Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Theme
Arctic   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Arctic
 
 Hottest Community Arctic
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Stock Scenes- 7 maps - jpg/mp4 & Fantasy Grounds .mod

Stock Scenes- 7 maps - jpg/mp4 & Fantasy Grounds .mod


STOCK SCENES BATTLEMAP This is a selection of maps to pull out when you need a random encounter.  Maps included are: grasslands, dry grasslands, forest, fey forest, snowy clearing, snowy clearing with frozen river, and dry cracked earth.  There are also three .mp4 maps: raining grasslands, snowing snowy map, and animated fey...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Kay's Travel Handbook: A pintsized book of player options

Kay's Travel Handbook: A pintsized book of player options


This small book of player options is my collection of homebrew I've written over the last couple years.  Inside you can expect to find 1-2 new subclasses per class, 10 new spells and 29 new magic items.  Enjoy! ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
DC-PoA-TDG01-04 Despair In The Family

DC-PoA-TDG01-04 Despair In The Family


Admiral Catsup, master of the ship, Dark Countess, has died. His legal assets and will are to be administered at his manor. Adventurers are hired to enforce the legal terms of his will. A wide-eyed gnome wearing little more than rags wanders into the manor muttering the same phrase over and over again: “It survives...it survives…” Part 4 of the The Coins of the Elder Evils A Four-Hour Adventure...   [click here for more]
Dungeon Masters Guild  $4.99 $3.99

Add to Dungeon Masters Guild Order  
Festival of Cold Light (Fantasy Grounds)

Festival of Cold Light (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Festival of Cold Light Join the townspeople as they appease Auril the Frostmaiden, the goddess of cold, in order to avoid a devastating winter & celebrate the fall's victories at the Festival of Cold Light. Play carnival games, enjoy unusual pastries, win interesting prizes, make offerings,...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
DC-POA-Z-T2S1 You Have a Friend in Me - Fantasy Grounds

DC-POA-Z-T2S1 You Have a Friend in Me - Fantasy Grounds


Zardak’s Ziggurat Presents: DC-POA-Z-T2S1 You Have a Friend in Me Bunny Elysium After a terrifying avalanche you wake up less prepared than expected. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. Dungeoncraft Seed Used: This Seems Familiar Escape evil yetis, take a sleigh ride from hell, and maybe even wake an army of darkness, what could...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
DC-POA AOT01-01 Counteroffer

DC-POA AOT01-01 Counteroffer


The plot to take over a powerful mead making and merchanting company unravels when a man is found dead with an arrow in his back. As accusations fly, the animosity between two brothers turns to violence, and adventurers are brought in to mediate. Soon it becomes clear that a more sinister threat looms over the town of Good Mead and a deeper mystery begins to emerge. A four-hour adventure for TIER...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
The Spine of the World

The Spine of the World


A dangerous journey through the mountains! The Spine of the World is designed as an introductory adventure that can also be used as a prequel to Icewind Dale: Rime of the Frostmaiden. While designed to be used with level 1 characters, it can also be used with the Tier Zero Gaming rules with minor adjustments. The adventure begins in in the crime ridden city of Luskan, where characters join a caravan,...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Don't Wake Yeti (DC-PoA-LEXI-01)

Don't Wake Yeti (DC-PoA-LEXI-01)


You've seen better days for sure. First an avalanche. Then a whole lot of nothing. Then waking up hanging from the ceiling inside a cold, dark cavern. This is what happens when you find a stranger in the alps. Well, keep your wits about you, and you just might get out alive. A four hour stealth-based adventure for Tier 2 Characters (Levels 5-10), optimized for 5 characters of APL 8, taking place...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
DC-PoA-GaryXIII-04 As Above, So Below

DC-PoA-GaryXIII-04 As Above, So Below


A lottery held under suspicious circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time? The fourth of five adventures in the To Survive the Night series which were written for and premiered at Gary Con XIII. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. DC_PoA Seed: Holy Auril, Mother of Cod ...   [click here for more]
Dungeon Masters Guild  $5.00 $4.00

Add to Dungeon Masters Guild Order  
The Infernal Chasm

The Infernal Chasm


This pack contains 3 version of a battlemap: Version 1: summer + magma Version 2: winter + magma Version 3: summer + water Every map is 4200x4200 pixels (30x30 squares @140dpi) and both with or without grid, for a total of 6 files. PREVIEW: ...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
DC-PoA-TDG01-07 Rage of the Rime

DC-PoA-TDG01-07 Rage of the Rime


Idris Battlehammer hires adventurers to escort him to Easthaven, however a deadly force and cult is hunting the magical engineer. Hopefully a journey to the Archivist’s Tower will hold answers. Part 7 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 7. DungeonCraft Seed: Caravanning An Adventure by Steven Truong Adventure League Module Season 10...   [click here for more]
Dungeon Masters Guild  $4.99 $3.99

Add to Dungeon Masters Guild Order  
DC-PoA-TDG01-09 Wyrm Walkers

DC-PoA-TDG01-09 Wyrm Walkers


A gnome squidling has been thrown from his crashed ship, Id Ryboslav and is lost in Icewind Dale! He needs help getting home before he starts to get too hungry. Deep in the mountain two forces are preparing for war. Part 9 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9. DungeonCraft Seed: The Littlest Squidling Adventure by Steven Truong Adventure...   [click here for more]
Dungeon Masters Guild  $4.99 $3.99

Add to Dungeon Masters Guild Order  
DC-PoA-TDG01-10 Endgame of the Elder Evils

DC-PoA-TDG01-10 Endgame of the Elder Evils


Hanging upside down from the ceiling of a massive ice cave inhabited by a pair of abominable yetis and their tykes is not where you expected to end up. Afterwards you are tasked by the Archivist to find the final Coin of The Elder Evils. Journey to The Lost Isle, brave its trials and stop the cults from ending the world.  Part 10 of the Coins of The Elder Evils. A Four-Hour Adventure for...   [click here for more]
Dungeon Masters Guild  $4.99 $3.99

Add to Dungeon Masters Guild Order  
Assault on Castle Christmas

Assault on Castle Christmas


This is a D&D 5e adventure designed for Tier 2 characters. It can be scaled up for Tier 3 or Tier 4 characters. The adventure is simple enough for a novice DM, though you should study the stat blocks carefully. The crux of this adventure is exactly what you think it is: eliminate Santa Claus from this plane of reality. While the inspiration for creating this adventure comes from one of my home...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Animal Folk Tales of Icewind Dale

Animal Folk Tales of Icewind Dale


Folk tales as told by the Reghed Nomads of the Elk Tribe. Ten folk tales told from the perspective of the Elk Tribe. Each folk tale represents one of the animals of Icewind Dale. These animals in these stories are the focus of the shamanistic rituals of the Reghed people. The animals themselves represent the ancestor spirits. The stories show how important the ancestor spirits are to the people...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Coldwillow Hollow, a Feywild Domain of Delight

Coldwillow Hollow, a Feywild Domain of Delight


EXPLORE THE WINTRY FEYWILD IN THIS DOMAIN OF DELIGHT! Coldwillow Hollow is an enchanted land of mystery and magic where two whimsical, but reclusive archfey hold dominion.  It's not often that adventurers enter in this winter wonderland, but those who do may find themselves charmed by the place's mystical, musical atmosphere. A 4 to 8 hour Dungeons & Dragons...   [click here for more]
Dungeon Masters Guild  $3.49

Add to Dungeon Masters Guild Order  
Arctic Maps

Arctic Maps


Here are 10 plain arctic maps.  Purposely minimal for wide open encounters and maximum versatility.  I also included 10 additional bonus maps I was not satisfied with but thought maybe someone could use them anyway. Dimensions are: 2304px x 1536px 64 dpi 24x36 square grid I've included JPG files and dd2vtt files if your Virtual TableTop can read that format (Such as Foundry, and I think an addon...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
Icewind Dale: Rime of the Frostmaiden - Surviving the Frozen North

Icewind Dale: Rime of the Frostmaiden - Surviving the Frozen North


This supplement is a complete upgrade ruleset that expands upon the rules for hunting, fishing, and survival in Icewind Dale.  This guide, as told by Sigur, a wilderness guide in Icewind Dale, offers a comprehensive set of tools to make Surviving the Frozen North far more entertaining. From alternate feats and hunting rules, to new digital maps, this guide will...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Mountain Brew

Mountain Brew


Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own! This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters...   [click here for more]
Dungeon Masters Guild  $3.56

Add to Dungeon Masters Guild Order  
Festive One-Shot Adventures for the Holiday Season

Festive One-Shot Adventures for the Holiday Season


      One-Shot Tables for Festive and Winter Tables visible in Previews under the product image.  Quick adventure or quest ideas for festive, winter and holiday one-shots or short campaigns. Includes d20 tables for ... Characters and Locations (The characters are..., Adversary or Creature in Need..., Locations and Other Creatures, Events and Complications) More D&D Tables Included...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Let's Build an Encounter: Yetis

Let's Build an Encounter: Yetis


A gruelling, fast-paced gauntlet of an encounter for parties level 6-11. Your party will brave avalanches, extreme cold, fast-flowing rivers of ice, and abominable yeti tribes in a race to cure an outbreak of cackle fever at a remote arctic village. An adventure with action so over-the-top it'd make Indiana Jones blush! Six pages of arctic adventure. Innovate unusual cures for cackle fever with an...   [click here for more]
Dungeon Masters Guild  $1.60

Add to Dungeon Masters Guild Order  
DC-PoA-GaryXIII-05 Shard of Hope

DC-PoA-GaryXIII-05 Shard of Hope


When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest of adventurers can resist the toxic temptation of desecration and darkness and travel to this lair of evil to defeat it. Lies are brought to bear and secrets are revealed when adventurers dare to shed light on a Shard of Hope. The fifth of five adventures in the To Survive the Night series...   [click here for more]
Dungeon Masters Guild  $5.00 $4.00

Add to Dungeon Masters Guild Order  
DC-POA AOT01-02 Northern Democracy

DC-POA AOT01-02 Northern Democracy


At odds again, the Androma brothers compete with one another for the speakership of Good Mead. Despite their efforts, the residents have begun switching their preferences in favor of a dark horse candidate from outside of town. Meanwhile, a cleric from the south has arrived to investigate the appearance of a necromancer in the area and becomes involved with the political campaign. A four-hour adventure...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
Storm King's Thunder: Extra Encounters

Storm King's Thunder: Extra Encounters


Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Eateat Go Home? (DC-POA-PND-4)

Eateat Go Home? (DC-POA-PND-4)


DC-POA-PND-4 Eateat Go Home? (Part 3 of the Strange Case of Erland Forsk) A small girl confides in you that she found a secret friend, and that she needs your help in getting him home. Will you be able to keep him safe while mysterious agents search for him? A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Using the DungeonCraft...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Chilled Secrets

Chilled Secrets


Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!  As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
DC-PoA-SH01 Escape from Murder Valley

DC-PoA-SH01 Escape from Murder Valley


A Tier 2 (APL 8), four hour adventure. Based on the seed: "This Seems Familiar" from the Dungeoncraft program. The characters wake up in a cave, inside a hidden valley full of dangers. Their armour, weapons, and gear have all been stolen. They will need to find, or craft new items, while trying to defeat or avoid the threats that lurk in Murder Valley: for a cult of Malar makes its home here, and...   [click here for more]
Dungeon Masters Guild  $3.00

Add to Dungeon Masters Guild Order  
PRIMAL - Neanderthal: A Race Option for Dungeons and Dragons 5E

PRIMAL - Neanderthal: A Race Option for Dungeons and Dragons 5E


THE NEANDERTHAL: A brute-race of tribals, hardy and strong. These ancient and mighty people have survived since olden-times, hunting and fighting their enemies with all the ferocity of cave-bear! Welcome to PRIMAL! A series of race options for D&D 5E that entail the mighty heroes and ancient evils of the distant past. In this series, you can take control of heroic...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
The Frostforge Gambit

The Frostforge Gambit


The Frostforge Gambit The Frostforge clan is dwindling, their long lost clan hold but a memory as their numbers diminish. The clan leaders, ambitious siblings are willing to risk it all on a single gambit – locate their traditional home and uncover the legendary frost forge once more – restoring honor and prestige to the clan before it vanishes into history. The race is on! The first to...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Winds of Midwinter

Winds of Midwinter


It is Winter Solstice. An old man is in need of some helping hands for a forgotten village.  The mountain winds blew across the snow-topped peaks as the sun rose over the horizon. The colors were a kaleidoscope of splendor that could only be seen on this peak, on this day, at that very hour. A majesty forgot by many except one.  Winds of Midwinter...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Old Smoky and other Tall Tales of Ten Towns

Old Smoky and other Tall Tales of Ten Towns


Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Die Sieben Kelche der Spinnenkönigin

Die Sieben Kelche der Spinnenkönigin


HINTERGRUND Die Helden müssen sich den Plänen einer Drow-Priesterin von Lolth entgegenstellen, oder ihre Menschlichkeit verlieren. Um ihre eigenen Dämonen zu besiegen reisen sie bis in die Hölle. Dort hoffen sie  die Kelche, die die Dämonen kontrollieren, zu vernichten.   Dieses eigenständige Abenteuer kann auch alternativ als Prequel zur Baldurs Gate: Abstieg nach Avernus...   [click here for more]
Dungeon Masters Guild  $8.32 $5.18

Add to Dungeon Masters Guild Order  
DC-PoA-MCWWS-02 Wine, Wizards and Song

DC-PoA-MCWWS-02 Wine, Wizards and Song


Two wine merchants from Waterdeep set off from Good Mead with a sleigh filled with wine and mead pulled by two strong horses. When they fail to arrive in Easthaven it is feared they’ve lost their way. Rumors abound of the wealth of these wine merchants, undead sightings near town, wizards causing mischief…. and did anyone hear that singing? This is a Four-Hour Adventure for Tier 1 Characters...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Icicles & Brimstone

Icicles & Brimstone


Icicles & Brimstone Ice, Fire, Adventure An adventure for 5th-8th level characters —————— Find the Fantasy Ground Unity only version here: https://www.dmsguild.com/product/338555/Icicles--Brimstone-Fantasy-Grounds —————— When a priceless relic goes missing from the archives of an ancient monastery, only one party of stalwart adventurers has...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
The Woodsman of Wintermere - A Wood Bound Mystery Module for 5E

The Woodsman of Wintermere - A Wood Bound Mystery Module for 5E


As Wintermere Wood undergoes spring thaw, something stirs to life.  Familiar faces have resurfaced in town after a long winter, but there’s something different about them.  Something mannered, something odd, something… wooden.  But what could be more terrifying than the mystery of how these things came to be is finding out what’s become of the people they once were. The Woodsman of Wintermere...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
Revel's End Prison Break - Fantasy Grounds

Revel's End Prison Break - Fantasy Grounds


Now for Fantasy Grounds! In the northern reaches of icewind dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal....   [click here for more]
Dungeon Masters Guild  $0.75

Add to Dungeon Masters Guild Order  
FR14 The Great Glacier (2e)

FR14 The Great Glacier (2e)


"A village is only as livable as its surroundings. We are caretakers not only of our homes, but of our world." -Inum Strange sentiments, perhaps, from one who lives in what many perceive as a frozen wasteland, but the philosopher Inum speaks for the Ulutiun people of the Great Glacier. Their tribes share that icy landscape with arctic dwarves who enjoy sunbathing, sled-animals that...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
The Desert Walker's Guide To Anauroch - Map Pack

The Desert Walker's Guide To Anauroch - Map Pack


Produced as an accompaniment to The Desert Walker's Guide To Anauroch, these maps can be used to enhance any Anaurian adventure.  Presented in color and greyscale and in varying levels of locational detail, these can be used to find the many locations listed in The Desert Walker's Guide To Anauroch or as a blank canvas upon which to craft your own Anaurian...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Boos at the Bottleforge

Boos at the Bottleforge


Boos at the Bottleforge After the death of the renowned brewmaster, Ebrom Bottleforge, strange things begin to happen in the sleepy northern town of Talons Reach. Wild rumors spread that the local brewery is haunted by some evil spirit known as the Yeasty Beasty. Ebrom’s granddaughter, Cheer, is left in charge, but she is finding it hard to keep her employees from deserting her and leaving...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Frostburn (3.5)

Frostburn (3.5)


Survival at Sub-Zero Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared. This supplement for the D&D game explores the impact of...   [click here for more]
Wizards of the Coast  $16.99

Add to Dungeon Masters Guild Order  
Auril's Eternal Winter

Auril's Eternal Winter


Auril’s eternal Winter Regelerweiterung für das Überleben in Icewind Dale Icewind Dale is advertised as a survival setting with horror elements, but the rules for survival in the adventure book don’t bring the horror it suggests. So I've added some rule extensions and new rules to bring genuine hardcore survival feeling to your adventures! In...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
CCC-PFF02-01 Mystery of the White Worm

CCC-PFF02-01 Mystery of the White Worm


CCC-PFF02-01 Mystery of the White Worm by Chris Valentine This adventure takes the party on an expedition to the Glacier of the White Worm to investigate reports of increased activity around the supposed location of the fabled Barroch's Hold near the center of the frozen ice. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8 ...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Teachings of Ayrsai - A Compendium of Cold

Teachings of Ayrsai - A Compendium of Cold


The Teachings of Ayrsai A Compendium of Cold - Features - 1 New Race 6 New Subclasses 8 New Magic Items 6 New Magic Spells The new race, the Jormungandr. Natives of the tundra, and descendents of frost giants. These strong and noble tribesmen survive the harsh winters and survive...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
XL1 Quest for the Heartstone (Expert)

XL1 Quest for the Heartstone (Expert)


The king is dead. And the queen is in trouble. She has chosen you to find the fabled heartstone, which is buried somewhere deep in the Mountains of Ice.   Is the gem in the hands of the corrupt Master Thief? Has he harnessed its powers for his own vile purposes? Or does it lie unguarded in the frozen ranges to the north, which teem with horrible creatures?   This...   [click here for more]
Wizards of the Coast  $4.99

Add to Dungeon Masters Guild Order  
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
Dungeon Masters Guild  $7.99

Add to Dungeon Masters Guild Order  
DC-PoA-SSM-01 Among the Conifers

DC-PoA-SSM-01 Among the Conifers


DC-PoA-SSM-01  Among The Conifers by Scott Moore    A fledgling adventuring company returns bloody and beaten to Lonelywood and their implacable foe follows, bringing impending doom upon the town. A Two- to Four-Hour Dungeoncraft Adventure for Tier 2 Characters. Optimized for APL 8. This adventure is set in Icewind Dale during the Plague of Ancients (Season 10). ...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Jingle Hells

Jingle Hells


A workshop in a frozen wasteland winter wonderland?  Little people making items to spread around the world and bring joy?  Sounds sketchy.  Mahadi wants you to investigate before the economy of hell is forever disrupted!  Sometimes, the only thing more dangerous than the question is an answer. Jingle Hells is a Christmas themed adventure for Tier 2 characters (levels 5-10). An Adventurer's League...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
CCC-SAF02-02 Frozen Contract

CCC-SAF02-02 Frozen Contract


A four hour adventure, set in Stygia - the frozen fifth layer of the Nine Hells! It premiered at Save Against Fear in October 2020. The adventure features comic and dark elements. It will probably be enjoyed more by people who enjoy social interaction, but it also contains options for combat. It features: A randomly generated dungon/office, made from rotatable/placeable tiles, filled with work-a-day...   [click here for more]
Dungeon Masters Guild  $2.00 $1.34

Add to Dungeon Masters Guild Order  
How To Use Weather, And New Storms

How To Use Weather, And New Storms


Weather is alittle used tool that Dungeon masters should take more advantage off, and I have created additional weather effects that can be fun to use.  ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Chilling Tales from the Whispering Wind

Chilling Tales from the Whispering Wind


Update Note: Whispering Wind now has  a screenreader version for accessibility. Season's Greeting from the Deadliest Place on the Prime Material Plane! It's the most wonderful time of the year! Oh the demons from hell and the NPCs yelling oh dear! Yes the ho-ho-ho-horROR is HEEEEERE! A chill runs up your spine... Welcome to the Whispering Wind, weary traveller....   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Displaying 351 to 400 (of 821 items) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
Select Page Number