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Wanderers on the Eastway is a DM resource for Icewind Dale: Rime of the Frostmaiden.
-New character secrets: Small Fortune, Deja Vu, Assassination Attempt, and Encroaching Nightmare
-New magic items: Cail Slaine's Map and Quill, Duergar Whetstone of Imbuing, Silent Whistle, and Whip of the North Wind
-5 pre-generated NPCs with adventure prompts,... [click here for more] |
Dungeon Masters Guild |
$1.19
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 Subclasses for Northlanders
Here's a small collection of subclasses, and a couple of creatures, inspired by various historic northern civilizations and their mythologies.
I try to provide a variety of complexity levels, from simple to advanced, and introduce variety of new mechanics tied in with the old, to create something unique, or something that is not yet covered by D&D.... [click here for more] |
Dungeon Masters Guild |
$5.00
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The fey are creatures of nature and dreams, and there are fey that roam the cold sleep of the world, when nature reclines into slumber and darkness begins to swallow the day. There are fey of ice, of snow, and the cold winds that cut across the plains. There are fey of darkness, fear, and the despair that winter brings. There are even fey of the rare joys that can be found in this darkest season of... [click here for more] |
Dungeon Masters Guild |
$12.95
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There's a cold wind blowing, don't let it catch you unawares, my little snowflakes.
The Frostmaiden's Favoured Few is a real cool collection of 10 subclasses that'll work great in any campaign, but are absolutely perfect for winter-themed campaigns. Like Rime of the Frostmaiden. Yup, that Frostmaiden! These have totally got her blessing.
There's something for every adventuring... [click here for more] |
Dungeon Masters Guild |
$4.95
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"The evil deity Auril, otherwise known as The Frost Maiden spreads fear throughout the region of Icewind Dale. A band of Orcs have fallen in to the clutches of the mistress and expand her reach of icy dominance. Is there a group of adventures that can put a stop to this ever growing evil before the Ten Towns are engulfed in the everlasting freeze..."
This adventure includes... [click here for more] |
Dungeon Masters Guild |
$0.99
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Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series.
A four-hour Icewind Dale adventure for Level 1-4 characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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 Throw your players into the heart of the storm with this fifth-edition expansion for the Eberron campaign setting. The Tempest of Ruin introduces a brand-new Overlord sealed within the Lhazaar Principalities - an antagonistic force of wind and wave. This powerful archfiend is suitable as a central figure for any nautical campaign, with a tested end-game stat block... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Cold Weather Encounters tables for ice, snow, and frozen terrains.
Perfect for arctic, winter, glacial, or tundra campaigns.
Fill in your adventure with incredible cold weather encounters. This random encounters supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your chilling journey.
This also includes:
18... [click here for more] |
Dungeon Masters Guild |
$2.49
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Crush ogres, see them fall before you, and hear the lamentations of their leaders.
OGRE KRUSH is a 4-hour adventure for characters of levels 5-10.
This adventure takes place in Ten-Towns of Icewind Dale, specifically Lonelywood. The location is represented as it appears in Rime of the Frostmaiden and this adventure can easily be used in the midst of that campaign. Several... [click here for more] |
Dungeon Masters Guild |
$4.99
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Like shadows under ice, a dark secret threatens this town. Townsfolk act out of the norm for themselves, and you are no less vulnerable. But you can give them the help they request and face the truth beneath the ice.
A four-hour adventure for tier 1, 2, or 3 characters.
Social Interaction and exploration, with light combat
Content warnings: helping people in mental health crisis—suicidal... [click here for more] |
Dungeon Masters Guild |
$5.99
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 What lurks in the spaces between?
From ancient crypts to mysterious grottos, adventurers find themselves exploring exotic locations in search of wealth, glory and peril. No longer does travelling between quests have to be mundane or without challenge.
“Pretty Little Lairs” contains 12 fully detailed side adventures for Tier 1 characters that Dungeon Masters can readily insert... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This adventure can easily be adjusted to fit the themes of Liar's Night, Winter Solstice, or Midwinter.
As Winter Solstice draws near, it is time for the traditional snipe hunt. Galadon the Great doesn’t have time for games, so he hires adventurers to take his place, but surprises await in Lonelywood.
Included:... [click here for more] |
Dungeon Masters Guild |
$4.49
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Do you dare venture into the Frozen Wild?
Following a tradition spanning hundreds of years, our hero must seek out the mighty dragon, Ganest the Victorious on a harrowing journey into the frozen wild.
But all is not as it seems, and while the adventurer faces druids and goliaths, they uncover that something is very, very wrong.
The once mighty dragon is nowhere to be seen, instead ice trolls... [click here for more] |
Dungeon Masters Guild |
$4.49
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This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale.
Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3.
“If you drink, don't ride a sled.”... [click here for more] |
Dungeon Masters Guild |
$3.99
|

Now for Fantasy Grounds
Synopsis:
Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.
A team of Santa's elves manage to escape the workshop warzone and recruit a party of adventurers to go take back toyland.
Can our heroes muster enough cheer and joy to make sure... [click here for more] |
Dungeon Masters Guild |
$4.99
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Christmas with the Flumphs takes place in the world of the Forgotten Realms setting in 1489 DR. Walton Fizzleblimp, an extremely rich goblin, and candy-maker extraordinaire from Waterdeep has sent one of his delivery teams to the frozen reaches of Icewind Dale to deliver as many presents & candy as they can to the residents of Ten-Towns from their sleigh, pulled by flumphs!
Unfortunately, a... [click here for more] |
Dungeon Masters Guild |
$0.75
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Up in the frozen kingdom of Hartsvale, lies the city of Darkwell. Birthplace of the Midwinter Holiday. It is here where the Midwinter Cycle was created. A cycle which regulates the holiday cheer throughout all Faerûn. However, a red menace is terrorizing Darkwell and unbeknownst to the citizens, it threatens to break the Midwinter Cycle and bring darkness to all the land.
Everyone’s Been Naughty... [click here for more] |
Dungeon Masters Guild |
$7.50
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Hypothermia is a Dungeons and Dragons adventure module intended to supplement Icewind Dale: Rime of the Frostmaiden, pitting a Tier 2 party against a vicious bheur hag during Auril's Everlasting Rime.
When a group of experienced hikers fail to return home after a dangerous arctic excursion, adventurers will have to brave the endless storm to find them. Along the way they can negotiate with a flameskull,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tracking light is easy, right? Your players travel during the day and rest at night. Logical.
But what happens if light depends on the moonlight because there is no sun? And from midnight till 10:00 a.m. the night is covered by the light of an aurora?
Now you need to track time... because the illumination your players will have today at 7:00 p.m. is not the same they will have next week.
Maybe they... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A season 10 tier 2 adventure APL 8.
Seed: The littlest Squidling
This title is a seafaring adventure where you are tasked by the Zhentarim disguising as the Merchants guild to retrieve a missing cargo. The players have to travel out to the sea of Ice on search of the missing ship, roumored to be stuck onto an iceberg.Other interested parties are also looking for this cargo, who will find it first,... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Holidanger Team returns to bring you another collection of holiday encounters!
Encounter the Sugarplum Beholder, the jolly defender of the Underdark!
Seek out the reclusive Snegurochka, the snow maiden of the frozen north!
Save the children from the clutches of Grylla, the primeval hag!
Meet the burly Young Nicholas,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
It's the dead of winter in the High North. People are going missing, rumors abound of savage creatures in the wilderness, and the outpost town of Jotnar's Folly is teetering on the brink of starvation.
You must travel to the frozen foothills of the Spine of the World and put a stop to whatever is causing this suffering.
Will you be able to survive the freezing temperatures, solve the mystery,... [click here for more] |
Dungeon Masters Guild |
$3.74 $2.99
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In the town of Easthaven, a group of adventurers is tasked on a routine mission to resupply an expedition to the Reghed Glacier. But everything is not quite as it seems, and it's not long before the chronographer's misfortunes become apparent.
A 4 Hour Adventure for Tier 1 Characters (optimized for APL 3).
A Dungeoncraft adventure for the Plague of Ancients Campaign (Season 10) of Adventurers League,... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Check out this guide before you bundle up and head into the Arctic winds and frozen land.
First, we have a new Cleric Domain in the form of the Arctic. Your character will worship the icy dieties who call on the ice for strength, patience, and endurance.
Next are several creatures that call the tundra home. we range from the gentle poro to the cursed Sons of Valhir.
The tundra has inspired many... [click here for more] |
Dungeon Masters Guild |
$3.99
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Panic in the town of Loudwater is palpable. Midsummer and Shieldmeet are only days away, and for unknown reasons cold has begun to leech the life out of farms near the Southwood threatening the local farming economy. To make matters worse, no one that has entered the Southwood in the last tenday has returned. Can the heroes unravel the mystery of the missing people and bring an end to the unnatural... [click here for more] |
Dungeon Masters Guild |
$2.99
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This pack contains 3 version of a battlemap:
Version 1: foggy autumn day Version 2: foggy night Version 3: summer daylight
Every map is 3500x4900 pixels (25x35 squares @140dpi) and both with or without grid, for a total of 6 files.
PREVIEW:
... [click here for more] |
Dungeon Masters Guild |
$0.99
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Now for Fantasy Grounds!
You’re a foul one, Mr. Lich Your flesh smells like decay For the crimes you have committed There will be hell to pay When the heroes come to save Christmas Day
How The Lich Stole Christmas is a short 3-4 hour one shot holiday adventure for characters of all levels. The encounters include variations... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak.
This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks... [click here for more] |
Dungeon Masters Guild |
$6.95
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A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
A worried gnome needs your help to lift the curse that’s been plaguing him. Travel to the Tribelands north of Caer-Konig to bring him peace.
This is a Dungeoncraft Adventure that uses the "The Muttering Gnome" adventure seed and is Adventurers League legal as part of... [click here for more] |
Dungeon Masters Guild |
$4.49
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A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Harthin and Dohan has ventured into the cold north to find a medicine for Marcus, but the group they travelled with returned without them.
Part 1 of the Frost Mandragora Diptych.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
This is a Dungeoncraft Adventure that... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
As the village Skrållahie is about to have kick-off in their much-anticipated street goat-ball cup, the team captain of one of the children's teams is reported dead. While the adults shrug it off as a self-decided sacrifice to Auril, the team with the dead player tells a different tale. Will you take these children's... [click here for more] |
Dungeon Masters Guild |
$4.49
|
 This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Enter the frigid land of Icewind Dale, then jump into the Feywilds.
The Endless Rime is finally over, but its end only marks the beginning of new adventures! Visit the mining town of Termalaine on the shores of Maer Dualdon.
A traveler seeks brave adventurers to help her search for a missing relative. How far will she go for them? How far are you willing to go?
More... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 Terrify your players with this cold horror adventure for DND 5e! In this adventure, your party will explore the fleshed-out and fueding towns of Culcutch and Tomberholm, while trying to piece together their people and their history. Clash against rabid, madness-strickened animals, attempt to defuse the conflict between the townmasters Borron and Culmack, and duel against the wicked hag, the Winter... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
“See the world,” they said. “Go to Icewind Dale,” they said. Now you’re stuck in the icy wastes with wild animals and avalanches everywhere. At least taking measurements on the Reghed Glacier is a simple and peaceful assignment.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
This... [click here for more] |
Dungeon Masters Guild |
$4.49
|
Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have
DC-POA-CODEX-03 Bring to Bear tasks the players with tracking down the threat terrorizing Easthaven, but... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.
TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms.... [click here for more] |
Dungeon Masters Guild |
$4.99
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A sudden break in the sea ice has freed the remains of a sperm whale that perished while trapped in the ice. For those that earn their living on the Sea of Moving Ice this is a welcomed sight and they'll need all the help they can get to harvest it before the polar bears find it.
Icewind Whale is a 2-hour Icewind Dale adventure for characters level 1-4. This is... [click here for more] |
Dungeon Masters Guild |
$2.99
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Terror Beneath the Frozen Gate
Welcome to the village of Joarl: an unassuming motte-and-bailey farming community where a mysterious enchantment has entrapped its inhabitants beneath a layer of ice.
The story begins as the adventurers arrive at Joarl’s icy gates. Investigating the frozen community uncovers strange creatures and dangerous secrets hidden within.
This is a Tier 1... [click here for more] |
Dungeon Masters Guild |
$9.95
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5 Adult White Dragon stat blocks; with dragon names
5 Ancient White Dragon stat blocks; with dragon names.
Each dragon stat block has 4 pages and include a Regional Effects table, a Lair Effects table, a Lair Action table, and a Lair map.
The lair maps are roughly 3400x4200 pixels designed for VTT but can also be printed for table top.
3 new legendary actions Grapple, Regenerate, and Cast Innate... [click here for more] |
Dungeon Masters Guild |
$1.95
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A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
When a hare comes bearing the message of someone asking for aid, how could adventures resist the call for help. But perhaps there is something else stirring under the ice, something which could threaten all of Icewind Dale should it return.
This is a part of the Oar's Rest Adventure series.... [click here for more] |
Dungeon Masters Guild |
$4.50
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Rime of the Frostmaiden Ythryn Map Pack is a collection of 18 Black and White battle maps detailing locations within the necropolis of Ythryn.
The maps included:
Ice Causeway
Tower of Abjuration
Tower of Conjuration
Hag’s hut
The Library
The Arboretum
Tower of Divination
Wellspring of Answers
Bazaar of the Bizarre
Hall of... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Save the royal cake from mischievous mephits in this short encounter.
Royal Icing is a scalable (Tier 1 or Tier 2) encounter where the stakes cakes are high and the mischief is plenty. The party might be exploring a castle, working a special event, or maybe enjoying their favorite eatery when a commotion stirs from the kitchen.
This is a comprehensive supplement that includes:
A one-page... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Samhain In Iotunheim
Written for the Awfully Queer Heroes Podcast
A One-Shot Intended for 20th Level Adventurers
Free / Pay What You Want ends December 1st!
Watch the Live Streamedversion of the game here
Take your friends on a wild one shot adventure into the depths of viking lore. Travel to far away realms, fight ancient foes, and stop ragnarok from starting.
Join Freya on... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering Gnome
DC-POA-CODEX-02 Bear in Mind draws the players ever deeper into the centre of a sinister conspiracy unfolding in the darkness of Icewind Dale, forcing them... [click here for more] |
Dungeon Masters Guild |
$4.99
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A fledgling adventurer’s first bit of loot has placed Caer-Konig in a perilous situation. But she’s unwilling to part with it easily. And what can be done with it once it’s in your hands?
A Four-hour Icewind Dale adventure for Tier 1 characters (level 1-4). Optimized for average party level 3.
This lighthearted adventure is suitable for all ages and can... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DC-PoA-DCAF01 Let It Goat
The town of Good Mead awakens to the shrill singing of a talking goat. Bothered with the incessant occurrences of awakened animals, the townsfolk turn to their guests to climb the mountain and find the culprit who woke this beast up. But were the intentions as nefarious as they seemed?
A 4 Hour Adventure For 1st through 4th level Characters
If you're looking for an Icewind... [click here for more] |
Dungeon Masters Guild |
$5.00
|
 Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.
The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers... [click here for more] |
Dungeon Masters Guild |
$2.95
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