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1e - Legends & Lore

1e - Legends & Lore


"Here are the legends and lore needed to recreate the heroic quests in the ADVANCED DUNGEONS & DRAGONS world of fantasy" Now you can add the grandeur of epic quests to your game. This book provides the Dungeon Master with details of heroes, gods, and monsters from myth, fiction, and legend for use in creating an AD&D fantasy world. NOTE: In 1985, TSR reprinted "Deities & Demigods" as this...   [click here for more]
Wizards of the Coast  $4.95

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Red Steel Campaign

Red Steel Campaign


An extraordinary metal lighter than common steel and more precious than gold. The object of quests and the cause of war. Only one place holds this treasure: the Savage Coast. This grand frontier is also home to the Red Curse, and ancient bane that hideously deforms some victims, while mysteriously granting powers to others. Here, player characters can acquire wondrous abilities, even as they seek to...   [click here for more]
Wizards of the Coast  $4.95

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TSR Jam 1999

TSR Jam 1999


This compilation of adventures from TSR's popular Adventures Guild program brings together adventures from the Forgotten Realms, Greyhawk, Planescape, and Ravenloft campaign settings, the Dragonlance: Fifth Age campaign setting (using the Saga game rules), the Illithiad Monstrous Arcana sourcebook, and the Alternity science fiction roleplaying game. Take on the Cult of the Dragon and their undead...   [click here for more]
Wizards of the Coast  $4.95

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AD&D Permanent Character Folder

AD&D Permanent Character Folder


Look what's here! Advanced Dungeons & Dragons Permanent Character Folder and Adventure Records specifically designed for use with the AD&D game. These two interlocking products have been designed to eliminate those major problems which commonly plague other character records, space and durability. Organized into a special format, information is grouped together under specific and easy-to-identify...   [click here for more]
Wizards of the Coast  $4.95

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AC4 The Book of Marvelous Magic (Basic/1e)

AC4 The Book of Marvelous Magic (Basic/1e)


"Tell me, teacher?How does one open the cabinet of security? Of what use is the banner of bravery? And what are the limits of the sun deck? My books and scrolls tell me nothing about many of the magical treasures I've heard you mention time and again." "No, Phaedras, your manuscripts are too general. But since you have inquired, I will allow you to peruse this, one of my most treasured volumes?The...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon Master's Design Kit (1e)

Dungeon Master's Design Kit (1e)


As any good Dungeon Master knows, preparation is the key to a great adventure. The more work done in advance, the smoother the play session will go. And nothing turns players off faster than a DM fumbling for the right piece of information in the middle of a fast-paced session. That's where the Dungeon Master's Design Kit comes in. Inside its 96 time-saving pages are scores of organizational ideas,...   [click here for more]
Wizards of the Coast  $4.99

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N2 The Forest Oracle (1e)

N2 The Forest Oracle (1e)


The land lies under a curse. Fruit drops to the ground, its pulp black and rotten. Leaves curl and wither on the branches. Animals flee the parched vale, or starve. Long ago, the Downs prospered under the care of Druids, but the priests of nature have retreated deep into the woods and rarely show themselves. One old man claims that the Druids have the power to save the valley, if only...   [click here for more]
Wizards of the Coast  $4.99

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I9 Day of Al'Akbar (1e)

I9 Day of Al'Akbar (1e)


"The land of Arir - a once peaceful desert country, dotted with oases, teeming with caravans - fell into the hand of infidels. The ruler, the dearly loved Sultan Amhara, was killed in the battle for the capital city of Khaibar. He left behind one of the greatest treasure stores ever amassed - jewels and coins, more than anyone had ever seen before or since - and in addition, the Cup and Talisman of...   [click here for more]
Wizards of the Coast  $4.99

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Poor Wizard's Almanac III & Book of Facts

Poor Wizard's Almanac III & Book of Facts


This is the third Almanac in the series and the first Using AD&D stats. It covers the year AC 1012 on the Thyatian calendar, and includes several new sections. Among these are sections on weather patterns and predictions, the Hollow World floating continents' route and the resulting shadowfall, horoscopes, a list of the prominent NPCs converted to AD&D stats and information regarding new regions...   [click here for more]
Wizards of the Coast  $4.95

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1e C6 - The Official RPGA Tournament Handbook

1e C6 - The Official RPGA Tournament Handbook


Note: This is a Classic product, and does not contain the latest information for RPGA tournaments. For the latest news on the RPGA, please visit the RPGA website at http://www.wizards.com/rpga Welcome to the world of tournament competition! The Role Playing Game Association, or RPGA Network, is an organization of role playing gamers which was created by TSR to promote excellence in role playing...   [click here for more]
Wizards of the Coast  $4.95

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RPGA3: The Forgotten King

RPGA3: The Forgotten King


The High Council of Pellham is floundering. A restless populace claims nothing has gone right since the last king was deposed, nearly two centuries ago, and the political situation is turning ugly. Hope comes from a monastic order, the Brothers of Brie, in the form of an ancient prophecy. A long-forgotten king will rise in the hour of Pellham's greatest need and restore order, according to the Brothers....   [click here for more]
Wizards of the Coast  $4.95

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REF4 The Book of Lairs II (1e)

REF4 The Book of Lairs II (1e)


This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players?we've done it for you. If you have The Book of Lairs, you already know what you'll find herein....   [click here for more]
Wizards of the Coast  $4.99

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S1-4 Realms of Horror (1e)

S1-4 Realms of Horror (1e)


Tomb of Horrors, White Plume Mountain, Expedition to the Barrier Peaks, and The Lost Caverns of Tsojcanth. . . four modules that are already classics in the AD&D® game system. In this module you will find those four adventures in a newly-revised format, re-edited for ease of use in a gung-ho, let's-do-it-all-at-once campaign for your intermediate level characters. This product contains an 80-page...   [click here for more]
Wizards of the Coast  $9.99

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Cardmaster Adventure Design Deck (2e)

Cardmaster Adventure Design Deck (2e)


The AD&D CARDMASTER Adventure Design Deck is both an exciting tool for Dungeon masters and a complete game for players. With the Adventure Design Deck, the DM can create tough, challenging group adventures, players can go adventuring without a DM, and even solo adventures can be played, just by shuffling cards. The CARDMASTER Adventure Design Deck can be used several ways: CARDMASTER Fastplay...   [click here for more]
Wizards of the Coast  $4.99

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