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Bundle: The Huntsman's Expanded Subclasses

Bundle: The Huntsman's Expanded Subclasses


This eighty-six page bundle includes all eighty-four of my Homebrew subclasses to date! At present this includes: For Artificers: Armoursmiths are the epitomy of cognitive warfare, such as Tony Stark and Bruce Wayne. Suiting up in technologically advanced suits of armour that greatly enhance their own abilities, Armoursmiths can put out some of the most impressive displays...   [click here for more]
Dungeon Masters Guild  $1.00

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D&D 5e - 80 Additional Minor Properties

D&D 5e - 80 Additional Minor Properties


Looking for additional magic item properties?  This file details 80 additional properties that expands the list found on page 143 of the 5th edition Dungeon Master's Guide. The first version of this document, containing 30 additional minor properties was published on April 2nd, 2016.  This document updates the list to include 50 more, for a total of 80 additional minor properties,...   [click here for more]
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Complete Visual Guide to Wizards

Complete Visual Guide to Wizards


Resdesigned from top to bottom and updated with Xanathar's Guide to Everything content! Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D...   [click here for more]
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Codex of the Infinite Planes Vol 10 Plane of Dreams

Codex of the Infinite Planes Vol 10 Plane of Dreams


Codex of the Infinite Planes Volume 10: Plane of Dreams The secrets of the Plane of Dreams... undreamt at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the echo...   [click here for more]
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50 Potions, Oils, and Elixirs

50 Potions, Oils, and Elixirs


Potion-makers, apothecaries, and magical crafters are wily and inventive folk, and they're always coming up with new creations. After all, why stop at mere healing potions when the whole world of magical ingredients beckons? This list contains the details of 50 such creations to be included in your adventures and campaigns, tempting for any hero to take a sip. ...   [click here for more]
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101 Uncommon Magic Items: Defined, Refined, and Usable

101 Uncommon Magic Items: Defined, Refined, and Usable


More, More, MORE! Players and DM’s alike always need more magic items; never before seen items. Here are 101 new uncommon magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are: -101 brand new, never before seen, uncommon magic items -Descriptions of every item and their function -Rules to craft every item -% charts for randomly...   [click here for more]
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The Christmas Heist

The Christmas Heist


Inside the demiplane of winter, the Dread Elf Lord Santa Claus sits in his icy fortress. It is said he possesses a magic scroll that reveals the good and evil deeds of all creatures. But who is he to lord such knowledge over the rest of us? The potential of such an item in the right hands would be limitless. The corrupt could be brought to justice, the guilty exposed, and the wrongfully accused...   [click here for more]
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Mind Magic (Codex One of the Enchiridia Mysteria)

Mind Magic (Codex One of the Enchiridia Mysteria)


Now updated to include the artificer spell list (Mind Magic is not a strong suit for them but includes cantrip to 2nd level spells). Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons & Dragons....   [click here for more]
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DM's Helper Combat Reference and Cheat Sheet

DM's Helper Combat Reference and Cheat Sheet


Before you buy! Want to get a discount on this title? Check out the bundle that this title is available in at the bottom of the description. Combat Reference and Cheat Sheet Created by: DMs Helper, Jordan Jones As a DM I hate having to explain what each player can do on their turn during combat. I love the reference sheets you get in other board and table top games that give you a breakdown of...   [click here for more]
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The Fairy Grove

The Fairy Grove


An all-ages adventure for heroes of all experience levels! Potion-makers have highly sought-after skills, but sometimes the ingredients they need aren’t easy to get. That’s what they need adventurers for. In this adventure, the local apothecary hires the party to find an assortment of potent fungi. The only catch is, these mushrooms only grow in the fey queen’s own circle and it’ll be no small...   [click here for more]
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Finders Keepers

Finders Keepers


How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20! “Finders Keepers” is an epic Dungeons and Dragons adventure, set in Forgotten Realms and beyond. The stakes...   [click here for more]
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Curse of the Sea Witch - Adventure

Curse of the Sea Witch - Adventure


AN AQUATIC ADVENTURE, WITH A PLANAR TWIST! The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him. To save the genie the characters will need to dive into the ocean...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower. Other...   [click here for more]
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Minotaur's Bane - The Minotaur Trilogy: Part 3

Minotaur's Bane - The Minotaur Trilogy: Part 3


"...That final boss fight was sweet!" "...my players... They LOVED it!" "...was great fun and the players got a laugh out of it ..."  Minotaur's Bane Written by Josh Parry (JVC Parry) and Phil Beckwith (P.B. Publishing) Minotaur’s Bane is a one-shot adventure designed to be played by itself or as the third and final adventure in The Minotaur Trilogy series by P.B. Publishing. It is a Dungeons...   [click here for more]
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Blood on the Trail - Adventure

Blood on the Trail - Adventure


"Awesome for new players." - Iron Emblem Gaming. "a perfect adventure for new players and DMs. Easy to follow, great storyline and amusing NPCs. What more could you want?!" - The Scrollarium Bale, the kind gnome and owner of Bale's Outfitting Outpost, requests that the adventurers track down a group of youngsters that rented horses from him.  The horses are overdue and Bale believes...   [click here for more]
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Attack on Coppercoil

Attack on Coppercoil


This is the PDF version of the adventure. If you're looking for the Roll20 VTT version, please click here. If you're looking for the Fantasy Grounds VTT version, please click here. A 4-7 hour adventure for characters level 1-4. Duergar raiders have attacked a secret gnome outpost. During a desperate rescue mission, adventurers...   [click here for more]
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Animal Training (5e Rules)

Animal Training (5e Rules)


Have you ever been frustrated that rangers are the only class with animal companions? Have you ever wanted a barbarian who rides into battle on a winter wolf, or a bard with a cheeky parrot companion who mimics its tunes?  This ruleset provides a more flexible and robust system for animal training and animal companion rules, available to all characters and classes--not just rangers. ...   [click here for more]
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Codex of the Infinite Planes Vol 07 Ethereal Plane

Codex of the Infinite Planes Vol 07 Ethereal Plane


Codex of the Infinite Planes Volume 7: Ethereal Plane The secrets of the Ethereal Plane ... materialized at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the waveless...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs

The Red Hand of Doom 5E Conversion Guide and Expanded Map Packs


NEW! We now have an option for Fnatasy Grounds located on this site:  https://www.dmsguild.com/product/317234/Red-Hand-of-Doom-5e-Conversion-for-Fantasy-Grounds Virtual tabletop dungeon maps of the WOTC adventure  The Red Hand of Doom 5E Conversion guide.  This map pack contains more than just what was originally printed and is an expansion or...   [click here for more]
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Magic Item Shopping - A DMs Resource

Magic Item Shopping - A DMs Resource


Magic Item Shopping - A DMs Resource is packed with 70 Magic Item shops and travelling merchants. Each shop has a name, the name of the shop owner, a shop description, and lists of potential magic items, carefully priced and hand-picked from the 5th edition Dungeon Master's Guide. Using the suggested guidelines in this product, you can allow a limited amount of magic items for sale...   [click here for more]
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Codex of the Infinite Planes Vol 14 Arcadia

Codex of the Infinite Planes Vol 14 Arcadia


Codex of the Infinite Planes Volume 14: Peaceable Kingdoms of Arcadia Unlock the guarded secrets behind the Peaceable Kingdoms of Arcadia! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this continuing volume...   [click here for more]
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Complete Visual Guide to Fighters

Complete Visual Guide to Fighters


Resdesigned from top to bottom and includes Xanathar's Guide to Everything content! Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D...   [click here for more]
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Magic Items for Druids

Magic Items for Druids


Druids are not usually known for crafting magic items, because any item a druid would create isn't of much use to your everyday adventurer, much less to the general public. When druids craft magic items, they are, more often than not, intended to be used BY druids for the benefit and preservation of the natural order. Introducing 22 new magic items just for the tree-hugger in the party. Within you...   [click here for more]
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Space Adventures (5e Rules)

Space Adventures (5e Rules)


A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories: Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments, including...   [click here for more]
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Grimm Encounters II

Grimm Encounters II


Grimm Encounters II Twelve Terrors Return! If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell, or for your...   [click here for more]
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The Sun Goes Down with a Ruby Smile

The Sun Goes Down with a Ruby Smile


A small port seems the perfect place to dock when a freak storm forces the small trade cog, Sea's Rock, to find solid ground. But the newly discovered port town raises questions: where are all the residents, and are any of them still alive? Designed for 3-5 players at level 1. This module favors investigative and inquisitive playstyles over kicking in the door with swords drawn....   [click here for more]
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Warlock: Bonds of Study

Warlock: Bonds of Study


Adventure has lead you here, to the ruined temple of a dark force. You know you can use this power as your own, but will you be able to maintain your individuality against such dire forces? From the Writer of Weird Stuff I Found On The Dungeon Floor and project manager of Cursed Classes comes another deep look into a class that is bound in mystery. Within this resource you'll find new ways to create...   [click here for more]
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From Dungeon to Dinner

From Dungeon to Dinner


Over 45 unique recipes to be used in conjunction with the Cooks Utensils for 5e. Can be used or added to any campaign.  Pick up some cooking utensiles at character creation and cant find any real use for them? Want to turn short or long rests into a chance to "beef" up your team? Come and try From Dungeon to Dessert, with 16 pages of content with easily laid out sections, which...   [click here for more]
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The Archive of Esoteric Secrets

The Archive of Esoteric Secrets


"I love to reward my players by doling out spells and scrolls for magic they've never seen in a WotC supplement. The downside is that a lot of the magic supplements are either redundant with the PHB, or poorly executed. This supplement has neither of those problems. These spells are highly creative and put a smile on my face just to read. Other spells seem like such natural spells to exist that you'd...   [click here for more]
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World Builder's Guidebook (2e)

World Builder's Guidebook (2e)


Admit it. . . you've always wanted to design your own fantasy world. But the job was just too big and complicated, so you either quit in frustration or didn't start at all. Get out your pencils and markers, because it's time to make that dream come true! From the first steps of picking a campaign book to the final details of crafting a kingdom or city, World Builder's Guidebook leads you stage by...   [click here for more]
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Jungle Goodies - The Treasures of Chult

Jungle Goodies - The Treasures of Chult


Loot The Room & Dwarves in a Trenchcoat present Loot The Room and Dwarves in a Trenchcoat have teamed up to bring you Jungle Goodies, with all the trinkets, treasures, and locations you could ever need to quickly and easily spice up your jungle-based campaigns! Designed to slot easily into Tomb of Annihilation but versatile enough to be used in almost any game, Jungle Goodies...   [click here for more]
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Recipes Of The Realms: Recipes For Famous Foods In The Forgotten Realms and Beyond

Recipes Of The Realms: Recipes For Famous Foods In The Forgotten Realms and Beyond


“Behold, wanton of adventurer of pen and paper! Feast your eyes on the victory meal that every adventurer feasts upon after slaying that dragon, defeating that lich, or whatever far-fetched stlarning miracle thy Ed of the Greenwood chapbook says…” -Elminster Aumar Over the years various game resources featuring the Realms have mentioned the variety of foods that those that inhabit this rich...   [click here for more]
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{OAP} The Dracoknight Class

{OAP} The Dracoknight Class


Outlandish Adventure Productions presents: The Dracoknight, a martial pet class of partnership and draconic might! Dracoknights have a dragon companion that fights alongside them. It begins as a hatchling, but grows as you level up to become a force to be reckoned with. Through their magical bond with their dragon companion, the dracoknight also develops draconic traits, and learns to more efficiently...   [click here for more]
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The Library of Biblius

The Library of Biblius


Long before the rise of Waterdeep... Biblius, the Scholar-King, ruled the sword coast with an open hand full of knowledge and love, but even the purest of men can fall prey to an unhealthy obsession. Explore over 20 rooms, each with a unquie backstory and experience. There is much to gain and discover in Biblius’ forgotten library. It is said that before he died, Biblius...   [click here for more]
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101 Common Magic Items: Defined, Refined, and Usable

101 Common Magic Items: Defined, Refined, and Usable


More, More, MORE! Players and DM’s alike always need more magic items; never before seen items. Here are 101 new common magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are: -101 brand new, never before seen, common magic items -Descriptions of every item and their function -Rules to craft every item -% charts for randomly determining...   [click here for more]
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Terrible Lizards: A Dinosaur Bestiary

Terrible Lizards: A Dinosaur Bestiary


From Nord Games LLC, creators of Ultimate NPCs: Skulduggery and Ultimate Bestiary: Revenge of the Horde, comes our first foray into DMs Guild. Extend your expeditions in Chult in the upcoming Tomb of Annihilation or add some prehistoric flavor to your homebrew jungles with 31 new dinosaurs. Includes low CR creatures suitable for familiars and ranger companions, as well as prehistoric behemoths to...   [click here for more]
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Serpent Isle

Serpent Isle


Serpent Isle  The Full Campaign - Updated for 2020! On Shadowed Shores In a land few have heard of, and fewer still have visited, lies untold adventure, treasure and fame. The renowned Captain Farsail has sent out word that she will undertake an expedition to Serpent Isle, but is in need of a crew. Anyone able to hold a sword or cast a spell is welcome, but be warned, the...   [click here for more]
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The Lost Schools (5e Wizard Subclasses)

The Lost Schools (5e Wizard Subclasses)


A set of 6 wizard subclasses covering some of the more unusual magical arts. Includes: The School of Antimagic, which specializes in shutting down other magic users. The School of Chronomancy, which manipulates time and age. The School of Hemomancy, which blurs the lines between blood and magic. The School of Magnetomancy, which uses electricity and magnetic forces in formidable ways. The School of...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
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Arcane Prosthetics (5e)

Arcane Prosthetics (5e)


This title contains a whopping 40 magic items designed for creatures missing limbs: magical hands, arms, feet, legs, and eyes, oh my! These prosthetics can only be used by disabled characters––unless you are willing to chop a limb off to get them. ...   [click here for more]
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The Pirates of Senag Island

The Pirates of Senag Island


An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure.  Other adventures and resources written by Pete McDonald: Undermountain Stand-alone Part 1: Down the Well: Explore Undermountain...   [click here for more]
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Adventure Compendium Vol I

Adventure Compendium Vol I


Adventure Compendium Vol I JVC Parry This bundle of adventures contains all of my one-shot adventures from 2016! You'll receive 7 adventures at a 40% discount, many of which are best sellers! They contain hand drawn maps, incredible artwork, new monsters and magic items, plus hours of gaming inspiration! Facebook Twitter The Compendium:...   [click here for more]
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Next-Level Skill Checks

Next-Level Skill Checks


Take skill checks to the next level with this essential guide to costs and consequences for every skill! The Dungeon Masters Guide includes rules to make skill checks come alive in your games, but only gives you a few short examples of how to make them work. This rules supplement comes to the rescue with ready-to-use options for every skill in the game and a comprehensive...   [click here for more]
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Fog Over Dawnwilde - A Level 1 Adventure & Starter Village

Fog Over Dawnwilde - A Level 1 Adventure & Starter Village


Welcome to Dawnwilde. The once-prosperous village has been overcome by an oppressive fog that has lasted for seven years. With the fog came death and devastation. To make matters worse, young girls from the village have been disappearing. In an adventure that's full of action, intrigue and roleplay, can you solve the mystery of the fog and save Dawnwilde?    About...   [click here for more]
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The Bestiary

The Bestiary


THE BESTIARY  (v. 3.0)  AS RECOMMENDED by DRAGON+ (issue 14: "The Best of the Dungeon Masters Guild") AUTHOR'S NOTE: BEFORE BUYING THIS PRODUCT, PLEASE CHECKOUT THE NEW "ILLUSTRATED BESTIARY", WHICH INCLUDES MOST CREATURES FOUND IN THIS BESTIARY, PLUS OTHERS FROM THE BESTIARY VOL. 2, and THE BESTIARY VOL 3. (no longer available as separate products). ...   [click here for more]
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Feldor's Guide to Elturgard - a region gazetteer

Feldor's Guide to Elturgard - a region gazetteer


Feldor's Guide to Elturgard – A region gazetteer Looking for a place to set your up coming adventure? Look no further! Elturgard is a peaceful, god-fearing nation, ruled without incident for nearly 50 years. Rumors that the pot is ready to boil over are greatly exaggerated Written before his death, Feldor Brewbarrel spent his years travelling through Elturgard, documenting the places he visited....   [click here for more]
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Unearthed Tips and Tricks: Volume I

Unearthed Tips and Tricks: Volume I


"This is the honest truth, I really like that book(UTT) too. I don't buy a lot of newer stuff off the guild...That's actually one of things I deliberately bought when it came out and I thought it was really well done. That's no bulls***! Go and buy it if you haven't bought it already!" -Guild Adept: M.T. Black  NOW AVAILABLE ON FANTASY...   [click here for more]
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100 Monster Hunts (Fantasy Grounds)

100 Monster Hunts (Fantasy Grounds)


Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds! What is contained within this module? This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard....   [click here for more]
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100 Ways to Introduce a New Character

100 Ways to Introduce a New Character


100 Ways to Introduce a New Character A problem that has faced many Dungeons & Dragons enthusiasts is that of pulling together a party. Often times, a new character might feel like an outisder in an old party, or choose to be a loner. These manifold issues can be problematic for the narrative of a campaign, as important session time is lost on inter-party conflict that does little...   [click here for more]
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The Puppeteer

The Puppeteer


The Puppeteer, a Complete Class (levels 1-20) with Archetypes. With the ability to fight, deceive, and control all at one's fingertips, quite literally, the puppeteer is a self-described control freak both on and off the battlefield. Whether it be with puppets or people, free will is merely an illusion for the adept puppeteer to manipulate. From building increasingly destructive and formidable war...   [click here for more]
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