Title |
Publisher |
Price |
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
"The well-designed anthology of low-level adventures in Twilight at Eventide would make the perfect introduction to a fey-theme campaign." - Eric Watson (RogueWatson)
"Very creative storytelling and a good start in the world to get characters through the low levels 1-3. Interesting use of fey creatures in three modular... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
"The included adventure is one of intrigue and secrets, with the surrounding city having a lot of plot hooks and potential for low-level campaigns." - Roll4 Network
The Adamantine City of Tarondir is a 5e module that consists of a plug-and-play city-setting accompanied of a... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Like shadows under ice, a dark secret threatens this town. Townsfolk act out of the norm for themselves, and you are no less vulnerable. But you can give them the help they request and face the truth beneath the ice.
A four-hour adventure for tier 1, 2, or 3 characters.
Social Interaction and exploration, with light combat
Content warnings: helping people in mental health crisis—suicidal... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Finding Familiar: Rules for Evolving Twenty New Familiars now for Fantasy Grounds
Finding Familiar is an expansion of the Find Familiar spell for DnD 5e. Befriend and Evolve over TWENTY new, adorable familiars.
What's included?
A beautifully laid out 25-page PDF containing:
16 pieces of adorable, original art!
Over TWENTY new familiars with detailed lore
Rules for familiar evolutions
Six... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An off-target teleport alerts adventurers to a fight between Moloch the Archdevil and the dreaded Cult of Glasya. The race is on--can the adventurers track down the secrets the cult is hiding from Moloch before he does?
Moloch's Revenge is a single-session adventure for four to six characters of levels 14 to 16. It is a stand-alone adventure but Volume 3 of the Great White North trilogy. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Throughout your adventuring career, you’ve collected scraps of information about the lost city of Tharn from scholars, sages, songs, stories, and legends. Many of the accounts are different, but they each have one thing in common: None who have sought Tharn in earnest have ever returned. Will you be the first to find the fabled city and uncover its past?
THE LOST CITY... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Awakened Blades
Now for Fantasy Grounds!
This collection of magical weapons comes packed with 50 options, each one with unique and interesting powers, a detailed personality and backstory for each weapon, and incredible artwork that changes as the weapon evolves into later forms. Whether starting a new campaign or about to face off against the BBEG, these swords are the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
"As the final blow is dealt, the tyrannical creature falls to the ground drifting in and out of consciousness. Its dream exacting revenge on the foul creatures that dared stand up to it becomes reality and a horrid form stands in front of you combining mouths, teeth and eyestalks on a fleshy foundation that roughly resembles the shape of a Beholder. With a raging... [click here for more] |
Dungeon Masters Guild |
$4.95
|
I want to loot all the treasure!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Keys From the Golden Vault, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds
While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all. Traders from across the Sword Coast flock to Amn, bringing untold riches and treasures but forming a wealth gap that oppresses the poor. Magic is outlawed; only those loyal to the governing Council of Five may practice the mystic arts. Yet beneath... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Discover a dark gateway connecting the Material Plane to Avernus, the First Circle of the Nine Hells, now for Fantasy Grounds!
When searching for a way to enter Avernus, an adventuring party finds a mysterious volcanic lair called The Rift. Rumors say that a long-neglected dark gateway to the Nine Hells resides within. However, those telling the tails have left out an important detail...... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now available for Fantasy Grounds Unity!
IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
160 Curses for Items. This remarkable tome finally puts the world back in balance. Never again must you fear to be bored by just another magic item! I - Fhamzax the Fantastic -... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Looking for a 5e Spelljammer one shot? How about something that can easily roll into a campaign if your players decide to keep meeting up? This gore soaked level one Spelljammer module is ready, waiting, and now for the first time is available in Roll20 format. This module can be run as a stand alone ONE SHOT or as a PRELUDE to the official Spelljammer Academy adventure. When a group of Spelljammer... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now available for Fantasy Grounds Unity!
What's Inside?
5 New Ancestry Options
Levanesling: A chameleon race that can blend in with their environment, and hit things with their tongue.
Mischieflēs: A rat-like race that uses radiation exposure to channel temporary mutagens.
Otterfolk: An otter race that has four different styles, and is great with tools.
Sanderige: A sand cat... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Now for Fantasy Grounds!
Continuing his catalogue of the underground vault, the kenku wizard Scribe continues to bring previously lost magical items back into the world.
It would appear that the items he and his excavation crew seem to get stronger the deeper into the vaults they go.
The Lost Vaults 2 is a Dungeons and Dragons 5th edition supplement of over... [click here for more] |
Dungeon Masters Guild |
$12.95
|
5th Edition Solo Rules (Fantasy Grounds)
This is the Fantasy Grounds adaptation of my best selling 5th Edition D&D Solo Rules pdf.
This module takes the form of a Storyboard giving solo role play advice and links to tables for a range of oracles.
You can output your oracles answers either to story entries or directly to the chat window where it becomes part of your game log.
Oracles included... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Now for Fantasy Grounds!
Mystery LLC is back, baby! They’ve arrived in the town of Haven to participate in the yearly harvest festival—only to find a ghostly lich is stealing people! Can our heroes unravel Haven’s secrets before the spectre of Cera Brightmoon totally harshes everyone’s good time?
“It takes incredible skill to pull this off, but Pankotai is a professiognoll... [click here for more] |
Dungeon Masters Guild |
$7.95
|
New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 1 map in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Included is B&W and... [click here for more] |
Dungeon Masters Guild |
$0.75
|
Monster Weaknesses
For every monster in the Monster Manual
Now available for Fantasy Grounds Unity!
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monster Manual and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
The Dragon-Tower of Candlekeep is an adventure for levels 5-10 and should take approximately 4-8 hours to complete and is absolutely the most fun you'll ever have inside a dragon's belly. It is the perfect companion to Candlekeep Mysteries or as... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Critical Hit Cards were created to inject excitement into the average "critical damage" during Dungeons & Dragons 5th edition games. But beware! Some of these effects can be quite deadly. Make sure you and your players agree to their use, and choose whether only the players, everybody or... (gasp!) only NPCs!
Here you find:
PDF file containing 52 HIGH QUALITY CRITICAL HIT CARDS... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Dungeon designers are not stupid you know.
We add doors to our dungeons. Thick metal doors with complicated puzzle locks to keep out nosy and thieving adventurers. Because nothing says 'keep out!' quite like 1.000 pounds of solid iron.
Puzzles: Metal Doors comes with 15 premade puzzles you can drop into any campaign at a moment's notice. Whenever you decide you... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This digital rulebook is accessible in any browser and integrated into Roll20.
Save 15% by purchasing the D&D Player Bundle!
The D&D Player Bundle includes the Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything ready for your Roll20 game!
Explore a wealth of new rules options for both players and Dungeon... [click here for more] |
Wizards of the Coast |
$29.99
|
For Fantasy Grounds!
This module was created by a multi-national team of writers, artists, and editors, originating from nearly a dozen different European countries. With this project, they hope to share a bit of their country’s history, lore, and mythology with you for use in the world’s greatest roleplaying game.
Inside you will find:
More than 130 unique items inspired... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Digital JPG map 4500 x 4500 pixels
Rocky Canyon natural Rocky Canyon natural with grid 30x30 squares Rocky Canyon with mines Rocky Canyon with mines with grid 30x30 squares
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Rime of the Frostmaiden Ythryn Map Pack is a collection of 18 Black and White battle maps detailing locations within the necropolis of Ythryn.
The maps included:
Ice Causeway
Tower of Abjuration
Tower of Conjuration
Hag’s hut
The Library
The Arboretum
Tower of Divination
Wellspring of Answers
Bazaar of the Bizarre
Hall of... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Critical Failure Cards intend to inject a healthy dose of excitement into the average “miss” due to a natural “1” from a d20 attack rolls, during Dungeons & Dragons 5th edition games. However, beware! Some of these effects can be quite deadly. Make sure you and your players agree to their use, and choose whether only the NPCs, everybody or... (gasp!) only Players Characters will be... [click here for more] |
Dungeon Masters Guild |
$4.95
|
These are the digital map files to use with The Serpentine Path adventure.
For the adventure itself, click here. The Serpentine Path
Included are:
Map
Format
Size
Dock and Lighthouse
jpg and dd2vtt
6144 x 4608
The Empty Net
jpg and dd2vtt
4608 x 4608
Jungle Path/Pass
jpg and dd2vtt
6144 x 3968
Jungle Road
jpg and dd2vtt
6144 x... [click here for more] |
Dungeon Masters Guild |
$2.49
|
YOU ARE ABOUT TO BE BURIED IN GOATS!
After one night in Nashkel, dancing, throwing handaxes, and playing Five Finger Freddy, you find yourself surrounded by more goats than could ever be possible. The Fang Pass through the Cloud Peaks has been impassable due to the rumored attacks of goatmen. You are the only hope to learn the secrets of the tribe of the Beastlord, Malar, and bring... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Magic items centered around Rogues. Some of the items can be used by all, but there are some that require you to be a rogue and all magical effects are catered to the Rogue build. This includes 25 Magic items. I will be making one for each Class and Race so stay tuned for more! ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"The Spider's Web" - A Villain Expansion Series
Deep within the shadows of the Forgotten Realms, a new web of deceit is spun, and only the bravest of adventurers can navigate its intricate threads.
Introducing a six-part villain expansion series for the renowned D&D Starter Set adventure, "Lost Mine of Phandelver." Journey alongside your party as they attempt to unravel... [click here for more] |
Dungeon Masters Guild |
$7.99
|
A Reward for the Valorous
5e adventure by Elven Tower
In A Reward for the Valorous, a group of level-3 characters learns about an ancient elvish crypt that was recently unearthed by miner prospectors. Some of the unfortunate miners lost their lives in the discovery when they encountered the ageless guardians in the underground compound. The gossip in town has put on alert several mercenary... [click here for more] |
Dungeon Masters Guild |
$0.95
|
New Combat Actions for the Creatures in Dragons of Stormwreck Isle
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Map
Digital JPG map 4500 x 4500 pixels
Lookout Position Lookout Position with grid 30x30 squares
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
B5 Horror on the Hill (5th edition D&D Conversion Guide + Map Packs)
In 1983, TSR published the module named “The Horror on the Hill” with the module code “B5”. It was written by Douglas Niles and had cover art by Jim Roslof. The module was later featured in the compilation B1-B9 “In Search of Adventure” published in 1987. This conversion guide allows DMs to run... [click here for more] |
Dungeon Masters Guild |
$6.00
|
Now for Fantasy Grounds!
Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision... [click here for more] |
Dungeon Masters Guild |
$21.95
|
Now for Fantasy Grounds!
This module is Unity compatiable!
This is a tier 3 (levels 10-14) adventure about a black dragon in a nearby swamp. The dragon found a way to use an arcane device in his lair to extract people's souls and become a powerful spellcaster. A group of valiant adventurers rushes to the scene with the hope of saving as many of the missing travelers as possible. They have... [click here for more] |
Dungeon Masters Guild |
$0.95
|
New Combat Actions for the Creatures in Keys From the Golden Vault
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming... [click here for more] |
Dungeon Masters Guild |
$2.45
|
Map
Digital JPG map 4500 x 4500 pixels
1 x Goblin Camp without grid
1 x Goblin camp with grid 30x30 squares
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
ENDLESS WIZARD TOWER BATTLEMAP
The Endless Wizard Tower consists of 37 ready to go floors as well as 2 blank floors for whatever you might need. The way I envisioned it is that the floors don’t go in any particular order. Going up from floor 3 doesn’t necessarily put you at floor 4. Maybe it puts you at floor 8. And maybe... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Now for Fantasy Grounds!
"The adventure is laid out expertly, with simple yet clear maps, and good artwork...Overall, this is one of the best adventures I’ve seen on the DMs Guild. Highly recommended!"
-Merric B., author of the D&D review and play advice site 'Merric's Musings'
https://merricb.com/2020/02/20/5e-adventure-review-trap-trap/... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration.... [click here for more] |
Dungeon Masters Guild |
$29.95
|
Encounter map from my Patreon collection: Patreon.com/Tehox
JPG image 4500 x 4500 pixels
The gridded version is 30x30 square
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Now for Fantasy Grounds!
Unleash your innate power with reckless abandon!
A sorcerer unable to contain its innate primal fury sees this power manifest itself as a lightning bolt is expelled from their chest... Such is the struggle of those trying to control untamed magic!
Untamed Magic completely rewrites the wild magic sorcerer archetype to amazing effect! Now called... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Digital JPG map 4500 x 4500 pixels
Solstice Ruins Day Solstice Ruins Day with grid 30x30 squares
... [click here for more] |
Dungeon Masters Guild |
$0.80
|
Fight a plague vampire in its lair while zombies pull themselves free from their earthen resting places, now for Fantasy Grounds!
Nightfall is a short adventure for 4-6 players of 8th to 10th level, in which the players enter an unsettling graveyard to find it has become inhabited by a plague vampire. This creature has contaminated the large oak tree in the center of the graveyard, giving... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome the dangers of Greek Mythology!
Now available for Fantasy Grounds Unity!
Kit Gryloc's Guide to Myths and monsters contains 114 pages of content for your games of D&D 5E. You will find a great number of creatures adapted directly from Greek myth, as well as several original creatures inspired by aspects of it.
This book is not meant to be a historical representation of... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This module makes buying items from merchants a breeze in Fantasy Grounds. The items are listed on an image. The players click on the pin and the item is added to their inventory while deducting the purchase amount from their money.
There are 13 shops in this module that include basic items from the SRD:
Arcane Supplies
Archery Shop
Armorsmith Metal Armor
Blacksmith General Goods
General Store... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Six One on One Adventures Vol. 1
Now available for Fantasy Grounds Unity!
This is a collection of 6 one on one adventures, designed for one player ad a DM. They can be scaled to be played with more than one character.
The adventures Include:
A Murder in Morfalcon (Tier 2 - Character Level 8-10)
Beneath Aelshade Mere (Tier 4 - Character Level 17+)
Death in the Highlands (Tier 1 - Character Level... [click here for more] |
Dungeon Masters Guild |
$4.95
|