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Rogue - Mind Hunter Archetype (5th Edition Subclass)

Rogue - Mind Hunter Archetype (5th Edition Subclass)


Your skills as a thief let you take what you wanted, when you wanted it. But suddenly new doors unlock for you, the doors to the minds of others. This new power has given you the power to control others, learn their secrets and if need be - kill them. Thanks for taking the time to check out my content. ...   [click here for more]
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The Maker Class

The Maker Class


Greeting, inventors of all planes. it is with great pleasure that i present to you the Maker, my first true homebrew class. The Maker is a mundane, intelligence-based battlefield controller able to craft complex concoctions from a plethora of options or boost his allies with his technological devices. The class is yet to be playtetsed, meaning it will not be balanced, but if you want to...   [click here for more]
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To Hit Armor Class 0

To Hit Armor Class 0


The beast is back! Add a little old school to your 5E Dungeons and Dragons. THAC0 (To Hit Armor Class 0) updates the classic combat system for the modern age. It has been playtested for months with my regular Dungeons and Dragons group. With a little practice, we were able to use the THAC0 system as easily as we use the current combat system. My players actually wanted to keep using THAC0...   [click here for more]
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Swarm of humans! - Platoons for 5e

Swarm of humans! - Platoons for 5e


For all those DMs who want to put their epic level players in a war zone, to make them feel like super soldiers, and not get crushed by action economy, I've made "swarms" of humans, following aspects of NPCs from the monster manual and Volo, mixed with rules for swarms. These swarms can become enemies or allies, and can be challenges either alone or in group. Enjoy the content, and any suggestion...   [click here for more]
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Let Sleeping Guards Lie

Let Sleeping Guards Lie


"I want to sneak up on him while he's sleeping...and go for the instant kill!" Oh, boy. You've heard THAT one before. I mean, it's just some cruddy 25 XP guard, right? You could just let them do it... Or you could pull out this supplement and make something weird, whacky, funny, scary, impactful, or dangerous happen. Let Sleeping Guards Lie is a short supplement that allows...   [click here for more]
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Wizard  - School of Warfare (5th Edition Subclass)

Wizard - School of Warfare (5th Edition Subclass)


While your magic gives you power through knowledge, your natural abilities led you to hone your skill in warfare. You have blended these two skills into one deadly combination. ...   [click here for more]
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Choose Your Own Adventurer: A Salty Subclass Survey

Choose Your Own Adventurer: A Salty Subclass Survey


A Party of Adventurers is Recruiting. Do You Have What It Takes to Join Them? With the release of Xanathar's Guide to Everything, there are now 80 subclasses. If you've been saying to yourself, "Self, how can I possibly choose from so many?" then look right here. In this free supplement, you'll find a salty survey that helps you zero in on exactly what...   [click here for more]
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Warlock - The Elder Ones Patron (5th Edition Subclass)

Warlock - The Elder Ones Patron (5th Edition Subclass)


The elder ones let you go free from your bonds to collect knowledge, all with the great purpose to return one day and offer your knowledge and life to them and be welcomed into the collective. ...   [click here for more]
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The Mage-Knight Class

The Mage-Knight Class


**UPDATE** The spell list has been updated to include content from the Sword Coast Adventurer's Guide and Xanathar's Guide to Everything, and has also been revised to better serve the theme and balance of the class. Additionally, the class features have been meticulously revised based on testing and feedback, in order to both improve balance compared to the power level of similar...   [click here for more]
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Cleric - Drake Domain (5th Edition Subclass)

Cleric - Drake Domain (5th Edition Subclass)


Cleric’s of the Drake Domain worship divine dragons both good and evil, the likes of Tiamat and Bahamut. These followers learn to imitate the nature of the Drakes, breathing dragon fire and growing scale like skin. ...   [click here for more]
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Codex of the Infinite Planes Vol 08 Plane of Shadow

Codex of the Infinite Planes Vol 08 Plane of Shadow


Codex of the Infinite Planes Volume 8: Plane of Shadow The secrets of the Plane of Shadow ... demystified at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Whispers From The Sea

Whispers From The Sea


A fantastic island of goblins awaits your party in this new adventure! In a bizarre turn of events, the party has found themselves cast away on an evil wizard's island. An enemy lurks nearby. Who are these strange goblins? Are they friend or foe? Complete with: * 4 maps * 6 NEW spells for goblins and players * New seige mechanics * 4 NEW goblin specializations...   [click here for more]
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Tavern Games

Tavern Games


Did your players meet in a tavern? Do they enjoy meeting other characters and playing games with other tavern patrons? In this small supplement is the description and mechanics for SIX new tavern games: all of which can fit easily into any campaign and setting for D&D 5e! Can your players prove their strength in tests of power? Or prove their wiles and speed in a game of dragon's egg? Can they...   [click here for more]
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Aztec Deities and NPCs

Aztec Deities and NPCs


Tlaloc. Tezcatlipoca. Tonatiuh As a Dungeon Master or as a player, you can use the Aztec gods in here for your characters or NPCs. Now, you can buy a larger version of this project here: ...   [click here for more]
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Monk - Way of the Evolved (5th Edition Subclass)

Monk - Way of the Evolved (5th Edition Subclass)


As you grew older signs began to show that you were not like the people around you. You’ve always been stronger, faster and had a better survival instinct than those around you. ...   [click here for more]
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Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons

Booms, Heals, and Bleedings: Bombs, Alchemy, and Poisons


This comprehensive supplement aims to provide users with mechanics for Bombs, more detailed Alchemy, poisonmaking, and more. This is great for DMs who want more realistic mechanics, playing without a magic user, or campaigns that have a lot gems and nothing to use them on! We're updating copper edition just a few sales early! Included in this supplement is: - Detailed mechanics...   [click here for more]
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Fulvano's Guide to the Wilds

Fulvano's Guide to the Wilds


Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it. Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and...   [click here for more]
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Brandon's Big Book of Bards

Brandon's Big Book of Bards


Get ready for a supplement full of Big Bard Energy. There are TEN whole pages JAMMED with great fun for bards! (And that doesn't include the cover OR the Table of Contents!) Found in the guide are the following: FIVE NEW COLLEGES (Including the Skallege!) Delightful New Cantrips! The Nine Legendary Spellsongs! Amazing and Silly Magic Items, Including MAGICAL...   [click here for more]
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Last Stand - A Worthy Death

Last Stand - A Worthy Death


Shouldn't a game that combines epic fantasy combat with high-stakes lethality have some set of rules and options to ensure a dying player character goes out on their shield? Last Stand - A Worthy Death is a character option supplement that answers that question with a resounding "YOU'RE DAMN RIGHT IT SHOULD!" Included in this Pay What You Want PDF, you'll find over 40 options spread...   [click here for more]
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Monk - Way of Domination (5th Edition Subclass)

Monk - Way of Domination (5th Edition Subclass)


Your natural strength is intimidating to any foe who dares to challenge you, your physical body forged into a weapon of war. Your ability to take down your foe and crush them is unrivaled. Once you get a hold of your foe, their fate is sealed. ...   [click here for more]
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Monk - Way of the Broken (5th Edition Subclass)

Monk - Way of the Broken (5th Edition Subclass)


When the world turns against you, when the Order you swore to betrays your faith - you walk with the Broken. An order of monks dedicated to destroying those who offer false hope, those who betrayed them and ultimately to reveal the cold hard truth that the world is an place where evil things toy with the lives of the innocent. You strike out now into the world to seek out this evil and those who betrayed...   [click here for more]
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The Colours of Fear

The Colours of Fear


An adventure made for four to six players of levels 8th to 10th. An eccentric artist, nightmarish landscapes, and a twisted beholder all await your heroes in this 6-hour action-packed one shot! Face the Beholder Jafoolee in a final battle that takes place on an intricate tilting platform trap, guaranteed to make you and your players laugh, scream, and maybe even cry. Complete with custom map...   [click here for more]
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Safety Guaranteed

Safety Guaranteed


The adventuring party arrives at Emerald Forest Adventure Con where attendees can get autographs and portraits with celebrity adventurers like Volo, Elminster, and Drizzt or wander the Merchant Hall for their adventuring needs. However, the big talk of the convention is “Actual Dungeon” — a live dungeon crawl experience with none of the risk. Unfortunately, when the characters decide...   [click here for more]
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Codex of the Infinite Planes Vol 10 Plane of Dreams

Codex of the Infinite Planes Vol 10 Plane of Dreams


Codex of the Infinite Planes Volume 10: Plane of Dreams The secrets of the Plane of Dreams... undreamt at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the...   [click here for more]
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Mother Haggle: Home Economics

Mother Haggle: Home Economics


Mother Haggle runs a lost and found emporium on the edge of the Misty Forest. She likes to send young budding adventurers on little errands that often turn out to be more difficult than they seem at first glance. Mother Haggle: Home Economics details Mother Haggle's settlement in full for the first time, including the resources, NPCs and facilities the settlement needs to keep...   [click here for more]
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Rogue - Smiling Liar Archetype (5th Edition Subclass)

Rogue - Smiling Liar Archetype (5th Edition Subclass)


You’ve always been a charmer, your tall tales quickly becoming fact to the naive people of your home. Once you learned your charm and lies could make you some coin, you found yourself on the wrong side of the law. ...   [click here for more]
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Rogue - Silent Justice Archetype (5th Edition Subclass)

Rogue - Silent Justice Archetype (5th Edition Subclass)


While you walk in the shadows the light of your God shines within you. You have read the holy text, learned the names of Fiends and how to banish them from this world. ...   [click here for more]
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Rogue - Poisoner Archetype (5th Edition Subclass)

Rogue - Poisoner Archetype (5th Edition Subclass)


Anyone can put a knife in someone's back, any street rat can steal a purse, but it takes a true artist to subtly drop poison into a drink, prick a passerby with a needle or make sure someones meal has an extra special ingredients. You’re a killer to others, but for you it’s an art form. As you travel and your knowledge grows, so does the potency of your collection of poisons. ...   [click here for more]
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Rogue - Tinkerer Archetype (5th Edition Subclass)

Rogue - Tinkerer Archetype (5th Edition Subclass)


You’ve always had a way with machines, a natural talent with creation. It was only when you saw how deadly your devices could be did you consider a new path for yourself. ...   [click here for more]
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Magical Cosmetics

Magical Cosmetics


Add some beauty to your adventure! With this you'll find magic item options to give characters a little more flair and customize their look while still having a functional advantage in the game. These items can pair well with spy and rougish characters that want a little power without carrying around an entire armory of weapons, but any character can benifit from a little bit of makeup and magic!...   [click here for more]
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Mousefolk Character Options

Mousefolk Character Options


This document contains the popular "Mousefolk" playable character race for D&D 5e. It details the appearance, demeanor, culture, and values shared amongst the Mousefolk race. You will find a list of popular names in their culture, as well as the in-game mechanical statistics that all mousefolk share. Included are the two most prevalent Mousefolk subraces, each with their own distinctive abilities...   [click here for more]
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How to Build: Enemies with Class

How to Build: Enemies with Class


Oftentimes, a dungeon master will want to include npcs in the game that have class levels, whether as mentors, allies, or enemies. However, 5e does not build npcs and monsters under the same assumptions as player characters, which means that just adding class levels to a monster is not necessarily the right choice for these scenarios. This guide includes a discussion of the concerns and caveats...   [click here for more]
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MGP1 Xibalba

MGP1 Xibalba


The Great Wheel cosmology is not the only cosmology, and the heavens and hells that it contains are not the only ones that exist. Xibalba is the hell of the Maztican Cosmology, the lawful evil plane of the Great Pyramid. In it, there is a great city with rivers of blood, pus and scorpions and a great ball game where its terrible fiends challenge unsuspecting mortals with the only desire...   [click here for more]
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Old Gus' Thunderdome

Old Gus' Thunderdome


Can You Survive Old Gus' Thunderdome? Towns on the edge of the desert have been raided by a new mechanical menace. A creature with many eyes, jammed into a mechanical contraption, has led metal armies to pillage these small villages. Can a group of brave heroes seek out the hideout of this strange creature and put an end to his terror? This is a one-shot adventure for 4-5 10th level players....   [click here for more]
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Bloodlines: A Compilation of 6 Extraordinary Playable Races, 3 Backgrounds, and 25 Titanic Feats

Bloodlines: A Compilation of 6 Extraordinary Playable Races, 3 Backgrounds, and 25 Titanic Feats


From Passion Fueled Flames to The Marks of a Titan This guide includes additional racial options, feats, and backgrounds to help you further your imaginative adventures. With this supplement, you can roleplay a hearty being of pure elemental fire or a boastful, feathered humanoid that inhabits the treetops of an Owling eyrie. The guide includes statistics and lore for two races found in the Monster...   [click here for more]
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{WH} Warforged Components! Magical items to integrate into warforged characters

{WH} Warforged Components! Magical items to integrate into warforged characters


You were built for a purpose. Perhaps that was war, as is your namesake, or you could have been created for more utilitarian or subtle functions. Are you a scout? A spy? A laborer? An artificer? Were you crafted to work magic? Or to perform some other dangerous task, unsuitable for mortal hands? Regardless, you are a warforged, and by the graces of skilled Cannith artificers you can be upgraded to...   [click here for more]
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The Shade (5e)

The Shade (5e)


In the place where no light meets, Shades have the advantage. The Shade is a unique class that makes creative use of dim light and darkness in and out of battle. They can usually be identified by the shadows moving on and over them, off the surfaces they mark. Additional subclasses can be found here. Comments and feedback welcome. ...   [click here for more]
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Missing in the Olde Marsh - Adventure for levels 3-4

Missing in the Olde Marsh - Adventure for levels 3-4


Missing in the Olde Marsh – An adventure for 4 or 5 characters of level 3 or 4! Need a quick adventure to hook your players into the region? Are the PCs about to travel by boat? In this adventure, the characters find themselves washed up on a desolate shoreline after their ship sank in a magical storm. Will they find their way back to civilization? What dark forces are creating these undead...   [click here for more]
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Spells - Nim's Cantrip Pamphlet

Spells - Nim's Cantrip Pamphlet


Here I have a collection of cantrips I've created, 15 in total. - 13 Attack cantrips (one for each damage type, except bludgeoning, piercing and slashing) - 2 Utility cantrips ***Update: All 12 original cantrips are available on D&D Beyond. ***Balance Pass #1: It was pointed out to me that I made a couple of blunders and a glaring mistake or two. So I rectified them. All of the spells...   [click here for more]
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Half-Ooze: A stretchy, squishy, and very hungry playable race

Half-Ooze: A stretchy, squishy, and very hungry playable race


HALF-OOZES are a hybrid race born of adventurers who delved too deep and the creeping things that found them there. Hunger drives a half-ooze forward into adventure—a hunger that must be satisfied, lest it consume utterly. A PLAYABLE RACE for those who want a creepy character, half-oozes are an entirely original creation, ready for any setting. THREE SUBRACES...   [click here for more]
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Minotaur's Bane

Minotaur's Bane


"...That final boss fight was sweet!" "...my players... They LOVED it!" "...was great fun and the players got a laugh out of it ..." Minotaur's Bane Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing) Minotaur’s Bane is a one-shot adventure designed to be played by itself or as the third and final adventure in The Minotaur Trilogy series by P.B. Publishing. It is a...   [click here for more]
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We Eat in the Dark

We Eat in the Dark


*Full Preview option shows grayscale/printer-friendly version. You wake up in a pitch-dark cavern... The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see. We Eat in the Dark is a deadly adventure for 3rd...   [click here for more]
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Thaqualm's Book of Humanoids

Thaqualm's Book of Humanoids


Thaqualms Book of Humanoids is a new supplement for your D&D game, providing advice on how to establish traditionally “monstrous” humanoids as cultures and possible allies in your campaign. This guide also takes a fresh look at the “standard” humanoids of the Player’s Handbook, examining and expanding upon their core narratives. Thqualm’s...   [click here for more]
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Zassan the Slaver

Zassan the Slaver


An original oneshot adventure designed for 4-5 5th level characters. "... a tight, challenging adventure perfect to slot into a campaign or keeping in your pocket as a one shot ..." Plot Summary Every year, the small town of Whitetree has to sacrifice a child as tribute to a fiery salamander slaver, Zassan. The players must pursue the slaver, attempting to stop...   [click here for more]
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Season 8 Item Cliffnotes

Season 8 Item Cliffnotes


Now in Arabic thanks to Ahmed A. Tell me what cliffnotes you want to see! I'll create it and put it here! This one page guide condenses and combines information from multiple sources to present players with an easy to digest format of the new item rules in Season 8 of Adventurers League. Additional guide sheets will be created in the future as well! If you...   [click here for more]
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5e Brewing Guide

5e Brewing Guide


A short document to supplement the core rules on downtime activity for brewing beer. Contains details on the process, pricing and randomising type of brew along with quality. Additionally presents two pricing structures for use in your campaign as well. ...   [click here for more]
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The Grave Warden - A 5th Edition Class

The Grave Warden - A 5th Edition Class


Beyond the Grave Whether by a dagger in the back, torn apart by the claws of a beast or some natural disaster - you have perished. But death was only the beginning for you. You have returned to the land of the living with renewed strength, purpose and a desire to stop what killed you from continuing its foul work. You remember in fragments - faces and names without context. But you are determined...   [click here for more]
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The House in the Wood - Dollar Menu Dungeons

The House in the Wood - Dollar Menu Dungeons


An old abandoned house deep in the woods promises to provide shelter from a coming storm and begs for exploration. But this house hides a nefarious secret that would prefer to stay undiscovered. Dollar Menu Dungeons is a project aimed at providing very affordable drop-in content for a busy DM at a moment’s notice. They're designed to be flexible, fitting in to your game where and...   [click here for more]
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Problems in Prim Tenebris

Problems in Prim Tenebris


Demeter Publishing presents Problems in Prim Tenebris by Sean O'Malley, a 24 page introductory adventure for D&D Fifth Edition, playable in any setting. This adventure was created, and made flexibile, with any setting in mind. It is perfect as a campaign pitstop in your own homebrew campaign or as an introduction to the Curse of Strahd. This adventure...   [click here for more]
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