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Blood Hunter Class for D&D 5e (2020)

Blood Hunter Class for D&D 5e (2020)


Blood Hunter - A Martial Class for 5th Edition Dungeons & Dragons Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their...   [click here for more]
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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System


The Armorer’s Handbook is a complete equipment upgrade ruleset enabling weapons and armor to grow along with your characters in an organic way that feels anchored in your setting. This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending some coin! Chapter 1 covers nonmagical upgrades, which approximate...   [click here for more]
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Ancestral Weapons

Ancestral Weapons


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons. A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history....   [click here for more]
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Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Also check out the other volumes in this best-selling series!       Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments,...   [click here for more]
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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e

Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
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First Blush

First Blush


Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First Blush is the inaugural adventure of D&D Duet, bringing you high quality, ready to play material focused on supporting adventuring parties of 1 Player and 1 DM. This adventure is written for a first-level character in a one-on-one...   [click here for more]
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All The Weapons

All The Weapons


Have you ever opened the Dungeon Master’s Guide looking for interesting magic weapons, only to find swords, swords, and more swords? All The Weapons solves this problem, featuring a total of 228 new magic weapons, covering the entire simple and martial weapons tables detailed in the Player’s Handbook, from clubs and slings to whips and nets! Plus: a bonus category of Handwrap...   [click here for more]
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Aloysius' Guide to Social Acceptance Vol1

Aloysius' Guide to Social Acceptance Vol1


Aloysius' Guide to Social Acceptance Vol 1 ---- Aloysius' Guide to Social Acceptance is a personal passion project to showcase creatures all throughout Dungeon and Dragon's history and allow it's readers the ability to make player characters with such creatures from all across Faerun. Volume 1 will contain old and new races that seasoned adventurers...   [click here for more]
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Van Richten's Treatise on Lycanthropy

Van Richten's Treatise on Lycanthropy


Werebeasts beware! Van Richten's Treatise on Lycanthropy revolutionizes the werebeast's curse like never before! This massive, 154-page supplement contains the following additions to gothic horror's greatest beast: Van Richten's Notes. The supplement includes an in-game guide to lycanthropy written by the esteemed monster hunter Rudolph van Richten...   [click here for more]
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Third Time's the Charm

Third Time's the Charm


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head...   [click here for more]
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Underwater Campaigns

Underwater Campaigns


For a short time only, get Underwater Campaigns for only 19.99! A Guide to Running Underwater Campaigns Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your dungeon, flesh out trade with the ocean creatures, or create an epic tale...   [click here for more]
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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams -  Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up in a druid colony...   [click here for more]
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Monstrous Races

Monstrous Races


Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
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Hamund's Harvesting Handbook: Volume 3

Hamund's Harvesting Handbook: Volume 3


Welcome dear reader to Hamund’s Harvesting Handbook Volume 3, written by your favorite harvesting mentor: Hamund Holderhek! I do apologise for my prolonged absence and the delay in producing this entry in the Harvesting Handbook series. Unfortunately, several events befell me recently that prevented me from finishing this book in a timely manner. These events include, but are not limited...   [click here for more]
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Eyes Unclouded

Eyes Unclouded


Eyes Unclouded is an anthology of adventures for Dungeons & Dragons 5th Edition, inspired by classic Japanese animation. Entreat with the Cat King of the Feywild, learn the truth behind a curse affecting an ancient forest, race by airship to find a lost sky fortress and more! Eyes Unclouded is a full-colour 180 page digital PDF that includes 11 original adventures for players of level 1 – 14....   [click here for more]
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Tasha's Crucible of Everything Else Volume 2

Tasha's Crucible of Everything Else Volume 2


BUNDLE ALERT: Find Volume 1 here! Save $5 in this bundle! Top 10% all time bestseller! Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's HandbookDungeon Master's Guide, and Monster...   [click here for more]
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Puzzle Master

Puzzle Master


Greetings traveler, you are invited to the grand opening of Aenigma's premiere puzzle dungeon! Congratulations on receiving this illustrious invitation! You'd best be on your way. Dragons don't like to be kept waiting. Challenge and delight your players with the premiere issue of Puzzle Master! Inside this supplement, you will find ten puzzles suitable for every level of play, accompanied...   [click here for more]
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Mordenkainen's Tome of Marvelous Magic

Mordenkainen's Tome of Marvelous Magic


Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game Mordenkainen has spent his career researching magic items. In this book, he describes 200 of the most interesting and useful wondrous items ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master.    This is...   [click here for more]
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Hamund's Harvesting Handbook: Volume 2

Hamund's Harvesting Handbook: Volume 2


Welcome back dear reader to another installation of Hamund’s Harvesting Handbook. By now I’m sure you’ve all cut your teeth on the monsters and creatures featured in Volume I of this series and have come back hungry for more. Well you are in luck, because I have spent the interim hunting and harvesting all of the monsters featured in that seminal work; Volo’s Guide to Monsters (written...   [click here for more]
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Encounters in the Feywild

Encounters in the Feywild


This 5e supplement provides a series of encounters and events that will enrich the experience of your group when playing The Wild Beyond the Witchlight, or for any game taking part in the Feywild. What's included? A beautifully laid-out 48-page PDF containing stunning artwork and: 10 detailed encounters (over 1,000 words each) 2 new stat...   [click here for more]
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Uncaged | Volume I

Uncaged | Volume I


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more.  Volume I is currently available as both...   [click here for more]
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The Draconomicon

The Draconomicon


"And by god, did they deliver; this book is an absolute unit." -Cassandra MacDonald (Skullport: Shadow of Waterdeep) "All those dragons are awesome. Makes me wanna run a game with a world full of dragons. Well, more full. Your artwork is amazing." -How to Be a Great GM (YouTube series) Brought to you by QL Games, The Draconomicon is a comprehensive...   [click here for more]
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Tasha's Crucible of Everything Else Volume 1

Tasha's Crucible of Everything Else Volume 1


NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle! FANTASY GROUNDS Version is now available! Save up to $5 in this bundle! "I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any...   [click here for more]
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Mordenkainen's Tome of Marvelous Magic II

Mordenkainen's Tome of Marvelous Magic II


Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game! Mordenkainen has spent his career researching magic items. In this book, he describes 150 of the most interesting and powerful rings, rods, staffs, wands, and potions ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master. ...   [click here for more]
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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more....   [click here for more]
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Worldbuilding Essentials - Inanimis' Legacy Collection

Worldbuilding Essentials - Inanimis' Legacy Collection


What truly makes a great campaign? A campaign is not unlike a living organism. Everything has to go right in order for it to truly work. You need interesting characters, a fascinating plot, engaging players, a vivid world filled with details that betray your worldbuilding, schemes, betrayals, friendships and passion. You need love as much as you need hate and you need life as much as you need...   [click here for more]
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Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


You can now explore even deadlier maladies in the Seven Deadly Plagues! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies,...   [click here for more]
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Here's To Crime: A Guide to Capers and Heists

Here's To Crime: A Guide to Capers and Heists


"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D! We...   [click here for more]
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100 Monster Hunts

100 Monster Hunts


Cie shouldered the heavy knapsack, its bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold...   [click here for more]
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Thieves' Guilds

Thieves' Guilds


This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it. Inside you will discover: - Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base of operations. - Chapter 2: The benefits of being a member of a thieves' guild and how...   [click here for more]
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The Book of Bad Magic

The Book of Bad Magic


THE BOOK OF BAD MAGIC 21 regrettable subclasses for D&D 5th edition       ...   [click here for more]
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Split The Party

Split The Party


Prevailing wisdom often states that a Dungeon Master should never split the party. However, going against prevailing wisdom is often a way to create new and memorable experiences for players. It’s possible to create a unique cinematic experience where the tension rises as each half of the party watches what the other is going through. Split The Party provides advice, encounters, and an...   [click here for more]
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Armaments of Legacy

Armaments of Legacy


New options for using magical weapons, armor, and spellcasting foci for characters of any level. Don't outgrow. Evolve! Armaments of Legacy expands well-known magical weapons, armor, and spellcasting items, transforming them into storied relics that evolve and grow alongside your characters. This product provides the following: Every Item Has a Story: Integrate legacy...   [click here for more]
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Shore of Dreams

Shore of Dreams


"The writing, the artwork and the overall feeling of this adventure is absolute triple A quality!" - Mr. Tarrasque We are ADAMANTINE Bestseller, thanks to you! The PDF & Print+PDF Bundle gets exclusive paper miniatures from TRASH MOB MINIS! PISCA AHLORSATH, LARISSA TEMERITY, THE TEMPEST BEAST, MURASA SEPRET & BREENA 'SCORCH' SIZZLEPOCK come with this adventure!* ...   [click here for more]
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The Adventurer's Domestic Handbook

The Adventurer's Domestic Handbook


The Adventurer’s Domestic Handbook (5e) Unique Mechanics for Relationships, Business, and Homesteading Click here for a 32 page preview. The Adventurer’s Domestic Handbook is everything you need to bring home and hearth to your table. This sprawling 153-page handbook contains 15 subclasses, 29 NPCs, 17 stat blocks, 15 magic items, 20 marriage ceremonies,...   [click here for more]
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Nerzugal's Dungeon Master Toolkit

Nerzugal's Dungeon Master Toolkit


Physical Copies Now Available in Softcover and Hardcover (Click Here!) This Toolkit contains a collection of generic set pieces I have created in my time as a dungeon master. It includes an assortment of dungeon maps, puzzles, fully detailed dungeons, random encounters, entire one-shot adventures, and tables to create hundreds of fun magic items. Most of these are able to be dropped...   [click here for more]
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Monster Loot Vol. 1 – Monster Manual

Monster Loot Vol. 1 – Monster Manual


I want to loot the beholder! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers will be able...   [click here for more]
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Taverns, Inns, and Taprooms

Taverns, Inns, and Taprooms


"Spread throughout the entirety of the civilized world, one need not look far to find a communal gathering place to share food, stories, and camaraderie.    Such places, guaranteed to arise wherever civilization blossoms, come in many forms."        This PDF is a one-stop gastronomic and relaxation resource for DMs and Players...   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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Once Bitten: The Vampire Compendium

Once Bitten: The Vampire Compendium


As a thank you for the incredible community support we've received, Once Bitten will be remaining at its promotional price of 9.95 for good! Explore gothic horror's most iconic monster in a whole new light Breathing new unlife into a classical villain, Once Bitten explores a broad array of ways to present vampires, from gothic tyrants brooding in looming castles, to animalistic monsters...   [click here for more]
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Options for Trollskull Manor

Options for Trollskull Manor


So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers: - simple rules for making deals and earning money - 16 upgrades for the manor and tavern, which provide small game-mechanics benefits - a cool-looking handout: the Deed of Ownership - 40 random events that occur...   [click here for more]
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The Lamenting Lighthouse

The Lamenting Lighthouse


  "This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser) "The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen...   [click here for more]
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The City Handbook

The City Handbook


The City Handbook - Over 48 Quadrillion Settlement Combinations Create unique settlements to use in your campaign in seconds, with only a few dice rolls "Very easy to use. The process of creating new cities from scratch always felt intimidating to me and this book solved that for me. Thanks" "Loved your previous book (The NPC Handbook), and this one is even better....   [click here for more]
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Puzzles, Predicaments, and Perplexities II

Puzzles, Predicaments, and Perplexities II


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat. Puzzles, Predicaments, and Perplexities II is the sequel to the best-selling original Puzzles,...   [click here for more]
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Tome of the Pact

Tome of the Pact


For the Fantasy Grounds version, Click Here Invigorate your warlock character and please your patron! Tome of the Pact is a love letter to the warlock class, featuring: 4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest. 29 new invocations, including new cantrip...   [click here for more]
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Salvage Operation – a Ghosts of Saltmarsh DM's Resources

Salvage Operation – a Ghosts of Saltmarsh DM's Resources


Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent...   [click here for more]
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The Infinite Staircase

The Infinite Staircase


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Captains and Cannons: A Ship Combat Guide in D&D 5e

Captains and Cannons: A Ship Combat Guide in D&D 5e


Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need. Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here...   [click here for more]
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The Malady Workshop

The Malady Workshop


Discover the next step in the evolution of maladies: The Seven Deadly Plagues!  Following the success of the Adamantine Bestseller supplement for fantastical diseases, comes the ultimate toolbox to help you create your own evocative diseases. This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths...   [click here for more]
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