusive, these mighty defenders of the natural world can be found in almost any corner of the primordial lands. Welcome to PRIMAL!...   [click here for more]
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Auril's Eternal Winter

Auril's Eternal Winter


Auril’s eternal Winter Regelerweiterung für das Überleben in Icewind Dale Icewind Dale is advertised as a survival setting with horror elements, but the rules for survival in the adventure book don’t bring the horror it suggests. So I've added some rule extensions and new rules to bring genuine hardcore survival feeling to your adventures! In...   [click here for more]
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Assault on Castle Christmas

Assault on Castle Christmas


This is a D&D 5e adventure designed for Tier 2 characters. It can be scaled up for Tier 3 or Tier 4 characters. The adventure is simple enough for a novice DM, though you should study the stat blocks carefully. The crux of this adventure is exactly what you think it is: eliminate Santa Claus from this plane of reality. While the inspiration for creating this adventure comes from one of my home...   [click here for more]
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Daerdan's Tall Tales: 101 Arctic Encounters (Fantasy Grounds)

Daerdan's Tall Tales: 101 Arctic Encounters (Fantasy Grounds)


Explore the Frozen Wastes with this Tome of 101 Encounters! "After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series....   [click here for more]
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The Desert Walker's Guide To Anauroch - Map Pack

The Desert Walker's Guide To Anauroch - Map Pack


Produced as an accompaniment to The Desert Walker's Guide To Anauroch, these maps can be used to enhance any Anaurian adventure.  Presented in color and greyscale and in varying levels of locational detail, these can be used to find the many locations listed in The Desert Walker's Guide To Anauroch or as a blank canvas upon which to craft your own Anaurian...   [click here for more]
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Creature Crucible 21--Dragon-kin and Lizards

Creature Crucible 21--Dragon-kin and Lizards


Greetings and Salutations.  Welcome to the latest in a long line of documents where I dig up monsters from older edditions make my own interpretation of them and give them back to you ready to use in a 5e version.  This time I was looking into the lizards.  Mostly lizardfolk or lizardfolk adjacent but added some dragon-kin to go along with them.  Outside of the Master's creature Crucibles I've...   [click here for more]
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Better Elves

Better Elves


Additional and reworked content for playing Elves within fifth edition Tired of Elves within D&D? Do you feel as if Elves don't feel magical and thematic, but rather as just humans with pointed ears? Then look no further! Subraces Old and New Within this PDF you will find a variety of different elven subraces to select from, both old subraces re-imagined and brand new subraces to inhabit your...   [click here for more]
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Escape the Sherpa’s lodge, Escape Room One-Shot

Escape the Sherpa’s lodge, Escape Room One-Shot


The night hag known as the Bloodqueen has attacked a group of Sherpas trapped in their lodge during a whiteout blizzard. Having tricked them into drinking sleeping potions they are now stuck in a coma nightmare of her making as she feeds on their terror in their Dreams. The paranoid Sherpas have locked their lodge down tight and saving them means navigating it safely, forcing the night...   [click here for more]
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Chromatic Dragon Lair Map Pack 1

Chromatic Dragon Lair Map Pack 1


This map pack for TTRPGs features 6 maps all unique to a dragon's personality. There are maps for red, black, blue, green, white, and deep (purple) dragons and they come with and without a grid.  The red dragon's lair is set inside an active volcano! It features two lava streams the characters will have to avoid, two cliffs, and several mountains of gold and valuables; one cache being surrounded...   [click here for more]
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DC-POA-Z-T2S1 You Have a Friend in Me - Fantasy Grounds

DC-POA-Z-T2S1 You Have a Friend in Me - Fantasy Grounds


Zardak’s Ziggurat Presents: DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. Dungeoncraft Seed Used: This Seems Familiar Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could...   [click here for more]
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Sauhte Island Map Pack

Sauhte Island Map Pack


Welcome to Sauhte Island! This (apparently) uncharted island can be the perfect location for your next one shot adventure or full campaign. These are some of the suggestions included in the PDF about the island: • Location: Located in the Elemental Plane of Water of the Forgotten Realms, but it can be located anywhere you want it along...   [click here for more]
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DC-POA AOT01-02 Northern Democracy

DC-POA AOT01-02 Northern Democracy


At odds again, the Androma brothers compete with one another for the speakership of Good Mead. Despite their efforts, the residents have begun switching their preferences in favor of a dark horse candidate from outside of town. Meanwhile, a cleric from the south has arrived to investigate the appearance of a necromancer in the area and becomes involved with the political campaign. A Four-Hour Adventure...   [click here for more]
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Old Smoky and other Tall Tales of Ten Towns

Old Smoky and other Tall Tales of Ten Towns


Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and...   [click here for more]
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DC-POA-Z-T1S3 Oh Brother Where Art Thou? - Fantasy Grounds

DC-POA-Z-T1S3 Oh Brother Where Art Thou? - Fantasy Grounds


Zardak’s Ziggurat Presents: DC-POA-Z-T1S3 Oh Brother Where Art Thou? There’s Something Fishy Going On Record hauls of Knucklehead Trout near Termalaine is a cause for celebration, or is it? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure uses the ‘In Too Deep’ DungeonCraft Story Seed. This adventure begins after a night...   [click here for more]
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Coldwillow Hollow, a Feywild Domain of Delight

Coldwillow Hollow, a Feywild Domain of Delight


EXPLORE THE WINTRY FEYWILD IN THIS DOMAIN OF DELIGHT! Coldwillow Hollow is an enchanted land of mystery and magic where two whimsical, but reclusive archfey hold dominion.  It's not often that adventurers enter in this winter wonderland, but those who do may find themselves charmed by the place's mystical, musical atmosphere. A 4 to 8 hour Dungeons & Dragons...   [click here for more]
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DDAL10-09 Recipe for Retribution Maps

DDAL10-09 Recipe for Retribution Maps


DDAL10-09 Recipe for Retribution Maps Plague of Ancients Five maps that were created by Richard Hayward for the D&D Adventurers League module  DDAL10-09 Recipe for Retribution from Season 10: Plague of Ancients (Rime of the Frostmaiden), published in August 2021. Part 1: Sunblight. Part 2: a. Lost Spire of Netheril, b. Reagent Cabinet. Part 3. Ice Road. Part 4. The Workshop. BONUS...   [click here for more]
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Guardians of Winterwall: Special Delivery

Guardians of Winterwall: Special Delivery


FREE FOR LIMITED TIME Guardians of Winterwall: Special Delivery A playful adventure designed for young wizards and warriors, and the world’s greatest roleplaying game.   When mysterious storms cover the Old Mail Road in a blanket of ice, the Guardians of Winterwall must rally to bring a misplaced bundle of potions...   [click here for more]
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Artemis' Abnormal Dragons

Artemis' Abnormal Dragons


Embrace the weird of the draconic world! Nine species of dragons, each with 4 stages of life. Tables for creating unique members of each species, maps for each of these dragon's lairs, and art for each kind of dragon in this resource. New Dragonborn have been dsicovered as well! -36 stat blocks. -9 maps. -10 pieces of art. -Smaller and weaker dragons for lower level parties. -9 new dragonborn...   [click here for more]
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Revolutionary Feats for Ravnica Heroes

Revolutionary Feats for Ravnica Heroes


On a world made entirey of a grand city, Ten Guilds work together, conduct espionage, compete and even battle with one another. Races native to this wonderous world of Ravnica have adapated in many ways to the various ecosystems, social structures, and even aether research. Revolutionary Feats for Ravnica Heroes contains 12 feats inspired by D&D lore, mythology, and even the very...   [click here for more]
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Eateat Go Home? (DC-POA-PND-4)

Eateat Go Home? (DC-POA-PND-4)


DC-POA-PND-4 Eateat Go Home? (Part 3 of the Strange Case of Erland Forsk) A small girl confides in you that she found a secret friend, and that she needs your help in getting him home. Will you be able to keep him safe while mysterious agents search for him? A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Using the DungeonCraft...   [click here for more]
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Frostmaiden Cleric: Domain of Auril Subclass for 5e

Frostmaiden Cleric: Domain of Auril Subclass for 5e

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The Horror Sphere (DC-PoA-GSP02-04H)

The Horror Sphere (DC-PoA-GSP02-04H)


A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series. A two-hour Icewind Dale...   [click here for more]
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CCC-PFF02-01 Mystery of the White Worm

CCC-PFF02-01 Mystery of the White Worm


CCC-PFF02-01 Mystery of the White Worm by Chris Valentine This adventure takes the party on an expedition to the Glacier of the White Worm to investigate reports of increased activity around the supposed location of the fabled Barroch's Hold near the center of the frozen ice. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8 ...   [click here for more]
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DC-PoA-SH01 Escape from Murder Valley

DC-PoA-SH01 Escape from Murder Valley


A Tier 2 (APL 8), four hour adventure. Based on the seed: "This Seems Familiar" from the Dungeoncraft program. The characters wake up in a cave, inside a hidden valley full of dangers. Their armour, weapons, and gear have all been stolen. They will need to find, or craft new items, while trying to defeat or avoid the threats that lurk in Murder Valley: for a cult of Malar makes its home here, and...   [click here for more]
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Jingle Hells

Jingle Hells


A workshop in a frozen wasteland winter wonderland?  Little people making items to spread around the world and bring joy?  Sounds sketchy.  Mahadi wants you to investigate before the economy of hell is forever disrupted!  Sometimes, the only thing more dangerous than the question is an answer. Jingle Hells is a Christmas themed adventure for Tier 2 characters (levels 5-10). An Adventurer's League...   [click here for more]
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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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Chilling Tales from the Whispering Wind

Chilling Tales from the Whispering Wind


Update Note: Whispering Wind now has  a screenreader version for accessibility. Season's Greeting from the Deadliest Place on the Prime Material Plane! It's the most wonderful time of the year! Oh the demons from hell and the NPCs yelling oh dear! Yes the ho-ho-ho-horROR is HEEEEERE! A chill runs up your spine... Welcome to the Whispering Wind, weary traveller....   [click here for more]
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Sorcerer-Frostborn

Sorcerer-Frostborn


This sorcerer subclass was inspired by the lack of an ice based subclass and was the first ice subclass I made. Born of the ice and snow Frostborn sorcerers use their connection to the frozen places of the world to freeze their enemies in place and srtide across the snow swept plains as easily as others walk a well trod road. Mechanically You gain new cantrips and spells, can move across ice and...   [click here for more]
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Teachings of Ayrsai - A Compendium of Cold

Teachings of Ayrsai - A Compendium of Cold


The Teachings of Ayrsai A Compendium of Cold - Features - 1 New Race 6 New Subclasses 8 New Magic Items 6 New Magic Spells The new race, the Jormungandr. Natives of the tundra, and descendents of frost giants. These strong and noble tribesmen survive the harsh winters and survive...   [click here for more]
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DC-PoA-MCWWS-02 Wine, Wizards and Song

DC-PoA-MCWWS-02 Wine, Wizards and Song


Two wine merchants from Waterdeep set off from Good Mead with a sleigh filled with wine and mead pulled by two strong horses. When they fail to arrive in Easthaven it is feared they’ve lost their way. Rumors abound of the wealth of these wine merchants, undead sightings near town, wizards causing mischief…. and did anyone hear that singing? This is a Four-Hour Adventure for Tier 1 Characters...   [click here for more]
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The Woodsman of Wintermere - A Wood Bound Mystery Module for 5E

The Woodsman of Wintermere - A Wood Bound Mystery Module for 5E


As Wintermere Wood undergoes spring thaw, grotesques return to the mortal world in a dark mimicry of life.  The Woodsman of Wintermere is a one-shot mysetery adventure for 5th Edition D&D with a party of 3-5, 5th level adventurers.    I'm pleased to announce a re-issue of the perfect Spring-time module; The Woodsman of Wintermere!  Thaw out your home...   [click here for more]
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Let's Build an Encounter: Yetis

Let's Build an Encounter: Yetis


A gruelling, fast-paced gauntlet of an encounter for parties level 6-11. Your party will brave avalanches, extreme cold, fast-flowing rivers of ice, and abominable yeti tribes in a race to cure an outbreak of cackle fever at a remote arctic village. An adventure with action so over-the-top it'd make Indiana Jones blush! Six pages of arctic adventure. Innovate unusual cures for cackle fever with an...   [click here for more]
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Unbearable Witchcraft (Fantasy Grounds)

Unbearable Witchcraft (Fantasy Grounds)


Unbearable Witchcraft Now available for Fantasy Grounds Unity! Auril's curse may be lifted, but something still has Good Mead in its icy grasp! Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the...   [click here for more]
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That Ain't Mead (DC-PoA-GSP02-03H)

That Ain't Mead (DC-PoA-GSP02-03H)


A caravan transporting mead to Easthaven has gone missing. The Zhentarim merchants who have placed the order were very demanding in retrieving their mead and willing to pay more just to get it all back. Sounds pretty suspicious. Part 3 of the Factions Reawakened (Harpers) series. A two-hour Icewind Dale adventure for Level 1-4 characters. Optimized for...   [click here for more]
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DC-PoA-JCDC-01 Honey... Where's The Money?

DC-PoA-JCDC-01 Honey... Where's The Money?


A pair of very attractive elves may have just swindled a mead bottler out of an entire shipment of fine craft mead meant for the rowdiest tavern in Easthaven. To make matters worse, his wife is the one who books all the shipping. She is furious! A Four-Hour Adventure for Tier 1, Level 1-4 Characters. Optimized for Average Party Level 3. This product includes the following: PDF file...   [click here for more]
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The Tears of Dar Lugdach

The Tears of Dar Lugdach


This adventure takes place between Winter and Spring at the Celtic Festival of Imbolc. Winter will not end. The adventurers have a chance to see what happened through the eyes of their ancestors. But can they use that knowledge to save the present? This adventure can be added to any campaign. It contains a fun and deadly high level combat that effects a second set of characters in...   [click here for more]
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DC-PoA-CTH1 Roused by Raiders

DC-PoA-CTH1 Roused by Raiders


Roused by Raiders A novice group of adventurers foolishly leads a remorhaz threat to the town of Lonelywood. The characters must protect the settlement from these monstrosities and discover why the adventurers were attacked in the first place. A Tier 2, two hour adventure for Dungeoncraft (Plague of Ancients) using the Out of the Woods Hook. Optimized for APL: 8 ...   [click here for more]
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DC-POA-INGH-01 A Hot Time in the Cold Town Tonight

DC-POA-INGH-01 A Hot Time in the Cold Town Tonight


The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.  This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and...   [click here for more]
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